#38934
Re: Ability suggestion thread:
The SdKfz. 9 should be able to relocate the flakvierling and the 8,8 flak cannon
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
1st SS Division Leibstandarte SS A. H.
Archived topic · 422 posts
Ostheer Suggestions

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
cephalos wrote:
Firefighters? You mean those guys who save cats, homes and people from certain death in flames? :o .... Looks like I still know little about Wehrmacht....
Toorstain wrote:
What if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).
There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.
Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.
Toorstain wrote:Toorstain wrote:
What if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).
There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.
Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.
What I meant was something like this:
An ability, a call-inn, much like the American infantry battlegroup call-inn, where you get random foreign units.
Two variants:
1 - You get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.
2 - You get a battlegroup consisting of units from different nationalities with different specialities. This ability would be the one that is most similar to the american one (And in my option not as cool as the first option). On the other hand would this probably be the easiest for the devs.
The usefulness of such ability would be to get a lot of units very quickly, but they aren't necessarily as good as the German units. You will also have to take a chance on what units you get.
This idea would, in my opinion, be the best solution for including other axis nations into the Ostheer. I know that such an ability would demand a lot of work, but I think the devs can make it.
dlty wrote:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.
well,thats all of my idea,hope u guys will accept this=)
thx
blackbishop wrote:
@dlty's idea:dlty wrote:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.
well,thats all of my idea,hope u guys will accept this=)
thx
ThGermanElite wrote:blackbishop wrote:
@dlty's idea:dlty wrote:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.
well,thats all of my idea,hope u guys will accept this=)
thx
Actually it makes more sense to have them recieve more accuracy when moving slower, and less when moving faster :/
Reverse the two and I support it 100%
dlty wrote:ThGermanElite wrote:blackbishop wrote:
@dlty's idea:dlty wrote:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.
well,thats all of my idea,hope u guys will accept this=)
thx
Actually it makes more sense to have them recieve more accuracy when moving slower, and less when moving faster :/
Reverse the two and I support it 100%
well then,maybe should do a little change:
-when the infantry walks into light cover,they walk slow and they received damage-10% and without changing the received accuracy.in a heavy cover received damage-15%
-when in a negative cover,they walk faster and received lower accuracy.
and will be thankful for accepting=)
Lolman112 wrote:
Dunno which Doctrine name, but i had some idea's of abilities.
Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.
Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..
Ill tell you if i have more
kakatrot wrote:
i'm still stuck on having the ostheer start off extremely powerful, and having them slowdown as the game progresses.
Last edited September 6, 2010 at 6:50 AM by Lolman112
Lolman112 wrote:
Dunno which Doctrine name, but i had some idea's of abilities.
Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.
Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..
Ill tell you if i have more
Versedhorison wrote:
Ok I'll start with an Idea I've been brooding over, Please discuss/criticize so we can make it better.
Doctrine Ability: ME262 Interceptor Jet.
Cost: 2 CP, 100 Munitions
Area of effect: Entire Map
Time Active: 60 Seconds
Cool Down Time: 120 Seconds
Effect: While active the ME262 Jet Fighter will attempt to shoot down as many enemy fighter planes and gliders that are called in the map with it's 4X30mm cannons.

Last edited October 24, 2010 at 11:07 AM by Snug
Werwolf wrote:Pauly3 wrote:
this storch ability sounds cool!
+1
+1
Great idea!
Paciat wrote:Werwolf wrote:Pauly3 wrote:
this storch ability sounds cool!
+1
+1
Great idea!
But not a new one. Its been in my Ostheer concept since April. :P
Too bad turret 50cal cant shoot down planes. :(
Paciat wrote:Werwolf wrote:Pauly3 wrote:
this storch ability sounds cool!
+1
+1
Great idea!
But not a new one. Its been in my Ostheer concept since April. :P
Too bad turret 50cal cant shoot down planes. :(

Werwolf wrote:
The mounted .50 cal was crap as AA defence anyway. :P
Snug wrote:
n1 there paciat, i guess it means that its a superb idea since we both came up with it ;D

Last edited October 28, 2010 at 9:54 AM by Paciat

war wrote:
sorry, I have not done an English course. I am using, unfortunately, the google translation tool to write briefly two suggestions!
AIR BASE: The new faction could have AIRPLANES as basic constructs. these planes have the same mechanics of the British and trucks would be equivalent to this faction.
DOCTRINE OF CHEMICAL WARFARE: Well I personally really like the second war and miss a doctrine of COH elements of chemical warfare, as the military development of chemical weapons such as bombs of poisonous gases, smoke and incendiary

GodlikeDennis wrote:
And again Dora's mentioned...

