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Ostheer Update 6: Ostheer Army Troops

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#65883

Re: Ostheer Update 6: Ostheer Army Troops

Great update, cant wait to see them in action  :D
I just have few concerns;
-Brandenburger 2 man squad - I hope they will have some durability vs snipers (like KHC) otherwise, it will be too easy to kill`em`off.
-As much as I love Tigers and King Tigers, it seams a lil`to much to see them in yet another Axis faction, Tigers should at least have some ability or specialty to differentiate them from Wehr Tigers,  and KT should be placed with Elephant, so when you call the ability one of them (random choice) comes out.
-Improved Communications - you could add some small muni or fuel bonus for HQ`s in isolated territory, to invoke that "use everything you have" concept.
-Prioritised Weapons - since units (and the ability) still cost resources, perhaps this ability could remove production time all together for that short period of time.

//Friendly suggestions //

#Interesting, in all 3 doctrines there`s no off-map artillery  :o (it would be nice to have some mention of Heavy Siege Howitzers like Czechoslovak 24 cm Haubitze 39 or Austrian  305 mm Škoda Mörser M. 11 ).
#Inf and vehicle ability cool-down restart . Just something to think about. Greetings from the front  ;)
#65885

Re: Ostheer Update 6: Ostheer Army Troops

Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.
#65888

Re: Ostheer Update 6: Ostheer Army Troops

GodlikeDennis wrote:
OH can non-doctrinally build pantherturms I believe, with fortress pioneers.


No they can't. If we add in some static AT weapons, it'll be something of our own, like a doctrinal cruciform Pak-43 (don't hold me to that)...
#65900

Re: Ostheer Update 6: Ostheer Army Troops

Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

Always the Maus xDDD

I would be so happy when i had not to read this word here xDDD
May the force be with you.

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#65902

Re: Ostheer Update 6: Ostheer Army Troops

Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

No one said we are going to replace the Elefant in Ostheer. Elefant > Sturer Emil. But Sturer Emil would fit as reward unit for the Elefant.

Lord wrote:
Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

Always the Maus xDDD

I would be so happy when i had not to read this word here xDDD

+1
There's no need to discuss anything about the maus, that tank will never be added as regular unit for Ostheer and perhaps won't be in the OH campaign as well.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#65906

Re: Ostheer Update 6: Ostheer Army Troops

Capt. wrote:

//Friendly suggestions //

#Interesting, in all 3 doctrines there`s no off-map artillery  :o (it would be nice to have some mention of Heavy Siege Howitzers like Czechoslovak 24 cm Haubitze 39 or Austrian  305 mm Škoda Mörser M. 11 ).
#Inf and vehicle ability cool-down restart . Just something to think about. Greetings from the front  ;)


that seems like it would be good, the eastern front had the largest artillery of the war. the two possibiites that realy strikeme as excellent are, the Schwerer Gustav an 80 cm K (E) railway siege gun, and the Karl-Gerät a self propelled 60 cm mortar. this could be a sort of v-1 like ability heavy damage but long reload time and high cost. it would be interesting to see them as a adition to or reward for the doctorines.
as well i haven't seen any aa units for the OH something like the Kugelblitz would be interesting. only 5 were built and appearently fought in berlin.

Last edited April 22, 2011 at 8:03 PM by GATHRAWN

#65909

Re: Ostheer Update 6: Ostheer Army Troops

GATHRAWN wrote:
Capt. wrote:

//Friendly suggestions //

#Interesting, in all 3 doctrines there`s no off-map artillery  :o (it would be nice to have some mention of Heavy Siege Howitzers like Czechoslovak 24 cm Haubitze 39 or Austrian  305 mm Škoda Mörser M. 11 ).
#Inf and vehicle ability cool-down restart . Just something to think about. Greetings from the front  ;)


that seems like it would be good, the eastern front had the largest artillery of the war. the two possibiites that realy strikeme as excellent are, the Schwerer Gustav an 80 cm K (E) railway siege gun, and the Karl-Gerät a self propelled 60 cm mortar. this could be a sort of v-1 like ability heavy damage but long reload time and high cost. it would be interesting to see them as a adition to or reward for the doctorines.
as well i haven't seen any aa units for the OH something like the Kugelblitz would be interesting. only 5 were built and appearently fought in berlin.

yeah why add something when theres was like 2 build during the war and only one used? ::)
largest and most by a lot, artillery on eastern front was Soviet instead of german. thats why Soviet has so much arty and ostheer has none

blackbishop wrote:


Lord wrote:
Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

Always the Maus xDDD

I would be so happy when i had not to read this word here xDDD

+1
There's no need to discuss anything about the maus, that tank will never be added as regular unit for Ostheer and perhaps won't be in the OH campaign as well.

