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[1.610] List of known issues

Bugs & Tech Support

#110550

Re: [1.601] List of known issues

I have a problem but not sure where to post it. When I try starting COH (vanilla or EF) it loads and then suddenly says "Insert your COH - Gold Edition CD". Im assuming thats becuase it cant connect to the internet for some reason? But my internet is obviously fine (as I am typing this :P). How do I fix this ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#110552

Re: [1.601] List of known issues

Trannyhunterx wrote:
I have a problem but not sure where to post it. When I try starting COH (vanilla or EF) it loads and then suddenly says "Insert your COH - Gold Edition CD". Im assuming thats becuase it cant connect to the internet for some reason? But my internet is obviously fine (as I am typing this :P). How do I fix this ???


Relic is down.
"Balancers are 10 a penny"
#110555

Re: [1.601] List of known issues

Thank god you said that Cranial XD! I was searching this thread for help and was afraid I was going to have to uninstall everything :P. My friend was also having a problem which made me think Relic was having a problem too Just wasn't sure :P

Now that I cant play Multiplayer, I realize how boring a game can get :P. Any game for that matter ;)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#110567

Re: [1.601] List of known issues

i use this time to hone my skills as PE, which i have never played more than 5 games as. comp games arnt terrible, but they are a poor substitute for pvp.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#110867

Re: [1.601] List of known issues

I am going to second the problem of the Sturmovik planes not shooting anything and just flying over.  It was a pretty 200 muni airshow, but didn't do anything to harm the Tiger and the Ostwind that was sitting outside my base...
#111161

Re: [1.601] List of known issues

I've noticed that captured Nebelwerfer by PE haven't got a reinforce icon. Also the area around the wreck of
shot down sturmovik airplane is impassable by inf or vehicles with light crush (not sure about medium or heavy).
Well if this is intended to happen like all the other wrecks in the game, then i could at least destroy the wrecks with
attack move though i can't.
#111163

Re: [1.601] List of known issues

Thanks for the heads up about the nebelwerfer.

For the IL2 wreck, only medim and heavy crush (should XD) can traverse over it ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#111740

Re: [1.601] List of known issues

I have noticed a lot of bugs in 1.601. Here's a few:

For Soviets:

The ZiS-5, when upgraded in the Armory, can no longer built. It says "requires Red Army Mustering Tent" or something like that and the slot is greyed out.

The NKVD Squads that I should get from the "Red Tide" ability are not available. The box they should be available from is greyed out as is the box for the "Red Tide" ability. I can provide a screen shot if this description is too vague.

The Sharpshooter appears as a blue box on the game map.

For Wher:

The Luftwaffe officer is not available. Nothing happens when I check the box for him in the rewards menu. Just a regular officer is created.

And thats about it. Hope this helps...
#111743

Re: [1.601] List of known issues

DAAVEED1590 wrote:
I have noticed a lot of bugs in 1.601. Here's a few:

For Soviets:

The ZiS-5, when upgraded in the Armory, can no longer built. It says "requires Red Army Mustering Tent" or something like that and the slot is greyed out.

The NKVD Squads that I should get from the "Red Tide" ability are not available. The box they should be available from is greyed out as is the box for the "Red Tide" ability. I can provide a screen shot if this description is too vague.

The Sharpshooter appears as a blue box on the game map.

For Wher:

The Luftwaffe officer is not available. Nothing happens when I check the box for him in the rewards menu. Just a regular officer is created.

And thats about it. Hope this helps...


This might be a problem on your end. Try uninstalling and reinstalling.
"Balancers are 10 a penny"
#112747

Re: [1.601] List of known issues

Thanks Cranialwizard, I just tried that and it worked!
#112749

Re: [1.601] List of known issues

DAAVEED1590 wrote:
Thanks Cranialwizard, I just tried that and it worked!


No problem :D
"Balancers are 10 a penny"
#112857

Re: [1.601] List of known issues

Hey!

