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Ostheer Layout for [IP address redacted]

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#135564

Ostheer Layout for [IP address redacted]

Hello Eastern Front fans,

It's time we brought to you the new tech tree for Ostheer because, as you may be aware, it's changed a bit since the last time we released any news about it. Still, change shouldn't come as a surprise as we are still in the alpha phase and this stuff usually happens:



As it is too much information, we have divided it in two different parts, so for now we will start with the first three tiers.




HQ or Tier 0

Units available:
Sdkfz. 9 "Famo"
  • Description: Builder vehicle for Ostheer, no offensive capabilities.

  • Abilities: Supervise(Decreases the building time of every unit of a selected building), Rudimentary Repair, Advanced Repair(after Schutzen War Camp is built) and can construct all the tier buildings available for Ostheer.

  • Upgrades: None.


Opel Blitz
  • Description: Logistic vehicle, required to secure sectors and increases the income of resources. Besides being able to drop Goliaths for a sum of munition, it has no offensive capabilities.

  • Abilities: Drop Goliath, Lock down sector.

  • Upgrades: None.


Upgrades available:
  • Medic Station: Allows the HQ to deploy a healing aura.





Infanterie Gefecht Kommand or Tier 1

Units available:
Landsers
  • Description: Main infantry of Ostheer forces, these squads consist of five soldiers wielding Kar98k rifles and a squad leader who carries a Gewehr 41.

  • Abilities: Throw Stielhandgranate(require Advanced Ordinance), Throw Hafthohlladung(AT grenade - require Advanced Ordinance), Sprint.

  • Upgrades: Gewehr 41 rifles(requires Basic Modernisation).


Stormpioneers
  • Description: Support squad made of three soldiers armed with MP41 smgs.

  • Abilities: Wire cutters, Lay down S-mines, Repair and Demo charges(requires Advanced Ordinance).

  • Upgrades: Flammenwerfer 42(requires Basic Modernisation), Minesweeper.


Upgrades available:
  • Advanced Ordinance: Unlocks demo charges for Stormpioneers and grenade throwing abilities for Landsers.

  • Basic Modernisation: Unlocks flamethrowers for Stormpioneers and Gewehr 41 rifles for Landsers.





Infanterie Gruppen Post or Tier 2

Units available:
LMG Team
  • Description: Neutral unit of this building, these squads consist of four soldiers wielding a MG34 light machine gun and three MP41s submachine guns. They're intended to be an offensive squad so they have high mobility while lower suppression power. Their suppression power can be increased temporarily by using the "Hot Barrel" ability.

  • Abilities: Hot barrel.

  • Upgrades: None.


Assault Pool: Kübelwagen
  • Description: Support vehicle which carries an MG34 on it's rear, it helps to detect cloaked units and also to harass infantry squads. It can be upgraded with a second gunner

  • Abilities: Detect hidden units.

  • Upgrades: Passenger gunner(requires Support Crew Modernisation).


Assault Pool: Marksman
  • Description: A sharpshooter unit carrying the Walther variant of the Mkb42, the Marksman can either utilise single-shot mode to snipe units from afar, or burst-mode which deals more damage but cannot snipe infantry.

  • Abilities: Camouflage, Burst-Shot(requires Support Crew Modernisation).

  • Upgrades: None.


Support Pool: PaK 36
  • Description: Light anti-tank gun, it can be easily repositioned from place to place due to it's small size. It cannot cloak but it can fire Stielgranate ammo once a Schutzen War Camp is built. Requires Support Crew Modernisation to be unlocked.

  • Abilities: Stielgranate 41 shot.

  • Upgrades: None.


Support Pool: Infantry Support Gun
  • Description: Weapon team which uses the leIG18 infantry support gun to support your troops. It grants indirect fire support over any position within it's range. It can also use smoke shells to cover allied infantry.

  • Abilities: Barrage, Smoke barrage.

  • Upgrades: None.


Upgrades available:
  • Assault Pool: Unlocks Kübelwagen and Marksman. Disables Infantry Support Gun and PaK 36.

  • Support Pool: Unlocks Infantry Support Gun and PaK 36. Disables Kübelwagen and Marksman.

  • Support Crew Modernisation: Unlocks Burst-mode ability for Marksman, increases the suppression granted by Hot Barrel for LMG34 team, smoke rounds for the leIG18, the additional LMG upgrade for Kübelwagen and the PaK 36.





