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Ostheer Update 7: Modernisation

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#69647

Re: Ostheer Update 7: Modernisation!!

;D haha, Seeme, this is the best irony I've ever seen  ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69648

Re: Ostheer Update 7: Modernisation!!

Nice work Seeme ;D!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69652

Re: Ostheer Update 7: Modernisation!!

Hahaha Seeme you are the best  :D xDDD
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69658

Re: Ostheer Update 7: Modernisation!!

HerrVoss wrote:
Don't let my PaK 43/41 question die without a devs answer.


You should be satisfied with the final reward I think, thats all I can say.
Soviet is OP
#69661

Re: Ostheer Update 7: Modernisation!!

Hahaha! Nice pic!  :D
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#69704

Re: Ostheer Update 7: Modernisation!!

Even if that were the case, it would still only be a maybe :P
#69766

Re: Ostheer Update 7: Modernisation!!

t35
I have a dream, that one day we will see a T35 as a su reward units. it would be a slow tank but a tank that eats soldiers for breakfast. it should have about 5 points in killing tanks as its main gun was only a 76.2 mm gun Model 27/32. it would kill small vehicles and soldiers easily as it has its big guns + 2 × 45 mm guns + 5 or 6 × 7.62 mm machine guns. T35 will be difficult to lure into an ambush, as it has weapons all over. T35 does have the weakness that it is not well armored, so it would be vulnerable to tanks. its armor was only between 11-30 mm, but its states facing troops and small vehicles should be compensation for its armor. I would think it would be a fun tank to have the game, it could also work as a reward units for kv2.
this is my dream. ;)
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Last edited May 18, 2011 at 10:01 AM by mads

#69767

Re: Ostheer Update 7: Modernisation!!

Man, this is a "Maus" :(
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#69768

Re: Ostheer Update 7: Modernisation!!

No it is not, it's a T35 and have both weaknesses and strengths. :)


Post Merge: [time]1305714233[/time]

uh uh another idea ;D
could it be possible to give the Brits a new specialty. because I have noticed that in worldbuilder, there is a Halifax bomber. I think it's a shame that such a large and beautiful aircraft is not used in the game. so I was wondering if you could give the Brits a bombing run just like Americans, but just much wilder and more powerful. it would be very expensive but very powerful bit like a Creeping Barrage just faster.
you could replace it with their Decoy Artillery and put the price up to 250 munitions.
this is only an idea but a good one. ;D
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Last edited May 18, 2011 at 10:23 AM by mads

#69769

Re: Ostheer Update 7: Modernisation!!

@ Hypersniper999
QuoteWhat the hell is it with people who are like "Maus Maus! IS-3 IS-3! Some other barely World War II tank! Rabble Rabble!"

The more people whine about Maus and other stupid tanks, the more and more I hate the diea of the IS-3. It's a cool tank, but this entire super mega tank obsession is getting annoying.


OOOOoooooo....... who woke up on the wrong side of the swastika this morning eh?  Don't worry :-*

@Mads +1 on the bombing run Brits need airpower considering they had one of the most powerful airforces during this period
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Last edited May 18, 2011 at 10:39 AM by sniper_bow

#69776

Re: Ostheer Update 7: Modernisation!!

I would also like to see karl morser joine osthers. it is very big and slow but very powerful. 7 were made ​​and all 7 were fighting on the east front, where they bombed the soviet bunkers. it had a very slow reloding tim, but a great effect when it hits the target with 60mm madness. all soldiers who are in the same sector as Karl Morser when it fires should get scared and throw himself to the ground in fear.
this is perhaps not it best idea as it took 10 minutes to reload karl Morse which will act silly in the game. the reload time should be cut down so it will work in the game.
it also perhaps too big for this game and perhaps also too difficult to make.
but it is is only an idea.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?
#69777

Re: Ostheer Update 7: Modernisation!!

The Karl and T35... they've been discussed countless amounts of times. We've already announced what we're doing for the Ostheer, so the Karl won't be in there, and it will certainly not be appearing as a unit. T35 would simply be a pain in the ass to animate properly.

Anyway, this isn't a unit suggestion thread...
#69778

Re: Ostheer Update 7: Modernisation!!

And that one is the revival of "Dora" theme  ::)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#69849

Re: Ostheer Update 7: Modernisation!!

This thread is not for the discussion of Eastern Front Reward units, please do it over in Soviet Suggestion / General Discussion. Any post not relating to Modernisation will be deleted from now on.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#69853

Re: Ostheer Update 7: Modernisation!!

Well 1 thing i was wondering about the update was what the buttons above and below the infantry button are. Are you still working on the graphics for them?
#69856

Re: Ostheer Update 7: Modernisation!!

