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[1.520] List of known issues

Bugs & Tech Support

#89874

Re: [1.510] List of known issues

blackbishop wrote:
Same with Falls, nothing we can do here.


what about giving them ability similiar to PIAT ambush? With camouflage activating after 5 seconds?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#89877

Re: [1.510] List of known issues

If they are will have PIAT ambush, I'm sure they won't need the passive camo :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89917

Re: [1.510] List of known issues

Remove the passive and replace it with a PIAT ambush look alike and change Icon can be done.

Ain't there no way to just code it different. Like the trigger that let's you activate PIAT ambush when in cover is used for whole squad cloak and not just squad-member instead of just copying the code of the old ability? Ain't that doable?  :)

The german armor does not get a nasty suprise when they can see one of the guys ^^

Last edited September 12, 2011 at 11:16 PM by Monos

#89922

Re: [1.510] List of known issues

I noticed that ISU 152 doesn't have a speed penalty when it crash on buildings like other vehicles have.
#90269

Re: [1.510] List of known issues

Is this supposed to happen? Im guessing its not thats why Im bringin it up.

PS this MG was recrewed by partisans I think. In case it not clear what Im getting at, the MG Dugout gained veterancy.
An Ocelot never lets his prey escape

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Last edited September 15, 2011 at 10:32 AM by DrRockzo1986

#90278

Re: [1.510] List of known issues

Hi there,

very strange. Got latest EF Patch 1.5.10 and CoH Patch 2.602 but allways the sync error appears while watching EF replays which got same latest patches....???? Any help?

Best regards, Caen44.
#90309

Re: [1.510] List of known issues

DrRockzo1986 wrote:
Is this supposed to happen? Im guessing its not thats why Im bringin it up.

PS this MG was recrewed by partisans I think. In case it not clear what Im getting at, the MG Dugout gained veterancy.

It's not a just building, but a crewed building, so like the other emplacements of the same type(firebase, 25 pdrs, 17 pdrs, mortar nests, bofors, 76mm 1927, CW mg nests) can earn vet, unlike the US MG nest.

It's not a bug they can earn vet. However the AT icon is a wrong :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90316

Re: [1.510] List of known issues

went i do the challenge mode i always cash
#90325

Re: [1.510] List of known issues

You are writing on the wrong topic, you need to read this topic http://easternfront.org/forums/index.php?topic=6632.0

Then search for the required files and post them there.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90326

Re: [1.510] List of known issues

Caen44 wrote:
Hi there,

very strange. Got latest EF Patch 1.5.10 and CoH Patch 2.602 but allways the sync error appears while watching EF replays which got same latest patches....???? Any help?

Best regards, Caen44.

Perhaps you need to uninstall and reinstall EF. Before reinstalling, check that all EF files and folders are gone and then proceed.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited September 16, 2011 at 5:05 AM by blackbishop

#90479

Re: [1.510] List of known issues

Hi blackbishop,

did like you told me. Uninstalled EF, all folders and cleaned the registry. Installed the mod again and upgraded it to the latest patch. Then I downloaded the "Lovely game" replay. From the start the sync error appears again...crazy...

Regards, Caen44.
#90484

Re: [1.510] List of known issues

do you use a skin pack, sound pack or something similar?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90544

Re: [1.510] List of known issues

Do you use -dev mode?
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?
#90554

Re: [1.510] List of known issues

blackbishop wrote:
do you use a skin pack, sound pack or something similar?


Yes I use a skin mod mixed from several skins.
#90573

Re: [1.510] List of known issues

Could you move it anywhere else and restore the original files (if needed)?

Then try again.

Or you can check if "Company of Heroes\WW2\DataAttrib" that path exists, most likely could be the reason.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#90726

Re: [1.510] List of known issues

Is it normal that the archives Eastern_FrontSoundHigh.sga and Eastern_FrontSoundLow.sga are not mentioned in the Eastern_Front.module?

From line 80 to line 86:
[data:sound_low]
folder = Eastern_Front\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow

[data:sound_high]
folder = Eastern_Front\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh


On the line 5 it is still written that the version of the mod is 1.0. Maybe you can update this too.
#90831

Re: [1.510] List of known issues

i had recently another sniper bug
i retreat my 3 snipers and a mg starts firing at them
and 2 of them were pinnend while retreating

is it possible to fix the relic bug?