I have noticed huge bug in soviet army, you can shoot unlimited Katiusha by pressing G key!!!!


#112858

Re: [1.601] List of known issues

fr3akypl wrote:
Hey!

I have noticed huge bug in soviet army, you can shoot unlimited Katiusha by pressing G key!!!!


This has been prior reported and already fixed on internal. We appreciate your heads up though! :)
"Balancers are 10 a penny"
#112897

Re: [1.601] List of known issues

In my last game i have noticed few things: * that AT-gun squad reinforce instantly, * red smoke from PE luftwaffe a-p mines wont disappear, * artillery has a range of the entire map.

After 10 games, most with other people (usually i won) I'm proud of your work. I'm playing this mod since 1.1 version, and now its outstanding!!!!
Atleast experience system works properly, but im missing binocular officer's skill. ;(
[move]GOOD WORK!!![/move]
#113018

Re: [1.601] List of known issues

fr3akypl wrote:
* red smoke from PE luftwaffe a-p mines wont disappear, *



Can vouch for this.
Also campaign is causing problems.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#113035

Re: [1.601] List of known issues

The smoke bug from Butterfly bombs is from vCoH.
If you get into an argument with me, you're wrong.
#113036

Re: [1.601] List of known issues

Other IMPORTANT thing, most of the messages in the game does not appear, especially that some unit were attacked, that's why i'm losing tons of units, even dont know when.  :-X If you need list which messages are missed I can prepare one.



#113071

Re: [1.601] List of known issues

@fr3akypl
QuoteIn my last game i have noticed few things: * that AT-gun squad reinforce instantly,

Will be checked and normalized.

Quote* red smoke from PE luftwaffe a-p mines wont disappear,

vCoH issue, we can't do anything about it.

Quote* artillery has a range of the entire map.

Nope, it has 300, but in most of the maps can easily reach any part it wants.

QuoteOther IMPORTANT thing, most of the messages in the game does not appear, especially that some unit were attacked, that's why i'm losing tons of units, even dont know when.  :-X If you need list which messages are missed I can prepare one.

That's hardcoded stuff AFAIK, so nothing we can do here atm.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#114385

Re: [1.601] List of known issues

Howdy,

Squads retreating to zis FREQUENTLY stop short of the Ambulance even when the ZIS and the retreat route are under SOV control and pass through no isolated areas. Some times they stop a screen away sometimes much farther away. AFAIK the aborting units are still recharging the retreat function so I don't think it is a case of Stopping when the retreat function becomes available for use again.  :'(
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#114390

Re: [1.601] List of known issues

This is a vCoH bug which I don't know how to fix :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115046

Re: [1.601] List of known issues


The latest patch EF very crude. A bunch of bugs. Especially for the Soviet army. In the doctrine of Street Battles in mortar does not appear fire charges. On many maps sure sooner or later break the game with a message about the bug.
#115069

Re: [1.601] List of known issues

The mortar fire round was removed in this patch. The ability description wasn't corrected but will be in the next release.
If you get into an argument with me, you're wrong.
#115075

Re: [1.601] List of known issues

extrabass wrote:

The latest patch EF very crude. A bunch of bugs. Especially for the Soviet army. In the doctrine of Street Battles in mortar does not appear fire charges. On many maps sure sooner or later break the game with a message about the bug.


You must be playing computer and special game modes then. PvP works like a dream.
"Balancers are 10 a penny"
#115118

Re: [1.601] List of known issues

agreed, unless youre trolling, EF works great.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#115310

Re: [1.601] List of known issues

Soviet sniper doesn't kill german completely, sometimes the medic can save his victim.
Also try to click "View Progress" button in EF launcher serveral times.
I'm drunk now, I'm outranked you in philosophy.
#115311

Re: [1.601] List of known issues

Dann88 wrote:
Soviet sniper doesn't kill german completely, sometimes the medic can save his victim.


