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Ostheer Update 4: Schutzen War Camp

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#55440

Re: Ostheer Update 4: Schutzen War Camp

I've seen,heard and read far more disturbing things  ;) I wouldn't object, it'd be a good way to settle this, ofc you would have to make sure the poll choices are balanced.

for example something like: should the ostheer have trenches and in what form?
a) OH should get Brit style trenches
b) OH should get trench-like structures with a different mechanic(e.g. heavy cover)
c) OH shouldn't get trenches at all
d) Other (please state)

though I'm not sure if that would be a well thought out poll.
#55441

Re: Ostheer Update 4: Schutzen War Camp

If it doesn't work out we'll just change it. Easier for to do major remake then for relic.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#55442

Re: Ostheer Update 4: Schutzen War Camp

I have got some questions:

1) Panzerwerfer's rocket (not incendiary) will be effective against light veichles (from Jeeps to M8/Staghound) or it will be like Nebelwerfer's rocket?

2) Panzerfusiliers's ability "Granades shower": the granades launched will be like normal granade (ex. Grenadiers), Assault Grenades (ex. Doctrine ability) or multiple granade (ex. Assault troops) ?

3) Ostheer has new sound effects of weapons?

I think that's all....Oh no, I forgot:

4) When Ostheer will be released??  :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P  :P :P :P :P :P
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Last edited January 20, 2011 at 1:01 PM by Moonwalker

#55443

Re: Ostheer Update 4: Schutzen War Camp

Moonwalker wrote:
2) Panzerfusiliers's ability "Granades shower": the granades launched will be like normal granade (ex. Grenadiers), Assault Grenades (ex. Doctrine ability) or multiple granade (ex. Assault troops) ?


Sounds like multiple grenades but over a larger area and being less accurate than normal 'nades

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#55448

Re: Ostheer Update 4: Schutzen War Camp

BTW, 'though the Panzer II Luchs model is lovely, I think that armoured skirts should appear (visually) only as an upgrade, since historically it would be more accurate ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55452

Re: Ostheer Update 4: Schutzen War Camp

Analpirat wrote:
Btw, here's the link to cephalos' trench poll & discussion http://easternfront.org/forums/index.php?topic=5054.0


I think, it would be nice, if all the posts, relevant to trenches, would be moved there by the moderator. Just IMO.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55475

Re: Ostheer Update 4: Schutzen War Camp

Ghost wrote:
i don't understand it. even if you say "brit can't counter trenches", US and soviets can (flamers, grenades and croc).
PE don't have flamers and have to use flame nades or incidiary rounds from mortarhalftrack. so they have disadvantages vs trenches as well.
but that problems are not caused by ostheer beeing able to build trenches.
it is caused by relic not giving their expansion faction enough anti-trench  weapons.

if you say "ostheer having trenches will destroy the game balance" then you would have to ask devs to make axis factions unable to use empty brit trenches, as this would cause the same problem.
and keep this in mind: brits have trenches AND mg nests, mortar pits, 17pounder and bofors. as far as we know from the updates, ostheer will have NO defensive building (just the flak as base defense) and will have to use trenches as defenses.

QuotePutting all aside, what about 2x2 and bigger games, where OH will be accompanied by other german factions? Trenches would definitely cuase A LOT of problem and drastically affect the game-play.

why? it's the other way around. if you have 2 or more allied faction it is likely that it's not just brits but also US or soviets. so the allies would have anti-trench weapons.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited January 20, 2011 at 1:54 PM by Ghost

#55495

Re: Ostheer Update 4: Schutzen War Camp

So maybe 2nd reward units for brits should be Satan(Stuart with flamethrower)? It would help Brits to destroying a trenches:)
#55507

Re: Ostheer Update 4: Schutzen War Camp

MatzeHTC wrote:
I'm sorry for asking here, but can you guys release a recrew-patch for the sovjets, please?
I can't wait till you release the Ostheer.


Patch 1.30 should be arriving shortly.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#55565

Re: Ostheer Update 4: Schutzen War Camp

Rizz wrote:
Patch 1.30 should be arriving shortly.


ooh yippay ^^
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#55572

Re: Ostheer Update 4: Schutzen War Camp

Rizz wrote:
MatzeHTC wrote:
I'm sorry for asking here, but can you guys release a recrew-patch for the sovjets, please?
I can't wait till you release the Ostheer.


Patch 1.30 should be arriving shortly.


Yaaay! will be the Soviets have further balance? :D I can't wait.
#55584

Re: Ostheer Update 4: Schutzen War Camp

patch 1.3 changelog
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#57077

Re: Ostheer Update 4: Schutzen War Camp

next ostheer sneak peak will be in february?
#57080

Re: Ostheer Update 4: Schutzen War Camp

No, will be in march.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#57104

Re: Ostheer Update 4: Schutzen War Camp

Not enough stuff to talk about 'Eh?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#57113

Re: Ostheer Update 4: Schutzen War Camp

We got 2 in like december that was the deal/ trade off 2 sneak peaks in one month and miss out on one later.

