EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 59 posts

Eastern Front 1.51 Patch

Announcements

#89044

Eastern Front 1.51 Patch

Eastern Front Patch 1.51

'Fall In!'


Eastern Front Fans,

The 1.51 patch is now released. It tweaks some units stats in order to let them be better balanced for the upcoming tournament. It also fix some issues with the Fortress Mode, implemented in the previous patch.This patch upgrades Eastern Front from version 1.501 to 1.510.

Besides, Rizz fixed some bugs on the Eastern Front launcher, and the language file was updated so now supports Simplified Chinese and Spanish, and has the new German translation.

We have planned to add a Simplified Chinese translation patch to Eastern Front since the last patch, in order to let Chinese players choose between using Simplified or Traditional character sets (only applicable to Eastern Front lines), but due to real life issues we haven't been able to make it; nonetheless, the moment for that event is close... stay tunned ;).

Also, don't forget to join to our 2vs2 Tournament, you can find more information on this topic:

EF 2v2 Tournament 2

Don't forget to update your launcher or in case you cannot, please visit this link.


Thanks for downloading and continue to enjoy,

Eastern Front Development Team
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited September 6, 2011 at 8:28 PM by blackbishop

#89046

Re: Eastern Front 1.51 Patch

Nice :P
#89049

Re: Eastern Front 1.51 Patch

TheDzierzanPL wrote:
Nice :P


+1  8)

1v1 games will be more cool!
Forum post image
#89052

Re: Eastern Front 1.51 Patch

Is it just me or is EF not working. I installed the patch and now it keeps saying EF Launcher has stopped working.

EDIT: NVM it works. I just had to restart my comp :P. I like the new sliding download bar ;D
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited September 6, 2011 at 8:48 PM by Fishhunterx

#89053

Re: Eastern Front 1.51 Patch

Is cranials guide out yet.srry i know someone is helping make it just cantt remember his/her name
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89056

Re: Eastern Front 1.51 Patch

AFAIK it s not finished yet.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89057

Re: Eastern Front 1.51 Patch

blackbishop wrote:
AFAIK it s not finished yet.


Just waiting on warty ;)
"Balancers are 10 a penny"
#89059

Re: Eastern Front 1.51 Patch

I've been busy so it's been sat around at about 90% complete for a while. Sorry for keeping you waiting!
Forum post image
#89060

Re: Eastern Front 1.51 Patch

  cant wait cause i want to see some kind dictionary so i feel more sure about Wat I'm doing than basing on something someone said like erwinrommel casts (hes not the brightest epescially about coh) :P
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89062

Re: Eastern Front 1.51 Patch

I just tried fortress mode. I saw the Jagdtiger ;D ;D. Was it there b4?

Anyways I think I found another problem with fortress mode :P
The flak gun that the mechs can build(not the 85mm one). When the cpu tries to recrew it the infantry icon appears but they just sit there.

Also when I treid to confirm this by looking at the replay it says sync error and the time elapsed go by but all the infantry are just standing around and the flak guns dissapear.

Hey lookie. Im a comminsar ^^
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited September 6, 2011 at 10:13 PM by Fishhunterx

#89064

Re: Eastern Front 1.51 Patch

the anti inf flak that the mechs can build never worked for me and the targeting mouse icon is like the one for droping mines form a M8. the range wasnt correct and never shot anything it just sat there but can u consider co op for that because that be a fun EF operation add on :)
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89066

Re: Eastern Front 1.51 Patch

Looks like the 61k doesn't have a proper recrew file for soviets.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89072

Re: Eastern Front 1.51 Patch

WHAT??? WHERES RED GUARD WHEN YOU NEED HIM!!!! A MUSTERING TENT IS NEEDED FOR A COMMAND SQUAD NOW?!?!?!? WHY?!?!?

Its a beautiful day to kill, dont you think so??
#89074

Re: Eastern Front 1.51 Patch

U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89079

Re: Eastern Front 1.51 Patch

FOXYJAGER wrote:
U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P


no. having a mustering tent before getting CS pushes back the spawning of the CS. now soviet is unbalanced in the early game cause they dont start with units and have to build ingenery, then a tent, then get conscripts or CS squad. soviets have no way unless they ingenery spam to actually fight early game and take points
Its a beautiful day to kill, dont you think so??
#89082

Re: Eastern Front 1.51 Patch

trollgore wrote:
FOXYJAGER wrote:
U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P


no. having a mustering tent before getting CS pushes back the spawning of the CS. now soviet is unbalanced in the early game cause they dont start with units and have to build ingenery, then a tent, then get conscripts or CS squad. soviets have no way unless they ingenery spam to actually fight early game and take points


No....

You still spawn the CS out of the HQ. They will pop out approximatly at the same time.

Play the game THEN Complain.

This was implemented to stop conscript/CS spam early in team games particularly. CS squads can take on a Volk and a half and with Conscripts they're actually a pretty deadly force, especially with flanking tactics VS Mgs.

