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[1.610] List of known issues

Bugs & Tech Support

#107167

[1.610] List of known issues

Post issues and bugs in here. Be as accurate as possible.
Posts without any relevant information will be deleted.
Old thread (v1.52) here.


Means fixed in dev version.

General:
* You can build an American officer, sniper and engineers in the mansion on stalingrad map by starting position 6 on fixed positions.


US:


CW:


RMC:


SU:
* Maxim gun was separated from it's base(MG dugout).
* OBR 76mm was aswell separated from it's base and something
* KV-2 has no description on the Commander Tree icon
* The T90 cant destroy buildings it just whittles them down to almost no health and leaves the building invisible which can only be destroyed with an explosive weapon
* Unable to leave buildings with an observer
* Troops is spelt wrong in the armory


Wehr:
* Icon above inspired assault is pink.

PE:
* PE double shreck and G43 don't work
* There is a chance for the Jagdtiger to bounce shots on the British command truck.
* Jagdtiger has Tiger Ace description in Call-in button.
I identify as a four-eyed bird man. /s

Last edited May 16, 2012 at 3:29 PM by blackbishop

#107174

Re: [1.601] List of known issues

- Updated through Launcher, but EF games are greyed out in lobby just like the normal vcoh games.
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#107179

Re: [1.601] List of known issues

Hello

While i was testing the new patch 1.6 i've encountered two bugs:

1. Maxim gun was separated from it's base(MG dugout).
2. OBR 76mm was aswell separated from it's base and something
odd happened when the AI captured, was able to repair it with the field repairs ability.

The images speak for the themselves...
#107202

Re: [1.601] List of known issues

Help!
#107204

Re: [1.601] List of known issues

@777Mais777
You can use the hotkey ;D! Goin to fix it :).

@Pantherturm
I need some one else confirm this otherwise maybe you need to reinstall EF :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#107219

Re: [1.601] List of known issues

;D Ahah...Casually pressed.  ;)
#107231

Re: [1.601] List of known issues

Since 1.6 it doesn't start at all.
Well, that of course could be
an individual problem. But just to mention it.
<img>http://images.cheezburger.com/completestore/2009/8/30/128961377290000493.jpg</img>
#107233

Re: [1.601] List of known issues

Saruman wrote:
Since 1.6 it doesn't start at all.
Well, that of course could be
an individual problem. But just to mention it.

same with some of my mates
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#107235

Re: [1.601] List of known issues

Could you upload your warnings.log?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#107243

Re: [1.601] List of known issues

Mine!
<img>http://images.cheezburger.com/completestore/2009/8/30/128961377290000493.jpg</img>
#107246

Re: [1.601] List of known issues

Saruman wrote:
Since 1.6 it doesn't start at all.
Well, that of course could be
an individual problem. But just to mention it.


I had the same problem with you but since i've reinstalled 1.51 and then installed 1.6 worked for me.
#107249

Re: [1.601] List of known issues

I have this problem, check my post http://easternfront.org/forums/index.php?topic=7442.0.
#107252

Re: [1.601] List of known issues

Looks like the Full patch is broken. Several important files are missing, I recomend to use the old full installer and download the incremental patch.

http://easternfront.org/forums/index.php?topic=2533.0

Sorry for any inconvenience, we are going to release a new full version shortly.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#107299

Re: [1.601] List of known issues

I don't think this is an Eastern Front specific bug, but I have been having trouble recently with squads not retreating when I tell them to, or follow orders at all.
#107323

Re: [1.601] List of known issues

Niscimble wrote:
I don't think this is an Eastern Front specific bug, but I have been having trouble recently with squads not retreating when I tell them to, or follow orders at all.


