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Ability suggestion thread:

Ostheer Suggestions

#51316

Re: Ability suggestion thread:

How is this for an ostheer AT unit;

Solothurn Panzerjager: A 4 man sqaud that has 2 men carry MP40s, one man a Luger pistol, and the 4th guy carries the massive Solothurn S-18/1000 at gun. It is a 20mm semi-automatic weapon. It would be more powerful than the PTRD-41, but has a slower rate of fire, and it would make the squad move much slower. The squad also has the ability to lay down AT mines, and they can make any cover a heavy cover (this means that they can't move until this bonus is lifted). They can get upgraded to have a 5th guy armed with a Panzershreck for about 100 muntions and 30 fuel.
No one can stop the German panzer divisions.
#51742

Re: Ability suggestion thread:

Suggestion for a tank ability, that may come with veterancy:

Panzer III autoloads fitting ammotype - Means: If PIII attacks tanks, it autoloads AP ammo, if in conflict with infantry, HE ammo is loaded.

What do you think about it?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#51794

Re: Ability suggestion thread:

i just hope that panzerIII will have the ability to fire HE when i want it
it would bbe real good against blobs and the AT guns if you flank
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#51795

Re: Ability suggestion thread:

::)
You, guys, should really chill out a little: PIII was (nor is supposed to be in the game, I hope) by no means better than PIV, which all of us can see and use right now. Keep that in mind, when making your suggestions. ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#51802

Re: Ability suggestion thread:

Panzer 3 will work meanwhile you and your opponent get better tanks :), don't expect that will beat a sherman alone ;). Or at least that's what I thought.

Pauly3 wrote:
i just hope that panzerIII will have the ability to fire HE when i want it
it would bbe real good against blobs and the AT guns if you flank

That could work ;).

Remember to stay tuned!!!
The next ostheer update will be coming soon ;D!!(Or should I say two updates -.-U)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#51893

Re: Ability suggestion thread:

Can the Ostheer not get Panther tanks, I am sick of every Axis or Pe player waiting to attack (unless they Pioneer spammed) until they get the Panther tanks. How is this for an idea, instead of the Panther tank, the Ostheer can salvage any vehicle, including the enemy, and make it their own. I know on a number of occasions that the German army would take Soviet T-34s and give them a German designation.
No one can stop the German panzer divisions.
#51905

Re: Ability suggestion thread:

Panzer4life wrote:
How is this for an idea, instead of the Panther tank, the Ostheer can salvage any vehicle, including the enemy, and make it their own. I know on a number of occasions that the German army would take Soviet T-34s and give them a German designation.

...No.
Imagine an Ostheer player with a Pershing, KT, ISU-152, Tiger, Elefant (More than hopeful) so my response no.

EDIT: Might as well give them the P-1000 Ratte or the P-1500 Monster. Ntm reviving wrecks is PE's thing hence why dev's took the ability away from Mechanics.

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Last edited December 11, 2010 at 5:28 PM by Raider217

#51913

Re: Ability suggestion thread:

Didn't think of that, though that is a good point. But still, the Ostheer don't need panthers. I know they were widely used on the Eastern Front, however, the Panther made their mark on the Western Front. Any ideas for a panther-replacement for the Ostheer?
No one can stop the German panzer divisions.
#51920

Re: Ability suggestion thread:

Panzer4life wrote:
Didn't think of that, though that is a good point. But still, the Ostheer don't need panthers. I know they were widely used on the Eastern Front, however, the Panther made their mark on the Western Front. Any ideas for a panther-replacement for the Ostheer?

.... another Panther? Just kidding  :) what about not giving them replacement but totally new unit(s), which take Panther's role? Like Jagdpanzer IV/70 for tank hunting. But really, it's hard to find any good replacement for this excellent tank. I guess that Ostheer won't need Panthers, because they will get Tigers or something even scarier. I can't imagine Ostheer running only on PzIIIs.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#51923

Re: Ability suggestion thread:

blackbishop wrote:
Remember to stay tuned!!!
The next ostheer update will be coming soon ;D!!(Or should I say two updates -.-U)


Interesting
#52550

Re: Ability suggestion thread:

I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed) 50 ammo (30 secs activated)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)(all the time)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it) 200mp

On right site :
4 cp : King Tiger (only one at time) 1250mp
4 cp : Lnt. Voss Tiger 205 (only one at time) 1650mp
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time) 2000mp

Last edited December 19, 2010 at 7:35 PM by 57Panzerbrigade

#52552

Re: Ability suggestion thread:

57Panzerbrigade wrote:
I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it)

