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Eastern Front 1.50 Patch

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#87180

Re: Eastern Front 1.50 Patch

I really like Kalach and Lemburg maps they're pretty cool. alot of the changes are very good decisions imho. having conscripts upgrade to full rifles if you want in urban assault does add some flavour to the game.
I really enjoy the new emplacement gun too, very interesting choice for that.

Stalingrad railroad map seems a bit big and might be more suited as a 6-8 player than 4. but it does look really good imho all the maps i've tried in this patch look amazing.
the redesigned sniper/sniper team is a good change too. Flares are really effective.
yay su122 doesn't crash game anymore :)
#87185

Re: Eastern Front 1.50 Patch

Mad wrote:
I really like Kalach and Lemburg maps they're pretty cool.


YES!  :D *Does a weird victory dance*
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#87187

Re: Eastern Front 1.50 Patch

Pls help me out because i dont get the new conscripts
i liked them in 1.40 but now i cant get my head around them
they cost 4 manpower less but are 100% less usefull
they dont get vet anymore (which imo breaks alot of motivation)
and without urban they cant get full rifles...
i think they are just very useless atm
pls correct me if i am wrong and tell me how to use them better :'(
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#87198

Re: Eastern Front 1.50 Patch

Conscripts get cheaper as the game goes on now. For each of the 4 tech upgrades (short/medium range support, light/heavy tankovy) their reinforcement cost is reduced by 2MP for a total of 8MP reduction. They're by far the cheapest infantry in the game. Their vet didn't really do much apart from the rifle sets anyway. If you're fond of conscripts go Urban.
If you get into an argument with me, you're wrong.
#87204

Re: Eastern Front 1.50 Patch

I think conscripts ( if you choose Propaganda doc and BT doc) now could only be used as the early game combat unit. Afterward, the remaining conscripts should be used as capping unit only since their firepower and molotov don't cause any effect on scout cars and grens, blobing them in Mid and late game is a big mistake since they are good practice targets for Pumas and scout cars.
Who am i?
#87211

Re: Eastern Front 1.50 Patch

Yes, I've just played a couple of games with Dzierzan.
Conscripts are now good only in early game and with Molotov upgrade; totally useless in late game.
Strelky are now more versatile and comfortable to use.
Guards are a very good support at other infantries with their granades.
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#87217

Re: Eastern Front 1.50 Patch

Glad to read it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#87224

Re: Eastern Front 1.50 Patch

Yauz wrote:
Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.

maybe u should try beating a Expert AI on a map where u cant seal off a n area. or ur just a stompped by comp noob
#87227

Re: Eastern Front 1.50 Patch

Let the angry spamfest begin.
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#87231

Re: Eastern Front 1.50 Patch

Once again EF is the most popular mod on moddb.com!  ;D
#87234

Re: Eastern Front 1.50 Patch

Blitzkrieg has been in the top 5 for a while now too, Zombie mod has also been in the top 5 recently. It's funny seeing 3 of the top 5 mods being for Company of Heroes when the game was first believed to have zero modding potential. Essence engine is just too sexy to leave alone ;D
#87235

Re: Eastern Front 1.50 Patch

Wow EF mod, rank 1/ 15,039 mods :D
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#87236

Re: Eastern Front 1.50 Patch

Hooray!! ;D ;D

Is it just me or is the map Leningrad too small ??? I took the middle island and instantly got killed by Mortar HT's >:( which I couldn't counter. Then I built an outpost in my base an it was still in range of the enemy :(. I won (against comp. I was trying out 1.5) but sffered heavy losses. Someone plz tell me otherwise or tell me what to do better b/c I honestly dont know :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87249

Re: Eastern Front 1.50 Patch

Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.
#87252

Re: Eastern Front 1.50 Patch

XD I like how you use "shit fest", "no strategy", and "scheldt" to descibe Leningrad ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87274

Re: Eastern Front 1.50 Patch

BurroDiablo wrote:
Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.


Leningrad is fun against AI.
HUmmel, Howitzers and other artillery units are the way!  :)
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#87284

Re: Eastern Front 1.50 Patch

Desert_Fox wrote:
BurroDiablo wrote:
Leningrad is supposed to be a no room to manoeuvre shitfest uber-lulz map like Scheldt, there's no real strategy to it... find the space to build a howitzer if you can and just bomb the crap out of the PE base.


