I think the VP layout is okay as is personally. Maybe the area of town near top VP and the 2 +10MU points could become more accessible with the 4th bridge being prebuilt? Also, removing some of the clutter (mostly referring to buildings) around the center bridge (main road strategic point area) could allow easier access through the town. At the moment, the path between the town square and factory areas are a little congested. If I were to move any VPs, I'd set the town square and factory VPs to be a little further away, more towards the edges of the map.
I think the fact that we all went for tanks somewhat determined that we would fight mostly over the fields rather than in the town. If more people went infantry based strats the town would be more valuable.
There were a fair few good attacks on the townhouse VP I remember. My PG attack was sizable and would've secured it if not for the lucky mine. Cranial had several attempts at taking the area too, some of which were reasonably successful for at least a short time. In fact, I think the only areas neglected were the path between the town square and factory. The main bridge was used a little but the wooden bridge was barely used at all. Very few attacks were made through those munitions points.
Could the entire road be widened through the center of town? Maybe put a larger bridge in there? The Lyon center bridge comes to mind but I'm not sure how much bigger it actually is (if it is). You could adjust the building placement near the middle +10MU point to allow more space for a larger road/bridge.
If you get into an argument with me, you're wrong.
Last edited August 4, 2011 at 2:42 PM by GodlikeDennis