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#90834

Re: [1.510] List of known issues

If you play Annihilate mode, Soviet MG dugouts don't count as buildings to keep you ingame if your HQ is destroyed. Maybe it's also like this for VP and Annihilate - no pop cap, I don't know.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#92031

Re: [1.510] List of known issues

During a Skrimish game my partner chose TD doctrine and later left. Then the comp suddenly started using booby traps and Hummels ??? I have the replay but its long (and dumb) IDK if this problem is present in vCOH but I just realized it today :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#92038

Re: [1.510] List of known issues

Fishhunterx wrote:
During a Skrimish game my partner chose TD doctrine and later left. Then the comp suddenly started using booby traps and Hummels ??? I have the replay but its long (and dumb) IDK if this problem is present in vCOH but I just realized it today :P


Maybe your partner didn't choose TD?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#92042

Re: [1.510] List of known issues

Sidewinder wrote:
Fishhunterx wrote:
During a Skrimish game my partner chose TD doctrine and later left. Then the comp suddenly started using booby traps and Hummels ??? I have the replay but its long (and dumb) IDK if this problem is present in vCOH but I just realized it today :P


He had a Jagdpanzer and it his name was on it(literaly). His name was also on the Hummel :P. BTW I realized I didn't save the replay. I went to check and it wsn't there :'(

Maybe your partner didn't choose TD?


Post Merge: [time]1317263346[/time]

He had a jagdpanzer with his name on it (literaly). He also had a Hummel with his name on it. I didn't pick SE :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited September 29, 2011 at 2:29 AM by Fishhunterx

#92125

Re: [1.510] List of known issues

This isn't exactly a bug per se, but I'm still getting awful performance problems on Zhytomyr, even on lowest settings.  I'm pretty sure it's not my computer that's causing it, because I can run any other map on high settings just fine. 
#92957

Re: [1.510] List of known issues

I don't know this problem was mentioned before, when I was playing with SA and MrQ as RMC, inf section after used button vehicle, the guy with bren keep firing (just that guy and fire angrily), I saw that in 1.4 and in 1.51 I saw it again. But it's different in 2 patch, in 1.4, just with 1 guy with bren and that bug, he wipe out nearly a whole mp44 Pgrens and still firing after that, in 1.51 I saw that guy again but he keep firing but visually only. Both of them fire when still moving and only stop when retreat.  :-X
I'm drunk now, I'm outranked you in philosophy.
#92959

Re: [1.510] List of known issues

that's a very curious bug @stavka88 :). I will check it.

@Niscimble
Zythomir is in process to be fixed ^^. Let's hope the next version would be better than the current one.

@Fishhunterx
That's a known AI bug and I'm sure there's some information about it around :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#92960

Re: [1.510] List of known issues

It looks like blitzkrieg ability works on Wehrmacht Geschützwagen.
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#92961

Re: [1.510] List of known issues

And how that could be a bug ???
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#92962

Re: [1.510] List of known issues

If i remember he had rapid fire ability because he was not affected by blitz.I could be wrong.
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#92963

Re: [1.510] List of known issues

It has rapid fire because has a very low rof.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#92965

Re: [1.510] List of known issues

then i was wrong, thanks bishop  :P
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Last edited October 5, 2011 at 6:54 PM by Vrachov

#92986

Re: [1.510] List of known issues

From what I read on Wehrmacht's guide on GameReplay, Geschützwagen have rapid fire ability because it won't be affect by blitzkrieg ability, but that guide based on patch 2.300 so I'm not sure too.
I'll send replay showing that bug soon if I see it again.
I'm drunk now, I'm outranked you in philosophy.

Last edited October 5, 2011 at 10:16 PM by stavka88

#92987

Re: [1.510] List of known issues

Well, if GR experts say so, it could be truth. If Blitzkrieg ability should not work with GW tha may be a relic bug :P.

However, the current ability uses a generic condition to match any infantry and vehicle in the field. That's why GW is affected.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#92988

Re: [1.510] List of known issues

Does Blitzkrieg affect Motorbike or Tiger Ace :P?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#92989

Re: [1.510] List of known issues

I haven't checked bike ebps but so far... yes, they should be affected.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#92994

Re: [1.510] List of known issues

Bike will move at like 100 kph ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#93007

Re: [1.510] List of known issues

Tiger Ace isn't in Blitz doc...

Blitz is supposed to apply to Gwagons which was a bugfix in a recent patch AFAIK.

Stavka's bug with the bren constantly firing is a Relic bug.
If you get into an argument with me, you're wrong.
#93009

Re: [1.510] List of known issues

Tell that to the AI XD... but true :P. Although in a strict sense, it could be affected.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#93014

Re: [1.510] List of known issues

Every unit should be affected by blitzkrieg like in the description of the ability.

Who uses GWs btw since it's nerf I only use stugs cause they can crush at guns & crew in blitzkrieg (they just drive over it).
I identify as a four-eyed bird man. /s
#93015

Re: [1.510] List of known issues

walki1 wrote:
Every unit should be affected by blitzkrieg like in the description of the ability.

Who uses GWs btw since it's nerf I only use stugs cause they can crush at guns & crew in blitzkrieg (they just drive over it).


