#66470
Archived topic · 241 posts
SP map conversions by MaxiKing6
Mapping
#66471
Re: Poll for SP map conversions [new]
Don't you have access to the donors area? As a translator, i thought you were part of the team... :-\
#66472
Re: Poll for SP map conversions [new]
MaxiKing6 wrote:
You did a tank skin? Now that's new to me..
I will think about the map layout tomorrow.
Oh! Come on, just publish a picture (or PM it to him). He shouldn't miss this masterpiece of yours.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66473
Re: Poll for SP map conversions [new]
Haha, no. I don't think the devs would appreciate that. Plus it would be out of context, so it wouldn't be so funny.
#66474
Re: Poll for SP map conversions [new]
#66478
Re: Poll for SP map conversions [new]
pariah wrote:
Haha, no. I don't think the devs would appreciate that. Plus it would be out of context, so it wouldn't be so funny.
You're too cruel...
And I don't think the devs would care about any publication on donor boards, but their own.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66479
Re: Poll for SP map conversions [new]
Cruel? How? ???
And it is sort of their publication, since it was theirs originally. I just edited it.
And it is sort of their publication, since it was theirs originally. I just edited it.
#66481
Re: Poll for SP map conversions [new]
pariah wrote:
Haha, no. I don't think the devs would appreciate that. Plus it would be out of context, so it wouldn't be so funny.
He is a translator, he already read the line of that unit :P.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66826
Re: Poll for SP map conversions [new]
O.K., another attempt at Victory Point placement.
Not sure if you want to remove/move some or anything, but i think it's important that the town square have both a Victory Point and a Strategic Point, since it's the pivotal area of the map.
Also i think it's best that there's an odd number of Victory Points, to prevent a prolonged stalemate.
Not sure if you want to remove/move some or anything, but i think it's important that the town square have both a Victory Point and a Strategic Point, since it's the pivotal area of the map.
Also i think it's best that there's an odd number of Victory Points, to prevent a prolonged stalemate.
#66831
Re: Poll for SP map conversions [new]
Thank you for your idea pariah, but I think now I figured it out. I always search for a certain kind of symmetry on the maps to make them as balanced as possible.

1,2,3 and 4 represent the bases. VP means victory point, IB indestructible bridge and DB the opposite (actually the should be changed, that DBs are in the middle). Medium fuel points (because I actually never place high fuel points) are represented by the MF.
To reach the symmetry stated above, I will add a fourth bridge. Then, it should work fine. I agree with your idea of the town aquare as the no. 1 chokepoint, that's why I placed one of the VPs there. Now IJoe isn't able to complain anymore (;)), because the players can't be seperated by blowing the bridges up. Maybe I'll also add a fourth and a fifth VP in the south to disburden the north with the bridges.
The map is actually quite symmetric, you only need to change a few details. :)

1,2,3 and 4 represent the bases. VP means victory point, IB indestructible bridge and DB the opposite (actually the should be changed, that DBs are in the middle). Medium fuel points (because I actually never place high fuel points) are represented by the MF.
To reach the symmetry stated above, I will add a fourth bridge. Then, it should work fine. I agree with your idea of the town aquare as the no. 1 chokepoint, that's why I placed one of the VPs there. Now IJoe isn't able to complain anymore (;)), because the players can't be seperated by blowing the bridges up. Maybe I'll also add a fourth and a fifth VP in the south to disburden the north with the bridges.
The map is actually quite symmetric, you only need to change a few details. :)
Last edited April 28, 2011 at 3:39 PM by MaxiKing6
#66835
Re: Poll for SP map conversions [new]
Interesting idea. I would have tried to keep it more similar to the level with the starting positions, but this might just work.
1 Suggestion, though - Maybe either increase the level of the Fuel Point in the North, or decrease the level of the 1 in the South, to increase the value of that far away corner.
1 Suggestion, though - Maybe either increase the level of the Fuel Point in the North, or decrease the level of the 1 in the South, to increase the value of that far away corner.
#66836
Re: Poll for SP map conversions [new]
#66840
Re: Poll for SP map conversions [new]
:'(...Evidentally i am useless now, so don't worry about me. :'( :'( :'(
#66853
Re: Poll for SP map conversions [new]
#66854
Re: Poll for SP map conversions [new]
What use am i for map testing? ;) :(
#66856
Re: Poll for SP map conversions [new]
Make sure to replace the Chruch!!! Otherwise you will be able to build airbornes as wehrmacht if you upgrade it.
I identify as a four-eyed bird man. /s
#66857
Re: Poll for SP map conversions [new]
Your suggestion made my mind spin and come to that idea ;)
And it's great to have someone that always responds on my posts in this topic, no matter how low-prioritized they are :)
@walki: I did it already ;) Same goes for the townhall.
And it's great to have someone that always responds on my posts in this topic, no matter how low-prioritized they are :)
@walki: I did it already ;) Same goes for the townhall.
#66860
Re: Poll for SP map conversions [new]
walki1 wrote:
Make sure to replace the Chruch!!! Otherwise you will be able to build airbornes as wehrmacht if you upgrade it.
Are you sure? I thought that would be tied to the level, like the Cherbourg Forward "Motorpool". :-\
#66861
Re: Poll for SP map conversions [new]
#66864
Re: Poll for SP map conversions [new]
O.K... So would it be possible to have the Forward "Motorpool" in skirmish/multiplayer or not?
#66866
Re: Poll for SP map conversions [new]
#66868
Re: Poll for SP map conversions [new]
Cool. I thought you guys said it wasn't in the relevant topic. :-\ So maybe in the future, think you could make a map with that, just to try it out?
#66870
Re: Poll for SP map conversions [new]
#66872
Re: Poll for SP map conversions [new]
Yeah, that's cool. It's not in any way important; Just a thought.
#66923
Re: Poll for SP map conversions [new]
#66924
Re: Poll for SP map conversions [new]
just make 2x10mun instead of 2x5mun. And 2 IS-2 will kill any muni economy. At least I had enough to place some mines ;D

