#83005
Archived topic · 351 posts
Kalach (3v3)
Mapping
#83010
Re: Kalach (3v3)
Can someone post the sector layout so I can have a check? The map looks fantastic guys. Both your names should be on this masterpiece. Have fun testing.
If you get into an argument with me, you're wrong.
#83012
Re: Kalach (3v3)
#83017
Re: Kalach (3v3)
GodlikeDennis wrote:
Can someone post the sector layout so I can have a check? The map looks fantastic guys. Both your names should be on this masterpiece. Have fun testing.
When it's submitted to EF we can take a look at the sector layout and suggest any changes necessary. Last time I made a few minor sector suggestions to Maxi for Lemberg.
"Balancers are 10 a penny"
#83020
Re: Kalach (3v3)
Progress update #11
Today we bring to you the last update before the release. It features the tacmap showing the sector layout done by me as well as the designated loading screen, captured on the northern hill.
The new screenshots shown are either ingame shots or done in WB, latter shows the freshly added fx markers and grass.
Loading screen

TacMap

Ingame screenshots






Some fx marker examples



The closed beta players will receive a PM including a download link in some minutes, just be patient. ;)
Today we bring to you the last update before the release. It features the tacmap showing the sector layout done by me as well as the designated loading screen, captured on the northern hill.
The new screenshots shown are either ingame shots or done in WB, latter shows the freshly added fx markers and grass.
Loading screen

TacMap

Ingame screenshots






Some fx marker examples



The closed beta players will receive a PM including a download link in some minutes, just be patient. ;)
Last edited August 2, 2011 at 5:03 PM by MaxiKing6
#83021
Re: Kalach (3v3)
mmmm.... sector layout is going to be fun :P easy to cut off 16 fuel points...
EDIT: and one more thing. Can beta run in more than 30 mins? I have 1.4 patch downloading and I'm not ready now :-\
EDIT: and one more thing. Can beta run in more than 30 mins? I have 1.4 patch downloading and I'm not ready now :-\

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Last edited August 2, 2011 at 5:07 PM by cephalos
#83022
Re: Kalach (3v3)
All testers arent even online yet. I think 10:00 Forum time meeting at mod chat channel?
#83023
Re: Kalach (3v3)
cephalos wrote:
mmmm.... sector layout is going to be fun :P easy to cut off 16 fuel points...
EDIT: and one more thing. Can beta run in more than 30 mins? I have 1.4 patch downloading and I'm not ready now :-\
I like cut off points, they promote partisan gameplay and make it easier to break through.
I'm OK with that I guess...how long ETA?
"Balancers are 10 a penny"
#83024
Re: Kalach (3v3)
#83025
Re: Kalach (3v3)
Killar wrote:
All testers arent even online yet. I think 10:00 Forum time meeting at mod chat channel?
With light of delays I might run out and grab some food and file paperwork at the school.
"Balancers are 10 a penny"
#83026
Re: Kalach (3v3)
Ok, I'll be there then. See you around :D

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83028
Re: Kalach (3v3)
I'm okay with that, downloading the beta now.
#83051
Re: Kalach (3v3)
The secong game was epic. I counted ~12 Stugs on my side, ~10 panthers rolling around, some panzer IVs, a Tiger Ace, several T-34s and SU-85s and even 4 or 5 IS-2s by master Burro.
Shame we are not able to post the replay here because our team was able to capture one last VP at 1 point left and we almost rushed their bases. :P
Shame we are not able to post the replay here because our team was able to capture one last VP at 1 point left and we almost rushed their bases. :P
#83052
Re: Kalach (3v3)
almost? we did!!
but with 7 panthers on the field i had pop cap and coulnd secure the VP :P
but with 7 panthers on the field i had pop cap and coulnd secure the VP :P
#83053
Re: Kalach (3v3)
hell yeah, game was awesome. But map needs tweaking, and I'm talking about VPs mostly.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83055
Re: Kalach (3v3)
#83056
Re: Kalach (3v3)
Oh, I didn't noticed that :D thanks !