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#57130

Re: Ostheer Update 4: Schutzen War Camp

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#57197

Re: Ostheer Update 4: Schutzen War Camp

uahhh the blob!!!
#58673

Re: Ostheer Update 4: Schutzen War Camp

i can not wait...
#58840

Re: Ostheer Update 4: Schutzen War Camp

@Merty: Hi, it´s me Khorne^^ But I can´t wait too...
Seems that the Ostheer will take a bit longer right. Well,  but
the nasty Recrewbug was fixed :D
<img>http://images.cheezburger.com/completestore/2009/8/30/128961377290000493.jpg</img>
#60445

Re: Ostheer Update 4: Schutzen War Camp

Hi there,

what are this for fantasy camo uniforms for the Sturm Pioneers on the picture on page 1 of this thread? Hopefully they will not look like this in the final version. This camo never existed in WW2...who´s idea was it to let them look like this?

Regards,

Caen44 (owner of www.ww2-camouflage.com)
#60446

Re: Ostheer Update 4: Schutzen War Camp

Everything is a work in progress. Most likely those skins are just place holders and will be replaced in time.
#60452

Re: Ostheer Update 4: Schutzen War Camp

Caen44 wrote:
Hi there,

what are this for fantasy camo uniforms for the Sturm Pioneers on the picture on page 1 of this thread? Hopefully they will not look like this in the final version. This camo never existed in WW2...who´s idea was it to let them look like this?

Regards,

Caen44 (owner of www.ww2-camouflage.com)


lol... did you read this part???

blackbishop wrote:
[...]
Remember that all the pictures on this post are WIP.

[...]
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#60455

Re: Ostheer Update 4: Schutzen War Camp

blackbishop wrote:
Caen44 wrote:
Hi there,

what are this for fantasy camo uniforms for the Sturm Pioneers on the picture on page 1 of this thread? Hopefully they will not look like this in the final version. This camo never existed in WW2...who´s idea was it to let them look like this?

Regards,

Caen44 (owner of www.ww2-camouflage.com)


lol... did you read this part???

blackbishop wrote:
[...]
Remember that all the pictures on this post are WIP.

[...]


Yeah, yeah... but it doesn't stop people, including myself, from noticing nonsenses and pointing those out, so you would have a time and a motive to work it all out for the sake of making the mod better. That is what is known as a "constructive criticism".  ;)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#60458

Re: Ostheer Update 4: Schutzen War Camp

that's called redundancy ;)...

User 1: "Hey guys we have this unit but it's skin is just a place holder".

User 2: "This is a really bad skin, this cannot be right".

User 1: "Ehmm... i said is just a place holder".

But all in all we appreciate that the users give us constructive criticism ;D!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#60485

Re: Ostheer Update 4: Schutzen War Camp

blackbishop wrote:
that's called redundancy ;)...

User 1: "Hey guys we have this unit but it's skin is just a place holder".

User 2: "This is a really bad skin, this cannot be right".

User 1: "Ehmm... i said is just a place holder".

But all in all we appreciate that the users give us constructive criticism ;D!!


LOL, but not too constructive as I can see. :P :P

Anyway, if Devs doesn't show their units because they aren't totally ready ALL site users will say:

"When OH will be released?"
"When you Devs will show something to us?"
"When......"
"What......"
"Who......"

etc...

I think this is the right way to show their projects. :)
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#60692

Re: Ostheer Update 4: Schutzen War Camp

Remember that all the pictures on this post are WIP.

I had not read this sentence. Otherwise I did not publish my fear of ugly and wrong camo skins.  ;D

If the Ostheer will got good Skins as the russians, everything will be allright.  ;)

Regards,

Caen44.

#60693

Re: Ostheer Update 4: Schutzen War Camp

While your fear of ugly camo is justified by the lack of information about the final skins (and this will remain hidden until the time comes ;)), you should not think that any of the skins shown here are the final ones (especially infantry ones).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#61474

Re: Ostheer Update 4: Schutzen War Camp

I love the units, but this choosing between units will really mess with the way I would play as this faction. 
The choices i would most often make are:

Light Assault
Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.

Heavy Assault
Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.

Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.

Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. 
Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
#61486

Re: Ostheer Update 4: Schutzen War Camp

That's an easy one, just choose a defensive pool instead of an offensive one ::).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#61536

Re: Ostheer Update 4: Schutzen War Camp

You don't make the choice once. Swap back if you need the others. Or build a 2nd building if you're that desperate.
If you get into an argument with me, you're wrong.
#61537

Re: Ostheer Update 4: Schutzen War Camp

GodlikeDennis wrote:
You don't make the choice once. Swap back if you need the others. Or build a 2nd building if you're that desperate.


Second building won't help, - since the upgrade is global, you'll still have to switch between the pools.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#61539

Re: Ostheer Update 4: Schutzen War Camp

And on top of that, most maps only provide enough room in the H.Q. territory for 1 of each base building, and some Eastern Front maps only have enough for like 2 or 3. ;)