In the next days we will post the missing information ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#135566

Re: Ostheer Layout for [IP address redacted]

hmm, The team deserves a cookie.
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#135567

Re: Ostheer Layout for [IP address redacted]

Nice changes since when i've played OH :).
#135570

Re: Ostheer Layout for [IP address redacted]

Yay! ;D
I'm drunk now, I'm outranked you in philosophy.

Last edited October 21, 2012 at 9:30 AM by Dann88

#135576

Re: Ostheer Layout for [IP address redacted]

Hey! Why the donor board was never announced with this T-T.........ToT

Why the Panzer III gone from basic to assault while the supposed Stug III tank destroyer gone from assault to support? Will Panzer III become slightly more powerful or the Stug III was nerf to accommodate its tech? Why is it so? Please explain! And......is the Flakpanzer Kugelblizt is actually in this game???? Why? Fans?
#135577

Re: Ostheer Layout for [IP address redacted]

What's that? Map sneaks? You guys!
#135580

Re: Ostheer Layout for [IP address redacted]

Wow! Interesting concept!  :D
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#135582

Re: Ostheer Layout for [IP address redacted]

*subject to change if we find flaws
"Balancers are 10 a penny"
#135586

Re: Ostheer Layout for [IP address redacted]

So it wont be like PE - build T1  or T2 to get access to T3 and T4.
In OH you always need a T3 to build T4  ::)
#135587

Re: Ostheer Layout for [IP address redacted]

Dreamerbg wrote:
So it wont be like PE - build T1  or T2 to get access to T3 and T4.
In OH you always need a T3 to build T4  ::)


Yes. It acts like a Supply Yard-type unlock.

"Balancers are 10 a penny"
#135593

Re: Ostheer Layout for [IP address redacted]

Did anyone notice the Irony?


Also, what happens to the PaK 40?
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#135597

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
Also, what happens to the PaK 40?


Which pak40?
#135598

Re: Ostheer Layout for [IP address redacted]

The one that replaced the PaK 36 after modernisation?

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#135599

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
The one that replaced the PaK 36 after modernisation?

veeeeeeery old concept :)
#135600

Re: Ostheer Layout for [IP address redacted]

I guess it became redundant when you got the Marder.
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135603

Re: Ostheer Layout for [IP address redacted]

Na its not completly gone, we are still discussing to replace the PanzerIV with the pak40.
#135604

Re: Ostheer Layout for [IP address redacted]

I personaly preffer to see PAK 40 , there is enought PzIVs in the game already  :P
#135605

Re: Ostheer Layout for [IP address redacted]

and even more Panthers and Tigers :P
#135607

Re: Ostheer Layout for [IP address redacted]

Oh, I am OK with new Panthers, they look super :P and Tigers were not be buildable till OH  :P
#135608

Re: Ostheer Layout for [IP address redacted]

Dreamerbg wrote:
I personaly preffer to see PAK 40 , there is enought PzIVs in the game already  :P


Agree, I'd like to see different units in Ostheer  ;)

PS: Panther and Tiger of course ALWAYS in game  ;D
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#135610

Re: Ostheer Layout for [IP address redacted]

Nobody likes PanzerIV :(
#135611

Re: Ostheer Layout for [IP address redacted]

Killar wrote:
Nobody likes PanzerIV :(


Well, I do ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#135613

Re: Ostheer Layout for [IP address redacted]

Dont really dislike it, just preffer something different  :P
PzIV is a medium tank - similar to PzIII, OH needs something more powerfull against soviet IS2s and in same time not spammable (my opinion of course :) )

Last edited October 21, 2012 at 3:00 PM by Dreamerbg

#135614

Re: Ostheer Layout for [IP address redacted]

Am I the only one wondering about the Kugelblitz!?


Good job btw <3
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#135618

Re: Ostheer Layout for [IP address redacted]

Why?
#135619

Re: Ostheer Layout for [IP address redacted]

dunno if you already noticed this but each unit in the news is linked to a big picture of it :P

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#135620

Re: Ostheer Layout for [IP address redacted]

The Opel Blitz pic is the most impressive one. Almost looks out of a movie, gj!
#135621

Re: Ostheer Layout for [IP address redacted]

Thanks :D

There are even more epic pictures to come next time..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#135622

Re: Ostheer Layout for [IP address redacted]

yeah at least the t3 and t4 pics are awesome :P

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#135629

Re: Ostheer Layout for [IP address redacted]

Killar wrote:
Na its not completly gone, we are still discussing to replace the PanzerIV with the pak40.


That doesn't make sense. A Tier 4 anti-tank gun that isn't so special when everyone else has tanks?

