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[1.4] List of known issues

Bugs & Tech Support

#71495

[1.4] List of known issues

Post issues and bugs in here. Be as accurate as possible.
Posts without any relevant information will be deleted.
Old thread (v1.31) here.



General
- World wrecks in multiple Eastern Front maps seem to be selectable.
- Leningrad produces a Scar-Error (check leningrad_id.scar file and change the name of the markers)
- Battle of Mahiljou has no description
- The map "Battle of Mahiljou" has 4 salvageable wrecks. 3 of them are American p47 thunderbolt which give about 75 ammo each. The wrecks should be changed to Henschel.
- Hinderdam has no description.
- Fixed Brits issue when they park in an allied area.
- Picked up Bren Light Machineguns are invisible.





Art
- Soviet Mortar changes it's skin after being set up.
- new Tiger Ace call in button (custom icon above head) is bright pink (missing icon?)




US
-The reward Sherman 105 has some kind of an issue with its barrel...it wont elevate its gun up.
- Upgrade of the M4 Sherman 105 says: "Upgrade the M4 Crocodile with a Bulldozer."
- Sherman M4 105 can use defensive smoke without being researched.
- Fixed Sherman 105's smoke ability working even if it's main gun is disabled.





CW
- Double click on Stuart or Staghound select both of them.
-Since 2.602 patch Recon sections cant build trenches anymore, in EF they can.

-If you play as vanilla brits you will still see 4 building icons, including the glider one, but vanilla brits dont have that building, only RMC does. Unfixable AFAIK, as RMC uses the same faction files than CW we cannot implement a separate GUI.




SU
- MG crew (out of a MG dogout) running around in a AI game. Then I found a empty MG nest near their base... (bug for Soviet AI).
- Medic Truck randomly stops to heal infantry. Vanilla Bug AFAIK, fixed as possible as we can.
- PTRD animation is bugged when a grenadier using an MP44 picks it up.
- Sturmovies are bugged when capturing heavy weapons and shows a DP-28.
- Soviet MG dugout has SU-76 description Not in english at least :P
- whenever there is a British player, Russian outposts no longer secure points and you can't reinforce from them either
- SU-122 model makes the game crash. IMO model needs re-exporting. Issues importing RGM in Max also. Issues related to scarring/damage markers suggested by DMPs (Game having trouble reading the model, so is Max). - Dragon93
- Naval infantry PTRD-41 in low graphics is bugged (allows to have svt40 and PTRD on one soldier at the same time)

- doctrinal "For the motherland" icon and quit suppression icon from the Command Squad differ. Instead the Command Squad's suppression icon is used for Marine Units in the Propaganda doctrine - is this intended? New icon added for Navals
- Sniper-Ace doesn't seem to have a fire sound while under One Man Army ability. It does have sound for me.
- KV-1 has bugged mg on the back of the turret. fires even at targets in front of the tank and doesn't rotate with turret (when turret is rotated the MG fires out of nowhere)
- Bug found while recrewing the zis-3 gun is now fixed.
- ZIS-3 Emplacement reads "17 pounder gun"

- a Russian Sniper in spotting mode can not retreat, but gets an exclamation above its head, rendering it inop for the player
- repairing a Russian outpost does not work. Engineer seems to be repairing (blue wrench is hovering over the outpost) but damage does not lessen.
- description of Su-122 call-in is the same as of the KV2
- the 'Retreat to medic truck' button covers up the sabotage strategic point ability for Partisans
- Molotovs have the wrong criticals.
- Soviets can use molotov cocktails, AT grenades, AP grenades, smoke grenades and satchel charges if are suppressed.
- SU-76 wreck has the wrong wreck.
- Sturmovie ingenery cant sweep mines. Fixed ???
- SU-76 rotation speed decreased.




