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Eastern Front 1.30 Patch

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#55833

Re: Eastern Front 1.30 Patch

Xantor wrote:
And RMC- They have much more power than old brits- SAS Riders are very powerful and recon jeeps are able to win easly with PE grens!

true. destroyed 3 Ac´s then gg :p
#55841

Re: Eastern Front 1.30 Patch

Sorry at Walki1, MaxiKing and the other player which I don't remember the name  :P if I can't play before but I have a party tonight far from my city and I've got to go.

See you in another time. ;)
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#55849

Re: Eastern Front 1.30 Patch

Have fun, man on the moon ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#55852

Re: Eastern Front 1.30 Patch

Zerstörer wrote:
It was a balance change for the penal troops. They are now unsuppressable instead, making them easier to use


Unsuppressable, you say?
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::)
#55853

Re: Eastern Front 1.30 Patch

@ Panocek

Wouldnt be surprised if its the same rule as Guards and gain that at vet 1/2

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#55854

Re: Eastern Front 1.30 Patch

Nah, something has gone wrong....they're supposed to be usuppressable...always  :-[
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#55856

Re: Eastern Front 1.30 Patch

I want a quick feedback guys.

What do you think about the bigger version of Leningrad?
I identify as a four-eyed bird man. /s
#55858

Re: Eastern Front 1.30 Patch

walki1 wrote:
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?



Fine enough! The version is way better IMO. More balanced



Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte

Last edited January 22, 2011 at 7:31 PM by Red_Stinger

#55863

Re: Eastern Front 1.30 Patch

Red_Stinger wrote:
walki1 wrote:
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?



Fine enough! The version is way better IMO. More balanced



Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15



Downloaded the patch and working on it
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#55864

Re: Eastern Front 1.30 Patch

@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#55865

Re: Eastern Front 1.30 Patch

Rizz wrote:
@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.


there apparently is a way to at least limit, or limit the amount of units that can be called in. still looking into it
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#55868

Re: Eastern Front 1.30 Patch

The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55876

Re: Eastern Front 1.30 Patch

Amazing! Also, what's the Red Tide about? The gamemode?
#55881

Re: Eastern Front 1.30 Patch

anyone else having problems with moddb?
#55882

Re: Eastern Front 1.30 Patch

snappyface wrote:
anyone else having problems with moddb?

Confirmed, moddb has been down for a few hours.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#55887

Re: Eastern Front 1.30 Patch

It is a great patch guys, thanks a lot for a new Brits faction, it feels a lot better with normal movin speed and no trenches :D

Few things I wish to mention that I spotted after playing 1 and a half day of 1.30 EF

Sorry if that should be posted elsewhere, I just wanted to point it out to the most people I could to check if that is happening for everyone.

RMC faction

- Captain can be built only once, later icon disapear. Intenionall or bug? I think it also happens only sometimes.
- Same goes sometimes with forward GLIDER with jeeps, after you will loose your first LT the icon somtimes disapear.
- 50 cal. jeep always dies last, intenionall or bug ?
- same happenswith SAS comando, PIAT comando always stays as last, it would be interesting if sometimes SAS team would drop a PIAT and become Thompson only team
- panthers are totally missing RR jeeps
- RMC has no counter-snipe ability until 75 amu when recon can shot for 1st time or 75 fuel and few moments when first jeeps can be produced from the HQ glider, if WEHR player builds only 1 volks and snipes after that, there is no way they will have that 75 amu before loosing all of the squads

SOVIETS

- my friend told me that his SNIPERs were shooting pak weapon instead of the crew of pak good few times in the same game
- TANK RIDERs are still in god-mode when on tank, I had PE base towers shooting them and they had 100% eneergy, I think only fire takes their energy. I dont know if that is technically possible to fix

Thats all for now, thanks again and I meet you guys on the battlefield :D

Last edited January 23, 2011 at 12:36 AM by ManuOnEasternFront

#55888

Re: Eastern Front 1.30 Patch

Tank raiders are tough but not invincible, i lost them even to small arms fire, so i don't see a problem
#55889

Re: Eastern Front 1.30 Patch

The thing, that is rather laughable at, but doesn't seem to be fixable to me, is multiple major models on the field due to recrewing weapons with command squad :)
Though I, personally, don't really care 'bout this issue.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55893

Re: Eastern Front 1.30 Patch

The patch is rather cool but I too noticed a few problems.