Because it is the HQ where you research the upgrades, I think the icons are the ones of SdKfz. 10 and the upgrade to heal troups. I don't know if they are in beta stage, but the devs don't want us to see them..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69863

Re: Ostheer Update 7: Modernisation!!

MaxiKing6 wrote:
Because it is the HQ where you research the upgrades, I think the icons are the ones of SdKfz. 10 and the upgrade to heal troups. I don't know if they are in beta stage, but the devs don't want us to see them..

You are correct, in both assertions.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69864

Re: Ostheer Update 7: Modernisation!!

O.K., thanks for the answers, guys. So they're not special swirly upgrades? I is sad. :(
#69931

Re: Ostheer Update 7: Modernisation!!

are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?

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#69932

Re: Ostheer Update 7: Modernisation!!

evilSpike wrote:
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?

At this point no. Ostheer currently has a lot of stuff, more than other factions.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#70917

Re: Ostheer Update 7: Modernisation!!

hey its nice to see more cool german millitary hardware.
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[insert signature here]
#70921

Re: Ostheer Update 7: Modernisation!!

blackbishop wrote:
evilSpike wrote:
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?

At this point no. Ostheer currently has a lot of stuff, more than other factions.

Now that you mention it, I remember a lot of whining about soviets having "way too many units and building options". As I see from the 1.4. changelog this "call of the community" was heard. Ironic, isn't it, that the ostheer already has more units and building options than soviets ever did?
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#70925

Re: Ostheer Update 7: Modernisation!!

IJoe wrote:
blackbishop wrote:
evilSpike wrote:
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?

At this point no. Ostheer currently has a lot of stuff, more than other factions.

Now that you mention it, I remember a lot of whining about soviets having "way too many units and building options". As I see from the 1.4. changelog this "call of the community" was heard. Ironic, isn't it, that the ostheer already has more units and building options than soviets ever did?

Their units aren't redundant, like the penal troops. You may get some units depending of your path teching.

Now i think, you are whining a lot because of that. So, because we removed penal troops but we introduced Naval Infantry and ZiS-3, and everything else remain there soviets have less units. Maths doesn't lie, soviets had X units, removed one and added two, so we get X+1. I don't see a minor number of units.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 25, 2011 at 4:00 PM by blackbishop

#70929

Re: Ostheer Update 7: Modernisation!!

I disagree, they were redundant. In fact, they were plenty useful, convenient, and cheap, and were to become extremely powerful, since the "unsuppressiveness" issue was fixed.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#70931

Re: Ostheer Update 7: Modernisation!!

Yes, but soviets had too many choices at the same time for units that cover the same role and that's what you cannot get with ostheer(you choose one pool and you stick with that) or any other faction.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#70933

Re: Ostheer Update 7: Modernisation!!

blackbishop wrote:
IJoe wrote:
blackbishop wrote:
evilSpike wrote:
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?

At this point no. Ostheer currently has a lot of stuff, more than other factions.

Now that you mention it, I remember a lot of whining about soviets having "way too many units and building options". As I see from the 1.4. changelog this "call of the community" was heard. Ironic, isn't it, that the ostheer already has more units and building options than soviets ever did?

Their units aren't redundant, like the penal troops. You may get some units depending of your path teching.

Now i think, you are whining a lot because of that. So, because we removed penal troops but we introduced Naval Infantry, and everything else remain there soviets have less units. Math doesn't lie, soviets had X units, removed one and added one, so we get X again. I don't see a minor number of units.

Cant forget ZIS-3  8)

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#70936

Re: Ostheer Update 7: Modernisation!!

ZiS3 is an emplacement.

I'm not whining.
Pools are switchable. Penals/conscripts were not.
NI is doctrinal, and I see no connection tying it to any REGULAR infantry at all.
You also removed call-in option of T-34/76 after the upgrade, for reason yet unknown to me (I loved it!)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited May 25, 2011 at 5:47 PM by IJoe

#70942

Re: Ostheer Update 7: Modernisation!!

IJoe wrote:
ZiS3 is an emplacement.

I'm not whining.
Pools are switchable. Penals/conscripts were not.
You also removed call-in option of T-34/76 after the upgrade, for reason yet unknown to me (I loved it!)


Switching between pools cost you time and resources, giving advantage to your opponent. With Soviets Support Barracks you get Tank Hunters and Mortars from one upgrade, Sniper Team and ZiS from another and you can have both at the same time. You can't do this with Ostheer. If you switch pools you will recruit different units(excluding the neutral units).