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83059
Re: Kalach (3v3)
Think you guys could post some screenshots of your epic carnage? :P
#83061
Re: Kalach (3v3)
... do we have any, guys? ::)

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83063
Re: Kalach (3v3)
You could always take some pics in the replay. ;)
#83064
Re: Kalach (3v3)
Bug/Balance fixes:
I'll try to load the replay and post some of these.
- Assigned the base MGs of starting position 3 to player 3
- Removed on of the VPs, moved them further to the middle of the map
- Exchanged the +16 munition and fuel points by +10 ones
- Widened the space between the houses at the northern entrance of the island to improve the pathfinding and stop an unfair disadvantage when retreating.
cephalos wrote:
... do we have any, guys? ::)
I'll try to load the replay and post some of these.
#83070
Re: Kalach (3v3)
adding a bridge for infantry between the non destroyable and destroyed bridge mear the middle?
#83074
Re: Kalach (3v3)
I tried to save both replays but they didn't save for some reason -.-
Some screenshots of the carnage would be great, second game was just... epic.
Some screenshots of the carnage would be great, second game was just... epic.
#83075
Re: Kalach (3v3)
Killar wrote:
adding a bridge for infantry between the non destroyable and destroyed bridge mear the middle?
sounds interesting...
BurroDiablo wrote:
I tried to save both replays but they didn't save for some reason -.-
Some screenshots of the carnage would be great, second game was just... epic.
I must admit, ISU is tough beast, but against 5+ panthers it.... just suck.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83076
Re: Kalach (3v3)
BurroDiablo wrote:
I tried to save both replays but they didn't save for some reason -.-
Some screenshots of the carnage would be great, second game was just... epic.
I couldn't save my replays either. The second game was indeed epic. The first was great too but the 2nd was filled with those "Osht" moments. Had my ace not been knocked out we might have won.
"Balancers are 10 a penny"
#83077
Re: Kalach (3v3)
HEY! Cut this disscussion out! Others didn't played and they will be jealous!
Soon Maxi is going to post release link, am I right?
Soon Maxi is going to post release link, am I right?

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83078
Re: Kalach (3v3)
Sorry pariah and others, I wasn't able to load the replay.
10 mins ;)
Edit @cephalos:
Could you paste the progress reports into the first post as well as the download link you will see soon?
cephalos wrote:
Soon Maxi is going to post release link, am I right?
10 mins ;)
Edit @cephalos:
Could you paste the progress reports into the first post as well as the download link you will see soon?
Last edited August 2, 2011 at 9:15 PM by MaxiKing6
#83080
Re: Kalach (3v3)
You cannot replay map sga, custom map. Only maps from mods, official maps from vanilla and maps saved as sgb can replay.
#83082
Re: Kalach (3v3)
TheDzierzanPL wrote:
You cannot replay map sga, custom map. Only maps from mods, official maps from vanilla and maps saved as sgb can replay.
:( Is there a way to fix that?
#83085
Re: Kalach (3v3)
You can add the map to the module file, in that way it should recognize it. Don't know why we got those nasty bugs, but IMO are priority before the next update rolls out.
Quote* Eastern Front cannot load own saved games (skirmish).
* Eastern Front cannot play recorded games on 3rd. party maps.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83086
Re: Kalach (3v3)
@blackbishop
Why do you have only 667 post? I remember that you had much much more. Something i missed?
And where is map, where is map? :P
Why do you have only 667 post? I remember that you had much much more. Something i missed?
And where is map, where is map? :P
#83092
Re: Kalach (3v3)
You didn't know? He's the devil.
"Balancers are 10 a penny"
#83097
Re: Kalach (3v3)
It reset to 666 a while ago, then went back up to almost 700, and seems to have reset again... ???
What's going on here, blackbishop? :P
What's going on here, blackbishop? :P
#83098
Re: Kalach (3v3)
Don't know... from time to time my post count is reset to 666 :P.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83100
Re: Kalach (3v3)
Progress Report #12 - Public Release of Kalach
Ladies and Gentlemen, the moment you have been waiting for since years has finally come. Everyone of you is now able to play Kalach on your computers, as long as they are good enough because the map is a huge one.
The most recent bug fix I did was the replacement of the building on the castle hill, it was a SP object (from the Pocket of Falaise campaign) and couldn't be entered by Fallschrimjägers to appear outside of the house, that is possible from now on.
To come to the release.
Updated TacMap

