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[1.31] List of known issues

Bugs & Tech Support

#61667

[1.31] List of known issues

General
* Kursk mini map is messed up.
* When AI replace a dropped player, looks like can choose again the doctrine to use.
* Delete unused building tabs.
* Sniper Ace, Partisans, Artillery Firebases, ISU-152, have the requirement of <insert unit here> when it reached its hard cap, should be "Only <insert hard cap> <insert unit> available at one time"

Art
* Danko's/Partisans/spotter/conscripts/at crew hats are glitchy.
* SU-100 skin is odd.
* When MG nest gunners are killed and then reoccupied, the MG nest icon changes to AT gun. (this is the icon that floats over the unit not the portrait in the UI)
* T-70 and T-90 Light Tank textures are messed up when damaged.
* Mortar teams have flickering textures.
* Soldier's neck is glitchy in this type of model.
* M-10 model shows his cannon's color as blue/red/pink in certain graphic settings.
* Engineer's bag could be smoother.
* RMC's Jeeps icons are missing.
* Soviet vehicles and tanks critical images, "destroyed_main_gun_action" and symbols need rework.
* Both the T-34/76 and T-34/85's hull MG aren't skinned properly.
* The hull MG on the KV-2 isn't properly animated, tracers come from the wrong side. Also KV-2s main gun doesn't recoil when it fires.

US
* Sherman Jumbo doesn't have firing sounds.

CW
//None at the moment.

SU
* ISU-152 can use the barrage ability even if its main gun is destroyed.
* ZiS-5 doesn't have a lock down sign.
* Penal troops are suppressable.
* Tank Riders on tank cannot capture points.
* Activating observer mode in sniper team doesn't affect the spotter (it can be moved around).
* ZiS-2 reinforcement cost is high.
* Make the MG emplacement's crew invincible, as well as the weapon_capture_squads that recrew it.
* The shortcut key for the Ingenery's Cut Wire ability conflicts with that of the Retreat to Medic Truck ability.
* Vet 3 soviet howitzer cannot fire on full range.
* Upgraded ZiS-2 has no speech.
* DP-28 doesn't drop.

RMC
* In team games, building an OP at any sector captured by RMC won't grant the OP bonus to the allies.
* Achilles doesn't use the "Hull Down" ability properly(no sandbags) and neither has firing animation nor sound.
* Move Achilles next to Staghound to remove the gap between them.

Wehr
//None at the moment.

PE
* Veterancy earned by troops using soviet captured heavy weapons is buggy.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 27, 2011 at 9:55 AM by Copernicus

#61670

Re: List of known issues for version [IP address redacted] (aka 1.31)

Kursk minimap is messed up. You only see the trenches and houses.

Erm and blackbishop what does "Tit" beneath your name mean?
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited March 26, 2011 at 11:47 PM by MaxiKing6

#61671

Re: List of known issues for version [IP address redacted] (aka 1.31)

It means he have 2k+ posts
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#61679

Re: List of known issues for version [IP address redacted] (aka 1.31)

2nd thing: I played a match with Dzierzan, he had breakthrough doctrine but after a time he dropped. He fielded an ISU152, but then, after a time, the AI started to produce Katyushas  ???
Is there an error in coding of drop behaviour of the AI?
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited March 27, 2011 at 2:12 AM by MaxiKing6

#61714

Re: List of known issues for version [IP address redacted] (aka 1.31)

QuoteUmieść cytat
2nd thing: I played a match with Dzierzan, he had breakthrough doctrine but after a time he dropped. He fielded an ISU152, but then, after a time, the AI started to produce Katyushas  ???
Is there an error in coding of drop behaviour of the AI?


