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Ability suggestion thread:

Ostheer Suggestions

#58968

Re: Ability suggestion thread:

That sounds a bit like GLA-style (C&C generals) contract killing, or playing CoD 4 in point earning mode.
Maybe it's a little early to suggest, since we haven't actually seen OH in action yet.
From all the ideas so far, my favorite would be the vet system one, where you have to "send away" your infantry (by placing it into HQ) for a time to get it vetted. That would be very original and interesting.
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#59038

Re: Ability suggestion thread:

I played blitz as my main in CoH:O and was actually in the top 3 for the first few days before I stopped playing it. The pillage power is really quite a good idea, certainly more balanced than the stupid defensive power that gives resources when your OWN troops die.

My favourite power from blitz though is the flares. 30 munitions to reveal part of the map and make the enemy take more damage... YES PLEASE. I could always know an opponent's teching path. Rifles would melt to MGs when flared up. It was also a nice counter to the OP infantry doctrine invisibility.
If you get into an argument with me, you're wrong.
#59039

Re: Ability suggestion thread:

I think we could add some wehr abilities for Ostheer like flares and infantry pillage... are very nice additions to be dropped. And as CoH already has that content included ::)...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#59064

Re: Ability suggestion thread:


Germans were exceeded 10 to 1 in the eastern front...to make up for that disvantaje they began to produce more automatic weapons(to have more fire power)....so i think that they should have a lot of units with the ability "supressing fire"....and another thing will the Ostheer have IA ???

Last edited February 23, 2011 at 4:00 PM by jaime

#59066

Re: Ability suggestion thread:

IA as in inspired assault from the terror doctrine?
If you get into an argument with me, you're wrong.
#60218

Re: Ability suggestion thread:

How do u think about a terror tree like this :
left site :
1cp loud-healers at all vehicles (ammo 25) (a new button at every vehicle ) (can make a 10 seks pinned down of enemy)
2cp sector propaganda (250 ammo) ( tells : Russian soldiers , when you result to a german soldier they give you eat )
4cp V2 Rocket ( 500 ammo ) ( very destructive)
right site :
2cp : Marder II Tank destroyer (400 mp) (main gun : 7,5-cm-PaK 40)
3cp : Tank destroyer IV (800 mp) ( main gun : 7,5-cm-Pak 39 L/70)
5cp : Tank destroyer Ferdinand/Elefant (1200 mp) ( main gun : 8,8-cm-StuK 43/1 L/71 )

I hope u like this

Last edited March 11, 2011 at 10:23 PM by 57Panzerbrigade

#60322

Re: Ability suggestion thread:

New ability for SdKfz. 10 (could seem slightly OP  ;))

Via doctrine you can unlock an ability for the SdKfz. 10 that makes it able to salvage enemy tanks to add them for the own forces. This ability has a big cooldown and a certain resource cost.
I post this because in 1941, there were many soviet tanks (mostly T-34s) captured by the Wehrmacht due to their own lack of (good) tanks.
Any comments?  ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#60323

Re: Ability suggestion thread:

OP and bad gameplay.
If you get into an argument with me, you're wrong.
#60327

Re: Ability suggestion thread:

I think OH Doctrines are already done and ready for the in-game transfer. ;)
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#60330

Re: Ability suggestion thread:

But not too late to suggest, eh?
If there was no need, this thread would be closed, right?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#60337

Re: Ability suggestion thread:

MaxiKing6 wrote:
New ability for SdKfz. 10 (could seem slightly OP  ;))

Via doctrine you can unlock an ability for the SdKfz. 10 that makes it able to salvage enemy tanks to add them for the own forces. This ability has a big cooldown and a certain resource cost.
I post this because in 1941, there were many soviet tanks (mostly T-34s) captured by the Wehrmacht due to their own lack of (good) tanks.
Any comments?  ;D


Explained weaknesses in this suggestion before and i'll do it again imagine an OH with KT, Pershing, ISU 152, Elephant, Tiger and KV's.

Theres why it shouldnt be included.

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#60370

Re: Ability suggestion thread:

MaxiKing6 wrote:
But not too late to suggest, eh?
If there was no need, this thread would be closed, right?

Indeed, you can suggest if you like; remember that what we post on the sneaky peaky thingy is our concept of the ostheer, in it's alpha stage... it can change if we feel will be imba or if a better idea appears.