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Lord wrote:
Delicious ;D
That everyone what this super-mega-extra-imba-shoot of the 80cm gun Dora...
Just used against Sevastapol - against a fortress as siege artillery.
Out of my view DORA GUN is NO option for the Ostheer.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

Sommarkatze wrote:
Owh come on. Its just a game. Its like the V1 rockets were never used against troops only terrorattacks on London and such, but the wehrmacht use it likes it no big deal XD But yeah okey. I have to pardon myself then ^^, I didnt know it had been up before. I havent read through all the pages ;)
But in my opinion. The Dora would be a good abiletiy ;P
Akalonor wrote:
But the dora actually hit something Paciat ;) Unlike the V1

Last edited November 22, 2010 at 8:37 PM by blackbishop

Sommarkatze wrote:
I am glad that you liked it. Thanks :D nawh I dont really know. its usely commun here on the internetz that people start flaming the minute somebody says something wrong XD I cant wait to see what lord rommel will think about it :D
(offtopic)
Me and the Pz III are sworn enemies because I think its so damn prewar dated XD Armed with like a BB gun I dont really see any use of it in the COH games who are set in 1944. Its so outdated XD
Last edited November 23, 2010 at 3:15 PM by Lord Rommel
Lord wrote:
One last point;
EF isnt placed in 1944 ;)
EF used elements from 1941 till 1945 - Watch KV-2 or Conscripts!

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Lord wrote:Sommarkatze wrote:
I am glad that you liked it. Thanks :D nawh I dont really know. its usely commun here on the internetz that people start flaming the minute somebody says something wrong XD I cant wait to see what lord rommel will think about it :D
(offtopic)
Me and the Pz III are sworn enemies because I think its so damn prewar dated XD Armed with like a BB gun I dont really see any use of it in the COH games who are set in 1944. Its so outdated XD
Well. First; it is the first time that i read something about a Panzerfaust 200. I know that there were some prototypes of the PzFaust 150, but 200 is absolute new for me.
BUT the general problem behind this idea is the question of anti tank capacity of the Ostheer Infantry.
Some people prefer Panzerbüchsen, some Panzerfäuste, some Panzerschreck, and so on!
Out of my view tank hunting is a special trained combat mission.
Germans formed Panzervernichtungstrupps but this "trained formations" were equipped with Panzerschrecks or heavy Panzerbüchsen ( e.g. 2,8cm sPzBz ).
The Panzerfaust was introduced when german army recognized that they were outnumbered by enemy's tanks.
The biggest problem is the question whether u could balance such an ability or not.
When every single Ostheer-infantry could kill tanks u will get a lot of ingame problems ;)
About Panzer III:
Out of my view one of the modern tanks of ww2. The chassis was robust, effective, safe and trusted ( dont know the english terms but details like "Drehstabfederung" or "Seitenvorgelege" and so on could bring more information ;) ).
It was planed in 1933-1934!!! with the german Z.W. and B.W.-plans ( Zugführerwagen and Begleitwagen ). The Pz III served from 1936 till 1945! 9 years of service; thats quiet good for such an tank.
What u had to keep in mind when u think of Pz III is the fact that this tank changed its role during the war. In 1939 it was germanys main battle tank ( dont mix with the modern MBT concept! ). In 1941-1942 it was updated with important systems like the 5cm gun and new armor and so on. In 1943 Pz III become a light support tank and were equipped with 7,5cm guns. So it took the place of the Pz IV. Till the end of war Pz III served at the western and eastern front with success. In march 1945 328 Pz III were still in action. 105 served at the front. 15th march 1945 eastern front reported that 16 Pz III were still in action... Okay. That is not very much but it is the proof that Pz III fought till the end against all enemies.
One last point;
EF isnt placed in 1944 ;)
EF used elements from 1941 till 1945 - Watch KV-2 or Conscripts!

Last edited November 23, 2010 at 11:25 PM by Sommarkatze
Last edited November 24, 2010 at 9:10 AM by Lord Rommel