StuGs can drive over AT guns, can they ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#93017

Re: [1.510] List of known issues

Heard of it but never made it :P but only with BK ability.
I identify as a four-eyed bird man. /s
#94217

Re: [1.510] List of known issues

I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't
Faith, trust and pixie dust :)
#94218

Re: [1.510] List of known issues

Strawberry_Lisa wrote:
I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't


I have never heard of such bugs to be honest.
"Balancers are 10 a penny"
#94221

Re: [1.510] List of known issues

Strawberry_Lisa wrote:2. In vChoH the officer can supervision the HQ in EF he can't


I've noticed it too.
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#94222

Re: [1.510] List of known issues

SU:
-Recrew size of soviet 52k gun is 3 men after it has been recrewed it appears as a 17 pounder if selected.

Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).

PE:
-Nashorn's shooting animation is strange: They trigger -> the gun goes back but the projectile is created too late looks weird :P.
I identify as a four-eyed bird man. /s

Last edited October 16, 2011 at 12:00 PM by walki1

#94229

Re: [1.510] List of known issues

Cranialwizard wrote:
Strawberry_Lisa wrote:
I have formate my computer and I was playing vCoH alittle bit before I installed EF.

Two things I noticed in EF and I don't know/remember If they where pressent in the earlier versions or not :-\

1. In EF the American sniper and The Wehrmacht sniper have a pretty serious bug if a human player are using them.

They can shot almost immediately after their first shot. It doesn't happend  all the time but I have seen it afew times. (Exampel sniper shot, runs a few steep to a new position and shot again)


My wher sniper vs 2 squads of rilemen, he killed the first squad and half of the second squad. the other half retreated.

2. In vChoH the officer can supervision the HQ in EF he can't


I have never heard of such bugs to be honest.


I can confirm that Sniper bug. Same counts for the T70, sometimes, it fires just like a Puma, especially when it's on the move.

Desert_Fox wrote:
Strawberry_Lisa wrote:2. In vChoH the officer can supervision the HQ in EF he can't


I've noticed it too.


+1
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#94240

Re: [1.510] List of known issues

walki1 wrote:
Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).


stormtroppers can move normal while cloaked if they have vet3. but its only in ef like this. in vcoh storms with vet3 are creeping if they are cloaked.
#94243

Re: [1.510] List of known issues

donthateme wrote:
walki1 wrote:
Wehr:
-Assault troopers can sometimes run camoflaged (dunno why).


stormtroppers can move normal while cloaked if they have vet3. but its only in ef like this. in vcoh storms with vet3 are creeping if they are cloaked.


but I also saw stormtroopers running camoflaged without vet3 :p.
I identify as a four-eyed bird man. /s
#94250

Re: [1.510] List of known issues

@Stormtroopers camo
I just checked and they run normally when getting vet3, not in any other instance. In either case, I just fixed that. You should not confuse running single stormtroopers, that usually do this to reach the other members of the squad and keep the formation, to see all the squad running.

@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.

@Sniper bug
This is might be a Relic bug, because EF's sniper files are the same than in vcoh(except that have an ability for AI to kill medics). Don't know how I can fix it. Other than that replay or never happened :P.

QuoteRecrew size of soviet 52k gun is 3 men after it has been recrewed it appears as a 17 pounder if selected.

Already fixed.

QuoteNashorn's shooting animation is strange: They trigger -> the gun goes back but the projectile is created too late looks weird

Maybe robotnik can fix this?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited October 16, 2011 at 6:59 PM by blackbishop

#94251

Re: [1.510] List of known issues

Quote@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.


You can build goliaths in bunkers so why not supervise them too?
I identify as a four-eyed bird man. /s
#94276

Re: [1.510] List of known issues

@ the sniper bug: It's just a misfire animation. Smoke comes out but a shot is not fired and it doesn't mess with the cooldown of the weapon like the M10. Completely harmless.
If you get into an argument with me, you're wrong.
#94280

Re: [1.510] List of known issues

walki1 wrote:
Quote@Supervising HQ
In vCoH you could also supervise bunkers? In think you can. This issue is fixed now.


You can build goliaths in bunkers so why not supervise them too?

I didn't said it because of that, let me explain myself:

It doesn't matter if you can build stuff or not from it, if Wehr could deploy a HQ truck the officer will be unable to supervise it with the current/fixed ability, because it only supervises building-type entities, but if you had a flak set up as building(not confuse with emplacement) you would be able to supervise it, no matter if it cannot produce anything.

Just asked because I never used it on a bunker, but code-wise seems possible.

@GodlikeDennis
Oh... was just that (-.-)U

Thanks for reporting :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited October 17, 2011 at 5:21 AM by blackbishop