When the Ostheer reaches it's beta stage you guys will be informed ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74096

Ok? Air Patrol?

This is one of my lesser ideas but it would involve an ability to block allied airborne or air support from bein used during the time it is active. Ive toyed with the idea that a plane would cross over the battlefield every so often allowing allied players to shoot it down cancelling its affect. again if it hasnt been mentioned.
An Ocelot never lets his prey escape

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#74098

Re: Ok? Air Patrol?

Damn should have gotten involved earlier
An Ocelot never lets his prey escape

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#74099

Re: Ok? Air Patrol?

Most users thought that would be OP, so was discarded.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74101

Re: Ok? Air Patrol?

Forgive me Im new
An Ocelot never lets his prey escape

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#74105

Re: Ability suggestion thread:

merged.

DrRockzo1986 wrote:
Forgive me Im new

Oh come on, i'm not even scolding you ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74600

Re: Ok? Air Patrol?

blackbishop wrote:
Most users thought that would be OP, so was discarded.


Makes sense, Air Patrol sounds alot of a direct counter to Airborne, not exactly something that would be seen as fit, Blackout from CoHO has the same idea in relation to blocking all abilities tho.
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#77931

Elefant Pazerjager Idea

Hi all,
I know this is probably a bit late but i had an idea for how the Elefant could be implemented for the Ostheer.

Upon being called in it would be placed down on a position like the brit trucks are when they are called in. It is then immobile but has a range which could cover most of the map. It then only fires by ability, similar to artillery. When you have a target for it you select its albility and target it on the tank you want the living crap blown out of and then it fires a rapid volley of say, 3 to 4 shells at the target. it can then pack up and move to a new location. It also has a long reload time between barrages.

The basic idea is for it to be a sort of tank sniper, which is pretty much how it was used at Kursk. I was thinking it could be upgraded with a mg 42 for infantry defense or actually have a squad of infantry attached to it. the Mg would actually be albe to supress attackers so it actually does something. Anyway that my idea so some feedback would be appreiciated.

Thanks. ;)
You know that feeling when you're standing in a high place and get the sudden urge to jump... i dont have it
#77932

Re: Ability suggestion thread:

Merged 8).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#77977

Re: Ability suggestion thread:

MajorBookworm wrote:
Hi all,
I know this is probably a bit late but i had an idea for how the Elefant could be implemented for the Ostheer.

Upon being called in it would be placed down on a position like the brit trucks are when they are called in. It is then immobile but has a range which could cover most of the map. It then only fires by ability, similar to artillery. When you have a target for it you select its albility and target it on the tank you want the living crap blown out of and then it fires a rapid volley of say, 3 to 4 shells at the target. it can then pack up and move to a new location. It also has a long reload time between barrages.

The basic idea is for it to be a sort of tank sniper, which is pretty much how it was used at Kursk. I was thinking it could be upgraded with a mg 42 for infantry defense or actually have a squad of infantry attached to it. the Mg would actually be albe to supress attackers so it actually does something. Anyway that my idea so some feedback would be appreiciated.

Thanks. ;)


PE has already Nashorn, who fits this role perfectly.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#77998

Re: Ability suggestion thread:

cephalos wrote:
MajorBookworm wrote:
Hi all,
I know this is probably a bit late but i had an idea for how the Elefant could be implemented for the Ostheer.

Upon being called in it would be placed down on a position like the brit trucks are when they are called in. It is then immobile but has a range which could cover most of the map. It then only fires by ability, similar to artillery. When you have a target for it you select its albility and target it on the tank you want the living crap blown out of and then it fires a rapid volley of say, 3 to 4 shells at the target. it can then pack up and move to a new location. It also has a long reload time between barrages.

The basic idea is for it to be a sort of tank sniper, which is pretty much how it was used at Kursk. I was thinking it could be upgraded with a mg 42 for infantry defense or actually have a squad of infantry attached to it. the Mg would actually be albe to supress attackers so it actually does something. Anyway that my idea so some feedback would be appreiciated.

Thanks. ;)


PE has already Nashorn, who fits this role perfectly.

