#116546
AI Bugs Discussion
Hi, all.
The purpose of this topic would be to gather as many as possible bugs, ideas and other stuff about AI, list them, sort them etc. As i have reached my first goal to get into Dev time now it is time to make other goals and improve AI as much as possible, make it more human alike etc.
I will reserve first 2 posts after this if lists get 2 big.
Do not report bugs like : "T90 is too strong, my 3vet volks are destroyed by conscripts" here, they will not be added to this lists
Some notes:
Green = done
Red = Higher Priority
Black= Medium Priority
Blue = Lower Priority - needs more discussion
* marker -> that needs more tweaking
Also every bug/idea/tweak will have unique ID so it is easier to follow up. example SOVA#023 - means Soviet AI bug/idea/tweak #23
GAI - General AI
SOVA - Soviet AI
PEA - PE AI
AMA - American AI
CWA - Commonwealth AI
RMCA - RMC Reward Faction AI
WEA - Wehrmacht AI
So to the Lists.
GENERAL:
GAI001 - vCoH AI properly counters soviet Snipers and AT-guns
GAI002 - all factions build more mines then before
GAI003 - all factions build snipers smarter then before
GAI004 - all factions counter Soviet defensive structures properly (mg_nest, etc)
GAI008 - all factions pick reward units more randomly, before: all or none, now: 1,2,3,...,n reward units :)
SOVIETS:
SOVA001 - AI does not upgrade molotovs if he does not have at least 3 conscripts or 3 navals
SOVA002 - AI properly counters vCoH light vehicles
SOVA003 - AI builds mines with Ingenery and TankHunters -> TH mines have higher priority since they come later
SOVA004 - AI rebuilds destroyed spawner buildings(SSB, MT, TankHall etc)
SOVA005 - AI likes Sturmovie and double flamers more then before
SOVA006 - AI locks medic truck and uses it like triage center *
SOVA007 - AI won't upgrade heavy tankovy if it has low economy
SOVA008 - AI won't upgrade T34/T85 if he has not upgraded heavy tankovy
SOVA009 - AI builds mg nests more often
SOVA010 - AI won't upgrade armory upgrades and waste tons of fuel on upgrades unless he has good fuel economy, also will not upgrade Tank Hunters if AI can't build them, same applies to AT gun upgrade, Guards upgrade and similar.
SOVA011 - AI builds T90 more often then T70
SOVA012 - AI builds all vehicles more often
SOVA013 - AI advances much faster to t3-t4
SOVA014 - AI builds command squad when it has at least 2 conscript or 2 strelky -> more inf - more chances
SOVA015 - AI upgrade Sturmovie more randomly sometimes before light tankovy sometimes after :) -> heavy ing strategy
SOVA016 - AI builds strelky more often
SOVA017 - AI secures territory more smartly
SOVA018 - AI uses Dig-in/Dig-out on ZIS AT guns (other AI factions can take dig-in gun and dig it out to take it home :P)
SOVA019 - define soviet personalities
PANZER ELITE
PEA001 - AI builds teller mines
PEA002 - AI uses panther battlegroup
PEA003 - AI uses hummels more often
CW
CWA001 - AI builds mines with sappers
CWA002 - AI uses Hull-Down/Hull-up on tanks and vehicles
AMER
AMA001 - AI builds mines with rifleman more often then with Engineers if using infantry command tree
RMC
RMC001 - fix AI does not use RMC reward faction -> In AI "eyes" it is total new faction
GENERAL:
GAI005 - fix silly 'make one thing only' mode aka Big Daddy mode -> more info at http://www.easternfront.org/forums/index.php?topic=7958.msg116897#msg116897
GAI006 - fix AI garrison vehicles problem
GAI007 - make AI mob support
GAI008 - fix Ai using alt trees
SOVIETS:
SOVA019 - Redesign soviet AI upgrade purchases
PANZER ELITE
PEA004 - AI does not use camo ability on Hetzer
PEA005 - AI does not use Nashorn properly
PEA006 - AI builds booby traps on points that already have booby traps
PEA007 - AI build booby traps on buildings also did not saw yet
PEA008 - AI does not build and use vampire/funkwagen properly, should AI use this unit anyway
PEA009 - AI does not secure territory with Scout Cars am not sure about this did not saw it yet
PEA010 - Discuss T1 usage
PEA011 - I never saw AI building flak88 from luftwaffe did you?
CW
CWA003 - fix HQ locking and securing territory more smartly
CWA004 - AI does not build bofors
CWA005 - Investigate problem with Brit AI Infantry Sections using their Bren LMGs to button vehicles other button vehicle abilities like bren vehicle.
CWA006 - fix sniper ability on tommy squad
CWA007 - fix call in gliders adjust priorities
AMER
AMA002 - AI does not build demolitions on buildings
AMA003 - AI does not use helicat camo ability
WEHR
WEA001 - AI does not use officer/luftwaffe officier
WEA002 - fix wirecutters problem
RMC
--
- http://www.easternfront.org/forums/index.php?topic=7950.0
- http://www.easternfront.org/forums/index.php?topic=8065.0
--
Hope i did not forgot anything.
Everything is normal or low priority for now it is just to mark me what to leave for later nothing else.
Feel free to report, discuss any bug you find.
Comments, suggestions all welcome.
Thanks.