Isn't this how it always was? How it's supposed to be?
"Balancers are 10 a penny"
#115318

Re: [1.601] List of known issues

I saw it by my own eyes, the medic pick up sniper's victim (sniper is upgraded)
I'm drunk now, I'm outranked you in philosophy.
#115319

Re: [1.601] List of known issues

That is normal, all snipers have the same chance.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115627

Re: [1.601] List of known issues

Since the last patch inspired assault icons above units are pink.
#115630

Re: [1.601] List of known issues

I think this is a you problem. I used Inspiring Speech around 20 minutes ago and did not experience this.
"Balancers are 10 a penny"
#115631

Re: [1.610] List of known issues

He means Inspired Assault from Wehrmacht Terror Tree :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#115632

Re: [1.610] List of known issues

blackbishop wrote:
He means Inspired Assault from Wehrmacht Terror Tree :).


Whoops. Mis-read that! :P

Thanks BB.
"Balancers are 10 a penny"
#116043

Re: [1.601] List of known issues

Dann88 wrote:
I saw it by my own eyes, the medic pick up sniper's victim (sniper is upgraded)


Black, sniped victims are supposed to be irrecoverable by medics. That's why Ami players use snipers vs. Grenspam. If the SU sniper isnt preventing WM units from being recycled, it validates Grenspam as the "gg" strat vs Soviets.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#116058

Re: [1.610] List of known issues

@TheVolskinator
You are wrong with that, AFAIK Snipers have a very low chance of injuring soldiers instead of killing them. Blame luck for it ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116295

Re: [1.610] List of known issues

Artillery Spotter teams cannot exit outposts once they enter.  The 'exit outpost' button is covered by the 'mark target' ability.

http://i15.photobucket.com/albums/a372/Niscimble/sharpshooterbug.jpg

Last edited April 19, 2012 at 4:50 AM by Niscimble

#116297

Re: [1.610] List of known issues

@Niscimble
That is already fixed in the lattest patch 1.610 :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116713

Re: [1.610] List of known issues

Conducted the upgrade of tank cannons on 85 мм. After it caused the tank-borne infantry on a tank. Т34 arrived with a 76мм cannon.
#116714

Re: [1.610] List of known issues

Tank Riders doesn't have a T-34 w/85 mm gun. So it is not a bug.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116788

Re: [1.610] List of known issues

But earlier after upgrade T-34 on 85мм to a down the tank landing arrived on T-34-85. After the last patch both to an upgrade and after upgrade -  the tank comes same, with tower T-34-76
#116799

Re: [1.610] List of known issues

extrabass wrote:
But earlier after upgrade T-34 on 85мм to a down the tank landing arrived on T-34-85. After the last patch both to an upgrade and after upgrade -  the tank comes same, with tower T-34-76


This was removed because of a balance concern.
"Balancers are 10 a penny"
#116827

Re: [1.610] List of known issues

Balance? With every patch Russians are doing everything weaker and weaker. Selected trenches, weakened the attack Il-2, was removed from assault engineers dual flamethrower... You'd better machine-gun nest strengthened in Russian, German infantry only when several machine-gun points pressed.
#116846

Re: [1.610] List of known issues

extrabass wrote:
Balance? With every patch Russians are doing everything weaker and weaker. Selected trenches, weakened the attack Il-2, was removed from assault engineers dual flamethrower... You'd better machine-gun nest strengthened in Russian, German infantry only when several machine-gun points pressed.


Soviet MG emplacements were only added because they wouldn't have a base defense. In a really good game you don't need those emplacements at all and Soviets have reached a point were you can say that they have the best balance.
I identify as a four-eyed bird man. /s
#116875

Re: [1.610] List of known issues

The BM-13 still says Studebaker when the mouse hovers or it.

Also the M-1938(AFB) is glitched when it fires on a horizontal plane at a long-distance target, the round appears to spawn above the gun.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#116876

Re: [1.610] List of known issues

Don't worry ;), we already have a replacement for that model... we are just waiting to finish Ostheer to finish it among many other soviet models :).