WTF. This is really bug. I had this before. I was plaing with cephalos and i took Propaganda. After 20min crash error -.-. So cephalos said me that AI changed doc to tanks (dont remeber name of doc).
#61715

Re: List of known issues for version [IP address redacted] (aka 1.31)

WTF  ???: one penal squad got suppressed by a single machine-gun team right after the first bullet was fired!
Map: Sevastopol, see the picture below.
I might add, it doesn't happen all that often, but it happens.
To the Dev. team: to compare - see my penal squad. It gets suppressed only by three Hmgs cross-firing it at a time, or by direct mortar fire (in the file I have uploaded prior to this patch, I only changed pin-down and suppression thresholds' activation values).
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#61721

Re: List of known issues for version [IP address redacted] (aka 1.31)

Will the be a hotfix for this issues or shall we wait for 1.4?
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#61768

Re: List of known issues for version [IP address redacted] (aka 1.31)

tank riders on tank can't capture ;)

"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
Pierre Desproges
#61770

Re: List of known issues for version [IP address redacted] (aka 1.31)

MaxiKing6 wrote:
Kursk minimap is messed up. You only see the trenches and houses.

Forgot to deactivate the alpha channel -.-

If somebody can´t live with that bug till the next patch will be released:
Download the following .rar package, extract it to "Company of Heroes\Eastern_Front\Data\scenarios\mp".
Those files won´t make your EF-mod incompatible to other people who haven´t got this fix.
*Download


Regards,
Mystic.
Forum post image
#61789

Re: List of known issues for version [IP address redacted] (aka 1.31)

Hi i just spotted a couple of bugs using propaganda strategy

- When MG nest gunners are killed and then reoccupied, the MG nest icon changes to AT gun. (this is the icon that floats over the unit not the portrait in the UI)

- T-70 and T-90 Light Tank texture are messed up when damaged.
Forum post image
Im a DOW1 modder and i've seen this texture issue when for example the hull has two meshes versions and they show up at the same time.
#61790

Re: List of known issues for version [IP address redacted] (aka 1.31)

Melooo wrote:
Hi i just spotted a couple of bugs using propaganda strategy

- When MG nest gunners are killed and then reoccupied, the MG nest icon changes to AT gun. (this is the icon that floats over the unit not the portrait in the UI)

- T-70 and T-90 Light Tank texture are messed up when damaged.
Forum post image
Im a DOW1 modder and i've seen this texture issue when for example the hull has two meshes versions and they show up at the same time.

Yeah, disabling object scarring fixes it by now, but soon soviet models will be revamped ;D... i say soon but i don't know when will happen, has higher priority than other things but lower than ostheer i  think :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#61791

Re: List of known issues for version [IP address redacted] (aka 1.31)

Sorry, guys, but these penal squads of yours are worthless, to put it mildly. They get suppressed  and pinned down all the damn time!
So, anybody just as upset with this as I am (and I am VERY upset!), check out my little changes to it (only raised thresholds of suppression and pinning down): http://easternfront.org/forums/index.php?topic=5461
NOTE: this file WILL make your game incompatible with those, who don't have it, so back your initial file up!
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#61800

Re: List of known issues for version [IP address redacted] (aka 1.31)

PE bug with vet confirmed:

Forum post image

I babysitted that basterd until got vet :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#61917

Re: List of known issues for version [IP address redacted] (aka 1.31)

These aren't game breaking, but thought you guys might want to know
Forum post image
- Command Squad's PPS-42 texture isn't properly mapped in the back of the gun
- Major's Cap clips with the back of the head
#62007

Re: List of known issues for version [IP address redacted] (aka 1.31)

Mortar teams backpack is doing weird things, object scar issue and its put together so weirdly, Also tank guards neck is screwy. The Svt-40 looks odd, Dunno if thats a bug or not though :/(the holes are see through)
Its raining conscripts!
#62014

Re: List of known issues for version [IP address redacted] (aka 1.31)

You mean, you can see through the barrel's holes? Like in this picture?
[url=http://www.gunpics.net/russian/svt40/svt4027.JPG]Forum post image

Cursedboy wrote:
Mortar teams backpack is doing weird things, object scar issue and its put together so weirdly, Also tank guards neck is screwy.[...]

Could you post an screenshot of both please :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited March 28, 2011 at 11:17 PM by blackbishop

#62017

Re: List of known issues for version [IP address redacted] (aka 1.31)

those holes arent blacked out, i can see trough the gun litterly... at moments the front of the gun dosent appear either.

