Was reading something about the colapse of the East Front 1944, which gave me following Idea for Doctrine.
"Feste Plätze" was a Hitler-Order that all citys had to be held, even if they were enclosed, such as to bind enemy troops. Examples were Königsberg, Kurland, Breslau ect.
Would be a good idea for defensive Doctrine of Ostheer.
Possibility:
* Even if you are cut off from base, you can build Bunkers and HQ on cut off territory.
* Bunkers can hold more infantry and are doubble in strength (harder to destroy).
* All Units (Infantry and Tanks) can be entrenched. If trenches take damage, pioneers can repair them under fire.
* Forward bases can look further into enemy territory and produce units.
* Such Units would be badly armed "Volkssturm"
* If feasable in CoH, destroyed or damaged Buildings can be repaired by engineers (just like HQ)
* Buildings can be upgraded to strongpoints = harder to destroy and the offer better cover and protection for inf. inside them. Maybe this is possible like making a forward HQ (or combining it with it). Graphics would be with sandbags around basement windows and doors and one MG on each side in the building.
Only with such a Building you can make a territory to "Festen Platz" if it is cut off. You would need 2/3 Amo and 1/3 Fuel.
* If cut off, Units there would fight with extra fanatism and zeal. They would lose this, as soon as territory is conected with base again. They can not leave this cut off territorry except in direction of home base to reunite it again. Otherwise people would let themselves get cut off or capture territory cut off from base, so they can get advantages of doctrine. You can only build such buildings for "Feste Plätze2 if you are conected with territory. and it only is effective if cut off.
* If conection with homeland (Base) is restored, Volkssturm Units can be upgraded to normal Infantry Units.
* Pioneer Units would be able to repair destroyed tanks and HQ on territory
* Resources of cut off territory would still be culminated and collected.
* For Territory where there are no buildings available, You can build a big bunker, something like Flak-Tower Type or the Mortar Bunker.), which would make such a terrain to a stronghold. It would then be the forward HQ. Just like Mortar Bunker, it can not be completely destroyed but only rendered useless. If captured and repaired by the enemy, it would lose all function and just be a normal building to take cover.
* engineers can build those Panther-Bunkers.
* All units should be able to camo themselves.
* If possible create a little Flakbunker with the tower of Wirbelwind-Tank of Luftwaffe doctrine. (crew can't be killed by snipers) or Flak/Vierling in a mortar entrenchment?
Post Merge: [time]1274883588[/time]
comrade2012 wrote:
a "last Ditch effort" would be cool.
What I would do, is make it to where it came after your Hq was destroyed. that way it was a last last ditch effort.
That would be absolutely useless and a waste of time. If your HQ and everything on your base is destroyed, you can imagine what kind of powerfull units are in your territory. Sending in some "last ditch" units is just some cattle for the enemy to slaughter for their game statistics. What could they do, except die? Once Base is destroyed, game over.
Post Merge: [time]1274913058[/time]
cephalos wrote:
or maybe no call-in units? just increased production speed?
You can already do that with German Officer.
Production Speed should be the same for both sides, maybe Sviets a bit faster with T34.
Last edited May 28, 2010 at 2:57 PM by Reinefarth