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Eastern Front 1.30 Patch

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#56136

Re: Eastern Front 1.30 Patch

finally the brits have a tank destroyer! finally.

couple of missing sound effects when i click on the new british units but nothing major.
oh and with the map Dom pavalova my friend and i got a synch error :(.

Leningrad is still too small i think, it's like squeezing 6 players into a 2 player match.

I tried out the angoville special match thing.
lol speeded up units are hard to control and erm kinda annoying. slow version of the match is just wow hard i managed like to one minute on rookie on slow before i got annihilated.

I like most of the changes, siren for air attacks instead of smoke is a good idea.
also is it normal for a kettengrad to 5% with infantry shooting it?

Most of the last changes i'd like to see are things that can only be done by relic i think (AI needs serious work, 5% thing).

and being able to recrew weapons is also nice as soviets.
any sign of soviet reward vehicles in the future?

I liked the Brits jeeps, although i think the recon jeeps are a bit expensive for what they're capable of, and the support jeeps are erm prone to dying. But SAS raiders are a nice addition. I'd still like to see a reshuffling of Brit doctrines if the devs are willing to continue working on brits. oh and normal movement is a major bonus guys love it.


So overall a great addition to the mod i think, really like the work in this one, only a few odds and ends to polish then it's wait for ostheer, no i won't ask when they arrive but i have to say regarding the quality of work you guys put in i can't wait.
:)
#56154

Re: Eastern Front 1.30 Patch

First off amazing patch!! I dont think it could get much better. The soviets tech and play perfectly. Its as balanced as its ever been, my brother and I played about 15 matches, and we both loved it!
Here are my initial impressions and things I would like to see fixed/adjusted:
1) when you upgrade conscripts to NKVD u can no longer retreat? Intentional, if so, I dont like it.
2)conscripts cant recrew. Intentional? This may be a good thing.
3)British faction late game trucks seem to cost to much,maybe its gas, but if you go the command glider route, the second and third truck take forever to reach.
4) The biggest problem we had was when we played games where we had to add more than 1 computer player in a 2v2 or 3v3 map, The maps(almost all of them) lagged, crashed or slowed down to the point of uplayability, granted we have everyghing on high, but we never have an issue with vanilla coh, only when we play EF with comps. Reason for this??  I dont think its lag, I really thinks its map performance combined with to much AI. Your thoughts??
Otherwise its basically perfect for the soviets.
#56158

Re: Eastern Front 1.30 Patch

mj23007 wrote:
First off amazing patch!! I dont think it could get much better. The soviets tech and play perfectly. Its as balanced as its ever been, my brother and I played about 15 matches, and we both loved it!
Here are my initial impressions and things I would like to see fixed/adjusted:
1) when you upgrade conscripts to NKVD u can no longer retreat? Intentional, if so, I dont like it.
2)conscripts cant recrew. Intentional? This may be a good thing.
3)British faction late game trucks seem to cost to much,maybe its gas, but if you go the command glider route, the second and third truck take forever to reach.
4) The biggest problem we had was when we played games where we had to add more than 1 computer player in a 2v2 or 3v3 map, The maps(almost all of them) lagged, crashed or slowed down to the point of uplayability, granted we have everyghing on high, but we never have an issue with vanilla coh, only when we play EF with comps. Reason for this??  I dont think its lag, I really thinks its map performance combined with to much AI. Your thoughts??
Otherwise its basically perfect for the soviets.


Thanks for taking time to submit feedback.

1) NKVD never were able to retreat, but are "unsupressable" (bugged, but will be fixed) and can recrew heavy weapons.

2) Yes, intentional.

3) No comment :-X.

4) EF uses more resources than CoH.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited January 24, 2011 at 4:34 PM by blackbishop

#56164

Re: Eastern Front 1.30 Patch

the surface has dissapired O_O I tried to Printscreen it by Fraps, but nothing happened, then I close program and start Fraps again, it was the one screenshot that it has made, but I tried to make more, but nothing happens.

I found Log file. Some text from it is in CoH.txt.