Post Merge: [time]1301333813[/time]

There are a couple pictures i have, The mortar teams back pack has 2 overlapping textures and the picture dosent get it well, i have object scarring turned off. A few other things i didnt mention that i just found going back, And the t34/76 displays outlines of a fuel tank that its superior has.

Post Merge: [time]1301333882[/time]

to save my time the tank guards thing is similar to the Command squads neck, just more off centered...

Post Merge: [time]1301405237[/time]

also the RMC infantry still have the black blob over there beanies..

Post Merge: [time]1301406516[/time]

nevermind Svt-40, Using transperent holes made the back part of the rifle look weird..
Its raining conscripts!

Last edited March 30, 2011 at 2:27 AM by Cursedboy

#62226

PE Ammo-vehicle get damaged by it´s own laid mines.

Hi there,

the ammo-vehicle of the PE will be damaged when driving over it´s own laid mines because they explode by contact. Is this a bug or do you want it like this? Happened to me playing Seelow.

Best regards,

Caen44.
#62245

Re: List of known issues for version [IP address redacted] (aka 1.31)

Caen44 wrote:
Hi there,

the ammo-vehicle of the PE will be damaged when driving over it´s own laid mines because they explode by contact. Is this a bug or do you want it like this? Happened to me playing Seelow.

Best regards,

Caen44.


I'm pretty sure that all units get damaged from their own mines (unless you mean they exploded when the ammo-ht drove over (without any enemies units there)).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#62256

Re: List of known issues for version [IP address redacted] (aka 1.31)

Hi Rizz,

that is what happened. No enemies around and my ammo- vehicle drove over it´s own mine which explodes and get damaged. I tested it again but never happened anymore. Strange....

Best regards,

Caen44.
#62266

Re: List of known issues for version [IP address redacted] (aka 1.31)

Caen44 wrote:
Hi Rizz,

that is what happened. No enemies around and my ammo- vehicle drove over it´s own mine which explodes and get damaged. I tested it again but never happened anymore. Strange....

Best regards,

Caen44.

Replay or didn't happen :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#62284

Re: List of known issues for version [IP address redacted] (aka 1.31)

Caen44 wrote:
Hi Rizz,

that is what happened. No enemies around and my ammo- vehicle drove over it´s own mine which explodes and get damaged. I tested it again but never happened anymore. Strange....

Best regards,

Caen44.


Could it have been a sniper?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#62285

Re: List of known issues for version [IP address redacted] (aka 1.31)

Yeah, I tested this and can't confirm it. May have just been a freak accident :P
#62286

Re: List of known issues for version [IP address redacted] (aka 1.31)

Perhaps was other type of mine, e.g. schwim mine or Tellermine. Or your enemy found it, defused it and he planted his mine ???.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited March 31, 2011 at 8:05 PM by blackbishop

#62455

Re: List of known issues for version [IP address redacted] (aka 1.31)

So here's some for ya. Most are old ui stuff related to the Soviet vehicles, either Criticals not working, or them using the wrong criticals and symbols, etc.