With this delay you won't see CS sitting on the high/medium fuel in the middle of the map before you get your second T0/T1 unit out as Axis.
"Balancers are 10 a penny"
#89085

Re: Eastern Front 1.51 Patch

Like the work and never had any problem with EF before. But now, after I installed the patch I've got an issue. When I was trying to start a game with an ai just to try the new patch out, it's loading. And smack, the game starts with an error text in the game. I still see the game, map, can click on buildings and "train" infantry. But back to the error text. It says: Executable AI error.
What to do?

Maybe I missed some info. Anyone that have an answer to that?
#89087

Re: Eastern Front 1.51 Patch

normally i go 2 ingenery first one capps since no starting unit your already losing at the capping war but now im going to have to build a tent first and the second one will cap so ill have to wait for a 100 mp after my second ingenery for a CS
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89090

Re: Eastern Front 1.51 Patch

FOXYJAGER wrote:
normally i go 2 ingenery first one capps since no starting unit your already losing at the capping war but now im going to have to build a tent first and the second one will cap so ill have to wait for a 100 mp after my second ingenery for a CS


Building 2 Ingys isn't Viable. They are too weak for combat even in groups so it's best to just build 1, build a tent, move on. Let the Ingy cap while the others harass Pios, Volks, PGrens etc. When you win engagements spread out and cap.
"Balancers are 10 a penny"
#89094

Re: Eastern Front 1.51 Patch

i think it will be easy to recruiting voluntary translators for Simplified Chinese, if required im in for the translation ;D
#89095

Re: Eastern Front 1.51 Patch

Cranialwizard wrote:
trollgore wrote:
FOXYJAGER wrote:
U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P


no. having a mustering tent before getting CS pushes back the spawning of the CS. now soviet is unbalanced in the early game cause they dont start with units and have to build ingenery, then a tent, then get conscripts or CS squad. soviets have no way unless they ingenery spam to actually fight early game and take points


No....

You still spawn the CS out of the HQ. They will pop out approximatly at the same time.

Play the game THEN Complain.

This was implemented to stop conscript/CS spam early in team games particularly. CS squads can take on a Volk and a half and with Conscripts they're actually a pretty deadly force, especially with flanking tactics VS Mgs.

With this delay you won't see CS sitting on the high/medium fuel in the middle of the map before you get your second T0/T1 unit out as Axis.


no. the whole point of having the cs squad before the tent was to have a unit that can actually be of value early game. it was always a stratagey to have the CS squad spawning while the mustering tent was building.its already bad enough the soviets dont have a starting unit. i have played the game and now its a unit i dont even use anymore. its something inbetween conscripts and Red Banner strelky. they are a pain to get vet for and the only good ability is the artillery strike. and if you have a problem with massing of conscripts and CS squad early, that is what a mg team is for inside a building. :P
conscripts are cannon fodder while pinned
Its a beautiful day to kill, dont you think so??
#89097

Re: Eastern Front 1.51 Patch

Whether it is or isn't balanced this is going to change gameplay and tactics alot :(. It used to be rush CS out and try and gain a foothold where ever you wanted. Now this is delayed but you will essentially have larger force. However you are now more suceptable to having to deal with a dumb MG in a a house that has like 6 fricken windows >:( and overlooks a VP. Your not getting that back :(
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89099

Re: Eastern Front 1.51 Patch

A MG in a building is worse than a MG in heavy cover. MG's are easily flanked by conscript hordes early game and with molotovs they wither:

I think your timing is way off in 1.5. Your CS should hit the field at about the same time as your Conscripts anyway, even if you que both Ingy and CS at the same time.
"Balancers are 10 a penny"
#89107

Re: Eastern Front 1.51 Patch

Cranialwizard wrote:
I think your timing is way off in 1.5. Your CS should hit the field at about the same time as your Conscripts anyway, even if you que both Ingy and CS at the same time.


This.  Admittedly, now the CS will probably come out a little slower than the first conscript, instead of before where it came out a little faster.  IMO those few lost seconds aren't really a big deal, and its fine the way it is right now.  This was a precaution to guard against the "Soviet 4ES", which was basically a stronger version of US 4ES.  Instead of having to resort to Engineers and mines to protect the snipers, Soviets could use 2-3 Ingenery and a CS (that could also detect countersnipers) to defend their snipers much more easier than 4 US Engineers could.

A lot of noobs make a big deal out of the very early game combat and build orders, but its actually mid-late game (where you will be losing manpower left and right) that matters the most.
#89108

Re: Eastern Front 1.51 Patch

As long as everyone or at least a majority of the people are satisfied with the change :P then I don't really mind. I don't play EF too much anymore so it doesn't really matter to me. Too much comp stomp or 3vs3 or 4vs4 annihilate :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89212

Re: Eastern Front 1.51 Patch

i dont mind it :).Fishunter a good time to play EF is around the afternoon since  thats when evryones home form work and classes are over.
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#89214

Re: Eastern Front 1.51 Patch

Is anyone on now :P?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89257

Re: Eastern Front 1.51 Patch

@Fishhunterx
Sorry, only weekends for me.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#89291

Re: Eastern Front 1.51 Patch

Fishhunterx wrote:
Is anyone on now :P?