There is, that EF is using DX9, but my Videocard can use DX10, maybe I must change in cfg-file My Documents\My Games\Comapny of Heroes\Local.ini:
from
screendevice=DirectX9 rendering device
to
screendevice=DirectX10 rendering device
???

Post Merge: [time]1295890454[/time]

nothing like that was no in the original game. It seems like, original maps from CoH have any problem, but new EF and players maps have this problem.
Some times on T-34, T-90 and SU appire dark grid when they recieve damage.

Last edited January 24, 2011 at 5:34 PM by PanzerMan

#56167

Re: Eastern Front 1.30 Patch

Did you install the lattest drivers of your video card?

If you want to use DX10, just set the settings on high or ultra.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56172

Re: Eastern Front 1.30 Patch

blackbishop wrote:
Did you install the lattest drivers of your video card?

If you want to use DX10, just set the settings on high or ultra.


yes, i have the latest drivers.
Ultra settings can not set DX10, i set DX10 in the "local.ini" myself, now I will test it with freind in LAN game.
#56173

Re: Eastern Front 1.30 Patch

How do you play the Red Tide/ Blitzkrieg challenge mode ? i can't figure it out ! help lol
#56176

Re: Eastern Front 1.30 Patch

Vio88mm wrote:
How do you play the Red Tide/ Blitzkrieg challenge mode ? i can't figure it out ! help lol


Rizz wrote: It's not as a game mode, but as a separate map. Should be near the end of 1v1 maps.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56178

Re: Eastern Front 1.30 Patch

okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg
Remember all who fought in the world wars, even the axis soldiers after all they were humans too...

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.
#56179

Re: Eastern Front 1.30 Patch

Dapperdawg wrote:
okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg


It's the latter...
Choose it in the army set up menu (where you usually choose tanks etc.).
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited January 24, 2011 at 6:13 PM by IJoe

#56180

Re: Eastern Front 1.30 Patch

Dapperdawg wrote:
okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg

Go to the reward tab, under reward units section and select Royal Marines Commandos.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56181

Re: Eastern Front 1.30 Patch

You'll need to click on 'customize army' tab and then pick them, just like you would with any other reward unit.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#56197

Re: Eastern Front 1.30 Patch

Would it be possible to add some other new maps?
I´m still waiting for "Battle of Mahiljou" and "Kampinos Forest". ;D

@walki1: Leningrad works much better now. It is easier to place all buildings like before.
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#56199

Re: Eastern Front 1.30 Patch

blackbishop, I low down settings, game, it seems to me - stabilized. But surface is like spread... I will try to test game with promoting one by one grahic settings, maybe will be issue.

Now something about Brits:
Sherman Firefly gone forever ? (only now is Comet)
SAS Light Support Jeeps & SAS Recon Jeeps can not be choosen in the "Tactic Map", also the have Pink icons. When I click 2 times on SAS LSJ and nearby is SAS RJ, it choose too, although it is two differend vehicles.
#56209

Re: Eastern Front 1.30 Patch

For me the Tiger tank's 88mm cannon has no sound effect when it fires neither does the M10 achilles cannon, but all the other sounds work on these two vehicles, e.g the machine guns, engine, shell explosions, its just when it fires.... keep up the good work fellas, awesome patch!!
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#56212

Re: Eastern Front 1.30 Patch

sniper_bow wrote:
For me the Tiger tank's 88mm cannon has no sound effect when it fires neither does the M10 achilles cannon, but all the other sounds work on these two vehicles, e.g the machine guns, engine, shell explosions, its just when it fires.... keep up the good work fellas, awesome patch!!


Same for me. The M10 Achilles has no sound when firing and it is a little bit annoying when you want to micro the M10 ...
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#56266

Re: Eastern Front 1.30 Patch

Soviets don't need an MG. If we did decide to make one, it would be a doctrinal call-in.
#56294

Re: Eastern Front 1.30 Patch

Due to the lack of animators, currently that's not possible. Perhaps someday, far in the future, will be included into the Red Army.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56295

Re: Eastern Front 1.30 Patch

The Maxim will be added to MG nests in the near future (hopefully)  ;)
#56308

Re: Eastern Front 1.30 Patch

but before the wooden MG bunker should be released?
I identify as a four-eyed bird man. /s
#56321

Re: Eastern Front 1.30 Patch

walki1 wrote:
but before the wooden MG bunker should be released?