- Soviets
The T-34 and T-34/85's critical images don't work. When the tank suffers a Destroyed Track critical, it doesn't show in the critical image. I suspect this is also the case with the other criticals (Damaged Engine, Destroyed Enginer, Destroyed Main Gun), and probably with all or most of the Soviet vehicles.
T-34/85's hull MG isn't animated. It doesn't move, has no firing effects (muzzle flash), and no tracers.
Both the T-34/76 and T-34/85's hull MG aren't skinned properly, the MGs barrel is textured that rough green colour used for the body of the tank.
Neither Tank Rider call-in ability shows how much Population is needed to use the ability, only the Manpower cost is displayed.
The hull MG on the KV-2 isn't properly animated. The MG barrel doesn't move around to point at targets, and the tracers come from the center of the hull instead of from the end of the barrel.
The KV-2s main gun doesn't recoil when it fires, and it's firing sound is pretty weak and hollow. Is that how it actually sounded? I would have imagined it'd sound more impressive, like the Hummel's 15cm gun, and not like the 8cm mortar.
The T-70 still uses the M5a1 Stuart's symbol and criticals.
The T-90 uses the M5a1 Stuart's Criticals and what looks like the Tetrarch's symbol.
The T-34/85 upgrade unlocks an additional tank in the Tank Depot, yet the SU-100 upgrade replaces the SU-85 with the SU-100. It's a little inconsistant.
When the Su-100 upgrade is completed, any SU-85s in que to be produced cannot be finished. This is a common error that occurs when an upgrade is used to replace one unit with another during a game. the operation in the requirement action of the SU-85 is set to "usage_and_display", where as it should be simply set to "usage". The downside to this is that while the old unit is hidden, it can still be produced, and since the AI doesn't need icons to build units, the AI would still be able to build the SU-85 after it's unlocked the SU-100, unless the SU-100 has a significantly higher priority.
If your not going to make the SU-100 an additional unit unlocked by the upgrade (leaving the SU-85 still available), at least fix this.
The SU-100's skin is shockingly this bright tan colour, and is far brighter than anything else ingame. One of your skinners should take a look to fix it.
The SU-85 and SU-100 use the Hetzer symbol, and what appears to be SU-76 criticals.
When the T-70 suffers a destroyed main gun, there is no change in the model (like the gun model being replaced with a broken, blackened wrecked gun).
The KV-2 uses the Churchill AVRE symbol and criticals.
The T-34/85 uses the same symbol and criticals as the T-34/76, it needs it's own with a longer barrel and reshaped turret, so players can tell the difference at a glance.
SU-85s have astounding accuracy! In a duel between an SU-85 and a StuG IV ingame, the SU-85 never misses the StuG, but the StuG misses the SU-85 about half the time. Is this intentional?


Post Merge: [time]1301742324[/time]

Some bugs i noticed back in v1.3, some may have been fixed, but i can confirm that most are till there, some having been around since v1.0!


- Soviets

The speech sounds of the Soviet are too quiet compared to the other factions, you should edit their speech sound files in order to increase their volume.
MG crew of the Base defensive MGs can be killed quite easily, without the emplacement taking much damage. The Brit emplacement your using a copy of has a crew that is invincible, and are killed when the emplacement is reduced to a certain level of health. I suggest you make your MG emplacement's crew invincible, as well as the weapon_capture_squads that recrew it.
When a conscript with a rifle dies, his rifle isn't passed to an unarmed squad member. Because of this, it's possible to have all the armed Conscripts die, and be left with a 4 man squad with no weapons. This is a bug that has been around from the first release, and i'm really disappointed that you haven't fixed it yet, especially since making slot_items really aren't all that hard.
The Sherman 76's level 3 veterancy icon is the same as it's level 2 veterancy icon.
Some Soviet units must have a munitions cost for the Upkeep, as playing the Breakthrough Doctrine i had 0 munitions income while holding 2x +5 Munitions and 2x +10 Munitions points. Units i had were 2x Strelky, 2x Guards, 2x Ingenry, 2x T34/76, 1x Sherman 76mm, 1x SU-85, 1x SU-100, 1x ZIS-5 Medic Truck, and a captured HMG42. I've researched both upgrades in both the Support Barracks and Tank Hall, and the SU-100 and Red Banner Strelky upgrades from the Armoury.
The building tabs in the Taskbar have a gap for where the Motorpool would be. Since the Soviet faction only has the 5 buildings (including HQ), you should remove that icon and move the Tank Hall and Armoury icons over to fill the space.
There are two Tank Rider call-in abilities, one for the T-34/76 and one for the T-34/85, however there is nothing in the name, description, or icon to tell them apart. If your going to have them as two seperate abilities so the player can choose either (instead of having the T-34/85 one replace the T-34/76 ability after the T-34/85 upgrade is bought). Adjust the text of the ability's name and description so that they can be told apart.
There is a pink box around the icon of the MG dugout when it's recaptured.
Veteran ZIS AT Gun costs 96mp to reinforce each man. FAR TOO MUCH!!!!!!
The shortcut key for the Ingenry's Cut Wire ability conflicts with that of the Retreat to Medic Truck ability. You should change the Wire Cutters hotkey.


