EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Locked topic · 173 posts

[1.4] List of known issues

Bugs & Tech Support

#75966

Re: [1.4] List of known issues

- Sturmovie ingenery cant sweep mines
#76005

Re: [1.4] List of known issues

- vCoH bug: Hetzer says "Tarnung entfernt (camoflage removed)" or "Ich schlaf gleich ein! Bewegung! (I almost slept! Let's go!) when the ambush ability is used and if you disable ambush again it says "Das ist eine gute Position (That's a good position)" (for german and english version).
I identify as a four-eyed bird man. /s
#76015

Re: [1.4] List of known issues


  • Kursk map [4] -When fixed start location is selected; Selecting position 1 results in a startup in positon 2. (And vica versa).

  • 4 of 5 game starts on AI Kursk map resulted in CTD @ ~ 18 minutes into the game. Might be Relic [IP address redacted] might be EF 1.4.0 might be map?

孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#76396

Re: [1.4] List of known issues

I was using the PE Luftwaffe support and called in a Henschel strike to help knock out a ISU-152 that was attacking my postion and nothing happened, its as if the game wasn't registering the ISU as a tank or something :(. I was wondering if this was an Isolated inccident or if anyone else has had this problem?

Post Merge: [time]1309081983[/time]

Also, this probably isnt anything that was done by they EF mod, but the British can pirate your command area if they park their shit in your base making it so you cant build buildings (other than defenses). Im assuming it transfers control of the command area to them if they park their Command HQ there.
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg

Last edited June 26, 2011 at 9:53 AM by DrRockzo1986

#76408

Re: [1.4] List of known issues

I had similiar situation with IL-2s. They didn't drop the bombs at tanks. Just were flying around and shooting machineguns.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76454

Re: [1.4] List of known issues

DrRockzo1986 wrote:
[...]
Also, this probably isnt anything that was done by they EF mod, but the British can pirate your command area if they park their shit in your base making it so you cant build buildings (other than defenses). Im assuming it transfers control of the command area to them if they park their Command HQ there.

I've just checked this and is a bug for US too. Will be fixed for the next version.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#76456

Re: [1.4] List of known issues

good thank you
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg
#76476

Re: [1.4] List of known issues

PTRS-41 has occupation=2... shouldn't it be 1?

And Sherman Jumbo with 76mm has horrible accuracy... though not sure if it's wrong or it should be like that.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76490

Re: [1.4] List of known issues

cephalos wrote:
PTRS-41 has occupation=2... shouldn't it be 1?

[...]

What do you mean with that? slot size ?

EDIT: Don't know, it  has always been like that so, i think they really need two slots.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited June 26, 2011 at 8:03 PM by blackbishop

#76555

Re: [1.4] List of known issues

I was just playing as the SU and realized that my medic truck would randomly stop healing units that were in the area (like a Mortar team I had setup next to it) unless I re-locked it, then it would start healing again
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg
#76572

Re: [1.4] List of known issues

I too have had similar experiences with Stormovics. IIRC someone posted thah the IL2s were only good versus soft targets. Bug or feature?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#76887

Re: [1.4] List of known issues

I just tested my earlier issue with the ISU-152 and it worked so my bad

Post Merge: [time]1309328927[/time]

Also In case nobody has posted it the Kettenkrad while using Luft has two camo buttons.
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg

Last edited June 29, 2011 at 6:28 AM by DrRockzo1986

#77181

Re: [1.4] List of known issues

DrRockzo1986 wrote:
I just tested my earlier issue with the ISU-152 and it worked so my bad

Post Merge: [time]1309328927[/time]

Also In case nobody has posted it the Kettenkrad while using Luft has two camo buttons.

Already marked in the list.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#77282

Re: [1.4] List of known issues

For the field truck bug, it will let you select the field command with multiple clicks, it just cycles through certain gliders as well, I actually like it cause now if i want to select commandoes glider its F2, tank glider is F3 and HQ glider is F4, there's nothing really wrong with it since it does cycle through the trucks too.
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?
#78672

Re: [1.4] List of known issues

The partisans hat is ripped in the back, looks like the old bugged hat mixed with a new one, will get pic.
Its raining conscripts!
#78673

Re: [1.4] List of known issues

No problem, that was already reported many times.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78692

Re: [1.4] List of known issues

Just a couple things I didnt see on the list, 1 The SU mg dugout and Brit Vickers nest's attack area indicator (pre build) isnt aligned properly post build (Its shown pointing one way then moves when its finished) if that makes any sense. And 2, the Jagdpanzer IV's mg ball is off center (noticably)
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg
#78708

Re: [1.4] List of known issues

As the Jagdpanzer is a Haltrack model, we won't fix it any issue related to the model itself. Besides he said that will improve the current model later.

