allthatisman wrote:
2 CPT
JU 87 'Stuka' strike:
Cost: 150 Ammo
Stukas patrol the area killing infantry with gun strikes and tanks with single bomb hits (very accurate). No ground indecator on the map, just the 'Jericho Trumpet' sound when they are striking. Causing fear in the enemy.
3 CPT
Fuhrers command!:
Cost: 420 MP
Only one on the field at one time
Call in a single SS officer in a half track with a loudspeaker. Inspiring friendly troops in the territory and striking fear into the enemy troops in the territory. (+40% offensive stats friendlies, -30% defensive stats to enemies in the territory)
5 CPT
Enemy at the gate:
650 MP
Only one per battle.
Call in a Veteran of the war to end all wars, This sharpshooter trained all the best and has left some secrets for himself.
Abilities:
Intuition: (passive) writing the book of sharpshooting he can sense the spots where enemy sharpshooters are. (like tank awareness for the PE) snipers show up on the mini map in the fog of war.
Counter sniper: (activate) While in this mode he will kill all snipers in his sights. (in this mode he will not shoot at other infantry)
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)
I am really intrested in these idea's although they were discussed a while back I wish to revive them and try to edit and improve them a little. And I'm guessing that Enemy at the Gates really inspired these ideas what a great film :p.
JU 87 'Stuka' strike:
Unit: Stuka Dive Bomber
CP Cost: 3
Munitions Cost: 150
Description: A single Stuka Dive Bomber, dive to the ground firing its twin MG17 machine guns before dropping a single bomb capable of packing a punch into the enemy's armour, or simply tearing infantry to shreds.
Additional Information: Possibly similar to the P5-1 Mustang's radius.
Fuhrers command!:
Unit: Propaganda Half Track
CP Cost: 2
Manpower Cost: 400
Population Cost: 2
Abilities: (Activate) Force Retreat 75 Munitions.
Vet/Research (Passive) Increase friendly units fighting effectiveness.
Vet/Research (Passive) Decreases enemy units fighting effectiveness.
Description: A half track with loud speaks designed for demoralising the enemy and strengthen the Nazi Army's will to fight.
Enemy at the gate:
Unit: Sniper
CP Cost: 4 / 5
Manpower Cost: 500
Population Cost: 4
Abilities: (Activate) Camo - 25% quicker movement speed than the usual sniper.
Veteran 1 (Passive) Increased view range.
Veteran 2 (Activate) Fires 4 shots without being detected.
Veteran 3 (Activate) Sets up a decoy to distract the enemy.
Description: A veteran sniper who was been training snipers to be a true marksmen.
Additional Information: Can appear in a building within the map.
They come for our blood but drown in their own!