RMC
- Additionaly if you select lets say Field Support Truck through icon and you have the Commandos doctrine and a glider landed it will select that glider instead of the actual building.
- Starting SAS Sappers have 5 soldiers instead of four. We cannot make it a 4-man squad by default so, we killed the fifth one :P





WM
- Tiger Ace has the wrong wreck.
- StuH cost set to 600MP.
- Stormtrooper invisible icon is in cloaked status when the unit isnt cloaked.
- I can't reinforce Soviet captured mortar cause the reinforcing icon does not appear. Hopefully fixed ???
- Fixed green turret bug on Black Tiger.




PE
- Jagdpanzer IV's hull MG seems to have no firing sound
- PE's Jagdpanzer can skid sideways and backwards. Replay attached.
- the Nashorn reward unit is still called Flak 88 in the tech-tree
- Ketten has two camo buttons.
- When the Jagdpanther dies the Tiger Ace crew is given.
- If a set up Scout Car dies the sector will remain with the bonuses. Hopefully fixed ???

Last edited August 22, 2011 at 3:25 AM by blackbishop

#71502

Re: [1.4] List of known issues

ZIS-3 Emplacement reads "17 pounder gun"

It's description looks funny too, I can't play brits so I don't know what the 17 pounder description is.
"Balancers are 10 a penny"
#71504

Re: [1.4] List of known issues

The upgrade of the M4 Sherman 105 says: "Upgrade the M4 Crocidle with a Bulldozer."
I identify as a four-eyed bird man. /s
#71505

Re: [1.4] List of known issues

First of all, thank you so much for this wonderful mod :)
I couldn't resist to make a account just to tell you guys that

you did a fantastic job with the new upgraded AI, much better that Relic :P

Afew bugs I seen yesterday

+ The Tiger ace custom icon above head is just a pink box
(btw pink is my favrite color)

+ The 2 SAS jeeps (can't remember wich one)
When you lose one jeep you can't reinforce it back and the other jeeps lifebar won't go over 50%. I guess they are sharing the same lifebar or something

+ PE, when you are using the award unit "Nashorn" when you are playing a match, its never mentioned anywhere in the tech-tree, only after you chose "flak 88" you will actaully see that you will get Nashorn in custom icon above head

//Lisa


Faith, trust and pixie dust :)
#71525

Re: [1.4] List of known issues

i played one match today with another player against AI to test the new units.

i was WM and my ally was PE (he chose luftwaffe). after some time we had connection problems and he dropped so the the AI took over for him.
just about 2 min later he was using hetzers :o (which would mean tank destroyer doctrine) but i'm sure he took luftwaffe cause he already had fallschirmjagers, luftwaffe groundforces and nashorn as well as the flakvierling. might not be an EF bug, just wanted to mention it, maybe someone experienced the same  ???

about the screenshot: it is a 2v2 map. you can see a nashorn, fallschirmjagers and the hetzer.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited May 27, 2011 at 2:20 PM by Ghost

#71528

Re: [1.4] List of known issues

Ummm... IS-3 is still using ISU icon on commander bar
and Soviet MG dugout has SU-76 description
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#71536

Re: [1.4] List of known issues

Missing IS-3 call-in image on the button, only a green point.
Forum post image
#71552

Re: [1.4] List of known issues

Things I've noticed so far.

- Leningrad map will not work. Music stops while loading, in game nothing can be built and base-area's are black on minimap.

- a russian sniper in spotting mode can not retreat, but gets an exclamation above its head, rendering it inop for the player until.

- repairing a Russian outpost does not work. Eng seem to be reparairing, blue wrench is hovering over outpost, but damage does not
lessen.

AND

What a great new version!
#71556

Re: [1.4] List of known issues

cephalos wrote:
Ummm... IS-3 is still using ISU icon on commander bar
and Soviet MG dugout has SU-76 description

In the english version is fine. I guess this is a polish translation issue :).