+1  :-X
Soviet is OP
#65922

Re: Ostheer Update 6: Ostheer Army Troops

Ostheer has Wespe, Panzerwerfer and they may get a 10.5 cm leFH 18/40 since I think there's a good animated model kicking about somewhere and it would be a shame to waste it.
#65955

Re: Ostheer Update 6: Ostheer Army Troops

google translate ok? not mimimimimi >:(
I believe that to write on this topic, you must read the previous posts. For noobster and vets ... There are questions that are now useless.
Maus, details of obscure units ... well ....
LET'S DO HOMEWORK AND READ old threads .. please!

Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#65957

Re: Ostheer Update 6: Ostheer Army Troops

blackbishop wrote:
Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

No one said we are going to replace the Elefant in Ostheer. Elefant > Sturer Emil. But Sturer Emil would fit as reward unit for the Elefant.

Nashorn > Sturer Emil however

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#65965

Re: Ostheer Update 6: Ostheer Army Troops

Raider217 wrote:
blackbishop wrote:
Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

No one said we are going to replace the Elefant in Ostheer. Elefant > Sturer Emil. But Sturer Emil would fit as reward unit for the Elefant.

Nashorn > Sturer Emil however

+1
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#65968

Re: Ostheer Update 6: Ostheer Army Troops

Wait and see ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#65978

Re: Ostheer Update 6: Ostheer Army Troops

Hey EF Team and COH lovers all round the world!
Sorry if i repeating a already answered question but what will the next sneaky be about? greetings from germany!  :-*
#65981

Re: Ostheer Update 6: Ostheer Army Troops

cephalos wrote:
Raider217 wrote:
blackbishop wrote:
Troynl wrote:
Just use the elephant, not a prototype like the Sturer Emil.
ow and BTW: the Maus is Ugly, fat and to expensive if added.

No one said we are going to replace the Elefant in Ostheer. Elefant > Sturer Emil. But Sturer Emil would fit as reward unit for the Elefant.

Nashorn > Sturer Emil however

+1

-1 :))
Sturer Emil is more "violent" than Nashorn
128mm vs 88
just two tanks but one of them with 22 kills:>
20-25 Sturer would be destroy "another 500 tanks! Remember that about 20 tanks was destroyed to kill 500 enmey tanks...it;s some difference
I wonder if u can put as "reward vehicles" to replace the Elephant (with Elephant the prime tank)
#65982

Re: Ostheer Update 6: Ostheer Army Troops

Quote
just two tanks but one of them with 22 kills:>


You just got it. Only two are not enough to create this vehicle from scratch, animate it, bring it ingame and so on. It's nearly like Maus, only two of them can't represent the army of a whole front of hundrets of miles. If you want it, do it yourself.
So simple answer: NO.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#65983

Re: Ostheer Update 6: Ostheer Army Troops

MaxiKing6 wrote:
Quote
just two tanks but one of them with 22 kills:>

So simple answer: NO.

Breath and relax man... I understand that u never replace Elephant with Sturer..it's clear..i just say it will be nice to be as "rewar vechicle"..just check it there and u can play with it..
It is a kind of strategy...i find Elephant good to ofensive...and Sturer good to defensive...everyone can select one of these tanks as his game style.
#65986

Re: Ostheer Update 6: Ostheer Army Troops

Yes, but you see that there is no sense of including it except of eye candy. And what did you say about Elefant? Offensive? Huh?
If you would let the Elefant be the spearhead of an offensive, good luck. It's supposed to be like a mobile anti tank emplacement, so it's rather defensive and easy to outmaneuver.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#65989

Re: Ostheer Update 6: Ostheer Army Troops

MaxiKing6 wrote:
Yes, but you see that there is no sense of including it except of eye candy. And what did you say about Elefant? Offensive? Huh?
If you would let the Elefant be the spearhead of an offensive, good luck. It's supposed to be like a mobile anti tank emplacement, so it's rather defensive and easy to outmaneuver.


Well said! The Elephant can be offensive(with some support) because he is more resistant have 200mm armore full covered, right, than Sturer who is partially covered, with weacker armor, just range must be his advantage:-?..
Anyway, if that point of strategy is unimportant, u have right ..is just a waste of time..
#65990

Re: Ostheer Update 6: Ostheer Army Troops

do you have to do something to unlock the Sturer Emil?  ;D
dunno if possible but maby you can unlock it when you have ** kills with Elefant :D
#66003

Re: Ostheer Update 6: Ostheer Army Troops

edeka009 wrote:
MaxiKing6 wrote:
Yes, but you see that there is no sense of including it except of eye candy. And what did you say about Elefant? Offensive? Huh?
If you would let the Elefant be the spearhead of an offensive, good luck. It's supposed to be like a mobile anti tank emplacement, so it's rather defensive and easy to outmaneuver.


