Hi Chumley,
Thanks for the feedback :), we have detected some of these issues so I'll describe them one by one:
Chumley wrote:1. A 'bug' I have seen both when I am playing as PE and against PE:
When the Marder III is locked down and assigned a target, if the target moves the Marder may (not always) 'slide' towards the target. When this happened to me I was playing a different map (Bedum) than when I saw it occur to the AI (can't remember...sorry). When it happened to me the Marder 'slid' halfway across the map to it's doom and nothing I did would release it from its death slide. It stays 'locked down', no motion animation occurs...it just 'slides' along.
This happens with all the units that can be locked down, the moving animation doesn't halt making your vehicle locked but dashing through another area. It is a vanilla bug, I could check what's wrong but it will take some time so I do not promise anything :).
Chumley wrote:2. Kursk Map:
I cannot play on Kursk since the 1.61 patch. The game has crashed every time. I do not know where any logs might be.
We have received some similar reports about this map, although looks like it is not a common issue, nonetheless we'll track it down.
Chumley wrote:3. Buildings:
If a building takes 'X' damage, esp (specifically? I cannot say) if the damage was from fire, it cannot be re-entered. This occurs on all maps.
That's an unfixable Relic bug atm, if you ignite a building too much(either flamers or nebels), you won't be able to garrison it anymore.
Chumley wrote:4. No-Reinforcements:
It seems that many times, but not always, crews for captured equipment cannot be re-enforced. Sometimes this bug will 'heal' itself if I leave the weapon next to the re-enforcement point long enough. Many times though, I just have to live with it. Strangely, if I get that crew wiped out, the new crew might be re-enforceable. I wonder if they feel doomed when I send them to die......nah :)
You need to report with which weapon that is happening, otherwise we won't be able to fix the bug. It was supposed to be fixed, hence it is important to know what weapon is causing the problem.
Chumley wrote:5. Icon Issues:
Just recently I have experienced large blocky multi-colored icons over AI controlled troops. This may be my vid card BUT I have no issues with other games (I play a lot of Day of Defeat, Total War (all versions), and IL2-1946 for example). This blocky icon is just 2 colors typically, they being pink and blue in a rectangle laid lengthwise mostly, and if I scroll away and come back they often correct themselves. So for example on pioneers with the flamethrower, the little flamey icon that shows they are upgraded becomes the 2 color blocky thing instead. This seems to occur ONLY on AI controlled troops, not my troops. My troops are perfect :)
That issue was already reported and will be fixed for the next version.
Chumley wrote:6. General AI issue I will also put in that thread:
A. Since I play mostly against expert level in annihilation mode (often w no pop-cap) the games can go a bit long...hey there's lots to kill!....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree it has chosen, and so becomes one-dimensional. So for example, the Sovs stop producing Strelky and other infantry and just make SU-152s...which are meat because they are unsupported etc. Also, when the game is reloaded and watched I see the AI having TONS of MP to make inf etc but it doesn't use it because it is waiting for the SU-152 (for example) timer to reset so it can make another one. It needs to keep some balance so it can be more effective nearing the end game. The effect is that the game is a good hard game up until the AI collapses into this silly 'make one thing only' mode.
That's not really my area, but I think our AI coders can take care of it :).
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...