Strawberry_Lisa wrote:
First of all, thank you so much for this wonderful mod :)
I couldn't resist to make a account just to tell you guys that

you did a fantastic job with the new upgraded AI, much better that Relic :P

Afew bugs I seen yesterday

+ The Tiger ace custom icon above head is just a pink box
(btw pink is my favrite color)

+ The 2 SAS jeeps (can't remember wich one)
When you lose one jeep you can't reinforce it back and the other jeeps lifebar won't go over 50%. I guess they are sharing the same lifebar or something

+ PE, when you are using the award unit "Nashorn" when you are playing a match, its never mentioned anywhere in the tech-tree, only after you chose "flak 88" you will actaully see that you will get Nashorn in custom icon above head

//Lisa

Hi Lisa,

Thanks for the feedback,

As the SAS jeeps are two units, if you have only one left the health bar will remain to 50%. If jeeps could be "reinforce-able" the health bar will be filled when calling the reinforcement. I'll check if there's a way to fix this.

About the Nashorn and the tiger looks like is true ;D.

Tobus wrote:
Things I've noticed so far.

- Leningrad map will not work. Music stops while loading, in game nothing can be built and base-area's are black on minimap.

- a russian sniper in spotting mode can not retreat, but gets an exclamation above its head, rendering it inop for the player until.

- repairing a Russian outpost does not work. Eng seem to be reparairing, blue wrench is hovering over outpost, but damage does not
lessen.

AND

What a great new version!

Thanks for your feedback.

We'll try to check the retreat thingy, however i don't promise anything because this was checked in the past without positive results. The Outpost bug sounds weird, I'll try to confirm it later.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71560

Re: [1.4] List of known issues

I noticed that the XP (and the CP's as well) keeps mounting even after all command abilities have been unlocked.
#71565

Re: [1.4] List of known issues

Not sure why but on some of the new maps after a while the munitions command post seem to stop working and don't give any munitions even though they are under my control and connected.
For example i captured the whole map on unlimited popcap mode and has 0 munitions income :(
#71567

Re: [1.4] List of known issues

@Chris, if you were playing as the soviets then it is a faction feature, muni upkeep.
#71569

Re: [1.4] List of known issues

Soviet vehicles/weapon teams have munition upkeep but if you think that wasn't the cause you can submit the replay, otherwise we won't be able to check the problem.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71578

Two bugs I have encountered...

First bug that I noticed is that whenever there is a British player, my Russian outposts no longer secure points and I can't reinforce from them either.

Second bug is that the 'retreat to medic truck' button covers up the sabotage strategic point ability for partisans.
#71584

Re: Two bugs I have encountered...

Niscimble wrote:
First bug that I noticed is that whenever there is a British player, my Russian outposts no longer secure points and I can't reinforce from them either.

Second bug is that the 'retreat to medic truck' button covers up the sabotage strategic point ability for partisans.

Merged... there's alredy a topic for this kind of things.

For the first one, it's a known bug. Pending to be fixed.

For the second one... lol, was rolled back!? it was fixed iirc.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71591

Re: [1.4] List of known issues

The PTRD does not properly replace the SVT on the Naval Infantry, both guns are visible in use.
#71593

Re: [1.4] List of known issues

The SU-122, in some multiplayer matches, on contact with a tank shell the game will drop (Crash the game) everyone.

AVOID USING THE SU-122 UNTIL THIS BUG IS FIXED!
"Balancers are 10 a penny"
#71597

Re: [1.4] List of known issues

Cranialwizard wrote:
The SU-122, in some multiplayer matches, on contact with a tank shell the game will drop (Crash the game) everyone.

AVOID USING THE SU-122 UNTIL THIS BUG IS FIXED!


Turning "Object Scarring" off seems to solve it for now.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#71601

Re: [1.4] List of known issues

Great, thanks!
"Balancers are 10 a penny"
#71602

Re: [1.4] List of known issues

- When i loose as Soviet i get a loss count on normal Wehr match

- As Wehr when you have chosen all doctrin abilites you still earn
  doctrin points to spend

- Conscripts with Vet2 cant recrew

- doctrinal "For the motherland" icon and quit supression icon from command squad differ. Instead the command squad´s sppression icon is used for marine units in prop doc. Quite confusing

- KV1 turret hatch has grafic glitch
#71605

Re: [1.4] List of known issues

I'll repost mine here since I forgot to format mine correctly:

1) Whenever there is a British player in the game, the Russian outposts no longer secure the resources and also the player cannot reinforce from them.