Well said! The Elephant can be offensive(with some support) because he is more resistant have 200mm armore full covered, right, than Sturer who is partially covered, with weacker armor, just range must be his advantage:-?


What...?
Maxiking literally just said it shouldn't be used as an offensive weapon...
If it has 200mm+ armor on it of course it needs to be defensive, it would be too friggin slow to move at a good pace for an aggressive standpoint.
"Balancers are 10 a penny"
#66009

Re: Ostheer Update 6: Ostheer Army Troops

Nashorn - Elefant is a better mix. Sturer would in my opinion would work better as a replacement for KT (I would tick that straight away, I dont like the KT being reused)

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#66045

Re: Ostheer Update 6: Ostheer Army Troops

Troynl wrote:
do you have to do something to unlock the Sturer Emil?  ;D
dunno if possible but maby you can unlock it when you have ** kills with Elefant :D

Is not bad what ar u saying there..but the "Balance" problems will born because then will be both tanks on the field:( and then u ar a "bad-bad fan boooy":))

Post Merge: [time]1303586439[/time]

i don't know...just saying...

Last edited April 23, 2011 at 7:20 PM by edeka009

#66074

Re: Ostheer Update 6: Ostheer Army Troops

HomerSimpson wrote:
Hey EF Team and COH lovers all round the world!
Sorry if i repeating a already answered question but what will the next sneaky be about? greetings from germany!  :-*


Ohh, that's a sneaky thingy! I think you'll love it tho.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#66790

Re: Ostheer Update 6: Ostheer Army Troops

apology for asking, how many update will necessary for the ostheer to be released??  ;D
#66791

Re: Ostheer Update 6: Ostheer Army Troops

oh dear....

don't you see signatures?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#66805

Re: Ostheer Update 6: Ostheer Army Troops

edeka009 wrote:
Troynl wrote:
do you have to do something to unlock the Sturer Emil?  ;D
dunno if possible but maby you can unlock it when you have ** kills with Elefant :D

Is not bad what ar u saying there..but the "Balance" problems will born because then will be both tanks on the field:( and then u ar a "bad-bad fan boooy":))


I mean: you can build a Elephant. in 1 game, you killed 10 Tanks.
because you kiled 10 tanks with 1 Elephant you can replace the Elephant for the Sturer Emil in the nekst game :)
#66823

Re: Ostheer Update 6: Ostheer Army Troops

Troynl wrote:
edeka009 wrote:
Troynl wrote:
do you have to do something to unlock the Sturer Emil?  ;D
dunno if possible but maby you can unlock it when you have ** kills with Elefant :D

Is not bad what ar u saying there..but the "Balance" problems will born because then will be both tanks on the field:( and then u ar a "bad-bad fan boooy":))


I mean: you can build a Elephant. in 1 game, you killed 10 Tanks.
because you kiled 10 tanks with 1 Elephant you can replace the Elephant for the Sturer Emil in the nekst game :)

Same as the Tiger camo for blitzkrieg which requires you to complete the campaign to unlock it, no the challenge would have to be campaign related if its at all possible not through online matches be it vs human or comps

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#66833

Re: Ostheer Update 6: Ostheer Army Troops

:P

A bit disappointed.

Tiger II with Henschel turret? Why? There is already a tiger II. Meh.
Plus I tought super armor were a pain to balance out!
Improved supply looks like very OP for a faction based on quality. Hope it won't be a problem.

Brandenburger looks like cool!
I've always dreamed about soviet paratroopers for breakthrough strategy, but these special really add a taste to Ostheer faction.  :)

Panzerkrieg effect should have belonged to breakthrough strategy though, as Wordsmith suggested a long time ago. Inspiring Speech is currently useless.  :P

Pictures are really great! These skin are awesome. Nothing less!  :D
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#66878

Re: Ostheer Update 6: Ostheer Army Troops

Red_Stinger wrote:


Tiger II with Henschel turret? Why? There is already a tiger II. Meh.
Plus I tought super armor were a pain to balance out!
Improved supply looks like very OP for a faction based on quality. Hope it won't be a problem.

