#116007
Re: Forgotten Hope 2
Nice Work!
"Balancers are 10 a penny"
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QuoteHello and welcome back to another update of Forgotten Hope 2.
Today we are very excited to reveal something that has been sitting idle in our "vault" for quite some time now. It is the Curtiss-Wright P-40E Kittyhawk!
The P-40 was a single-seat, all-metal fighter/ground-attack plane that was developed by the American, Curtiss-Wright Corporation. Its design was nothing more than an updated version of the earlier, Curtiss P-36 Hawk. Armed with 6x .50 M2 Browning machine guns, the P-40 saw extensive use 28 different air forces, across a host of different battlefields. Known to the British as the "Kittyhawk", the P-40 would play a critical role in North Africa, providing close air support. Nearly 14,000 P-40s were built by the time production ceased in November of 1944. The P-40E Kittyhawk was originally made by Rad and Lobo, finished by Herc, and exported by Stubbfan.

QuoteHi fellow FH fans and FH players!
As you might have heard of, very recently a commercial game was released titled "Army Rage" (Army Rage), which consists of a large amount of assets (weapons, vehicles, textures, sounds etc) taken from Forgotten Hope 2 without our permission. The publisher "Yacuba Games" and developer "Tuyasoft" are thus illicitly profiting from the creativity of the Forgotten Hope developers. We have evidence documented here: Forgotten Hope vs. Army Rage
We have contacted the CEO of Yacuba Games (Delzar Khalaf), but he has generally ignored our requests. From the onset he has responded with denial in spite of obvious evidence, then falsely claimed it was removed. In a new version released a few days ago, they have tried to cover up more of our material in an apparent attempt to hide their origins.
As of now, we are in contact with various service providers to have "Army Rage" taken off-line, but this may take some time, and in the mean while, unwitting gamers may spend their money on a game that eventually may be shut down. We're hoping to inform them that, for now, "Army Rage" is an unsafe investment.
So, the FH team needs your help. We ask you to post comments, e-mails, reviews, tweets, youtubes, reddits, slashdots; in your own wording and to your own discretion, what you think about this matter. We hope that, as result, no informed gamer will waste their money on the cheap knockoff title that "Army Rage" strives to be.
Please note that while Yacuba Games and Tuyasoft are engaging in illegal activities, we will NOT accept personal attacks on individuals involved with these companies. Do not attempt anything illegal. Shame them, expose them, let them know how you feel, but remember that "two wrongs do not make a right". Keep things honest and respectable.
Some links to get you started:
Army Rage
Yacuba - Wanna play rough?
Yacuba Games | Facebook
Yacuba Games (@Yacubagames) on Twitter
Yacubagames - YouTube
????
[email redacted]
[email redacted]
Delzar Khalaf - Bulgaria | LinkedIn
Viktor Petrov - Bulgaria | LinkedIn
Marina Marchovska - Bulgaria | LinkedIn
/Remdul
On behalf of the entire, past and present, FH team





Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
Snugz wrote:
Wow thats disgusting! Call the dutch and get an Embargo on those fuckers ;D


QuoteBardia will get an visual overhaul in version 2.45 (Originally by Lobo and Vic Colfari, modified and updated by Natty and Fenring)
Now with proper eroded surrounding terrain to give more realistic and huge Battlefield feeling and less of Counter Strike map (upsized from 512x512 meters to 1x1 km)
Added brand new sky and lighting
Brand new terraintextures
Improved undergrowth
Rearranged some overgrowth into zones so the map looks less cluttered and more visual and gameplay wise logical
Smoothed out some sharp terrain that was unecessary and annoying to move over




Quote
Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.