About the CW dugout... don't know how to fix it or if it's worth to check it :-\. I don't worry for Soviets, they will get their own dugout later ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78743

Re: [1.4] List of known issues

I swear I just saw the PE build a Inf HT with Tank Busters already inside of it :o

Post Merge: [time]1310367112[/time]

My own AI partner(SU) just threw a satchel on my ZiS3 emplacement and destroyed it. It was guarding an important point so we got overrun and lost. W T F >:(. Im sorry but that has to be the dumbest thing Ive ever seen the comp do.
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg

Last edited July 11, 2011 at 6:51 AM by DrRockzo1986

#79053

Re: [1.4] List of known issues

Niscimble wrote:
I noticed that the map Leningrad is forever broken for me now... although it might just be my computer.  It loads to the map just fine, but when actually getting into the game, the command territories are all black on the minimap and the gameplay (not the game) is frozen.


In single player skirmishes (idk about multiplayer) this can be fixed by pressing pause when the game starts.
#81880

Re: [1.4] List of known issues

I was Playing as the Allies today and noticed my Sov Ally (CPU) somehow aquired a Marder III, im attaching a pic. Ive gone over the replay a couple times but I cant find where it happens the earliest Ive seen it is near the PE base which makes me assume that it was built by the enemy but givin to my ally. Also as A side note if your RMC HQ truck is destroyed you lose the ability to call in the SAS glider when you bring in a new one. is this supposed to be this way?
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg

Last edited July 27, 2011 at 11:22 AM by DrRockzo1986

#81901

Re: [1.4] List of known issues

That bug is already fixed(will be released on the next patch, ofc), and it's caused because the SU-76 has the wrong wreck entity, currently uses the Marder III one, when is destroyed as the wreck belongs to a marder 3 the berger can resurrect it and you will get a marder 3.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 27, 2011 at 3:53 PM by blackbishop

#81981

Re: [1.4] List of known issues

That was my first guess I read bits and pieces about the Berge and SU-76s but wasnt sure if that was what they were talkin about. Thanks
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg
#81987

Re: [1.4] List of known issues

DrRockzo1986 wrote:
That was my first guess I read bits and pieces about the Berge and SU-76s but wasnt sure if that was what they were talkin about. Thanks

Thanks to you for reporting it :). It's always better to double check those issues.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#82190

Are naval infantry secretly guards

when i doubble click to select all of one unit type on screen it selects both naval infantry and guards.
#82192

Re: [1.4] List of known issues

@jeff the mighty
Topic merged. There is already a topic about the current issues, there is no need to open a new one.

Thanks for the heads up.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 29, 2011 at 3:29 AM by blackbishop

#82778

Re: [1.4] List of known issues

Guys mabe you have known this, the naval infantries have some problems in modeling, when they shoot their SVTs, they keep pulling the bolt after each shot.
Who am i?
#82820

Re: [1.4] List of known issues

@Mr.Q
Ehmm... we already know this but has almost zero priority and won't be fixed soon... unless some member of the team (or from the forums) knows how to fix it and has time to do it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83911

Re: [1.4] List of known issues

Guys i think you guys have noticed that all of the mortar crews are shooting "air shells"  :o
Forum post image
Forum post image
Forum post image
Forum post image
Can you guys do something about this issue ?
Who am i?
#83918

Re: [1.4] List of known issues

Relic made it so this is not issue/bug. I think to "fix" it, we need model of shell and animate it. Right now, i think that is not priority.
#84253

Captain with hands of death A.K.A Bullet Man

So yeah, when I made the captain pick up a bren gun, it doesnt show the gun so hes shooting bullets from his hands. Beat that spider man

Forum post image
He who seeks peace, must be prepared for war
-- Claudius

When the Ostheer come out the only matches you will see online will be Soviet/Soviet vs Ostheer/Ostheer.

R.I.P Britain, America, PE, Wermacht
#84270

Re: [1.4] List of known issues

@Darkjolly
Merged. Thanks for the heads up. :).

EDIT:
Fixed. It affected all infantry units(allies and enemies alike) but infantry section.

2nd. EDIT:
Updated list of bugs from the first post... ;D!! Looks good to me ;D...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84313

Re: [1.4] List of known issues

Double click on Stuart or Staghound select both of then together.
I dont know how to repair the Daimler Scout Car, even with advance repair, it never gets full health again, and the icon of repair only appears above the jeep.
#84333

Re: [1.4] List of known issues

@Baralhaum
About the first issue, I'll check it out.