+1, though I like the idea with that MG upgrade. It was done to Ferdinands after Kursk, so the upgrade could be named "Elefant" because after that upgrade and some changes to armour, commandant cupola, running gear + wider tracks.
That would make the Elefant slightly better in terms of speed, sight range and armour. Maybe and upgrade that comes with modernisation. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#78002

Re: Ability suggestion thread:

I have a suggestion for the Ostheer;

Allow their infantry to ride on the sides of their tanks. Lower their defense rating while on the sides, but maybe increase the speed of the tanks a bit while it's carrying passengers to make it an actually viable option to transport troops in such a fashion. And while they are on the side, allow them to heal slowly, as if giving them their bodies a rest while traveling to the front, or retreating from it.

Also, suicide upgrades. Make it so their light vehicles can be packed with explosives so when their going to die anyways or something you can send it in and try and get an extra couple of kills out of it. Similar to the Goliath, except it can still perform it's basic functions, however if it could have transported troops, it no longer can due to the absence of space used for carrying explosives.

Thoughts?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#78010

Re: Ability suggestion thread:

Sidewinder wrote:
I have a suggestion for the Ostheer;

Allow their infantry to ride on the sides of their tanks. Lower their defense rating while on the sides, but maybe increase the speed of the tanks a bit while it's carrying passengers to make it an actually viable option to transport troops in such a fashion. And while they are on the side, allow them to heal slowly, as if giving them their bodies a rest while traveling to the front, or retreating from it.

Also, suicide upgrades. Make it so their light vehicles can be packed with explosives so when their going to die anyways or something you can send it in and try and get an extra couple of kills out of it. Similar to the Goliath, except it can still perform it's basic functions, however if it could have transported troops, it no longer can due to the absence of space used for carrying explosives.

Thoughts?


1) Same as russians tank Guards?

2) Simply ridiculous!
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Last edited July 5, 2011 at 11:59 AM by Moonwalker

#78037

Re: Ability suggestion thread:

1. I didn't know that the Russians had this feature, sorry.

2. Make it cost 100 munitions? Just an idea.

Although, my suggestions are quite late, so even if they were approved I doubt they would make it in.


EDIT: I suppose a single accurate V2 rocket for one of their doctrines isn't possible?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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Last edited July 5, 2011 at 4:24 PM by Sidewinder

#78038

Re: Ability suggestion thread:

Sidewinder wrote:
I have a suggestion for the Ostheer;

Allow their infantry to ride on the sides of their tanks. Lower their defense rating while on the sides, but maybe increase the speed of the tanks a bit while it's carrying passengers to make it an actually viable option to transport troops in such a fashion. And while they are on the side, allow them to heal slowly, as if giving them their bodies a rest while traveling to the front, or retreating from it.

Also, suicide upgrades. Make it so their light vehicles can be packed with explosives so when their going to die anyways or something you can send it in and try and get an extra couple of kills out of it. Similar to the Goliath, except it can still perform it's basic functions, however if it could have transported troops, it no longer can due to the absence of space used for carrying explosives.

Thoughts?


I LOLed hard when I saw prop. #2  ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#78051

Re: Ability suggestion thread:

Well, it may not be a very good suggestion, but at least it made a few people laugh, lol.

Suppose a troop carrier disguised as an enemy vehicle? You build it, stick some troops in it, and can use a impersonate ability to resemble a targeted enemy vehicle? Useful for getting around MG Nests, and flanking the enemy undetected.

Also, how about a tunnel of sorts? Build it at position 'A' and it transports units to position 'B'. The drawback is that it can be used by your opposition. Just make it have camoflauge netting or something.

Or perhaps dummy targets? Like fake Howitzer emplacements or dummy Hummels or something?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#78072

Re: Ability suggestion thread:

Its the ostheer. Not the Vietcong bro ;P
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#78076

Re: Ability suggestion thread:

neosdark wrote:
If you like Dummy targets and Trickery play some RUSE.


The Tunnel idea was suggested a long time ago (I know cause I used it in my Ostheer design) and I don't believe it had too many supporters.

We already planned to implement it as part of the Army Fortress Troops but looks like was too difficult to do.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78078

Re: Ability suggestion thread:

The tunnel?

Would be cool, but sort of hard to do, cause my idea was to build one bunker and upgrade with this ability, and then another one with the exact same upgrade. When troops go into it, they are moved to the other bunker in a period of time determined by the Distance between the two bunkers. It seems complicated, so I doubt we could implement it in any case
#78082

Re: Ability suggestion thread:

Sidewinder wrote:
Well, it may not be a very good suggestion, but at least it made a few people laugh, lol.