Me in late afternoon (5-6 pm)
Forum post image
#89368

Re: Eastern Front 1.51 Patch

What time zone? :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89377

Re: Eastern Front 1.51 Patch

Rome - Berlin time zone  ;) (ex. Now here is 00.13).

Today I've joined in lobby but no one join in my game. I will online again tomorrow after work.  ;)
Forum post image
#89614

Re: Eastern Front 1.51 Patch

Also one change that was forgotten to be mentioned in the changelog, regular guards and shock guards can ride tank rider T34's
Forum post image
#89623

Re: Eastern Front 1.51 Patch

robotnik wrote:
Also one change that was forgotten to be mentioned in the changelog, regular guards and shock guards can ride tank rider T34's

i wonder if there's an interesting adaptation to be added with that in mind.
simply have regular tanks have ability for guards to ride the tanks. maybe as doctrinal ability would fit breakthrough ?
#89626

Re: Eastern Front 1.51 Patch

i dont have problems with that anyway. i never even bother with a command squad it requires utmost micro to vet up. its just a better than volks but less than really anything less.
"The first man gets a rifle, the second, ammunition, when the first is killed, the second takes the rifle and shoots!"
#90681

Re: Eastern Front 1.51 Patch

Anarkisten wrote:
Like the work and never had any problem with EF before. But now, after I installed the patch I've got an issue. When I was trying to start a game with an ai just to try the new patch out, it's loading. And smack, the game starts with an error text in the game. I still see the game, map, can click on buildings and "train" infantry. But back to the error text. It says: Executable AI error.

The same issue.

Edit: Reinstal saved me frm désespoir. Thnx for the updte. Great work!

Last edited September 19, 2011 at 9:31 PM by yoshkine

#92601

Re: Eastern Front 1.51 Patch

Is cranial and wartzys guide out yet because i really like to take a look at that
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#92603

Re: Eastern Front 1.51 Patch

FOXYJAGER wrote:
Is cranial and wartzys guide out yet because i really like to take a look at that


I don't know what warty is doing ATM but I'm pretty sure it was in it's final stages last I checked. Would you like me to write him for you?
"Balancers are 10 a penny"
#92606

Re: Eastern Front 1.51 Patch

yeah the guide^^
what happend to it? XD

would be nice to see it finaly ;)

Forum post image
#92875

Re: Eastern Front 1.51 Patch

no its ok cranial i was just wondering wat was happening if u guys are still going to finish it.i can wait
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#93256

Re: Eastern Front 1.51 Patch

Hi,

Can I check if it is possible to include the ZiS 3 as an option in the 'customize army' instead of replacing it with the 76mm altogether?  Also, it is possible to allow a max of 3 artillery pieces to be built (similar to Katyusha limits)?  Really missed the ZiS 3 and really seemed odd that the mighty soviets only have one miserable piece of arty.
#93650

Re: Eastern Front 1.51 Patch

The better mod i ever played. THANKS GUYS !! =D
#93657

Re: Eastern Front 1.51 Patch

@ludovski
Thanks for your support :D!

We have some nice stuff for the next version ;D!! (Whenever is released though ^^)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#93658

Re: Eastern Front 1.51 Patch

blackbishop wrote:
We have some nice stuff for the next version ;D!!


Well the next version will be a surprise for you. We even said it for the last version and were right  ;D
#93672

Re: Eastern Front 1.51 Patch

yes i think its the best EF version again^^

Forum post image
#93678

Re: Eastern Front 1.51 Patch

I got the most excited when 1.30 came out.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#93680

Re: Eastern Front 1.51 Patch

Seeme wrote:
I got the most excited when 1.30 came out.


mmmhhhhh the recrew bugfix was one of the better ones
Forum post image
#93689

Re: Eastern Front 1.51 Patch

Snugz wrote:
Seeme wrote:
I got the most excited when 1.30 came out.


mmmhhhhh the recrew bugfix was one of the better ones


maybe our next pach will be awesome as the recrew fix :P

Forum post image
#93690

Re: Eastern Front 1.51 Patch

evilSpike wrote:
Snugz wrote:
Seeme wrote:
I got the most excited when 1.30 came out.


mmmhhhhh the recrew bugfix was one of the better ones


maybe our next pach will be awesome as the recrew fix :P


And maybe you will learn replying to PM's?
Forum post image

Last edited October 11, 2011 at 3:18 AM by Snugz

#95298

Re: Eastern Front 1.51 Patch

I'm from Taiwan.  so my emglish is poor :-[



I've got a problem about this MOD. when I play ef1.51 about 10 minutes.  the game screen will dispeared.and bssndrpt(an exe.)will appear with Garbled. sounds like there is a bug inside?    can anyone give me some ideas?  thanks~ :D
#95302

Re: Eastern Front 1.51 Patch

@billhuang1224
Make sure your CoH don't have ultra settings in any option.

Also, make sure you have installed:

* DirectX libraries.
* Microsoft Visual C++ 2005 (either x86 or x64, depending of your version of windows)
* Microsoft Visual C++ 2008 (either x86 or x64, depending of your version of windows)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited October 26, 2011 at 3:51 AM by blackbishop