#32167
Re: Italians
??? ???
The Russians think there sooo tough, wait till the Ostheer comes...
Coh Name: Seeme
Coh Name: Seeme
Locked topic · 185 posts
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Seeme wrote:
??? ???

Lord wrote:Seeme wrote:
NAme wouldnt be a prob. Just name it "Italian squad." Anyone have a Prob about that?
Exactly this is a problem out of my view ;)
When we name a squad "italian fighter" a large group
of people would start "crying" and "flaming" [ just remeber our "psychic" romanian... Concrete names are a problem ] because their nation isnt represented and all in all a
Ostheer hadnt enough space to give each axis nation an own squad. So in my opinion a "neutral" name like "nordic volunteers" or "mediterranean volunteers" would be the best because such a general nameing will include much more then just ONE nation ;)
Lord wrote:Seeme wrote:
NAme wouldnt be a prob. Just name it "Italian squad." Anyone have a Prob about that?
Exactly this is a problem out of my view ;)
When we name a squad "italian fighter" a large group
of people would start "crying" and "flaming" [ just remeber our "psychic" romanian... Concrete names are a problem ] because their nation isnt represented and all in all a
Ostheer hadnt enough space to give each axis nation an own squad. So in my opinion a "neutral" name like "nordic volunteers" or "mediterranean volunteers" would be the best because such a general nameing will include much more then just ONE nation ;)
Saavedra wrote:
Wait, so... you would put Spanish, Romanian, Italian and God knows who else all in the same squad?
That sounds silly.
IntoTheMotherland wrote:
in my opinion.They should be in the game.Weak troops,But hey,it always has it's positives. ;D
Theodorable wrote:
Romania and Bulgaria failed miserably on the Eastern Front with troops as early as 1943 surrendering before firing a shot.
Red_Stinger wrote:IntoTheMotherland wrote:
in my opinion.They should be in the game.Weak troops,But hey,it always has it's positives. ;D
Why? I would prefer a unit with good abilities than a very weak and cheap unit. We know this system in soviet army! ;)
HansBlix wrote:
You coul make a 9-men squad including one italian, one spaniard, one romanian, one indian, one finn, one ukrainian, one french, one dane and one belgian (he should be slightly overweight to be distinuishable from the dane), alltogether mumbling some multi-lingual drivel when clicked on...
Please don't include anything but germans into the Ostheer. Please!
Aouch wrote:
I thought Lord_Rommel (he's part of the DEV-crew) already mentioned various times, that, if at all, foreign axis states are happen to be part of the Ostheer, they'll have general unit-names and descriptions. Like Northern Volunteers or even Volunteer Squad.
Thus no Spaniards, Finns, Bulgarians or whatever.

QuoteDanish, Swedish, Norwegian....didnt get my point... was a rethorical question... referring to the fact that the moment they speak a specific language (somehting difficult to avoid) you also could name the respective country...
QuoteWell someone proposed awhile ago to use Foreign units kind of like the Red Wave abillity and each time you lose an infantry squad or armor, you get a weaker foreign unit. Maybe if I lose a sniper, I'd get a Finnish one like this guy:http://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4 (Ugly, yet amazing, but the unit probalbly would be weaker). If you lose a regular Wehrmacht squad, you get Blue Division Infantry or something. If you lose a Gebirgsjager squad, you get Italian Alpini Infantry. If you lose a medium tank, you get a Hungarian one. If you lose a Tank Hunker or Assault Gun, you get a Romanian one and etc.Ok. Thats a very nice idea I admit. But it would cost a lot of work to model and skin a lot of replacement units just for one single ability... and making this a more general feature would change the ratio of german / foreign troops to a historical inaccurate one...
QuoteI really dont know or careThis is actually the perfect reason for not saying anything. ;)
HansBlix wrote:QuoteDanish, Swedish, Norwegian....didnt get my point... was a rethorical question... referring to the fact that the moment they speak a specific language (somehting difficult to avoid) you also could name the respective country...QuoteWell someone proposed awhile ago to use Foreign units kind of like the Red Wave abillity and each time you lose an infantry squad or armor, you get a weaker foreign unit. Maybe if I lose a sniper, I'd get a Finnish one like this guy:http://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4 (Ugly, yet amazing, but the unit probalbly would be weaker). If you lose a regular Wehrmacht squad, you get Blue Division Infantry or something. If you lose a Gebirgsjager squad, you get Italian Alpini Infantry. If you lose a medium tank, you get a Hungarian one. If you lose a Tank Hunker or Assault Gun, you get a Romanian one and etc.Ok. Thats a very nice idea I admit. But it would cost a lot of work to model and skin a lot of replacement units just for one single ability... and making this a more general feature would change the ratio of german / foreign troops to a historical inaccurate one...
HansBlix wrote:
I agree that Ostheer should be different to PE and Wehr. But this is not about the looks or the background of a unit, this is archieved with differences in gameplay. PE and Wehr are also both german - but completely different.
Including units with no special purpose, just to have foreign units in the game, would probably have a negative impact on gameplay. Who wants useless or non-historic units in his army? Especially when the soviet part perfectly unites gameplay and history? Not me.
If there is a way to find a sensful use of foreign units - perfect. If not, and so far the ideas I've heard are pretty poor, then I hope the Dev's will resist the shiny temptation and focus on the basics, like they mastefully did with SU: Gameplay and History.
Red_Stinger wrote:HansBlix wrote:
I agree that Ostheer should be different to PE and Wehr. But this is not about the looks or the background of a unit, this is archieved with differences in gameplay. PE and Wehr are also both german - but completely different.
Including units with no special purpose, just to have foreign units in the game, would probably have a negative impact on gameplay. Who wants useless or non-historic units in his army? Especially when the soviet part perfectly unites gameplay and history? Not me.
If there is a way to find a sensful use of foreign units - perfect. If not, and so far the ideas I've heard are pretty poor, then I hope the Dev's will resist the shiny temptation and focus on the basics, like they mastefully did with SU: Gameplay and History.
Because you think half-rifle conscript, and this annoying red banner bearer of strelkys are historically accurate? :o
However I agree, foreign units without clear purpose would be pretty useless...
Last edited July 4, 2010 at 9:49 PM by Toorstain
QuoteBecause you think half-rifle conscript, and this annoying red banner bearer of strelkys are historically accurate?
QuoteCool units + balance + (history/2) = good gameplay...
QuoteYou get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.