2) The 'retreat to medic truck' button replaces the sabotage strategic point ability for the partisans
#71680

Re: [1.4] List of known issues

Killar wrote:
- As Wehr when you have chosen all doctrin abilites you still earn
  doctrin points to spend

same here. i earned 1 more point then it seems to freeze (it remains at 1 CP for the rest of the game). but the blinking is quite annoying  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#71685

Re: [1.4] List of known issues

-Battle of Mahiljou has no description
-If conscripts pick up a panzerschrek without vet and then get vet 2 the panzerschrek will be removed but the symbol over them remains...
I identify as a four-eyed bird man. /s
#71704

Re: [1.4] List of known issues

@ Copernicus

Silly question maybe, but what's the purpose of you striking through the reported bugs and issues? You having identified (and fixed for later hotfix) the bug, you not being able to recreate the bug, or ...?
#71708

Re: [1.4] List of known issues

It is not actually me, any developer can edit my post ;). Striking things out is our way of marking an issue as fixed ;). Normally we've got this list in our internal forums but this time we somehow don't -- and I like it this way, so you can keep an eye on the progress yourself.
#71713

Re: [1.4] List of known issues

Ghost wrote:
Killar wrote:
- As Wehr when you have chosen all doctrin abilites you still earn
  doctrin points to spend

same here. i earned 1 more point then it seems to freeze (it remains at 1 CP for the rest of the game). but the blinking is quite annoying  ;)


Same for me...with RMC I continued to earn experience points after my Command Tree was completely developed.
Forum post image
#71718

Re: [1.4] List of known issues

Killar wrote:
[...]

- doctrinal "For the motherland" icon and quit supression icon from command squad differ. Instead the command squad´s sppression icon is used for marine units in prop doc. Quite confusing

[...]


Don't know what do you mean with this, Marine use Command Squad's charge pic as place holder and iirc Command Squad use the same icon as before. And what has to do "For the Motherland" with this? ??? Some pics might help i guess.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71719

Re: [1.4] List of known issues

cephalos wrote:
Ummm... IS-3 is still using ISU icon on commander bar
and Soviet MG dugout has SU-76 description

Nope... IS-3 uses a different call-in icon.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71722

Re: [1.4] List of known issues

Copernicus wrote:
It is not actually me, any developer can edit my post ;). Striking things out is our way of marking an issue as fixed ;). Normally we've got this list in our internal forums but this time we somehow don't -- and I like it this way, so you can keep an eye on the progress yourself.

Agreed and understood, thank you!
#71729

Re: [1.4] List of known issues

:) First of all, congratulations for the mod (I like also all the new stuff 1.4 has given to us).

I noticed some bugs/strange things as I had the opportunity to play:

1- playing as WM against Soviets, I noticed Naval Inf throwing molotov against my MG even crawling pinned "in red" (Didnt they know that from 1.602 they can't? they should be aknowlege of that!).  ;D
If it is not a bug, it wolud be useful to know what units can use "activation required" abilities even if pinned.
2- In my first game, I tried Soviets (I do not know the english Name of the third doctrine but I will call it "Mechanized Inf" hoping you will understand). Calling an early SU76, I noticed that aiming infantry (When I tried it was Veteran II) it soon turned in a monster killing machine (46 inf kills) maybe its aim for inf is too good (each shot 1 kill)? Same (or even worst) for the Fixed AT Zis-3 wich often killed pios squads in one shot from miles of distance! (I had the feeling that it has not the same aim for veichles at LR instead, like if it has mounted a sort of "bio hunter ammo" is it possible?) :-D
3- Stats of KV-1 and KV-85 appear to be the same (2-4-3-3).
4- Stats of SU-85 and SU-120 appear to be the same.
5- Italian translation of "MG nest" ---> "Nido di mitragliatrice" is correct, but a bit "pro", few ppl use/knows this term, and the risk could be to look like an "automatic translation", or worst (my case  ;D) to evoke a mystic vision of a big tree with a big nest in wich an evil big bird has deployed a lot of stolen HMG.  :o
"Postazione (di) mitragliatrice (pesante)" would be better IMHO.