Ladies and Gentlemen, the moment you have been waiting for since years has finally come. Everyone of you is now able to play Kalach on your computers, as long as they are good enough because the map is a huge one.
The most recent bug fix I did was the replacement of the building on the castle hill, it was a SP object (from the Pocket of Falaise campaign) and couldn't be entered by Fallschrimjägers to appear outside of the house, that is possible from now on.
To come to the release.
Updated TacMap

Have fun! :D
Last edited August 16, 2011 at 8:04 PM by MaxiKing6
#83104
Re: Kalach (3v3)
Good job Maxi. :)

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83106
Re: Kalach (3v3)
My CoH don't see map. I put file in users/my games/CoH/ww2/scenarios. Any ideas?
#83108
Re: Kalach (3v3)
Sorry, I fixed that. Somehow Corsix ignored the folder scenarios and mp while packing it. Happened a few times to me now, but this time it worked. Link updated.
Edit: Hosting a game on Kalach now!
Edit: Hosting a game on Kalach now!
Last edited August 2, 2011 at 10:20 PM by MaxiKing6
#83120
Re: Kalach (3v3)
Great work as usual. Are you going to continue work on Lehrter Bahnhof now? It is really nice to see such a talented mapper working on these cool projects. Keep it up!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#83121
Re: Kalach (3v3)
#83165
Re: Kalach (3v3)
wow, nice work. will take a deeper look for this map this week! :)
#83179
Re: Kalach (3v3)
I've been spending the past few hours thoroughly considering the sector layout and I've come up with some changes. I feel like these alterations are better for gameplay and better show off your map making skills (both of you). For instance, I made both the exploded barge and fortified whatever into fuel locations.
I was tossing up on switching the undeniable munitions for both teams with the fuel at the barge/fortified whatever. I couldn't decide if the teams should have undeniable +5 fuel or +5 munitions. I liked your initial idea of 4VPs instead of the boring 3 so I changed that up a little. I thought the +10 fuels on either side looked "thrown in" so I changed that up too. Now, the high resources and the VP areas are a little seperate except for the +10 munitions points in the middle VP areas. All the +10 resource points now have cutoffs and I feel like all the secondary +5 points scattered throughout the map are in better combat zones. The strategic sectors are placed VERY specifically, even though the main ones outside the bases are massive. I feel like the areas there are a little underutilised but it is a huge map after all. I made uses of a few areas that aren't being used much like the area behind the railway station and the "townhouses" (the raised houses where I've put North VP now).
I was tossing up on switching the undeniable munitions for both teams with the fuel at the barge/fortified whatever. I couldn't decide if the teams should have undeniable +5 fuel or +5 munitions. I liked your initial idea of 4VPs instead of the boring 3 so I changed that up a little. I thought the +10 fuels on either side looked "thrown in" so I changed that up too. Now, the high resources and the VP areas are a little seperate except for the +10 munitions points in the middle VP areas. All the +10 resource points now have cutoffs and I feel like all the secondary +5 points scattered throughout the map are in better combat zones. The strategic sectors are placed VERY specifically, even though the main ones outside the bases are massive. I feel like the areas there are a little underutilised but it is a huge map after all. I made uses of a few areas that aren't being used much like the area behind the railway station and the "townhouses" (the raised houses where I've put North VP now).
If you get into an argument with me, you're wrong.
Last edited August 3, 2011 at 9:40 AM by GodlikeDennis
#83182
Re: Kalach (3v3)
Interesting changes. The gameplay will change like your sector are layed out. Now the fighting is more concentrated to the city.
I think we need another testing :D
Btw this map looks more like a campaign map than a mp map! Nicely done guys
I think we need another testing :D
Btw this map looks more like a campaign map than a mp map! Nicely done guys
#83183
Re: Kalach (3v3)