On right site :
4 cp : King Tiger (only one at time)
4 cp : Lnt. Voss Tiger 205 (only one at time)
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time)


How about concentration camps? +fuel\ammo (in-game material values) due to requisition of all property (including golden teeth) from executed prisoners (jews, slavs, etc) ?
What pit did you climb out? Or what tree did you come down from? ???
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52556

Re: Ability suggestion thread:

57Panzerbrigade wrote:
I think the right Tech Tree should be a Tiger Command:
On left site:
1cp : Für den Führer (all infantery have sprints and all tank units have full speed)
4cp : Hilfsarbeiter für die Fabriken (prisoners of war to work in German factories = production +25%)
6cp : mine detector 42 (prisoners of war run on the battlefield and see where mines of the enemys are and run into it)

On right site :
4 cp : King Tiger (only one at time)
4 cp : Lnt. Voss Tiger 205 (only one at time)
6 cp : Hunting Tiger 128mm pak 44 l/55 (only one at time)

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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#52566

Re: Ability suggestion thread:

57Panzerbrigade wrote:
concentration camps : 200mp and 25 fuel
every min. +10 fuel and +25 ammo
i`m from germany not out of a pit


REMEMBER! CoH, even EF is POLITICALLY NEUTRAL - just no way that there will be SS, Concentration camps, penal troops and so on. And I find REALLY DISGUSTING using concentration camps ingame. Those aren't just buildings like bunkers or factories, they are symbols of Nazi Reign over Europe, very bloody and brutal though.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#52570

Re: Ability suggestion thread:

And I'm really disgusted by people who insult each other about a GAME!  :-X :-X :-X

Because CoH and EF it's ONLY this...a GAME.

Please, a Mod/admin clean up this thread.  >:(
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#52571

Re: Ability suggestion thread:

57Panzerbrigade wrote:
when u read my text u see that i dont want to have a concentration camp but u think it must be there
How about concentration camps?

Post Merge: [time]1292788966[/time]

i'm not a nazi i've just read books where u see that a mine detector 42 is part of heeresgruppe mitte/bock


Using human beings to sweep mines (though historically accurate, and not only for fascist regime) is just as inhuman as all the rest of atrocities, which took place during that war. Representing such things in any game is mentally ill without any exception.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52572

Re: Ability suggestion thread:

Chill out comrades. It's just an idea, a weird one btw, but you don't need to begin a flame war.

No dogs, no pow to "defuse" mines and no concentration camps will be "featured" in the Ostheer. In the same way that soviets aren't shot by their commissar while retreating(not an accurate fact but works as example).

Deleted a couple of innecessary posts.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 19, 2010 at 8:13 PM by blackbishop

#52573

Re: Ability suggestion thread:

i feel sorry
It was wrong of me to submit such an idea
I did not want to offend some point or disgust, I thought since it is historically accurate in such a thinking game but then had themselves admit it's wrong to make something like a game I want to apologize again because it is inhuman and circumstances not in a eatern front mod or other public and unpublic heard

Last edited December 19, 2010 at 8:19 PM by 57Panzerbrigade

#52595

Re: Ability suggestion thread:

actually this is a pretty nice and neat forum
so no hard feelings i guess
boT: i hope we will see a small artillery in the ostheer
something thats fills the gap between a mortar and a howitzer, i have a weird feeling this is going to be included.... ;)
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#52596

Re: Ability suggestion thread:

Pauly3 wrote:
actually this is a pretty nice and neat forum
so no hard feelings i guess
boT: i hope we will see a small artillery in the ostheer
something thats fills the gap between a mortar and a howitzer, i have a weird feeling this is going to be included.... ;)

hohohoho you can bet it ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52603

Re: Ability suggestion thread:

How about just calling it by its name? Luvly 7.5cm IG18.
Wait... That thing had already been made by someone for CoH, am I right? Therefore no fumbling with animations, because  it already has some?!  ;)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#52613

Re: Ability suggestion thread:

Somebody has been stalking Dragon... :P
#52615

Re: Ability suggestion thread:

BurroDiablo wrote:
Somebody has been stalking Dragon... :P

lol ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52689

Re: Ability suggestion thread:

Ha, I guessed right
my studys of your art have payed off!
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#52781

Re: Ability suggestion thread:

I would like to ask whether it is already Osther completed, and if not when is the expected date of completion

thanks
#52784

Re: Ability suggestion thread:

Release Date for the Ostheer: TBA.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52813

Re: Ability suggestion thread:

I'd like to make a suggestion:
I think that sniper ace's vet 3 ability is incredibly weak, basically it isn't worth vet 3. It is also a bit boring (no offence) at the time.
So, why not make an exception to soviet abilities doctrine, and make it active per pay (not munition though, it's abused heavily enough), but actually powerful. Simply make it mid to short range deadly anti infantry rapid fire.
If I just said something stupid or outraging, you're welcome to stone me  ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52856

Re: Ability suggestion thread:

OK...