+1!!!!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56332

Re: Eastern Front 1.30 Patch

blackbishop wrote:
Due to the lack of animators, currently that's not possible. Perhaps someday, far in the future, will be included into the Red Army.

I wish I could help you ;)
#56370

Re: Eastern Front 1.30 Patch

Anyone else noticing the penetration on the M10 Achilles is a bit much?
I did a test match vs a friend, he sent out the Jagdtiger vs some of the new brit units to test them.
Not one shot from an M10 achilles pinged off the armor, every single one penetrated. I did not use AP shells ability.

Other factors of the test: M10s were hull down and backed up by a lvl 3 command tank.

I had earlier observed my (2 or 3 I think) M10s beating the ever-loving crap out of a King Tiger, with no command tank even.
#56371

Re: Eastern Front 1.30 Patch

Well that screams for "OP!!!".
#56373

Re: Eastern Front 1.30 Patch

17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
If you get into an argument with me, you're wrong.
#56376

Re: Eastern Front 1.30 Patch

another bug: the twice 2 jeeps can't auto-repair or be repair while they're 2 ...

great job !
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0
#56379

Re: Eastern Front 1.30 Patch

vietlord wrote:
another bug: the twice 2 jeeps can't auto-repair or be repair while they're 2 ...

great job !


They can  ;)
#56380

Re: Eastern Front 1.30 Patch

Are there any videos (no replays) showing the 1.30 patch in action?
#56389

Re: Eastern Front 1.30 Patch

GodlikeDennis wrote:
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?

LOL just lol yes.
imagine tank destroyers destroying tanks?
#56475

Re: Eastern Front 1.30 Patch

Mad wrote:
GodlikeDennis wrote:
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?

LOL just lol yes.
imagine tank destroyers destroying tanks?

It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.
#56479

Re: Eastern Front 1.30 Patch

Morvagor wrote:
Are there any videos (no replays) showing the 1.30 patch in action?

I broadcast every EF game I play over xfire. You can check that every now and then.
If you get into an argument with me, you're wrong.
#56502

Re: Eastern Front 1.30 Patch

GodlikeDennis wrote:
Morvagor wrote:
Are there any videos (no replays) showing the 1.30 patch in action?

I broadcast every EF game I play over xfire. You can check that every now and then.

Link?
#56510

Re: Eastern Front 1.30 Patch

Morvagor wrote:
GodlikeDennis wrote:
Morvagor wrote:
Are there any videos (no replays) showing the 1.30 patch in action?

I broadcast every EF game I play over xfire. You can check that every now and then.

Link?

http://www.xfire.com/live_video/godlikedennis
sometimes the xfire one doesn't work. If that's the case try this one
http://www.livestream.com/xfire_godlikedennis
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#56517

Re: Eastern Front 1.30 Patch

Rizz wrote:
Morvagor wrote:
GodlikeDennis wrote:
Morvagor wrote:
Are there any videos (no replays) showing the 1.30 patch in action?

I broadcast every EF game I play over xfire. You can check that every now and then.

Link?

http://www.xfire.com/live_video/godlikedennis
sometimes the xfire one doesn't work. If that's the case try this one
http://www.livestream.com/xfire_godlikedennis

Thx. Are there any non-livestream Vids around? :)
#56604

Re: Eastern Front 1.30 Patch

I'll start uploading lots of video casts in early or mid March.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#56641

Re: Eastern Front 1.30 Patch

Ressy wrote:
Mad wrote:
GodlikeDennis wrote:
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?

LOL just lol yes.
imagine tank destroyers destroying tanks?