Yeah, the only reason I've taken such an interest in the sector layout/balance etc. is because the map is a masterpiece. It's shaping up to be by far the best 3v3 map I've ever seen/played. The attention to detail is superb. The only gripe I have is that the barges can't possibly fit through the bridges so it's a little nonsensical that they're there :P.
If you get into an argument with me, you're wrong.
#83184
Re: Kalach (3v3)
I think the barge shoould be removed and a infantry bridge should be placed there instead. Its to easy to block/defend the 2 players island.
But dont your think 4 VP´s will end up in a non moving war? We experienced that while playing.
But dont your think 4 VP´s will end up in a non moving war? We experienced that while playing.
#83187
Re: Kalach (3v3)
Not really. 4VPs only turn stale on maps with too few crossings and destructible bridges. 3VPs would have to favour one team on this map because of it's design. With the North VP moved to the townhouses, it'd be foolish to block the 2p left island anyway. Either way, good players will be aggressive and push over. A few chokepoints shouldn't actually stop anyone too easily unless the bridges are actually destructible, which they're not.
I really don't like infantry bridges. They're blocked by a single tank trap and have far too little health. They make for bad gameplay IMO. I'd rather the small wooden bridge that is still crossable by tanks or a shallow river crossing. I think the locations here (in blue) need additional crossings (shallow river/frozen river crossings would be best IMO) and the location in green should be a small wooden bridge (found on best/hochwald, wide enough for tanks) or a metal infantry bridge rather than a wooden infantry bridge:
Post Merge: [time]1312366681[/time]
Silly me... The river near the castle IS crossable XD.
I really don't like infantry bridges. They're blocked by a single tank trap and have far too little health. They make for bad gameplay IMO. I'd rather the small wooden bridge that is still crossable by tanks or a shallow river crossing. I think the locations here (in blue) need additional crossings (shallow river/frozen river crossings would be best IMO) and the location in green should be a small wooden bridge (found on best/hochwald, wide enough for tanks) or a metal infantry bridge rather than a wooden infantry bridge:
Post Merge: [time]1312366681[/time]
Silly me... The river near the castle IS crossable XD.
If you get into an argument with me, you're wrong.
Last edited August 3, 2011 at 10:18 AM by GodlikeDennis
#83191
Re: Kalach (3v3)
What the hell!?! I can not play this map. Now CoH see map, but when i try play it, everytime is crash. I changed graphic, crash. I changed graphic to very low (everything low), crash. I cleaned my PC, still crash. Any ideas what should i do?
#83193
Re: Kalach (3v3)
Are you trying to run it in vCoH? Maybe it has EF specific textures/units?
If you get into an argument with me, you're wrong.
#83194
Re: Kalach (3v3)
Your suggestions look very interesting, Dennis and I actually think they're worth being implemented. In our testing sessions, we had the problem of not a whole big combat but two fronts, a major one at the main land and a minor one for the hill on the left side.
Adding a bridge in the middle would be pretty good, I'll make the middle bridge an indestructible and leave the outer as they are, only the second and forth bridge will be destructed in the beginning.
I will have to have a closer look at the sector layout too.
If somebody is in for testing these changes in the evening that would be nice.
Does somebody else have the same problem?
Adding a bridge in the middle would be pretty good, I'll make the middle bridge an indestructible and leave the outer as they are, only the second and forth bridge will be destructed in the beginning.
I will have to have a closer look at the sector layout too.
If somebody is in for testing these changes in the evening that would be nice.
TheDzierzanPL wrote:
What the hell!?! I can not play this map. Now CoH see map, but when i try play it, everytime is crash. I changed graphic, crash. I changed graphic to very low (everything low), crash. I cleaned my PC, still crash. Any ideas what should i do?
Does somebody else have the same problem?
#83207
Re: Kalach (3v3)
If anyone from the previous team is busy I'll gladly help test in their place.
If you get into an argument with me, you're wrong.