That's called Retreat Bug... Usually your guys don't accept orders if they just got pinned.
I identify as a four-eyed bird man. /s
#107327

Re: [1.601] List of known issues

Also, units are uncontrollable after calling an arty strike or throwing a satchel charge. Just an annoying part of the game.
If you get into an argument with me, you're wrong.
#107330

Re: [1.601] List of known issues

GodlikeDennis wrote:
[...] calling an arty strike [...]


only for the Calli & officer arty
I identify as a four-eyed bird man. /s
#107498

Re: [1.601] List of known issues

Pantherturm wrote:
Hello

While i was testing the new patch 1.6 i've encountered two bugs:

1. Maxim gun was separated from it's base(MG dugout).
2. OBR 76mm was aswell separated from it's base and something
odd happened when the AI captured, was able to repair it with the field repairs ability.

The images speak for the themselves...




I can confirm the Maxim gun bug
(un)official forum troll
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In Soviet Russia, Forum troll You!
#107576

Re: [1.601] List of known issues

KV-2 has no description on the Commander Tree icon.
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#107594

Re: [1.601] List of known issues

Partizans can't use Demo charges on same building twice ( they can rig it the first time, detonate, but then can't rig the building again ).
#107596

Re: [1.601] List of known issues

I realize this post isn't very helpful but my game keeps crashing near the end (Im not joking). Im not sure why though :'(. I've crashed 4 times since 1.6 :(
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#107694

Re: [1.601] List of known issues

I played a game with PE and went for double shrecks, but my new grens still had only one
#107695

Re: [1.601] List of known issues

Troops is spelt wrong in the armory
(un)official forum troll
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In Soviet Russia, Forum troll You!
#107698

Re: [1.601] List of known issues

That was with one o, correct? Fixed it.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#107727

Re: [1.601] List of known issues

Yes.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#107784

Re: [1.601] List of known issues

moti22 wrote:
I played a game with PE and went for double shrecks, but my new grens still had only one


Same happened to mine squads. Though it appears to apply only when producing tank busters. PGs with shreck upgrade are fine.
#107800

Re: [1.601] List of known issues

Jagdtiger has Tiger Ace description in Call-in button.
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#107843

Re: [1.601] List of known issues

I am new to EF. Could you please tell how to play multiplayer?
Can I play like a usual CoH or I need to choose LAN (and use Hamachi or smth)?

We tried to play a usual way today and it did not let a friend to join my game saying that our versions are incompatible. While that is not true as we both have CoH 2.602 + EF 1.601. What could be the reason?

Many thanks in advance.
#107850

Re: [1.601] List of known issues

Maybe you or him have skin packs?

Also, you can try uninstalling EF, delete any EF file from CoH dir an reinstall EF.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#108398

Re: [1.601] List of known issues

Just played a game then against the AI and called in the Il-2 numerous times yet they did not engage the Vehicles that I had marked them to attack, I had an Arty Spotter using binoculars one time and had a T34 attacking a Panther another yet the Il-2's didn't seem to attack they just seemed to fly over.
They come for our blood but drown in their own!
#108404

Re: [1.601] List of known issues

Here's a few i found so far:
ISU-152's Beast killer ability is "BLANK"
Jagdtiger has tiger ace instead of jagdtiger as a name
Luftwaffe officer has FW-190 description instead of saying its an ME 262 dropping incendiaries
I can still build an American officer, sniper and engineers in the mansion on stalingrad map by starting position 6 on fixed positions

Thats about it..... Keepup the good work DEV's :)
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#108676

Re: [1.601] List of known issues

The text for the majority of the Armory upgrades reads "Effects all trops in the field" instead of "Effects all troops in the field."

Several textures, including the belts of Panzer Grenadiers, picked up PTRDs, and some fences are pink'd out on multiple graphics settings.

The Luftwaffe Officer description is grammatically incorrect, the ending of it should read "and Supervising buildings to increase production."

The G43 Package upgrade only grants Panzer Grenadiers with a single G43.

Naval Infantry in the doctrine UI read as occupying 6 pop when in fact they occupy 5.