Unless you guys put a PaK 43, that can balance the stuff out a bit.
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135634

Re: Ostheer Layout for [IP address redacted]

ubermensche wrote:
Killar wrote:
Na its not completly gone, we are still discussing to replace the PanzerIV with the pak40.


That doesn't make sense. A Tier 4 anti-tank gun that isn't so special when everyone else has tanks?

Unless you guys put a PaK 43, that can balance the stuff out a bit.

Atm, if the Panzer IV is not suitable, would be better to leave the panther there, as it was in the initial stage. PaK 40 doesn't fit at all there.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#135636

Re: Ostheer Layout for [IP address redacted]

if we will notice that the panzer IV dosnt fit at all in fortress then it will be probably the panther again
support and fortress panthers will be just different in their possible upgrades then

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#135640

Re: Ostheer Layout for [IP address redacted]

Love this update, I saw it first on Moddb, so I came over to post. I like the layout of the Ostheer, I might want to make every building so I can have variety in my game. As a PE fan, I hated how some buildings were pretty much worthless except for a quick upgrade or two (T1 and T4).
No one can stop the German panzer divisions.
#135648

Re: Ostheer Layout for [IP address redacted]

How will the lack of combat units until a base building is constructed work?
Will it leave the faction vulnerable to an engineer charge from the yanks/soviets, or rifle charge from the Brits?

Last edited October 21, 2012 at 4:26 PM by Crinkle

#135650

Re: Ostheer Layout for [IP address redacted]

Crinkle wrote:
How will the lack of combat units until a base building is constructed work?
Will it leave the faction vulnerable to an engineer charge from the yanks/soviets, or rifle charge from the Brits?


I loled.
If you get into an argument with me, you're wrong.
#135652

Re: Ostheer Layout for [IP address redacted]

GodlikeDennis wrote:
Crinkle wrote:
How will the lack of combat units until a base building is constructed work?
Will it leave the faction vulnerable to an engineer charge from the yanks/soviets, or rifle charge from the Brits?


I loled.


:-X
"Balancers are 10 a penny"
#135653

Re: Ostheer Layout for [IP address redacted]

They are starting with 2 stormpioneers :P
#135655

Re: Ostheer Layout for [IP address redacted]

Crinkle wrote:
How will the lack of combat units until a base building is constructed work?
Will it leave the faction vulnerable to an engineer charge from the yanks/soviets, or rifle charge from the Brits?


Have you ever played Company of Heroes before?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135657

Re: Ostheer Layout for [IP address redacted]

I guess he saw that there is no infantry in HQ and saw a problem because of it.
#135659

Re: Ostheer Layout for [IP address redacted]

I don't mean the base being vulnerable, I meant a sheer number of units on field being able to cap and shore up positions before you even have a chance to get combat squads over there to put pressure on them.
#135661

Re: Ostheer Layout for [IP address redacted]

Crinkle wrote:
I don't mean the base being vulnerable, I meant a sheer number of units on field being able to cap and shore up positions before you even have a chance to get combat squads over there to put pressure on them.



Dreamerbg wrote:
They are starting with 2 stormpioneers :P
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#135662

Re: Ostheer Layout for [IP address redacted]

You have storm Pios, , you can always get close to the tommies and rip them apart with MP40s. Hopefully, the Pios will be more durable than American engineers, since they are going up against Tommies and not Pzgrens. Also, for the record:

GodlikeDennis wrote:
I loled.


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#135696

Re: Ostheer Layout for [IP address redacted]

Are the stats of the MG34 squad gonna be similar to MG42-equipped grenadiers?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135708

Re: Ostheer Layout for [IP address redacted]

Stats are not final yet.
#135709

Re: Ostheer Layout for [IP address redacted]

will it function similar to Gren MG 42s?
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#135710

Re: Ostheer Layout for [IP address redacted]

The basic weapon yes, but the hot barrel function like the G43 Suppression of PE with an AOE. Basically what a HMG42 does with one burst.
#135717

Re: Ostheer Layout for [IP address redacted]

it supresses nothing.
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#135718

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
it supresses nothing.

?
#135719

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
it supresses nothing.


Actually, no, it will have a suppression feature,

Killar wrote:
The basic weapon yes, but the hot barrel function like the G43 Suppression of PE with an AOE. Basically what a HMG42 does with one burst.


It can not always suppress like a HMG otherwise it would be overpowered with it's way to turn and move around quickly.
"Balancers are 10 a penny"
#135720

Re: Ostheer Layout for [IP address redacted]

QuoteIt can not always suppress like a HMG otherwise it would be overpowered with it's way to turn and move around quickly.


Do you happen to know what its suppression value is normally, without the ability? Just for reference's sake.