*picks up a stone and throw it towards IJoe*

This is the Ostheer ability thread, therefore stay away with this kind of suggestions.  ;D
Actually it's not a bad idea, but I think it makes the soviet sniper too effective. After all, AFAIK there's no real multipurpose unit in CoH.
Giving the sniper an ability to go berzerk in close combat would IMHO turn him into such a unit.
After all MP40-Volks should easily make mincemeat of him and not vice-versa.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#52857

Re: Ability suggestion thread:

*"matrix" dodge*

You could set some limitations:
1. available only if stationary (and uncloaked of course)
2. takes 2-3 seconds after the cloak is gone to start shooting
3. takes 3-4 seconds after the shooting to cloak again
This way the ability wouldn't abuse enemy infantry too heavily.
And you shouldn't really forget, I'm suggesting paid (and expensive) activation for an expensive call-in unit, which is also one-at-a-time type, and a vet 3 one.

Yeah, I'm sorry I picked the wrong thread, but keep writing here, 'till the bitter end (or 'till the moderator comes and moves it all to some other thread)  ;D
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited December 22, 2010 at 10:14 AM by IJoe

#52869

Re: Ability suggestion thread:

IJoe wrote:
Yeah, I'm sorry I picked the wrong thread, but keep writing here, 'till the bitter end (or 'till the moderator comes and moves it all to some other thread)  ;D


Yeah cept theres no "Ability suggestion" thread or "Suggested fixes for Abilities" thread in Soviet suggestion forum. Which is trouble some as theres nowhere for people to properly suggest fixes for abilities like GOW (which hopefully wont be neccessary after 1.30) etc. Resulting in it spilling into incorrect topics.

Speaking of which hasnt the changelog for it been open to the donators forum for like a week or two???

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Last edited December 22, 2010 at 1:30 PM by Raider217

#52870

Re: Ability suggestion thread:

Raider217 wrote:
Speaking of which hasnt the changelog for it been open to the donators forum for like a week or two???


It has, but we are not to share any info on it, 'till it's announced by Devs.
Sorry.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52871

Re: Ability suggestion thread:

I realise that but thats not what I was asking.

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#52873

Re: Ability suggestion thread:

The specific GoW changes aren't in the donor forum but they ARE in the balance tester forum :P
If you get into an argument with me, you're wrong.
#52974

Re: Ability suggestion thread:

Idea for new ability.
Based on Germans using Turn coat Russian units (mostly used for rear guard activitys, but some did see combat)

Traitors
A area effect ability which will cause all (infanty?) units to fire (under AI control) on their own team for a time period. Alternativly they could be put under enemy control.
#53489

Re: Ability suggestion thread:

New upgrade (global):
Ostketten
On eastern front German tanks where equipped with the wider "Ostketten" (east treads) to procede better on snowy or muddy terrain. All Ostheer tanks affected by this upgrade (best from Panzer Kampf Kommand) gain +10% speed offroad. As far as I know they where used by Panzer IV's, Pnazer III's and I also heard of Tigers with Ostketten.
What do you think about it?
BTW this is a StuG III with Ostketten:
http://i5.photobucket.com/albums/y183/golem-0815/stug-III-ostkette.jpg
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#53491

Re: Ability suggestion thread:

MaxiKing6 wrote:
New upgrade (global):
Ostketten
On eastern front German tanks where equipped with the wider "Ostketten" (east treads) to procede better on snowy or muddy terrain. All Ostheer tanks affected by this upgrade (best from Panzer Kampf Kommand) gain +10% speed offroad. As far as I know they where used by Panzer IV's, Pnazer III's and I also heard of Tigers with Ostketten.
What do you think about it?
BTW this is a StuG III with Ostketten:
http://i5.photobucket.com/albums/y183/golem-0815/stug-III-ostkette.jpg


Interesting. It's something different by the usual Tank's Upgrade (MG Gunner etc...). ;)

I think that one similar thing were also mounted on M4 Sherman.
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Last edited December 29, 2010 at 6:35 PM by Moonwalker

#53503

Re: Ability suggestion thread:

speed upgrades would be cool but the tanks would either have to start slow or the speed upgrade itself would have to be a somewhat minor increase for balance sake.
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#53505