Soviets-

When researching the T-34/85, an option appears for this tank however it is in grey and says "Requires: T-34/85" What the hell does that mean?
I tried deploying the T-34/76 to see if the other 1 unlocks but it doesn't so no idea.

Secondly, it seems to me that only a handful of soviet units can re-crew weapons, conscripts are not 1 of these.

RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefield.

The M10, it has a very long reload rate, very long and can be frustrating when there is enemy infantry around and you're trying to hunt down a panzer 4 that keeps manuevering around buildings.

Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...

This are all the problems I've seen so far, I have no idea if they are intentional or not but I prefer that they arn't.
#55895

Re: Eastern Front 1.30 Patch

Pathfinder777 wrote:
[...]
Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...
[...]

That's Relic's fault, not ours ::).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55896

Re: Eastern Front 1.30 Patch

Ah yes, you are right, the 5% bug, it is so annoying sometimes! But is a very happy moment when your heavy tank isn't swallowed up as a result of it.  ;D

Since Relic fixed it in COHO, is there anyway inwhich you could fix it.  ???
#55898

Re: Eastern Front 1.30 Patch

Pathfinder777 wrote:
Ah yes, you are right, the 5% bug, it is so annoying sometimes! But is a very happy moment when your heavy tank isn't swallowed up as a result of it.  ;D

Since Relic fixed it in COHO, is there anyway inwhich you could fix it.  ???

Honestly, I hope that Relic includes it on the next patch for CoH. I don't know if our coders could do something, but as we try to not change their stuff(recrew was an exception).

Since the the reward brits are being released, it's good to get feedback, so we can improve them on next updates. You could think of 1.30 as an open beta for them ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55899

Re: Eastern Front 1.30 Patch

So I messed around with the recrewing and found this bug.
I recrewed an MG nest with those Injenyiery ( or whatev they're called :P ).
#55900

Re: Eastern Front 1.30 Patch

Pathfinder777 wrote:
RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefieldvering around buildings.


+1

Regarding M10, it has 17pdr gun but smaller range then fireflys, when Comet is way tougher and has giant range, I think those range amounts should be swapped over due to guns they are using and balance as well.

And I think that is good that Conscripts will not be able to pick up heavy weapons, coz of their cost/balance and after all they dont take POPCAP so how the system would later count POPCAP on on those weapons.

Regarding 5% bug they indeed fixed that in COHO and not yet in BETA, however they ficed jumping snipers in most recent BETA update from 20th of January so I hope they will include that fix too, so annoying...

We will try to give our most constructive ideas to help you balance RMC and other new factions as well :)
#55902

Re: Eastern Front 1.30 Patch

ManuOnEasternFront wrote:
Pathfinder777 wrote:
RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefieldvering around buildings.


+1

Regarding M10, it has 17pdr gun but smaller range then fireflys, when Comet is way tougher and has giant range, I think those range amounts should be swapped over due to guns they are using and balance as well.

And I think that is good that Conscripts will not be able to pick up heavy weapons, coz of their cost/balance and after all they dont take POPCAP so how the system would later count POPCAP on on those weapons.

Regarding 5% bug they indeed fixed that in COHO and not yet in BETA, however they ficed jumping snipers in most recent BETA update from 20th of January so I hope they will include that fix too, so annoying...

We will try to give our most constructive ideas to help you balance RMC and other new factions as well :)


Well, it's true but instead of researching armors, I prefer rush to the S.A.S glider with the S.A.S Recoiless jeeps. With micro, you can easily destroy a stug.

I noticied something : When you recrew a MG, the MG has "no sound" when you pick them or move them.
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#55903

Re: Eastern Front 1.30 Patch

Pathfinder777 wrote:
The patch is rather cool but I too noticed a few problems.

Soviets-

When researching the T-34/85, an option appears for this tank however it is in grey and says "Requires: T-34/85" What the hell does that mean?
I tried deploying the T-34/76 to see if the other 1 unlocks but it doesn't so no idea.


Happy to announce, I have no such problem, which, to me, means that this particular statement is false.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55908

Re: Eastern Front 1.30 Patch

You have to research the T-34/85 upgrade at the armoury as usual pathfinder.
If you get into an argument with me, you're wrong.
#55911

Re: Eastern Front 1.30 Patch

Interesting bug, although personally I can't manage to enlarge the image, so I can barely see it. Hopefully I don't encounter it.  :)

Also by the way, it's Ingenary, which is basically just Engineers in russian, so you might aswell call them engineers.