Panzerkrieg effect should have belonged to breakthrough strategy though, as Wordsmith suggested a long time ago. Inspiring Speech is currently useless.  :P



+1
Soviet is OP
#66883

Re: Ostheer Update 6: Ostheer Army Troops

REDcommissar wrote:
Red_Stinger wrote:


Tiger II with Henschel turret? Why? There is already a tiger II. Meh.
Plus I tought super armor were a pain to balance out!
Improved supply looks like very OP for a faction based on quality. Hope it won't be a problem.

Panzerkrieg effect should have belonged to breakthrough strategy though, as Wordsmith suggested a long time ago. Inspiring Speech is currently useless.  :P



+1

Nah, Ostheer needs super tanks too and fits with the defensive doctrine :). Improved supply would have drawbacks as well, ofc.

Panzerkrieg was being saved for Ostheer, imo fits better to them.

We are reworking propaganda, we could check that too, if you can suggest something better and balanced why not? Currently is like a doctrinal sprint and iirc, once active troops doesn't get suppressed (don't remember if it's break suppression though). Could be better things to put? perhaps, is it useless? i don't think so.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66886

Re: Ostheer Update 6: Ostheer Army Troops

Inspiring speach should give offensive and defensive bonus', not just make you sprint. Like a Soviet heroic charge

and if you're not willing to give some kind of combat bonus to insipiring speech, atleast lower the cooldown
Soviet is OP
#66891

Re: Ostheer Update 6: Ostheer Army Troops

It's a 1 CP ability(let alone the first one of the tree), don't think that should have that kind of bonuses, it could turn the tide easily.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66892

Re: Ostheer Update 6: Ostheer Army Troops

+1 to Commissar, the cool-down is just killing it.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66928

Re: Ostheer Update 6: Ostheer Army Troops

blackbishop wrote:

Nah, Ostheer needs super tanks too and fits with the defensive doctrine :). Improved supply would have drawbacks as well, ofc.

Panzerkrieg was being saved for Ostheer, imo fits better to them.

We are reworking propaganda, we could check that too, if you can suggest something better and balanced why not? Currently is like a doctrinal sprint and iirc, once active troops doesn't get suppressed (don't remember if it's break suppression though). Could be better things to put? perhaps, is it useless? i don't think so.


1) Yeah. Everyone is going to have an uber-tank. While I understand and respect the opinion of other  players, I find it boring to have already 3 uber tank for the axis, all the more so that this is an other Tiger II, let alone the turret.
I agree it fit with the doctrine though!

2)The fact that Panzerkrieg belong to Ostheer isn't shocking for me; I just find shocking that the breakthrough strategy still don't have a similar passive ability to propose, since the release.

The fact that Inspiring Speech is useless or not shouldn't be discussed here anyway; I've even created a specific topic in the red army section of forum a long time ago, but no one seem to be attracted (lol). And it's not like no one ever proposed something innovative and intelligent for soviet doctrine: I could again throw Wordsmith's suggestion on the board, but even since the release a lot of things have been suggested anyway, just search for it.


Just a quick question: can you dev manage to code the effect of foreign support tree doctrine?I mean, can you code in order to obtain a random foreign squad? Really?  :D

And lol for those who are complaining for the lack of a Maus. ::)
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#67107

Re: Ostheer Update 6: Ostheer Army Troops

wasn't the henschel turret better? I like the idea of a armor heavy command tree. The Soviets have some challenging tanks so to be able to matching IS2s and Cheap but good T34s on a big open map it would be nice to have tigers with a tiger II. Seems pretty bad ass to me. Although Id prefer a Kubelwagen or Motorcycle troops that dont suck and can suppress to anything else :P
#67184

Re: Ostheer Update 6: Ostheer Army Troops

vonklaus wrote:
wasn't the henschel turret better? I like the idea of a armor heavy command tree. The Soviets have some challenging tanks so to be able to matching IS2s and Cheap but good T34s on a big open map it would be nice to have tigers with a tiger II. Seems pretty bad ass to me. Although Id prefer a Kubelwagen or Motorcycle troops that dont suck and can suppress to anything else :P


The henchell turret was much better. It had thicker armour, it was easier to make, it had no shot trap and it was a smaller frontal target.
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[insert signature here]
#67314

Re: Ostheer Update 6: Ostheer Army Troops

Versedhorison wrote:
vonklaus wrote:
wasn't the henschel turret better? I like the idea of a armor heavy command tree. The Soviets have some challenging tanks so to be able to matching IS2s and Cheap but good T34s on a big open map it would be nice to have tigers with a tiger II. Seems pretty bad ass to me. Although Id prefer a Kubelwagen or Motorcycle troops that dont suck and can suppress to anything else :P

What does the Henschel look like?