The luftwaffe officer's aircraft offmap reads as having a Focke-Wulfe 190 dropping the two incendiary bombs (which are in fact two airbust arty rounds with an incendiary wake, unsure if intended) when in fact the UI shows an Me 262--which is in fact what's dropping the bombs.

Not truly a bug, but the luftwaffe officer's aircraft offmap is on a shared cooldown timer with other Luftwaffe officers owned by the same player--a redundant measure since you can only buy one at a time (found this one out playing EF spliced with Cheatmod)!

S-troops don't specify which teching path grants which supporting infantry.

The Commissar leading S-troops reads "Conscript" when the player's mouse is hovered over it.

The Conscripts in the S-troops squad read as "Weapon Reserves" when the player's mouse is hovered over them.

Wasn't "Discipline" supposed to kill one member of the sqaud when used? This currently isnt in effect.

The M1927 76mm emplacement has a very high chance of penetrating armor; more of a balance concern then anything. This thing will rip any PE player apart and does a number even on panzer_skirted, stug_skirted, and panther_skirted armor types.

Conscripts now occupy 7 pop per squad; unsure if intended.

Searching for more as of now.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#108680

Re: [1.601] List of known issues

We already have a topic for issues, so I will merge it.

The "trop" typo was already fixed.

Discipline ability since 1.0 has never killed anyone because we haven't figured out how to do it. Hence, the description doesn't say anything about executing a member.

Panzer Grenadier belts is a relic texture so it shouldn't appear pink at all, in which settings have you seen pink the ptrd? Because I play in high and don't have that problem.

G43 and Panzershreck bug are fixed.

Fixed Naval pop indicator.

Cluster bombs sometimes were used as the incendiary devices and once they bursted the flames started.

About Shtrafnie Troops, it is intended it doesn't say how you get each thing :P. Their hover texts will be fixed.

Conscripts gives you +1 Pop per soldier, but they cost 1 pop so in the end you have the same pop available. This was made in order to give them squad size rather than having "0" as squad size.

Going to check the M1927 report.

Sure, I can remove the global cooldown for the ME-262 :).

Thanks for reporting.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited February 13, 2012 at 1:57 AM by blackbishop

#108731

Re: [1.601] List of known issues

I threw some some satchel charges right next to my ingenery squad but surprisingly they didn't seem to hurt them at all.
#108733

Re: [1.601] List of known issues

I dont think thats a bug :P. I think when squads throw explosives or incindearies at themselves, it does less dmg. I say this b/c I had my Rifleman squad throw a grenade at itself but it did little dmg. Then I had a Engineer squad throw a satchel at 3 of my rifle squads clumped together and like 2 squads died :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#108734

Re: [1.601] List of known issues

A description mistake.I don't know this has been mentioned or not,but in the Urban Warfare,the description of Street Fighting hasn't been changed even in 1.6,which I read in the changelog that Street Fighting can no longer enable mortar team to launch incendiary mortar.
#108743

Re: [1.601] List of known issues

Issue has already been spotted and taken care of, but thanks for the heads up.
"Balancers are 10 a penny"
#108802

Re: [1.601] List of known issues

The Soviet Arty Firebase seems to be rolling more hits then it used to; I've had several LOLWTFPWN shots on individual squads in a barrage rather then seeing the shells scattering--these barrages (in cheatmod vs. Normal AI which AFAIK has no modifiers against the player other then resources) were fired at max range into the FoW by both myself and emplacements I pause-swapped to the AI's control. Not sure if intended, the scatter is fine, but the rate at which the engine is calculating a hit (even vs moving squads and tanks) is very high.

This might also be complete bupkis if even the Normal AI has stat modifiers against human players.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#108863

Re: [1.601] List of known issues

Hi I am playing through all the campaign missions from CoH, OF and ToV through the EF mod.  Since updating to this patch, (did not occur in previous EF versions) on Falais Pocket, Mission 3, the Command abilities tabs for the abilities given to you at the start of this mission no longer appear.  This means you cannot use these Command abilities, (including V1 rocket, off-map artillery and Henschel attack) which makes the mission impossible to complete. The new ones you earn playing this mission appear normally and can be used.
Had to continue this campaign in regular CoH where this bug does not occur.