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#66925
Re: Poll for SP map conversions [new]
#66926
Re: Poll for SP map conversions [new]
good idea pariah, also I'd suggest moviing this middle munitions point closer to the road.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#66933
Re: Poll for SP map conversions [new]

Actually, there were minoe changes to the res layout after I posted this picture (map needed more fuel). Also, there's a passage from the southern HQ to the munition sector at the bottom, which isn't displayed because I'd have to redo the tacmap completely then (a lot of work).
I made each and every path equivalent, don't worry. :)
I'll move the middle munition point further in the streets direction and make it a munition point (high).
#66935
Re: Poll for SP map conversions [new]
good. more munitions means more mines. more mines means we can get more kills ;D

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#66938
Re: Poll for SP map conversions [new]
Lol
Another question: I'm slightly annoyed by the plainsounds. Should I remove them, so there are just the frog- and insectsounds?
Here a sample of both variants:
Another question: I'm slightly annoyed by the plainsounds. Should I remove them, so there are just the frog- and insectsounds?
Here a sample of both variants:
Last edited April 28, 2011 at 9:26 PM by MaxiKing6
#66975
Re: Poll for SP map conversions [new]
leave it. I love climatic maps ;)

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#67026
Re: Poll for SP map conversions [new]
#67029
Re: Poll for SP map conversions [new]
...So how are we supposed to play a .rar file?
#67031
Re: Poll for SP map conversions [new]
#67032
Re: Poll for SP map conversions [new]
I don't think i have WinRar nor WinZip... ??? If i do, i've never used them, so i'm not sure what to do... :-\
#67034
Re: Poll for SP map conversions [new]
#67555
Re: Poll for SP map conversions [new]
Again, sorry for the missing number of updates, but I'm very busy in RL atm so I don't have that much time to waste on mapping ;)
Expect something.. possibly Carentan.. at the weekend. :)
Stay tuned!
Expect something.. possibly Carentan.. at the weekend. :)
Stay tuned!
Last edited May 3, 2011 at 8:15 PM by MaxiKing6
#67557
Re: Poll for SP map conversions [new]
Looking forward to it. :) And as always, no hurry. ;)
#68012
Re: Poll for SP map conversions [new]
Update for Vierville:
I know that Arnhem and Oosterbeek are down, I'll reupload them after reworking the maps.
- Removed the low munition point from the middle and replaced it with a high munition point in the middle of the territory, nearer to the street
- Added some free space around points to improve AI
- Removed the plane and airraid sounds in favour of the insects
I know that Arnhem and Oosterbeek are down, I'll reupload them after reworking the maps.
Last edited May 7, 2011 at 10:04 PM by MaxiKing6
#68013
Re: Poll for SP map conversions [new]
Air raid? Where did you get that sound from?
#68014
Re: Poll for SP map conversions [new]
There are billions of sounds in the ambient folder of the WW2Sound.sga.
One of them was the ambience of mission 2 where you play as Airbornes on Vierville, including plainsounds and airraid sounds.
There are also sounds for barking dogs, loads of sirens and many different wind sounds.
Using the action markers in the WB, you can listen to all that stuff (nah, but nearly every file). You're also able to listen to the unit comments and some jokes, oh yeah, and all the weapon- and vehicle sounds too. Yeahh, V1-loop FTW ;D
One of them was the ambience of mission 2 where you play as Airbornes on Vierville, including plainsounds and airraid sounds.
There are also sounds for barking dogs, loads of sirens and many different wind sounds.
Using the action markers in the WB, you can listen to all that stuff (nah, but nearly every file). You're also able to listen to the unit comments and some jokes, oh yeah, and all the weapon- and vehicle sounds too. Yeahh, V1-loop FTW ;D
#68015
Re: Poll for SP map conversions [new]
What about the line "They're out there. Can you see?"? I'm pretty sure it was in this level. Is that in your conversion?
#68016
Re: Poll for SP map conversions [new]
#68017
Re: Poll for SP map conversions [new]
Oh. I always enjoyed that line. :( I guess for realism it's good to have it gone with it being converted to multiplayer, but oh well.
Man, i really want to play that level again now. See if i can listen to the line again. :'(
Man, i really want to play that level again now. See if i can listen to the line again. :'(
#68018
Re: Poll for SP map conversions [new]
#68019
Re: Poll for SP map conversions [new]
You're such a nice guy, Maxi. ;D
I was just thinking if i can remember how to trigger it. I think it's just when you look around the map in the fog of war, isn't it?
By the way, wouldn't it be in German for your version?
I was just thinking if i can remember how to trigger it. I think it's just when you look around the map in the fog of war, isn't it?
By the way, wouldn't it be in German for your version?
#68020
Re: Poll for SP map conversions [new]
From now on, this topic will be stickied ;D!
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68021
Re: Poll for SP map conversions [new]
@blackbishop: Ohhwww man, this is such an incredible honour to me, what have I done that I deserve it? :D
@pariah: Oh yeah, darn. if you still want it (though it's German, what also sounds pretty badass xD), just send a PM to me ;)
@pariah: Oh yeah, darn. if you still want it (though it's German, what also sounds pretty badass xD), just send a PM to me ;)
#68024
Re: Poll for SP map conversions [new]
1) Some great map conversions. ;)
2) It really doesn't matter. I have such major cravings right now, i'll totally be playing through all the campaigns again when i can. ;D :'(
2) It really doesn't matter. I have such major cravings right now, i'll totally be playing through all the campaigns again when i can. ;D :'(