At first i thought both T-34s would be a good idea, but Breakthrough had a lot of call-ins. Also, is cooler in this way. Let's not go further OT here. You are already discussing this in other place.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#70995

Re: Ostheer Update 7: Modernisation!!

my 2.602 is done! not topic but i very happy!
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#71095

Re: Ostheer Update 7: Modernisation!!

Hurray ;D :D 8)

delmar77 2.602 is done! Yay! Hurray! ::)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#71176

Re: Ostheer Update 7: Modernisation!!

Back on topic people. Modernization should be your discussion.

A squad with all STG44s would be very capable in combat and will give me a motivation to modernize. On maps with big bases, build two of every building!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#71235

Re: Ostheer Update 7: Modernisation!!

i think the devs will have a global switch for the buildings so if you have 2x t2 you still can build one kind of units not both

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#71240

Re: Ostheer Update 7: Modernisation!!

Pools are global switch.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#71277

Re: Ostheer Update 7: Modernisation!!

thats realy good to know^^

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#72451

Re: Ostheer Update 7: Modernisation!!

Glad to see that so much is done. Since you have released the rather large rise of the aces patch, I assume that all your focus will be on the Ostheer. My only question at point is whether you will make new base buildings or reskin old ones. Please respond because I have been curious about this for quit some time.

Thanks for the hard work!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#72472

Re: Ostheer Update 7: Modernisation!!

Ostheer base buildings have, AFAIK, not that high priority. It will use, just like the Red Army, reskinned buldings at first.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#72474

Re: Ostheer Update 7: Modernisation!!

Thank you, I understand. ^-^ It will be interesting to see what you come up with. ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#72477

Re: Ostheer Update 7: Modernisation!!

Personally, I'd like to see the Wehrmachts Kampfkraft Center as the building from where Ostheers heavy vehicles are called onto the battlefield.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#72483

Re: Ostheer Update 7: Modernisation!!

HerrVoss wrote:
Thank you, I understand. ^-^ It will be interesting to see what you come up with. ;)


Like with all the other stuff: problem is the animation stuff. Ostheer had a lot of new vehicles and weapons that need animations.
Animations arent easy at all but buildings are bit more complicated because of different models for destruction and building.
So we would be happy to add new buildings but there is so much other stuff to do that we can confirm or suspend new buildings ;)
Think u have to wait till Ostheer is ready.
May the force be with you.

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#72570

Re: Ostheer Update 7: Modernisation!!

Can you tell us what the Ostheer heavy tank is or is it a secret?
#72574

Re: Ostheer Update 7: Modernisation!!

@Jakeman
All Ostheer units are widely known by this point, except for the Foreign troops but they won't have heavy tanks. The Elefant and the King Tiger are the heaviest tanks of the Ostheer but are doctrinal, the heaviest normal tank is the panther i guess.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#72580

Re: Ostheer Update 7: Modernisation!!

It's a populiar qwestion, I know, and I also know the answer, but is ther any aproximate date (month/year/century :)) when new german troops will be relesed?
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Respire profundo, camarada! Libertad o muerte!
#72581

Re: Ostheer Update 7: Modernisation!!

Jeah ;) This question is easy to answer:

On Victory-Release-Day  ;D Year? Well.... 11110011001  ;D ;D ;D

Okay...No more jokes: No release date. Ostheer is done when it is done!
May the force be with you.

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Last edited June 4, 2011 at 6:06 PM by Lord Rommel

#72582

Re: Ostheer Update 7: Modernisation!!

At a most popular question corresponds the most popular answer...WHEN IT'S ALL DONE!

For the century I can surely answer This one! (or not?  :P)

EDIT: sorry Lord Rommel, same posting time  :)
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#73086

Re: Ostheer Update 7: Modernisation!!

I met a problem. I played former EF Mod in Traditional Chinese, but after I update to 1.40, every new things is in Simple Chinese. Then, I can't play CoH in EF Mod anymore, everytime I start the game(I mean start to play). It doesn't run, the whole screen just stop on my HQ.....

Is that my computer's problem or translator's?
#73088

Re: Ostheer Update 7: Modernisation!!

Wrong section. Did you update your COH to v. 2.602?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#73184

Re: Ostheer Update 7: Modernisation!!

Oops!  My bad.  Thanks.
#73936

Re: Ostheer Update 7: Modernisation!!

Sounds great, can't wait to play Ostheer, that's for sure !
#89885

Re: Ostheer Update 7: Modernisation

Looks abit to much like soviet upgrades, which works in the same way?  :P
#89886

Re: Ostheer Update 7: Modernisation

Monos wrote:
Looks abit to much like soviet upgrades, which works in the same way?  :P

Nope, Soviets upgrades only affects one squad. Modernization affects all the units of one tier.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...