About the BM-13, I think the truck is named like that, because is based upon that model.

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Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited April 24, 2012 at 5:38 PM by blackbishop

#116879

Re: [1.610] List of known issues

Greetings All,

I am a comp stomper due to time constraints. I very rarely have even 20 minutes to dedicate to a game so I walk away...come back in 45 minutes etc....walk away again....in my defense I largely play against expert level AI...which is just 80-100% more MP of course :)

1. A 'bug' I have seen both when I am playing as PE and against PE:

When the Marder III is locked down and assigned a target, if the target moves the Marder may (not always) 'slide' towards the target. When this happened to me I was playing a different map (Bedum) than when I saw it occur to the AI (can't remember...sorry). When it happened to me the Marder 'slid' halfway across the map to it's doom and nothing I did would release it from its death slide. It stays 'locked down', no motion animation occurs...it just 'slides' along.

2. Kursk Map:

I cannot play on Kursk since the 1.61 patch. The game has crashed every time. I do not know where any logs might be.

3. Buildings:

If a building takes 'X' damage, esp (specifically? I cannot say) if the damage was from fire, it cannot be re-entered. This occurs on all maps.

4. No-Reinforcements:

It seems that many times, but not always, crews for captured equipment cannot be re-enforced. Sometimes this bug will 'heal' itself if I leave the weapon next to the re-enforcement point long enough. Many times though, I just have to live with it. Strangely, if I get that crew wiped out, the new crew might be re-enforceable. I wonder if they feel doomed when I send them to die......nah :)

5. Icon Issues:

Just recently I have experienced large blocky multi-colored icons over AI controlled troops. This may be my vid card BUT I have no issues with other games (I play a lot of Day of Defeat, Total War (all versions), and IL2-1946 for example). This blocky icon is just 2 colors typically, they being pink and blue in a rectangle laid lengthwise mostly, and if I scroll away and come back they often correct themselves. So for example on pioneers with the flamethrower, the little flamey icon that shows they are upgraded becomes the 2 color blocky thing instead. This seems to occur ONLY on AI controlled troops, not my troops. My troops are perfect :)

6. General AI issue I will also put in that thread:

A. Since I play mostly against expert level in annihilation mode (often w no pop-cap) the games can go a bit long...hey there's lots to kill!....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree it has chosen, and so becomes one-dimensional. So for example, the Sovs stop producing Strelky and other infantry and just make SU-152s...which are meat because they are unsupported etc. Also, when the game is reloaded and watched I see the AI having TONS of MP to make inf etc but it doesn't use it because it is waiting for the SU-152 (for example) timer to reset so it can make another one. It needs to keep some balance so it can be more effective nearing the end game. The effect is that the game is a good hard game up until the AI collapses into this silly 'make one thing only' mode.


Regards,

Chumley
#116882

Re: [1.610] List of known issues

Hi Chumley,

Thanks for the feedback :), we have detected some of these issues so I'll describe them one by one:

Chumley wrote:1. A 'bug' I have seen both when I am playing as PE and against PE:

When the Marder III is locked down and assigned a target, if the target moves the Marder may (not always) 'slide' towards the target. When this happened to me I was playing a different map (Bedum) than when I saw it occur to the AI (can't remember...sorry). When it happened to me the Marder 'slid' halfway across the map to it's doom and nothing I did would release it from its death slide. It stays 'locked down', no motion animation occurs...it just 'slides' along.

This happens with all the units that can be locked down, the moving animation doesn't halt making your vehicle locked but dashing through another area. It is a vanilla bug, I could check what's wrong but it will take some time so I do not promise anything :).

Chumley wrote:2. Kursk Map:

I cannot play on Kursk since the 1.61 patch. The game has crashed every time. I do not know where any logs might be.

We have received some similar reports about this map, although looks like it is not a common issue, nonetheless we'll track it down.

Chumley wrote:3. Buildings:

If a building takes 'X' damage, esp (specifically? I cannot say) if the damage was from fire, it cannot be re-entered. This occurs on all maps.