The purpose of this topic would be to gather as many as possible bugs, ideas and other stuff about AI, list them, sort them etc. As i have reached my first goal to get into Dev time now it is time to make other goals and improve AI as much as possible, make it more human alike etc.
I will reserve first 2 posts after this if lists get 2 big.
Do not report bugs like : "T90 is too strong, my 3vet volks are destroyed by conscripts" here, they will not be added to this lists
Some notes:
Green = done
Red = Higher Priority
Black= Medium Priority
Blue = Lower Priority - needs more discussion
* marker -> that needs more tweaking
Also every bug/idea/tweak will have unique ID so it is easier to follow up. example SOVA#023 - means Soviet AI bug/idea/tweak #23
GAI - General AI
SOVA - Soviet AI
PEA - PE AI
AMA - American AI
CWA - Commonwealth AI
RMCA - RMC Reward Faction AI
WEA - Wehrmacht AI
So to the Lists.
DONE LIST
GENERAL:
GAI001 - vCoH AI properly counters soviet Snipers and AT-guns
GAI002 - all factions build more mines then before
GAI003 - all factions build snipers smarter then before
GAI004 - all factions counter Soviet defensive structures properly (mg_nest, etc)
GAI008 - all factions pick reward units more randomly, before: all or none, now: 1,2,3,...,n reward units :)
SOVIETS:
SOVA001 - AI does not upgrade molotovs if he does not have at least 3 conscripts or 3 navals
SOVA002 - AI properly counters vCoH light vehicles
SOVA003 - AI builds mines with Ingenery and TankHunters -> TH mines have higher priority since they come later
SOVA004 - AI rebuilds destroyed spawner buildings(SSB, MT, TankHall etc)
SOVA005 - AI likes Sturmovie and double flamers more then before
SOVA006 - AI locks medic truck and uses it like triage center *
SOVA007 - AI won't upgrade heavy tankovy if it has low economy
SOVA008 - AI won't upgrade T34/T85 if he has not upgraded heavy tankovy
SOVA009 - AI builds mg nests more often
SOVA010 - AI won't upgrade armory upgrades and waste tons of fuel on upgrades unless he has good fuel economy, also will not upgrade Tank Hunters if AI can't build them, same applies to AT gun upgrade, Guards upgrade and similar.
SOVA011 - AI builds T90 more often then T70
SOVA012 - AI builds all vehicles more often
SOVA013 - AI advances much faster to t3-t4
SOVA014 - AI builds command squad when it has at least 2 conscript or 2 strelky -> more inf - more chances
SOVA015 - AI upgrade Sturmovie more randomly sometimes before light tankovy sometimes after :) -> heavy ing strategy
SOVA016 - AI builds strelky more often
SOVA017 - AI secures territory more smartly
SOVA018 - AI uses Dig-in/Dig-out on ZIS AT guns (other AI factions can take dig-in gun and dig it out to take it home :P)
SOVA019 - define soviet personalities
PANZER ELITE
PEA001 - AI builds teller mines
PEA002 - AI uses panther battlegroup
PEA003 - AI uses hummels more often
CW
CWA001 - AI builds mines with sappers
CWA002 - AI uses Hull-Down/Hull-up on tanks and vehicles
AMER
AMA001 - AI builds mines with rifleman more often then with Engineers if using infantry command tree
RMC
RMC001 - fix AI does not use RMC reward faction -> In AI "eyes" it is total new faction
TODO LIST
GENERAL:
GAI005 - fix silly 'make one thing only' mode aka Big Daddy mode -> more info at http://www.easternfront.org/forums/index.php?topic=7958.msg116897#msg116897
GAI006 - fix AI garrison vehicles problem
GAI007 - make AI mob support
GAI008 - fix Ai using alt trees
SOVIETS:
SOVA019 - Redesign soviet AI upgrade purchases
PANZER ELITE
PEA004 - AI does not use camo ability on Hetzer
PEA005 - AI does not use Nashorn properly
PEA006 - AI builds booby traps on points that already have booby traps
PEA007 - AI build booby traps on buildings also did not saw yet
PEA008 - AI does not build and use vampire/funkwagen properly, should AI use this unit anyway
PEA009 - AI does not secure territory with Scout Cars am not sure about this did not saw it yet
PEA010 - Discuss T1 usage
PEA011 - I never saw AI building flak88 from luftwaffe did you?
CW
CWA003 - fix HQ locking and securing territory more smartly
CWA004 - AI does not build bofors
CWA005 - Investigate problem with Brit AI Infantry Sections using their Bren LMGs to button vehicles other button vehicle abilities like bren vehicle.
CWA006 - fix sniper ability on tommy squad
CWA007 - fix call in gliders adjust priorities
AMER
AMA002 - AI does not build demolitions on buildings
AMA003 - AI does not use helicat camo ability
WEHR
WEA001 - AI does not use officer/luftwaffe officier
WEA002 - fix wirecutters problem
RMC
--
IDEAS
- http://www.easternfront.org/forums/index.php?topic=7950.0
- http://www.easternfront.org/forums/index.php?topic=8065.0
SOME LINKS
--
Hope i did not forgot anything.
Everything is normal or low priority for now it is just to mark me what to leave for later nothing else.
Feel free to report, discuss any bug you find.
Comments, suggestions all welcome.
Thanks.
Last edited May 14, 2012 at 9:32 AM by jojorabbit