Post Merge: [time]1295751453[/time]

GodlikeDennis wrote:
You have to research the T-34/85 upgrade at the armoury as usual pathfinder.

Yes I see that now. At the time I guess I didn't research it.

Last edited January 23, 2011 at 2:57 AM by Pathfinder777

#55921

Re: Eastern Front 1.30 Patch

blackbishop wrote:
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.


you could include the ai into the mod itself maybe, since people are asking for a beta ai. im just releasing the ai betas to see how people would like such an ai
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#55938

Re: Eastern Front 1.30 Patch

nico97one wrote:

Well, it's true but instead of researching armors, I prefer rush to the S.A.S glider with the S.A.S Recoiless jeeps. With micro, you can easily destroy a stug.



Yes due to the high fuel cost of captain and lieutenant, I prefer use the SAS glider who is pretty versatile.

I have succeeded to pick up a mg with conscrit, and the strange thing is when you do it during a fight, conscrits die half the time when they are picking up the mg. But once inside a building they are very resistant even face to a puma. 
#55962

Re: Eastern Front 1.30 Patch

hi

* Siren warning replaced smoke in US strafing runs.  :D :D

it's a very nice idea , i love heard the siren before attack  ;D ;D

thx again for all you do
"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
#55963

Re: Eastern Front 1.30 Patch

robotnik wrote:
blackbishop wrote:
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.


you could include the ai into the mod itself maybe, since people are asking for a beta ai. im just releasing the ai betas to see how people would like such an ai


I hope that EF will include it.
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#55970

Re: Eastern Front 1.30 Patch

One other thing I spotted:

- when you use RMC and move your truck and you buy OP on that sector then strange amounts are coming up. For example we played on 1v1 Duclair and when I OPed +16 fuel there it gave me only +19, and when we played on WOLFHEZE and I OPed +16 amu I received +20 after upgrade. I dont know if that is intenional, but I believe not as difference came up. I also think that option to OP only one sector is a bit unfair for RMC as their OP cost the most already at 250mp and 25 fuel when WEHR can OP more than 1 point for only 200mp.
#55977

Re: Eastern Front 1.30 Patch

BUG:  If you lose your HQ truck before you build a commander, the HQ truck that is called in from off map will not have the Captain as a build option, and you will be unable to build the field support truck, as it says (Requires Captain, Available from the Field Support Truck)

Other then that: AWESOME
#55983

Re: Eastern Front 1.30 Patch

I see what you wanted to implement with that global upgrade on trucks, it makes sense tough.

Any idea why it counted differently fuel and amu? Also, does this upgrade share with other players on your team equaly ?

I can see another person spotted disapearing icons of Captain, something similar is happening to Forward HQ glider as I mentioned already.

Thanks again for great patch/mod !!! :D
#55984

Re: Eastern Front 1.30 Patch

I also think that this patch is great, love the Brits.

In addition to all "bugs" reported here I would like to add that there are animation problems with the Achilles. The tank does not "hull down" (no sandbags, nothing is visible) and there is no muzzle flash when it fires (its gun does not "move" either if you get what I mean).
Communism is Soviet power plus the electrification of the whole country.
#55990

Re: Eastern Front 1.30 Patch

I played Red Army, my friend played Brits, when I choose his 25 Pound ground artilley I heared the "voice" of his Artillery as my own.
Also when I played Brits and build a Recon squad (2 jeeps), when I pressed "big blue round key" (strategic map, i think) in the game, this squad had pink icon, but on the miniimap - blue icon.

Post Merge: [time]1295803465[/time]

Also, when I play with computer on the map EF Kiev, enemy's tank Pzkpfw IV become all dark and in his position FPS fall down form 75 to 2-5 !!! Then I take camera to another place - FPS grown up to 75, several seconds later game crashes. Problem was written in russian, it is "There is not enough place to create report, because папка TEMP is full".

Last edited January 23, 2011 at 5:24 PM by PanzerMan

#56000

Re: Eastern Front 1.30 Patch

PanzerMan wrote:
I played Red Army, my friend played Brits, when I choose his 25 Pound ground artilley I heared the "voice" of his Artillery as my own.
Also when I played Brits and build a Recon squad (2 jeeps), when I pressed "big blue round key" (strategic map, i think) in the game, this squad had pink icon, but on the miniimap - blue icon.