Thanks for the excellent mod! :)
#109185

Re: [1.601] List of known issues

Spotter team cannot get out from a house. They have not an exit button. Please fix it. Pic:

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#109186

Re: [1.601] List of known issues

I think they have, but the icon of the spotter ability is above it  :-X
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#109188

Re: [1.601] List of known issues

* Spotter Marked Target ability being available when garrisoned.

Is already know and was fixed...
I identify as a four-eyed bird man. /s
#109189

Re: [1.601] List of known issues

I am sorry, i missed this one.
#109253

Re: [1.601] List of known issues

You can right click the unit portrait to exit buildings.
If you get into an argument with me, you're wrong.
#109449

Re: [1.601] List of known issues

I've noticed recently that when playing on the map Langres on the South Side as the SU that the MGs are positioned in such a way or their range is so wide that it actually covers all of your build space except of one miniscule gap. Which means that any attempted "base rush" or if you are chasing a sniper with say a  bike or SC results in its imminent death  :'(. Is this intentional b/c if it is then its kinda annoying  :(.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#109685

Re: [1.601] List of known issues

I think I found another problem. When I went Tank destroyer doctrine for PE, I upgraded 1 PG squad with shreck and later bought another one, known as TankBuster (just to be specific). Later I got dual AT weapons for 3CPs (just so u follow along :P). The squad that bought the Shreck for 75 muni got the 2nd shreck but the TB squad i bought for 360mp didn't :(. It still had just one shreck and the stats resembeled weilding just one shreck. And I know I didn't drop it b/c the squad was just sittng in my base the whole time  ;D(lol). Can this be fixed soon ???

Also is anyone going to fix the Langres thing?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#109687

Re: [1.601] List of known issues

Trannyhunterx wrote:
I think I found another problem. When I went Tank destroyer doctrine for PE, I upgraded 1 PG squad with shreck and later bought another one, known as TankBuster (just to be specific). Later I got dual AT weapons for 3CPs (just so u follow along :P). The squad that bought the Shreck for 75 muni got the 2nd shreck but the TB squad i bought for 360mp didn't :(. It still had just one shreck and the stats resembeled weilding just one shreck. And I know I didn't drop it b/c the squad was just sittng in my base the whole time  ;D(lol). Can this be fixed soon ???

Also is anyone going to fix the Langres thing?


I think this was already reported and fixed.

Langres thing?
"Balancers are 10 a penny"
#109688

Re: [1.601] List of known issues

Cranialwizard wrote:
Langres thing?


My previous post explains it ;)

Edit: Yeah you are right about Dual Shrecks Cranial. My fault for not reading list :P.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#109689

Re: [1.601] List of known issues

Trannyhunterx wrote:
Cranialwizard wrote:
Langres thing?


My previous post explains it ;)


Oh the MGs.

That's a map problem not a MG problem. They're positioned like that so the MG doesn't cover the +5 fuel...but it's a VERY small map so they have to cram it. Happens with every faction except PE and Brit because brits can move the trucks and PE have a 360 turret.
"Balancers are 10 a penny"
#109690

Re: [1.601] List of known issues

Cranialwizard wrote:
Trannyhunterx wrote:
Cranialwizard wrote:
Langres thing?


My previous post explains it ;)


Oh the MGs.

That's a map problem not a MG problem. They're positioned like that so the MG doesn't cover the +5 fuel...but it's a VERY small map so they have to cram it. Happens with every faction except PE and Brit because brits can move the trucks and PE have a 360 turret.


Hmmm, thats a bit upsetting :P. Well if Im playing Axis that is ;D. If Im SU then its fine XD
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"