It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.

ahh tank destroyers vs each other is a different ball game. i can imagine the difficulties taking on the achilles in hull-down and overreapair, but i wonder what led up to this event. do you have the replay?
could post it if there is a balance problem folks will be able to see.
#56727

Re: Eastern Front 1.30 Patch

Partisans lose their sabotage doctrine ability upon construction of a medic truck was kinda annoying as I was using it alot and didnt wanna lose the medic. :(

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#56855

Re: Eastern Front 1.30 Patch

comments of Soviets during of a year beta testing.
I want to write my experience of the soviet faction playing with my mate in 1v1 in 50+ games. This is my personal oppinion and experience of the faction.
there are too many non doctrinal units have than other faction, and every one of them is upgradable. Whis i find this a problem i will tell later, just do some comparison:
HQ: Ingenery, NKVD squad, Upgraded Ingenery (3 units to build)
Barracks: conscripts, stelky, guards (*2= its just 6 units)
Support barracks: Mortar, Tank hunters, snipers, Zis AT gun, Medic truck (*2 = 8+1 unis to build)
Tank Hall: T70, T90, T34, SU85, IS2 (*2 =7 units to build)
Total units: 25 unit plus doctrinals

So 25 unis to build for this faction, and I didn’t count the doctrinal units. My point is:
American have: 5 inf units build plus doctrinal call-ins, 7 vehicles (plus doctrinal support unis)
Total unis: 12 unis plus doctrinals.

I won’t list the other factions units, but it’s waaay too many counters for beating the german army, and it seems like they just dropped in the game and the doctrines don’t have necceserly to choose, becouse with this arsenal, the sovites can beat the crap out from the jerrys. my point that there must be some doctrinal upgrades, like for example the PE can’t have the AP upgrade, just with the Tank hunter doctrine, so it must be some similar method to do either the russian faction. For example it’s not worth building the T-34 tank, just the upgunned SU100, beacouse it’s cheaper. I don’t really got any suggestions yet, but I will look after the warfare the russans had (old newspapers, and books), but it really bothers me, like in the Relic factions I could turn the tide wit US with 3 squads with doctrinal support, when it seems I lost the match, I can’t feel that playing against the soviets. I write this for a positive critic, so no offense or anithing, but I fear when the vCoH balance patch will come out I won’t play with this mod anymore, becouse it cose me frustrations. I know it’s hard to create a faction in coh, but I really like this mod and like to play fun with it. But it’s the teams call, I’m not a developer so, all I can do is make suggestions. Anyone felt the same way?
#56858

Re: Eastern Front 1.30 Patch

No, I never felt this way, though I play wehr a lot.
Germs can really make a come-back at tier 4 like no other faction can. Their heavy armor is overwhelming (that goes for call-in panthers, worth the army, and they cost only 500 mp per each!).
Purchasable vet really delivers as well (and it's non-doctrinal).
Until just recently, sovs could not recrew, and their basic units are fairly weak, binding you to the necessity of upgrading whichever one you are going to rely on, unlike with any other faction, which has it decent from the start.
Putting it all together, I would say, sovs are, MOSTLY, fine the way they are. Though some nerfs are required, but it really has nothing to do with the variety of their units.

ADD-ON: Besides, your opinion about sov upgrades appears to be somewhat false, since that way you should really view each US basic infantry squad, upgraded with bar or grenades as a different one (unit, it is)  ;)
Same goes for AP AT-gun rounds, 76 shermans, etc. as well.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited January 31, 2011 at 2:19 AM by IJoe

#56870

Re: Eastern Front 1.30 Patch

Thanks IJoe for the reply. Yes the soviets are quite balanced now, and you can grab the commies ball in the beginning, but my mate is damn good player, BUT I could turn sometimes the battle with relic factions. Maybe I dig up with strategies forum. When I play with the soviets, there are a lots of lots of units, that when I figured out what counter I'd like to use, my mate is already made a choice. And when a PE Panthers come in, or in the last match the King Tiger (at the last time, the HQ was deastroyed), there were 3 SU100 and took down the KT for about 4 seconds. If I recall I did screwed up the build order, but the KT is the best Jerry tank in the game, so I was a bit upset.
#56873