- Royal Marine Commandos

Achilles has no recoil animations, firing effects, or firing sounds.
There is a gap between the Staghound and Achilles icons in the production menu of the Field HQ truck, like there should be something there. As those are the only two units spawned there, the Achilles should be moved to slot 2.


- Wehrmacht

The Tiger uses the Tiger Ace model with the Tiger model, this causes the Tiger to use the incomplete Tiger Ace wreck model, which uses it's regular skin instead of a wreck skin, and has many parts missing (like the whole right side of the tank).
The Axis HQ is the Mortar Bunker, yet is still has all the HQ accessories spawn around it. It looks cluttered and ugly. You should remove the accessories from spawning around it.
Engineers cannot place Demo charges on the Axis Mortar Bunker HQ.
Axis Mortar Bunker HQ cannot die! It reaches about 5% and sits there, and won't die regardless of how much damage it takes. This is a well known bug with the Mortar Bunker models when their used for the HQ (their fine otherwise), you guys should know this, it's been posted about numerous times on the RelicNews forums, and even if you didn't, your testers should have picked up on it.


- Panzer Elite

The Bergetiger uses the Tiger Ace model (through the Tiger.abp file) instead of the just Tiger model, this causes there to be a black barrel showing under the crane, and also causes the Bergetiger to use the incomplete Tiger Ace wreck model, which uses it's regular skin instead of a wreck skin, and has many parts missing (like the whole right side of the tank).

Last edited April 2, 2011 at 11:05 AM by Lethal Dosage

#62468

Re: List of known issues for version [IP address redacted] (aka 1.31)

All Tiger related issues were fixed.

Some of the things you posted are not bugs (such as muni upkeep on Sov tanks).

Axis Mortar Bunker HQ? I have no idea what that is.


Model and Criticals are low prio, since doing those changes, takes valuable time from Ostheer development.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#62532

Re: List of known issues for version [IP address redacted] (aka 1.31)

@Lethal Dosage
Thanks for your observations, i've posted the new ones in the first post; but a lot of bugs you described have been fixed in 1.31, like the conscript bug.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#62537

Re: List of known issues for version [IP address redacted] (aka 1.31)

I think he's talking about those Mortar Bunkers that are on certain maps that are fixed and normally damaged. When you repair them you can garrison it and then you have access to 81mm barrages to a fixed range, though that are rapid fire and have short cool down.

Since they're 81mm they're assumed to be axis.

Veneris Ridge? I think it is called, I guarantee you there is one on the north east side of the map.

The mortar bunker isn't supposed to die. When you destroy it if it's in the enemy hands, it hits 5% health and goes neutral. It's meant for that to happen because it's a natural bunker.
"Balancers are 10 a penny"
#62544

Re: List of known issues for version [IP address redacted] (aka 1.31)

@Cranialwizard
Yeah, i have no doubt Rizz know about them but what has to do a Mortar Bunker Structure with an Axis HQ?? He said that the Axis HQ is a mortar structure instead of the normal HQ, but with all the stuff that the normal HQ has.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#62557

Re: List of known issues for version [IP address redacted] (aka 1.31)

@Blackbishop then honestly I'm not sure what he's rambling about. Maybe he's just mixing up words  ???
"Balancers are 10 a penny"
#62587

Re: List of known issues for version [IP address redacted] (aka 1.31)

* Soviets can now drop DP-28.

Are you sure Devs?

I was testing this and DP-28 didn't drop. I built maybe 30 or more stenkly and i was killing them: mortars, explosives and nothing. Then I used them against the enemy, and again nothing, DP-28 didn't drop.

Last edited April 3, 2011 at 2:14 PM by TheDzierzanPL

#62588

Re: List of known issues for version [IP address redacted] (aka 1.31)

TheDzierzanPL wrote:
* Soviets can now drop DP-28.

Are you sure Devs?

I was testing this and DP-28 didn't drop. I built maybe 30 or more stenkly and i was killig them: mortars, explosives and nothing. Then I used them against the enemy, and again nothing, DP-28 didn't drop.


I haven't tested but drops are casually affected by retreats and abilities. Make sure the "stand your ground" ability isn't active.

