neosdark wrote:
And there goes our fun, don't it Mr.Buzzkillington (aka Cranial wizard) This isn't a game with special rules we just wanna hav fun here man. Don't we all love outlandish units and cool abilities. Why should we play by rules when we want to have some fun. Do you make a guideline for how to play capture the flag (other than the obvious rules of getting a flag to a base and how to secure it or otherwise make it count as a point) cause i sure as hell don't. Imagine a repressive Capture the Flag were everything is done in a particular order. How boring would that be. So truly my friend rules?? Think about what u have done......... :'(
But then the game has no relevance to what the starter meant it to be, it just took off to nuking the world or starting WWIII or time traveling, or even drophacks, I mean Wtf.
Was just setting some guidelines so people can't be like
"IZ CALLLZ IN DEEEEAAAAAAATH STAR, MY BRIDGE"
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Oh, it's on ;)
I send in 2 Strelky squads to hide behind a stone wall and fire at the engineers with their rifles. They kill the engineers and wound the riflemen before disappearing into the fog of war. Meanwhile, I was upgrading a mortar, and now that I have it thanks to diversions, I open fire on the bridge, with Strelky leading the way, and the Mortar blowing apart the edges. Then the strelky and the mortar hide behind sandbags.
My loosely held bridge!
"Balancers are 10 a penny"