Post Merge: [time]1295803465[/time]

Also, when I play with computer on the map EF Kiev, enemy's tank Pzkpfw IV become all dark and in his position FPS fall down form 75 to 2-5 !!! Then I take camera to another place - FPS grown up to 75, several seconds later game crashes. Problem was written in russian, it is "There is not enough place to create report, because папка TEMP is full".

Can you try to run it on low settings?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56002

Re: Eastern Front 1.30 Patch

Lucky us those small "bugs" are only cosmetic ones and not game-breaking so we can play it straight away and give our feedback/suggestions. As we all know EF staff is listening and will polish everything out sooner than later.

Not like RELIC, when they implemented new units without any balance whatsoever, additionally wasting work of 6 months of BETA which happened without new units (WTF) and after that they left players with gamebreaking units (Roos !!!) for over a year. Me and my friend really lost interest in COH at all coz of Roos...
#56007

Re: Eastern Front 1.30 Patch

blackbishop wrote:Can you try to run it on low settings?


I must specialy setup low settings and test game ???
Because my computer is not so bad.
Win 7
4048 RAM
GeForce 9600Gt 512Mb
DualCore AMD Athlon Black Edition 7750 2700 MHz

Last edited January 23, 2011 at 6:24 PM by PanzerMan

#56010

Re: Eastern Front 1.30 Patch

Yes, but your OS(x86 i assume) can't handle that. Either play on lower settings or upgrade your OS to Win 7 x64 when possible :(.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56013

Re: Eastern Front 1.30 Patch

Is there Win 7 still in x86 ?? Strange... but there needs to be as some users still have x86 processors, correct me if I am wrong.

BTW, me and Klaus will be playing 2v2 games in like 30 minutes, any not-noob team wish to play few games in a row tonight?

Klaus got most of the names added from the list so we can find each other, his ingame name is: KlausOnEasternFront

And why TIME in EF forum shows 10.39am ?? It is almost 8pm here in Central Europe !!

Last edited January 23, 2011 at 6:47 PM by ManuOnEasternFront

#56018

Re: Eastern Front 1.30 Patch

Yeah, Windows 7 have 32 & 64 bits versions. Afaik Microsoft stated that will be supporting 32 bits versions until "Windows 9".
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56020

Re: Eastern Front 1.30 Patch

PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space
#56022

Re: Eastern Front 1.30 Patch

Untill Windows 9... hehe, just wonder where was Windows 1-6 or they just counted all that 98, 2000, NT, Xp... versions and came up with nice number 7 now :P
#56027

Re: Eastern Front 1.30 Patch

ReckLESS wrote:
PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space


I have enough place (20 Gb) on dick "C" where is my Win 7 is.D has 67 Gb, E has 25. Is 20 Gb not enough for report ? :)))) I have latest drivers.


to Blackbishop, I even have any Ultra setting... If I make low settings - the game become not so wonderful as it is...
#56038

Re: Eastern Front 1.30 Patch

ManuOnEasternFront wrote:
Untill Windows 9... hehe, just wonder where was Windows 1-6 or they just counted all that 98, 2000, NT, Xp... versions and came up with nice number 7 now :P


http://upload.wikimedia.org/wikipedia/commons/0/0e/Windows_Family_Tree.svg

2000+XP = 5, Vista = 6
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#56045

Re: Eastern Front 1.30 Patch

PanzerMan wrote:
ReckLESS wrote:
PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space


I have enough place (20 Gb) on dick "C" where is my Win 7 is.D has 67 Gb, E has 25. Is 20 Gb not enough for report ? :)))) I have latest drivers.


to Blackbishop, I even have any Ultra setting... If I make low settings - the game become not so wonderful as it is...

That happens because there's a limit of memory (ram & virtual) than a x86 OS can use. 4GB of RAM memory is what you can use on a x86 OS, but the virtual memory is lower than that.

The programs will use up 2GB, they can't handle more than that; hence if your system operations+user operations+coh operations exceed 2gb of information it crashes(don't know if it's colective apps or individual apps). It cannot save the report because the virtual memory is full. If you assign more virtual memory to the OS, the temp folder message will disapear, but your game will still crash.

Don't know if that's true(if not perhaps someone could share the right cause :)) but I think that error doesn't appears on OS with 64 bit. If you plan to change your windows 7 x86 for x64, you can buy some extra ram memory :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...