Re: Ability suggestion thread:

what about the increased chance to become Immobilized?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#53507

Re: Ability suggestion thread:

wouldn't wider tracks decrease the chance of a tank being immobilized?
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[insert signature here]
#53508

Re: Ability suggestion thread:

If think it has no effect..
I don't really know about vet-changes and upgrade bonuses, so I chose 10% just to have a number. Maybe 5% or 7% would be fine without giving this upgrade a "bad side"?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#53517

Re: Ability suggestion thread:

Versedhorison wrote:
wouldn't wider tracks decrease the chance of a tank being immobilized?

they are bigger so they are easier to hit. Immobilzing (spelling  ??? ) is caused by damage, not by terrain ( in CoH of course, not real life).
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#53544

Re: Ability suggestion thread:

Logically, larger treads would increase the total "hitpoints" of the treads while they would still take the same amount of damage from incoming fire. So the larger treads with more hitpoints would lose less % hit points and in effect, having to take more damage than the smaller ones to cease being operational.

The bonus would be even larger if theoretically the minimum required hitpoints were absolute, not percentage of total health. So big tread with 150 health is compared to little tread with 100 health. If treads had to be 50% undamaged to continue working, you could take 50 damage on the little tread but 75 damage on the big tread. Or, if treads only had to have 50 hp remaining (because they support the same weight tank anyway) the big tread could take 100 damage before being unusable.

I'm not saying I agree or disagree with the idea. I'm just throwing that out there cos I'm bored.
If you get into an argument with me, you're wrong.

Last edited December 30, 2010 at 6:14 AM by GodlikeDennis

#53567

Re: Ability suggestion thread:

cephalos wrote:
Versedhorison wrote:
wouldn't wider tracks decrease the chance of a tank being immobilized?

they are bigger so they are easier to hit. Immobilizing (spelling  ??? ) is caused by damage, not by terrain ( in CoH of course, not real life).


Yes of course however I'm gonna agree with Godlikedennis post since bigger tracks = more track HP makes more sense for CoH (not IRL)
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[insert signature here]
#53569

Re: Ability suggestion thread:

I agree with him too. I think that's a pretty good idea for the Ostheer now. Maybe just for a doctrine, but it should be implemented.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#53572

Re: Ability suggestion thread:

Or it could be a global upgrade which until researched meant all tracked vehicles had lowered top speeds and HP (of their tracks that is). Sort of as a built in weakness to the faction. (Due of course to the effect of the Russian winters and mud on many of the Wehrmachts vehicles IRL)

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Last edited December 30, 2010 at 4:39 PM by Raider217

#53581

Re: Ability suggestion thread:

I wonder what devs think about it
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#53582

Re: Ability suggestion thread:

I was reading in the Axis History forum about the Ostketten and looks like they were built in 1944 for muddy conditions on spring and autumn and the winterketten since 1942 for the russian winter.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 30, 2010 at 7:23 PM by blackbishop

#53584

Re: Ability suggestion thread:

Fits in time, doesn't it?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#58934

Re: Ability suggestion thread:

Ok, I've read all 14 pages of this topic and I didn't find something similar so I'd like to do my fist (and last I think  :P) suggestion for an Ostheer ability (obviously if the OH aren't completed  ;))

It's an ability that I've seen on GR.org in the CoH:O (yes I know, CoH:O sucks but this one is interesting IMO); it's the INFANTRY PILLAGE, an Infantry ability where they can collect manpower and ammo when they kill enemy infantry.

I thought it can be something similar at the ability of Wehrmacht Pios to collect ammo from destroyed tanks.

Maybe following this way:

> power of enemy infantry > Mp/Ammo accumulation

< power of enemy infantry < Mp/Ammo accumulation

If an OH Inf. section kill a Guard or a Sturmovie Sapper, or a CS member it will receive more resources than killing a Conscript or a normal Engineer.

It can be a Doctrine ability (maybe with 2-3 CP) with No Ammo Cost but with a long time of CD (3 mins?).

Here the example on GR.org: http://www.gamereplays.org/companyofheroesonline/portals.php?show=page&name=company-of-heroes-online-general-using-infantry-pillage

It is as if the soldiers of 'OH stolen weapons and equipment to the fallen enemy...an ability for the unlucky, freezed and hungry OH soldier. :)

If you think that I have said another crap about Ostheer let me know  :D  :D
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Last edited February 22, 2011 at 11:31 AM by Moonwalker

#58962

Re: Ability suggestion thread:

sounds good.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...