About the second, it was "fixed" (as fixed as possible) in our internal version.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84447

Re: [1.4] List of known issues

SU-76 can pass between two tanktraps.
Aimed Fire of officer can't kill the officer.
Strafing Run has no friendly fire.
I identify as a four-eyed bird man. /s
#84483

Re: [1.4] List of known issues

QuoteStrafing Run has no friendly fire.

And why it should have in EF?

QuoteAimed Fire of officer can't kill the officer.

What ???

QuoteSU-76 can pass between two tanktraps.

I'll check it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84484

Re: [1.4] List of known issues

blackbishop wrote:
QuoteStrafing Run has no friendly fire.

And why it should have in EF?

QuoteAimed Fire of officer can't kill the officer.

What ???

QuoteSU-76 can pass between two tanktraps.

I'll check it.


Ok the strafing run is a vCoH problem :P.

The thing with the officer: If you use the ability right onto him he won't die even if a mortar shell hits him directly.

I identify as a four-eyed bird man. /s
#84569

Re: [1.4] List of known issues

@walki1
Looks like all tank traps(allied and axis) were bugged since 2.602, unfortunately I don't know how to fix them :(.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84694

Re: [1.4] List of known issues

I more likely think that the SU-76 collision model is too small :P.
I identify as a four-eyed bird man. /s
#84772

Re: [1.4] List of known issues

I didnt take a picture of this bug since it happened in motion but I was moving the RMC Achilles then pressed hulled down, instead of stopping it carried on moving full speed with the sandbags around it 0.o and wouldnt bloody stop till some panzercheck silenced it.
He who seeks peace, must be prepared for war
-- Claudius

When the Ostheer come out the only matches you will see online will be Soviet/Soviet vs Ostheer/Ostheer.

R.I.P Britain, America, PE, Wermacht
#84775

Re: [1.4] List of known issues

@Darkjolly
That's a common relic bug, but it's unfixable for us.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#85043

Re: [1.4] List of known issues

AI seems to be able to unleash GOW on HQ territories. I just had a skirmish to test Kalach and AI spammed NI as usual, but in the end they baserushed with them and even used GOW on a players base sector. I don't have a replay because it won't work (known issue) plus it's a custom map.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#85078

Re: [1.4] List of known issues

You can't use it on the Command Sector but you can put it outside and your HQ will be in range, don't know if something could be done about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#85096

Re: [1.4] List of known issues

blackbishop wrote:
You can't use it on the Command Sector but you can put it outside and your HQ will be in range, don't know if something could be done about it.

That was and is clear to me. I didn't use it, but the AI did. Maybe robotnik should have a look at it.
I saw the red flares and the initial barrage going down deep in the command sector, so it certainly was inside.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#85204

Re: [1.4] List of known issues

Was their HQ destroyed? I ask because I swear Ive seen this before as well or at least another ability that you're not supposed to be able to use in command sector, but it was while their HQ was destroyed.
An Ocelot never lets his prey escape

Forum post image
image hosting jpeg
#85211

Re: [1.4] List of known issues

Coms do what Maxi describes pretty often actually. They ignore the rules of the HQ sectors. They use sector arty on HQ sectors all the time.
If you get into an argument with me, you're wrong.
#85213

Re: [1.4] List of known issues

DrRockzo1986 wrote:
Was their HQ destroyed? I ask because I swear Ive seen this before as well or at least another ability that you're not supposed to be able to use in command sector, but it was while their HQ was destroyed.


It was typical AI-like, there was just a HQ and a Bunker left.

GodlikeDennis wrote:
Coms do what Maxi describes pretty often actually. They ignore the rules of the HQ sectors. They use sector arty on HQ sectors all the time.


Maybe robotnik could have a look at this.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#85617

Re: [1.4] List of known issues

Guys can you guys get an eye on the KV-1's chain. The part of the chain that should be flexed when go on bumpy terrain seem to be missing.
Forum post image
And can you guys also fix the bug that vehicle can merged, i mean they go through each other instead of get stucked.
Who am i?

Last edited August 17, 2011 at 7:21 AM by Mr.Q

#85631

Re: [1.4] List of known issues

Mr.Q wrote:And can you guys also fix the bug that vehicle can merged, i mean they go through each other instead of get stucked.

You mean the "feature" which enables better pathfinding? Relic once included that in a 2.x patch :O

Mystic
Forum post image