Leningrad is fun against AI.
HUmmel, Howitzers and other artillery units are the way!  :)

or if you go russians, katyushas, arty base, gow and the new 76mm emplacement. sniper arty, command squad arty. :D
#87306

Re: Eastern Front 1.50 Patch

Basically arty FTW ^^
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87336

Re: Eastern Front 1.50 Patch

The AI doesn't spam single unit types anymore. Robotnik is god of AI.
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#87434

Re: Eastern Front 1.50 Patch

Makes the best RTS of all time even better. Would love to see the Japanese added on the German side, if that's even possible.
#87437

Re: Eastern Front 1.50 Patch

randallh wrote:
Makes the best RTS of all time even better. Would love to see the Japanese added on the German side, if that's even possible.


EF won't do the Japanese, you may be interested in this though: http://www.moddb.com/mods/pacific-thunder
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#87443

Re: Eastern Front 1.50 Patch

was the achilles changed somehow? i found a mention of it but i've since lost where it was.
#87444

Re: Eastern Front 1.50 Patch

Mad wrote:
was the achilles changed somehow? i found a mention of it but i've since lost where it was.


Quote
Achilles
* Removed AP shells from Achilles but given Sherman Firefly bonus when CCT is near.


Quote
* Achilles has a new build icon (RMC).
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#87662

Re: Eastern Front 1.50 Patch

Mmmh..fightin' StuG III in Stalingrad Railway Station loading screen.  8)  :P
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#87663

Re: Eastern Front 1.50 Patch

Hence proved that the OStheer is achingly close
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#87673

Re: Eastern Front 1.50 Patch

I have just played a versus AI match i played as Weh and 3 other Wrh AI (ex-ex-hard) and the opponents  AI are Sovieis ( ex-ex-ex-hard) and i have to say that the Soviet are pretty smart they know how to use NIs and TH with PTRDs and other various kinds of tank (better than in the past for not spamming SU-122) but there appear a few problems: my Weh AI are quite passive, they just kept their Pz4 and Stug 4 at their base and not tried to help me ( still their pioneers are helpful when support my tanks) another thing, have you guys seen a tiger, panther and Pz4 chasing after a SU-76 or a T-34 (single) ? My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-76 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!
Who am i?
#87674

Re: Eastern Front 1.50 Patch

Mr.Q wrote:
I have just played a versus AI match i played as Weh and 3 other Wrh AI (ex-ex-hard) and the opponents  AI are Sovieis ( ex-ex-ex-hard) and i have to say that the Soviet are pretty smart they know how to use NIs and TH with PTRDs and other various kinds of tank (better than in the past for not spamming SU-122) but there appear a few problems: my Weh AI are quite passive, they just kept their Pz4 and Stug 4 at their base and not tried to help me ( still their pioneers are helpful when support my tanks) another thing, have you guys seen a tiger, panther and Pz4 chasing after a SU-76 or a T-34 (single) ? My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-76 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!


What is your point?

Balance issue based on a skirmish experience?
#87675

Re: Eastern Front 1.50 Patch

if its a ballance issue plz remember that games vs ai dosnt show the real balance of the game

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#87677

Re: Eastern Front 1.50 Patch

So you mean that AI units are stronger too.
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#87679

Re: Eastern Front 1.50 Patch

??

AI just gets more mp. Expert AI has a 200% mp income which results in spamming units and capping war.
#87728

Re: Eastern Front 1.50 Patch

Hi, Patrons!
I did play EF 1.51 since the last week end and I never have so much fun with CoH. Really, EF achieved the feat of doing a perfect upgrade. The russian faction now is a balanced one, with many smart resources: the infantry ones; the variety of vehicles/tanks availables or finally the smart units abilities. I was really amazed with the mod and wasn't able to drop my guns...
But, as always we can't be  satisfied, I would like to make two remarks:
First, I think that some early soviet armor units would be nice in the battlefield - like a BA series or even the T-26 or BT-7. Today I've downloaded the last NHCmod version and I was agreeably surprised by a pretty Panzer II! I believe that the later WWII period focus is above all a north american vision of the war. For the europeans & chineses/japaneses the WII start in 1939 or even early and was its fate decided in 1942.
Second, I believe that the T-34 and KV-1 models & skins would be better than the current ones...
That's all... For the remaining the mod is perfect! Maybe the better ever made by the human hands...
Thank you very much for the fun I have with...
P.