Re: Eastern Front 1.30 Patch

TheReaper wrote:
Thanks IJoe for the reply. Yes the soviets are quite balanced now, and you can grab the commies ball in the beginning, but my mate is damn good player, BUT I could turn sometimes the battle with relic factions. Maybe I dig up with strategies forum. When I play with the soviets, there are a lots of lots of units, that when I figured out what counter I'd like to use, my mate is already made a choice. And when a PE Panthers come in, or in the last match the King Tiger (at the last time, the HQ was deastroyed), there were 3 SU100 and took down the KT for about 4 seconds. If I recall I did screwed up the build order, but the KT is the best Jerry tank in the game, so I was a bit upset.


I totally agree, that flexibility is the highest edge of the sov faction.
However, it isn't new (I mind PE vetting system here), nor is it unbearable to the opponent. Just a unique faction feature, nothing more, IMO.  ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#56881

Re: Eastern Front 1.30 Patch

I don't think the Wehr late-game advantage counts as much vs the soviets as it'd do vs the US as the soviet late game is really strong. That is partly compensated by their weak early game though Wehr is weak in the early game too. But so far I haven't had enough games with the soviets in 1vs1 (or even 2vs2) to comment on that. I just think it's hard to proclaim them balanced or imbalanced as long as there isn't a strong playerbase to be able to gather any real evidence.
From the little experience that I've gained it seems to me that the PE is a better fit to fight the soviets than Wehr.
#56882

Re: Eastern Front 1.30 Patch

I think that TheReaper does have a point with regards to the Soviets having more unit options than WH/PE, although not by much.
Eg. WH has 3 Halftrack variants, 2 puma variants, 1 bike,1 Swimwagon, 2 Stug variants, Pz4/5/6, Ostwind, Geschutzwagon and KT- That's 15 vehicles
Soviets have 12 vehicles atm.

With the Soviets, if you wanted, you could strip down the faction admittedly without too much of a balance impact.

However, there is also the following thing to consider.

A proper EF game should really be between Soviets and Axis. In a 2v2/3v3/4v4, the Axis side has alot of combinations (and will have even more with Ostheer) cause you have 2 factions with doctrines vs 1. By having the amount of units the soviets have, you can somewhat balance that as they have more options than a regular faction.

It is a really interesting point you've raised and I believe it merits more discussion and thought for it.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#56886

Re: Eastern Front 1.30 Patch

Commenting on that I think it isn't really correct to say the soviets can build 6 infantry units in their barracks. First of all, they all fill the same roles, some are just better than others. And the upgrades are just that, upgrades. Upgraded Guards are simply more powerful Guards, it's not like it brings revolutions in their tactical abilities. (Though I will concede that the non-suppressability makes things a little different). Same goes for the tank Hall, it's just an upgraded vehicle. Taking that into account I'd say 25 "units" is way overblown as it suggests a versatility that isn't there in context of different tactical abilities but merely in pricing or cost/power ratio.
#56971

Re: Eastern Front 1.30 Patch

Mad wrote:
Ressy wrote:
Mad wrote:
GodlikeDennis wrote:
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?

LOL just lol yes.
imagine tank destroyers destroying tanks?

It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.

ahh tank destroyers vs each other is a different ball game. i can imagine the difficulties taking on the achilles in hull-down and overreapair, but i wonder what led up to this event. do you have the replay?
could post it if there is a balance problem folks will be able to see.

No replay, it was me and a friend doing unit tests to see how good the new brit stuff was.
Setup was the jagdtiger rolling straight into the M10's, and then them all sitting still and potshotting each other. He did roll the jagd out before it got smashed, after killing one M10, but I could have canceled hull down and chased it fairly easily.
In a mobile battle the M10's may not have the hull down bonuses, but they do have turrets, giving them the advantage over german tank destroyers in a maneuver battle.

Also, firing at the jagd's front armor not one shot ever pinged, without using AP shells ability. If the heaviest germal armor is 100% penetrated already, what's the point of an ability to increase penetration?