Is there any way to know the Ammo upkeep of Soviet units? I mean a document or a forum section or similar?

Best regards, and keep the good work guys (and ladies if there are into)!  ;)
#71730

Re: [1.4] List of known issues

Sniper-Ace while under One Man Army doesn't seem to have a fire sound, the Jagdpanzer IV's hull MG seems to have no fire sound either.

The 2v2 map "Zhytomyr" seems to have some performance issues, at least for me, all of the other maps seem to work fine.

World wrecks in multiple Eastern Front maps seem to be selectable, not sure if it is supposed to be like this (can't remember if they are selectable on vCoH maps, but I'm pretty sure they aren't, despite still being targetable).


Just a few things I've noticed while playing Eastern Front, the Zhytomyr performance issue i've been having seems to have been crawling ever since the initial release though?  ???
Forum post image
#71732

Re: [1.4] List of known issues

I've been having an issue when using Commandos for brits:
Secured points, and the resourcing upgrade on a HQ command truck will not produce additional resources. For anyone on my team.
The only thing that improves a resource point's output is the HQ command truck upgrade on the British armor doctrine.
#71734

Re: [1.4] List of known issues

S1lv3rWolf wrote:
Sniper-Ace while under One Man Army doesn't seem to have a fire sound, the Jagdpanzer IV's hull MG seems to have no fire sound either.

The 2v2 map "Zhytomyr" seems to have some performance issues, at least for me, all of the other maps seem to work fine.

World wrecks in multiple Eastern Front maps seem to be selectable, not sure if it is supposed to be like this (can't remember if they are selectable on vCoH maps, but I'm pretty sure they aren't, despite still being targetable).


Just a few things I've noticed while playing Eastern Front, the Zhytomyr performance issue i've been having seems to have been crawling ever since the initial release though?  ???

Yes, some wrecks are selectable in vCoH as well.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71735

Re: [1.4] List of known issues

Moonwalker wrote:
Ghost wrote:
Killar wrote:
- As Wehr when you have chosen all doctrin abilites you still earn
  doctrin points to spend

same here. i earned 1 more point then it seems to freeze (it remains at 1 CP for the rest of the game). but the blinking is quite annoying  ;)


Same for me...with RMC I continued to earn experience points after my Command Tree was completely developed.


Personally I like this, its good to see all those little green xp signs when a arty strike comes down, just to see how much damage has been done straight away.
#71741

Re: [1.4] List of known issues

As I see, there are reports of XP problems, but I saw one more problem with "three" in the company "Ace Reborn", I started 3-d mission, got some expiriense, but can't get unlocked icons, some of them I unlocked before installing patch 2.602 and EF 1.4, but some of them is unlocked and i can unlock them again O_o some is unlocked but I can not see them (like an icon with "high explosive sheel" against infantry in the house and some others) in the right corner window
Forum post image

myabe this problem is not so important, but if another players have same problem - this is not so good. Can any one check this company for my bug ?

Post Merge: [time]1306623482[/time]

one more, when I play against Soviets and even as allied, when I click on the their Artillery Firebase I can hear its speech in russian.