Suppose a troop carrier disguised as an enemy vehicle? You build it, stick some troops in it, and can use a impersonate ability to resemble a targeted enemy vehicle? Useful for getting around MG Nests, and flanking the enemy undetected.

Also, how about a tunnel of sorts? Build it at position 'A' and it transports units to position 'B'. The drawback is that it can be used by your opposition. Just make it have camoflauge netting or something.


You my friend have played way to much C&C Generals, nice ideas though :P
#78083

Re: Ability suggestion thread:

Haha, I have never played C&C, except the one on the N64 (which was amazing btw, when I was like, 10).

Those are my suggestions, I don't know. Just trying to make some stuff that's unique and interesting. Providing more options of play and tactics.
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#78106

Re: Ability suggestion thread:

Sidewinder wrote:
Haha, I have never played C&C, except the one on the N64 (which was amazing btw, when I was like, 10).



Holy crap I didnt think anybody other than me played that one
An Ocelot never lets his prey escape

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#78121

Re: Ability suggestion thread:

I spent days on that game, literally days. I unlocked all those stupidly hard missions, where you have to rescue some Nod guys trapped inside a fence with all sorts of vehicles driving around like Mammoth Tanks. Then the one where you use that commando guy to destory the sam sites to call in a jet to drop in a Construction Yard.

*sigh* Good times...
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#78133

Re: Ability suggestion thread:

Hey guys, remember that you are in the Ostheer's ability suggestion topic :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78136

Re: Ability suggestion thread:

The tunnel/tesserac idea is too SciFi for EF. Off map movement would be a nice touch or even selectable Call-in locations. I suspect the modifications necessary to the GUI console would require hard-coded changes though.  :(
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78148

Re: Ability suggestion thread:

I don't think would be SciFi as the same principle was applied on the battlefield ;D... we used to call it "Earthbunker".
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78184

Re: Ability suggestion thread:

How about units surrendering in the mod. That would be awesome.
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#78203

Re: Ability suggestion thread:

Tankbuster wrote:
How about units surrendering in the mod. That would be awesome.


Why?

Why should I surrender my troops?  :o
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#78234

Re: Ability suggestion thread:

Tankbuster wrote:
How about units surrendering in the mod. That would be awesome.
The mechanics for forced surrender are already included in vOF. THe scenario with the King Tiger in it uses them.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78237

Re: Ability suggestion thread:

Surrendering would propably destory gameplay or make it 100x different than it is now.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#78243

Re: Ability suggestion thread:

Remember how no retreat screwed Soviets up in the beginning..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#78250

Re: Ability suggestion thread:

the only way surrendering owuld work in my eyes would be a passiv ability of on eof the doctrins which leads into an auto surrender if the members of a squad are deduced to only a single one

for example:
ostheer has unlooked the surrender ability

a squad landser fights vs a squad strelky. strelky has only one solder alive in the squad which see the power of ostheer and surrenders.

this should not work with retreating units

but i dont think that something like this will be included^^

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#78336

Re: Ability suggestion thread:

Moonwalker wrote:
Tankbuster wrote:
How about units surrendering in the mod. That would be awesome.


Why?

Why should I surrender my troops?  :o


Are the Italians making an appearence as foreign units?  ;D
You know that feeling when you're standing in a high place and get the sudden urge to jump... i dont have it
#78340

Re: Ability suggestion thread:

MajorBookworm wrote:
Moonwalker wrote:
Tankbuster wrote:
How about units surrendering in the mod. That would be awesome.


Why?

Why should I surrender my troops?  :o


Are the Italians making an appearence as foreign units?  ;D

Of course they will ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78422

Re: Ability suggestion thread:

Sweet.  :)
"Stop playing the fool!"
#78754

Re: Ability suggestion thread:

Make an auto surrender when they run into engines.

Saves Pop Cap
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#78759

Re: Ability suggestion thread:

please do not get angry at me. I was thinking like if a player has a few beaten up conscripts and they suddenly come into contact with like three panzer 4s. they should surrender. A bit like tank shock but causing units to surrender.
Or maybe if a few units are pinned for 10 seconds, they could surrender.
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