The henchell turret was much better. It had thicker armour, it was easier to make, it had no shot trap and it was a smaller frontal target.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#67574

Re: Ostheer Update 6: Ostheer Army Troops

edeka009 wrote:
MaxiKing6 wrote:
Yes, but you see that there is no sense of including it except of eye candy. And what did you say about Elefant? Offensive? Huh?
If you would let the Elefant be the spearhead of an offensive, good luck. It's supposed to be like a mobile anti tank emplacement, so it's rather defensive and easy to outmaneuver.


Well said! The Elephant can be offensive(with some support) because he is more resistant have 200mm armore full covered, right, than Sturer who is partially covered, with weacker armor, just range must be his advantage:-?..
Anyway, if that point of strategy is unimportant, u have right ..is just a waste of time..

In the war, the Elephant was a failure. Big, slow and the first variants (the Ferdinands) doesn't got any defensive mg, so they were sitting ducks for soviet magnetic mines and AT weapons. It was effective in long distances and was heavier than a Tiger tank (!!!!). So it really a defensive, mobile 88 mm gun. Nashorn would be a great reward unit for the Elephant.  8)
#67579

Re: Ostheer Update 6: Ostheer Army Troops

The other night on the history channel a german veteran who was a driver of a ferdinand on the eastern front said they were such an engineering disaster his engine caught fire just driving up a small hill.

superior german engineering huh? :P
Soviet is OP
#67583

Re: Ostheer Update 6: Ostheer Army Troops

I'd say more like lack of polish and testing due to being on the verge of defeat. ;)
#67587

Re: Ostheer Update 6: Ostheer Army Troops

call it what ya want, were im from its called junk :P
Soviet is OP
#67589

Re: Ostheer Update 6: Ostheer Army Troops

::)...Just sayin'. ;D
#67590

Re: Ostheer Update 6: Ostheer Army Troops

;Dme too ::)
Soviet is OP
#67619

Re: Ostheer Update 6: Ostheer Army Troops

REDcommissar wrote:
The other night on the history channel a german veteran who was a driver of a ferdinand on the eastern front said they were such an engineering disaster his engine caught fire just driving up a small hill.

superior german engineering huh? :P
the ferdinands were rushed into battle without proper testing. just like panthers and tigers, because the germans thought these tanks were needed immediately. every new tank has weaknesses, that's why it is normally tested before it's sent into combat. if you decide to skip these tests -> failure ::)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#67631

Re: Ostheer Update 6: Ostheer Army Troops

Panther wasn't that much of a failure.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#67632

Re: Ostheer Update 6: Ostheer Army Troops

Only a failure from behind :P.
I identify as a four-eyed bird man. /s
#67635

Re: Ostheer Update 6: Ostheer Army Troops

Seeme wrote:
Panther wasn't that much of a failure.
i was referring to the battles when they first saw combat. e.g. ferdinands had weaknesses (poor mobility, tech problems, no mg) but were very effective vs. enemy tanks. i just wanted to say that you can't say XY was a failure because of its first engagement.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#67694

Re: Ostheer Update 6: Ostheer Army Troops


[/quote]i was referring to the battles when they first saw combat. e.g. ferdinands had weaknesses (poor mobility, tech problems, no mg) but were very effective vs. enemy tanks. i just wanted to say that you can't say XY was a failure because of its first engagement.
[/quote]

+ 1
loads of tanks had problems, the Panther was the most unreliable German tank of the war apart from the experimental tigers like the Sturmtiger. An interesting statistic i found about the panthers first combat 'out of 200 Panthers in the 4th Panzer Army 160 were out of action on the first day, nine days later only 43 were in German hands, the majority had broken down between railheads on the way to the front' The german tanks were best used defensively. e.g the only major german offensive in the west (the Bulge) was lead by Pz4's cos they were more reliable
'Walk softly and carry a big gun'
#67708

Re: Ostheer Update 6: Ostheer Army Troops

That is not actually true. I have read plenty things written by German Tankers that have said the Panther was as /or more reliable than the Panzer 4.
"Stop playing the fool!"
#67710

Re: Ostheer Update 6: Ostheer Army Troops

Ruddersmarine wrote:
loads of tanks had problems, the Panther was the most unreliable German tank of the war apart from the experimental tigers like the Sturmtiger.


True, but the Panther was more reliable than the Tiger... I'm sorry, I can't listen unless you mention the Tiger's down points at least.

Yes, German tanks are best used defensively!

Goober wrote:
That is not actually true. I have read plenty things written by German Tankers that have said the Panther was as /or more reliable than the Panzer 4.


+1  :)
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?