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German Ostheer concept by Lord Rommel

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#11543

Re: German Ostheer concept by Lord Rommel

The idea of the Jagdpanzer 38 t for the Festungsverbände was born out of the constellation with the Kingtiger. Some Tiger-Units were equiped with Jagdpanzer 38 t to get back to full strenght ( for example: sHeeresPzAbtl. 502 ).

But perhaps i change it with the StuG III Ausf. G....
May the force be with you.

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#11622

Re: German Ostheer concept by Lord Rommel

UeArtemis wrote:
I want to see Bergepanther in the game!!! ::) ;D


but i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.

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#11630

Re: German Ostheer concept by Lord Rommel

evilSpike wrote:
UeArtemis wrote:
I want to see Bergepanther in the game!!! ::) ;D


but i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.


Because the Bergetiger had no 2cm KwK 38  ;)
May the force be with you.

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#12205

Re: German Ostheer concept by Lord Rommel

Good to see you changed the PaK 43.  :)
How about replacing the LeFH 18 with a LeFH 18 18/40?
Same gun but on a PaK 40 carriage.
So it would be a little bit more believable to see it being pulled around by soldiers.

What do you think about my idea of a mobile-command-base?

Oh, and please get rid of that "Jagdtiger will replace KöTi for WH". You can still have the KöTi for both WH and OH, but the DEVs will not change the old factions.


Quotebut i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.

I think he has a point here.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Last edited November 2, 2009 at 2:56 PM by Aouch

#12213

Re: German Ostheer concept by Lord Rommel

--

LeFh 18: I replaced it with the LeFh 18/40, because you are right. It would be better when the soldiers pull this light version.

King/Jagd-Tiger: I think i had found a nice compromise. Keyword: Reward Unit  ;D
May the force be with you.

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Last edited December 10, 2009 at 11:05 PM by Lord Rommel

#12383

Re: German Ostheer concept by Lord Rommel

I hope the DEVs will release a major news-update regarding the Ostheer as soon as the first public release is out.
Something like the existing Red Army Guide, so we'll know about their plans on the Ostheer.
Hopefully they'll also take a big part of your concept into consideration.

Oh, another thing: Don't you think that it'll be a bit OP to unlock the dug-in-ability + switching-ammo when changing the unit-pool?
(I would leave the whole extra-abilities for the unit-pools all together out, but this is my opinion about it.)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#12398

Re: German Ostheer concept by Lord Rommel

The idea was that when you had one unit pool you get one ability for the tank. When you change the unit-pool, you will change the ability too  ;)
So it should not be possible to get "rapidefire" and "munition-switching" at the same time  ;D
May the force be with you.

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#12432

Re: German Ostheer concept by Lord Rommel

Lord wrote:
So it should not be possible to get "rapidefire" and "munition-switching" at the same time  ;D

Yes, but I think having the "munition-switching" + "dug-in" abilities at one time when upgrading to the def-pool is a little bit too OP.
Also, how should the mun-switch work? What did the tanks load before this "upgrade" into the gun?
Seriously, the mun-switching-ability would just complicate the tank-battles unnecessary.  :-[

Another thing: In "my" concept I've changed the Panzer-Spähwagen II into a Ausf. C, look at this discussion.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#25026

Re: German Ostheer concept by Lord Rommel

Looks like a really good idea! its might balance the germans and russians out.  ;D
#25076

Re: German Ostheer concept by Lord Rommel

COme on i wanna see Jadgtiger and its BFG lol.