QuoteHello and welcome back to another update of Forgotten Hope 2.
It has been a few weeks since our last update, and to make up for that, we have an update that is jam packed full of new content. To kick things off, we have a render of a new type of grenade for the common US infantry solider; the Mk. III A1 Offensive Hand Grenade!
The Mk. III was a concussion grenade, and was designed to incapacitate targets through the pressure and impulses produced when the grenade exploded. The weapon contained 8oz. of TNT and would often throw large fragments of the fuze assembly and surrounding material up to ranges 200m, despite the fact that the Mk. III was not a fragmentation grenade. The large explosions produced by this grenade made it not only successful against enemy soldiers, but also as an effective tool for blasting and demolition. The Grenade Hand, Offensive Mk. III A1 was made by Herc and Toddel.
Up next we have a render of the first ever machine gun that was fired from an aircraft; the Lewis Aircraft Gun!
The Lewis gun in its aerial configuration was used extensively on British and French aircraft during the First World War. Its popularity came from being light-weight, air-cooled, and the fact that it could be fitted with 97-round drum magazines. By World War II however, the Lewis Gun was largely replaced on aircraft by the Vickers Gun, which could achieve twice the firing rate of the Lewis. However, the weapon was still used on some British and US Army aircraft, and in FH2, the Lewis Gun will be present on the back of the Hawker Hardy. The Lewis Aircraft Gun was made by Herc and exported by Kev4000.
Our next render is of a new aircraft for the American pilots serving in the harsh deserts of North Africa; the Supermarine Spitfire Mk. Vb Trop!
Although the Spitfire had already proved successful in the RAF, the Sptifire was used to equip the 4th, 31st, and 52nd fighter groups of the USAAF in the summer of 1942. The Spitfire Mk. Vb Trop was created by Rad, textured by Toddel and Herc, and exported by ctz.
Our last render for this week is of another RAF aircraft. It is the Hawker Hurricane Mk. I
In 1939, several changes were made to the design of the existing Hurricane. These included a new powerplant, the Merlin III, a new metal propeller, new radios, and Identification Friend or Foe (IFF) equipment. Additionally, the aircraft was armed with eight, closely grouped .303" machine guns which provided an excellent field of fire. During combat, it was discovered that the Hurricane's fuel tanks were vulnerable to machine gun fire from enemy bombers, which could then ignite the aircraft mid flight. However, despite this the Hurricane would go on to be extremely successful during the Battle of Britain and would ultimately down more aircraft than the Spitfire. The Hawker Hurricane Mk. I was made by Lobo and textured by Lobo and Herc.

MaxiKing6 wrote:
Will there also be more Soviet stuff in the near future?

QuoteCobra re-visited
Featuring a lot of tanks and airplanes, Operation Cobra is one of the most played FH2 maps. However, we figured that it needed improvement in certain areas, so the map received a complete overhaul by Natty.
New terrain and lighting
Some of the changes are graphical. The map has received eye-popping new lighting settings, as well as new textures and vegetation. But don't take our word for it:
Sector Push
In 2.45, Operation Cobra will feature a semi-sector push mode. Gone are the days when a lonely back capper in a jeep could ruin everyone's day by driving back to farm or water mill: Once these two flags are captured, the fight moves on into the city!
Improved city
The city and its environs have also received a much-needed overhaul. New routes have been opened for the sneaky infantry player and tanks will find the streets of Herbecr?von a lot more enjoyable to navigate. The airfield has also been completely reworked, adding cover for spawning players and tanks and making it a lot more appealing visually. On top of that, a new flag named “Crossroads” has been added in the north, making the fight for the city more dynamic.
Balance changes and new toys
When the Germans lose all flags in 2.4, it is almost impossible for them to come back into the fight. In 2.45, the Allies will have to face a formidable German counter attack, consisting of Panthers, Stug IVs and more planes. However, the Germans bleed fast, so get a move on, soldier!
The Americans don't come into the fight empty handed either. They now use the better armored M4A3 Sherman variant, allowing them to have a more sporting chance against the panzers. And for those of you who always thought 75mm was kind of wimpy, some of them have been fitting with a 105mm howitzer, allowing you to effectively support infantry and to clear out buildings and fortifications with ease. As the Germans you can shoot back with your heavy at rifle grenades. These are now closer to their historical effectiveness and replace the Panzerfaust 30 in German tank hunter kits. They have slightly lower damage and penetration, but longer range, more ammunition and still come with a rifle as side-arm, making this one of the most versatile kits ingame.
These changes together will make Operation Cobra a totally new experience for tank connoisseurs and flyboys alike!
Last edited June 9, 2012 at 8:02 PM by Ts4EVER


































Ts4EVER wrote:
Last but not least, we have some good news for fans of fast and dirty infantry action: Vossenack, Gazala, Keren and Eppeldorf will feature the new game mode "King of the hill" in their 16 layers. In this game mode both teams fight for a single flag in the middle of the map. Once the flag has been held by one team for a set amount of time, they win the round. This quick and action packed game mode is perfect for starting up servers or passing the time on a slow night.

Ts4EVER wrote:
Cause king of the hill works the same everywhere ;)

















Last edited July 9, 2012 at 9:08 PM by Ts4EVER