That's an unfixable Relic bug atm, if you ignite a building too much(either flamers or nebels), you won't be able to garrison it anymore.

Chumley wrote:4. No-Reinforcements:

It seems that many times, but not always, crews for captured equipment cannot be re-enforced. Sometimes this bug will 'heal' itself if I leave the weapon next to the re-enforcement point long enough. Many times though, I just have to live with it. Strangely, if I get that crew wiped out, the new crew might be re-enforceable. I wonder if they feel doomed when I send them to die......nah :)

You need to report with which weapon that is happening, otherwise we won't be able to fix the bug. It was supposed to be fixed, hence it is important to know what weapon is causing the problem.

Chumley wrote:5. Icon Issues:

Just recently I have experienced large blocky multi-colored icons over AI controlled troops. This may be my vid card BUT I have no issues with other games (I play a lot of Day of Defeat, Total War (all versions), and IL2-1946 for example). This blocky icon is just 2 colors typically, they being pink and blue in a rectangle laid lengthwise mostly, and if I scroll away and come back they often correct themselves. So for example on pioneers with the flamethrower, the little flamey icon that shows they are upgraded becomes the 2 color blocky thing instead. This seems to occur ONLY on AI controlled troops, not my troops. My troops are perfect :)

That issue was already reported and will be fixed for the next version.

Chumley wrote:6. General AI issue I will also put in that thread:

A. Since I play mostly against expert level in annihilation mode (often w no pop-cap) the games can go a bit long...hey there's lots to kill!....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree it has chosen, and so becomes one-dimensional. So for example, the Sovs stop producing Strelky and other infantry and just make SU-152s...which are meat because they are unsupported etc. Also, when the game is reloaded and watched I see the AI having TONS of MP to make inf etc but it doesn't use it because it is waiting for the SU-152 (for example) timer to reset so it can make another one. It needs to keep some balance so it can be more effective nearing the end game. The effect is that the game is a good hard game up until the AI collapses into this silly 'make one thing only' mode.

That's not really my area, but I think our AI coders can take care of it :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116890

Re: [1.610] List of known issues

Quote6. General AI issue I will also put in that thread:

A. Since I play mostly against expert level in annihilation mode (often w no pop-cap) the games can go a bit long...hey there's lots to kill!....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree it has chosen, and so becomes one-dimensional. So for example, the Sovs stop producing Strelky and other infantry and just make SU-152s...which are meat because they are unsupported etc. Also, when the game is reloaded and watched I see the AI having TONS of MP to make inf etc but it doesn't use it because it is waiting for the SU-152 (for example) timer to reset so it can make another one. It needs to keep some balance so it can be more effective nearing the end game. The effect is that the game is a good hard game up until the AI collapses into this silly 'make one thing only' mode.

I know what you are talking about it is eval bug in the AI cuz AI thinks that SU-152 is best unit all the time and he does not build anything else.
Is that happening with all AIs or just expert?
Will try to fix that asap atm am busy with other ai stuff, pls post it to AI Bugs Discussion topic so i don't forget to add it into list and fix it ;).
Thanks.
#116921

Re: [1.610] List of known issues

Hello all,
Each time when I try to play for Soviet Union on Moscow map, (after some period of time) I get an "Fatal Scar Error - Execution Paused" error message screen.
Win 7 64-bit,  COH+COHOF+COHToV v2.602 + EF[IP address redacted]
Has someone seen the same thing? Who know the way to fix that?
Log attached.
#116926

Re: [1.610] List of known issues

I guess you were playing against brits. Could you tell me all factions that were on map when error happened?
Also is that only map that has error with brits or not?
#116933

Re: [1.610] List of known issues

Then the error happened there were Soviets and Germans(Wehrmacht) fraction on the map.
I can say that with the same fractions but on the map Angoville I didn't see any issues. But I didn't try other fractions on Moscow map, so I can't claim that problem is just in the map.