#65883
Re: Ostheer Update 6: Ostheer Army Troops
Great update, cant wait to see them in action :D
I just have few concerns;
-Brandenburger 2 man squad - I hope they will have some durability vs snipers (like KHC) otherwise, it will be too easy to kill`em`off.
-As much as I love Tigers and King Tigers, it seams a lil`to much to see them in yet another Axis faction, Tigers should at least have some ability or specialty to differentiate them from Wehr Tigers, and KT should be placed with Elephant, so when you call the ability one of them (random choice) comes out.
-Improved Communications - you could add some small muni or fuel bonus for HQ`s in isolated territory, to invoke that "use everything you have" concept.
-Prioritised Weapons - since units (and the ability) still cost resources, perhaps this ability could remove production time all together for that short period of time.
//Friendly suggestions //
#Interesting, in all 3 doctrines there`s no off-map artillery :o (it would be nice to have some mention of Heavy Siege Howitzers like Czechoslovak 24 cm Haubitze 39 or Austrian 305 mm Škoda Mörser M. 11 ).
#Inf and vehicle ability cool-down restart . Just something to think about. Greetings from the front ;)
I just have few concerns;
-Brandenburger 2 man squad - I hope they will have some durability vs snipers (like KHC) otherwise, it will be too easy to kill`em`off.
-As much as I love Tigers and King Tigers, it seams a lil`to much to see them in yet another Axis faction, Tigers should at least have some ability or specialty to differentiate them from Wehr Tigers, and KT should be placed with Elephant, so when you call the ability one of them (random choice) comes out.
-Improved Communications - you could add some small muni or fuel bonus for HQ`s in isolated territory, to invoke that "use everything you have" concept.
-Prioritised Weapons - since units (and the ability) still cost resources, perhaps this ability could remove production time all together for that short period of time.
//Friendly suggestions //
#Interesting, in all 3 doctrines there`s no off-map artillery :o (it would be nice to have some mention of Heavy Siege Howitzers like Czechoslovak 24 cm Haubitze 39 or Austrian 305 mm Škoda Mörser M. 11 ).
#Inf and vehicle ability cool-down restart . Just something to think about. Greetings from the front ;)