Last edited May 28, 2011 at 10:58 PM by PanzerMan

#71746

Re: [1.4] List of known issues

thanks blackbishop, I just checked myself and there's a difference, the wrecks in vCoH don't have a white ring, have no portrait and have no unit name while selected, the ones I've seen being used in the maps have a pink "missing" portrait, engine sound, unit name, white ring around it and in Zhytomyr, the Tiger wreck even has a commander on it ;D
It's just a visual thing regardless. :)


Also, i'm sure this might be completely unrelated to the mod, but I was playing the PE campaign on Return to Valkenswaard when I lost both my Jagdpanthers on a bridge (forgot it was booby trapped, camo on vet looks great btw), and two squads of 2-men dubbed "Tiger Crew" spawned after they blew up, they all had the proper abilities of the ones from Tiger Ace DLC :o
Regardless, it may have been a random occurrence since my internet connection fell while playing it (and it did freeze for a few moments, twice.)
I tried it again to see if it was a random occurrence and killed a Jagdpanther on purpose, and it pretty much happened again, so something's up, I'll need to check on MP.

Before
After
Forum post image
#71750

Re: [1.4] List of known issues

S1lv3rWolf wrote:
thanks blackbishop, I just checked myself and there's a difference, the wrecks in vCoH don't have a white ring, have no portrait and have no unit name while selected, the ones I've seen being used in the maps have a pink "missing" portrait, engine sound, unit name, white ring around it and in Zhytomyr, the Tiger wreck even has a commander on it ;D
It's just a visual thing regardless. :)


Also, i'm sure this might be completely unrelated to the mod, but I was playing the PE campaign on Return to Valkenswaard when I lost both my Jagdpanthers on a bridge (forgot it was booby trapped, camo on vet looks great btw), and two squads of 2-men dubbed "Tiger Crew" spawned after they blew up, they all had the proper abilities of the ones from Tiger Ace DLC :o
Regardless, it may have been a random occurrence since my internet connection fell while playing it (and it did freeze for a few moments, twice.)
I tried it again to see if it was a random occurrence and killed a Jagdpanther on purpose, and it pretty much happened again, so something's up, I'll need to check on MP.

Before
After

Thanks, i didn't notice it before. Will be fixed for the next patch XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71759

[[IP address redacted]] Epic bugs

So me and my mate have been hitting on some pretty epic bugs. The two last ones really made our day. First of all, my mate managed to lose his Tiger Ace to a AT gun ambush, and I had to recover it with a Bergetiger. Upon recovery the vehicle was returned to him as a regular Tiger. Kinda sad, as there's a pretty big difference.

However, the second, and definetively coolest bug in EF's entire history, is the Soviet Marder III tank. Yes, you read correctly, the Soviet Marder III tank. This tank hunter comes from the fact that a PE player can recover a Soviet SU-76 wreck. When recovery is complete, the vehicle will be returned to the Soviet player as a Marder III.

Another bug you'll notice if you look closely is the PE's Jagdpanzer can skid sideways and backwards.

Replay attached.
#71762

Re: [[IP address redacted]] Epic bugs

You should've posted in the bug section but this is appreciated anyway.
If you get into an argument with me, you're wrong.
#71764

Re: [[IP address redacted]] Epic bugs

Sorry! Didn't see the section. I was rather quick to go to General Discussion as the website is really overloaded and such a choir to navigate when it's so slow.

Someone please move this thread to the correct forum :)
#71773

Re: [[IP address redacted]] Epic bugs

That's weird... I remember setting the correct wreck to the Ace :-\... Fixed.

Also give their own wreck to KV-85, KV-1 and SU-76.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71810

Re: [1.4] List of known issues

-The map "Battle of Mahiljou" has 4 salvageable wrecks. 3 of them are American p47 thunderbolt which give about 75 ammo each. The wrecks should be changed to Henschel...
-I saw a soviet MG crew (out of a MG dogout) running around in a AI game. Then I found a empty MG nest near their base...
-Hinderdam has no description
-Sherman M4 105 and Sherman Jumbo can use defensiv smoke without being researched.
I identify as a four-eyed bird man. /s