Last edited August 30, 2011 at 8:31 PM by Pajeu

#87779

Re: Eastern Front 1.50 Patch

Are T-34s better in urban maps or KVs?
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#87789

Re: Eastern Front 1.50 Patch

Mr Q Said, " My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-7 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!"

I believe what Mr Q was suggesting is that the SU-76 and T34 have too strong armour when his two tiger shots and one panther shot didn't finish them off. That's not a comment about play versus AI, but it also isn't a very representative example. Now, if he'd done the same test 3-4 times and always had the same result, that would have been useful info, but one occasion really only shows that he was unlucky that time.

Of course, I have to say that personally I don't have a problem with this in terms of balance anyway. As far as I'm concerned, if three heavy tank shots don't kill an SU-76 (were they against front armour?) that's just something which happens in CoH tank battles sometimes. Even if the SU-76 is supposed to have weak armour, having it one-shot-killed on a regular basis would make it massively underpowered for an anti-tank weapon.
#88144

Re: Eastern Front 1.50 Patch

Dear all,

My latest patch of eastern front I have is 1.2.0.0... Could I just applied patch 1.5 or do I have to apply also patch 1.3 and 1.4 before I could install 1.5?
#88145

Re: Eastern Front 1.50 Patch

Yes, you have to patch 1.3 to 1.4 then 1.4 to 1.5 or you can just download the full update if you don't like the Launcher.
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#88181

Re: Eastern Front 1.50 Patch

AllRoundGoodEgg wrote:
Mr Q Said, " My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-7 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!"

I believe what Mr Q was suggesting is that the SU-76 and T34 have too strong armour when his two tiger shots and one panther shot didn't finish them off. That's not a comment about play versus AI, but it also isn't a very representative example. Now, if he'd done the same test 3-4 times and always had the same result, that would have been useful info, but one occasion really only shows that he was unlucky that time.

Of course, I have to say that personally I don't have a problem with this in terms of balance anyway. As far as I'm concerned, if three heavy tank shots don't kill an SU-76 (were they against front armour?) that's just something which happens in CoH tank battles sometimes. Even if the SU-76 is supposed to have weak armour, having it one-shot-killed on a regular basis would make it massively underpowered for an anti-tank weapon.

i wish you were a dev for world of tanks :(
#88393

Re: Eastern Front 1.50 Patch

angeljoanes wrote:
Dear all,

My latest patch of eastern front I have is 1.2.0.0... Could I just applied patch 1.5 or do I have to apply also patch 1.3 and 1.4 before I could install 1.5?


You got 2 ways, either let the launcher do each successive patch. Or download the full version from the first post. Either way works.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#95550

Re: Eastern Front 1.50 Patch

blackbishop wrote:
Everyone knows what happens when AI reaches it's critical mass. This is a fact and will never change... unless robotnik find something about it you will have to deal with it ;D.


I don't understand - this is a serious problem with the AI or what-the-heck-ever

This should be prepared, elaborated and reported to relic for thanfully fixing what the most popular COH mod deserves. Just need some organization here.

It's a parasitic cost and it makes the game so ... kind of worthless if the game crashes in mid gameplay.

I do not yet know about 1.5 patch. But the soviet crash bug has been going on for long and it's just killing the experience, unfortunately.

Like everything else is splendid and great and some tincy pincy bug crash has to ruin all - kind of sad.

I will make my own efforts trying to persuade relic to offer help to fix their stability - why would a mod cause that fall of stability or optimization in an advanced system such as this engine, i don't get it, it has to be something weird, because a good engine shouldn't crash if you modify some stats or all of the parameter stuff.
#95562

Re: Eastern Front 1.50 Patch

@Stewox
Need organization? Relic is not going to help us, otherwise we would have soviets ranks working, unique end game pop up for soviets and a long list of stuff, but these aren't latest news :(.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#95885

Re: Eastern Front 1.50 Patch

I hope you guys can get as much done asap also keep posting on your great progress :D