Though now that you mention it I've never seen one drop..
"Balancers are 10 a penny"
#62719

Re: List of known issues for version [IP address redacted] (aka 1.31)

-M10 barrel is blue/red/pink (saw all three colors :P)
Forum post image
-Vet 3 soviet howitzer cannot fire on full range
Forum post image

-ZiS 2 upgraded has no speech.
I identify as a four-eyed bird man. /s
#62725

Re: List of known issues for version [IP address redacted] (aka 1.31)

Updated list of bugs 'till now.

@walki1
lol... that's a hippy tank ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#62815

Re: List of known issues for version [IP address redacted] (aka 1.31)

Quotelol... that's a hippy tank ;D.


I miss the smoke coming out of the drivers hatch :P.
I identify as a four-eyed bird man. /s
#64550

Re: List of known issues for version [IP address redacted] (aka 1.31)

Hi I have a very serious problem.in the middle of playing the game just stuck as broken record, and the only way to get out of the game is to go restart  plz help :)
#64552

Re: List of known issues for version [IP address redacted] (aka 1.31)

Davidcetnik wrote:
Hi I have a very serious problem.in the middle of playing the game just stuck as broken record, and the only way to get out of the game is to go restart  plz help :)

Wrong topic, but i can give you a link from a topic of this section where this is explained:

I got an "Unable to create report. Please verify there's enough space in your TEMP folder" error message or Eastern Front just freezes and the sound effects loops and I have to restart my PC.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66010

Re: List of known issues for version [IP address redacted] (aka 1.31)

hi, the RMC engineers left arm patch looks a bit strange (mirrored). the right arm looks normal.
#66031

Re: List of known issues for version [IP address redacted] (aka 1.31)

sith1144 wrote:
hi, the RMC engineers left arm patch looks a bit strange (mirrored). the right arm looks normal.

That's normal and happens to every infantry unit afaik.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66032

Re: List of known issues for version [IP address redacted] (aka 1.31)

blackbishop wrote:
sith1144 wrote:
hi, the RMC engineers left arm patch looks a bit strange (mirrored). the right arm looks normal.

That's normal and happens to every infantry unit afaik.

I read, there's a solution for this, and even recall seeing an asymmetrical skin, but, I guess, it's not that much of an issue ATM. Maybe a lot later, when all other things are done.
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67649

Re: List of known issues for version [IP address redacted] (aka 1.31)

soviets who take one mg (no matter if its us or german gun) are shown as american mg teams (i mean the picture of the unit)

its not a big thing but maybe its possible to create a soviet art for mg-teams even if they don´t have their own mgs

Forum post image
#67800

Re: List of known issues for version [IP address redacted] (aka 1.31)

what picture seems better?

Forum post image

Forum post image
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#67808

Re: List of known issues for version [IP address redacted] (aka 1.31)

The first one for me.
Forum post image
#67811

Re: List of known issues for version [IP address redacted] (aka 1.31)

I like the second one better - it's got some "feel" to it ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67812

Re: List of known issues for version [IP address redacted] (aka 1.31)

1st one is soooooo cooooool  8)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#67813

Re: List of known issues for version [IP address redacted] (aka 1.31)

Second one is better, First one looks like engineer with ammo and it looks weird.
#67816

Re: List of known issues for version [IP address redacted] (aka 1.31)

cephalos wrote:
1st one is soooooo cooooool  8)

No-o-o, it's just boring! And it looks to much like an american one...
Besides, what is wrong with his casket? It has got three holes in it! He must've been using it as a dummy to distract snipers, I guess.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67821

Re: List of known issues for version [IP address redacted] (aka 1.31)

lol.. ok, by now we have:

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First Pic: 2 votes.

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Second pic: 2 votes.

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Third Pic
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 6, 2011 at 3:06 AM by blackbishop

#67865

Re: List of known issues for version [IP address redacted] (aka 1.31)

i vote for nr 2^^

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#67869

Re: List of known issues for version [IP address redacted] (aka 1.31)

Hey Blackbishop

Maybe you should make new topic for voting, which pic is the best.
More members could vote. What do you think about this idea?