Last edited May 29, 2011 at 12:34 PM by walki1

#71828

Re: [1.4] List of known issues

KV-1 has bugged mg on the back of the turret. fires even at targets in front of the tank and doesn't rotate with turret (when turret is rotated the MG fires out of nowhere)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#71831

Re: [1.4] List of known issues

I'm not sure it belongs here, but guys, do something, if you can - the connection to the site is awful (to put it the most nicely) :'(
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#71843

Re: [1.4] List of known issues

IJoe wrote:
I'm not sure it belongs here, but guys, do something, if you can - the connection to the site is awful (to put it the most nicely) :'(

Have to agree with that, I need to reload the page multiple times just for it to display things  :(
One thing, or suggestion, is that when you have the tank guards, you cannot reinforce them. It would seem logical that they have the ability to reinforce when all other special infantry units can.
#71850

Re: [1.4] List of known issues

walki1 wrote:
-The map "Battle of Mahiljou" has 4 salvageable wrecks. 3 of them are American p47 thunderbolt which give about 75 ammo each. The wrecks should be changed to Henschel...
-I saw a soviet MG crew (out of a MG dogout) running around in a AI game. Then I found a empty MG nest near their base...
-Hinderdam has no description
-Sherman M4 105 and Sherman Jumbo can use defensiv smoke without being researched.

Sherman Jumbo uses the same ability than normal sherman and it's validation is correct. However, the sherman 105 is different and will be fixed.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71923

Re: [1.4] List of known issues

The AI spams naval infantry as soon as it gets them, and does not stop. my friend and i killed about 700 of em in one match to the point where the ai wouldn't even rebuild destroyed buildings it would just spam naval infantry. it's like the ai thinks they're cheap rangers, and spams them to hell.
wouldn't repair destroyed bridges.
#71926

Re: [1.4] List of known issues

Mad wrote:
The AI spams naval infantry as soon as it gets them, and does not stop. my friend and i killed about 700 of em in one match to the point where the ai wouldn't even rebuild destroyed buildings it would just spam naval infantry. it's like the ai thinks they're cheap rangers, and spams them to hell.
wouldn't repair destroyed bridges.


That's a known issue with the AI and to my knowledge can't be fixed with soviets.

When you upgrade a unit, and said unit is in production, the production gets "stuck" and the AI doesn't know how to cancel production like you and I can.

Example: You are building a strelky but before your strelky finishes your Red Banner Strelky upgrade is complete. You get neither strelky nor red banner strelky. In order to "unclog" the production line you have the cancel the order of Strelky, because they sit there at 99%.
"Balancers are 10 a penny"
#71980

Re: [1.4] List of known issues

QuoteCW
- MG crew (out of a MG dogout) running around in a AI game. Then I found a empty MG nest near their base...

That's not a CW bug it's for the soviets.
I identify as a four-eyed bird man. /s
#71986

Re: [1.4] List of known issues

Cranialwizard wrote:
Mad wrote:
The AI spams naval infantry as soon as it gets them, and does not stop. my friend and i killed about 700 of em in one match to the point where the ai wouldn't even rebuild destroyed buildings it would just spam naval infantry. it's like the ai thinks they're cheap rangers, and spams them to hell.
wouldn't repair destroyed bridges.


That's a known issue with the AI and to my knowledge can't be fixed with soviets.

When you upgrade a unit, and said unit is in production, the production gets "stuck" and the AI doesn't know how to cancel production like you and I can.

Example: You are building a strelky but before your strelky finishes your Red Banner Strelky upgrade is complete. You get neither strelky nor red banner strelky. In order to "unclog" the production line you have the cancel the order of Strelky, because they sit there at 99%.

oh i see. hmm nm then.
EDIT: um if the problem is essentially the armoury upgrading causing the issue couldn't a simple solution be to remove the command for ai to build armoury in the first place?
sure it wouldn't get upgraded troops but, the soviets are still pretty awesome without upgrades.

Last edited May 30, 2011 at 1:46 PM by Mad hatters in jeans