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Eastern Front 1.50 Patch

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#86912

Re: Eastern Front 1.50 Patch

srry i dont know what a mumble server is and i dont have any type of voice chat
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#86915

Re: Eastern Front 1.50 Patch

Rizz made a post about it.
"Balancers are 10 a penny"
#86931

Re: Eastern Front 1.50 Patch

srry i know this kind of stupid to tell u now but some EF maps turn black when teamates throw molotovs just trying to help
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER
#86932

Re: Eastern Front 1.50 Patch

That should go in the bugs and tech support area :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#86935

Re: Eastern Front 1.50 Patch

Wow... I thought ostheer was here.... Well now i wont play it lol
#86938

Re: Eastern Front 1.50 Patch

@totte1015
Help yourself :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#86943

Re: Eastern Front 1.50 Patch

Use the grey jelly bit in your head. It's not hard to deduce that...

... if there is no mention of the Ostheer release before the patch and there is no massive build up towards the release of the Patch, it's very likely the Ostheer will not be contained inside....

... on the other hand if we have finished the Beta, revealed a release date, shown video's of all the units, ran an Ostheer Shoutcast, rounded the patch number up to a big fat '2.0' and had a lot of buzz about the new Ostheer faction being released in the next patch... yeah, hopefully you get the idea.
#86951

Re: Eastern Front 1.50 Patch

Jeje, Nice. The soviets are even more fun to play with now, and the soviet ai has also improved :)
He who seeks peace, must be prepared for war
-- Claudius

When the Ostheer come out the only matches you will see online will be Soviet/Soviet vs Ostheer/Ostheer.

R.I.P Britain, America, PE, Wermacht
#86955

Re: Eastern Front 1.50 Patch

Downloading, finally, now I just have to wait the entire working day.  :P
#86976

Re: Eastern Front 1.50 Patch

maybe a silly question, but how can i start a game in fortress, blitzkrieg or red tide mode?  ???
#86977

Re: Eastern Front 1.50 Patch

* 6 hr download for 246 MB... *Mutters* Lol.

* I think I had goosebumps when I saw strelsky and Guards in the
field would be updated when they buy their upgrades! :D

* I was sad when Tank pop and cost went up :p
It's hard to maintain soviet flavor and uniqueness while keeping
them balanced, I suppose.

* Removed Molotov from commander :p Now it's even harder
to level the guy up! Seriously, it's - REALLY - hard for me to
level up the commander :p Can't he receive other's around him's
xp? (Like Brits and PE). Please?

* *NEGATIVE* Zeal aura around Sturmengineers? ;)
You did not explain this, but I guess it's about bullets bouncing
BACK from them, hitting friendlies? (Shouldn't it affect enemies,
too?)

* Just made IS2 harder to use, now. Yay. I feel vindicated ;)
Although, er, even with the pop cost brought up? How about
you buff the thing a little, now?
: Small detail : Americans can crush Tank traps early (Crocodile)
Wehr with Panther, PE with Engineer Tiger. ... Why can't Soviets
crush Tank traps earlier? (Ding! Just thought of KV-1, lol).
(Personally, I'd prefer KV to be a replacement of IS, not T34).
(Just easier to get early) :)

: Other thing : Sherman 105 is in EVERY way... better than
Crocodile :p Seriously. AND it hurts tanks. I'd rather Jumbo Sherman
and 105 be swapped. (Jumbo being the US IS2)(Cost appropriate),
and 105 replacing the Callioppe, but removing the bulldozer upgrade)

  Jumbo Sherman is a crusher. Tank spec of USA doesn't NEED it.
As they have the Pershing. Would be way more appropriate as
replacement for Crocodile (Just way more expensive)

Thoughts?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#86985

Re: Eastern Front 1.50 Patch

Guys can i ask what does "Rubar" mean ? :D
Who am i?
#86986

Re: Eastern Front 1.50 Patch

Mr.Q wrote:
Guys can i ask what does "Rubar" mean ? :D


Rubar = Repaired Up Beyond All Recognition

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#86989

Re: Eastern Front 1.50 Patch

  :o ;D

Post Merge: [time]1314363087[/time]

Uh guys, i think we need another hotfix patch because my Mech squad when i called them in and they walked through my friendly AI Mustering camp, it explode and cause the AI could'nt build any kind of building and they just kept producing ingenery and CS. Seriously need help.
Who am i?

Last edited August 26, 2011 at 12:51 PM by Mr.Q

#87006

Re: Eastern Front 1.50 Patch

I am having lot's of problems with the patch,i was reading here and seems no 1 has the same problem as me
Okay when i start loading the map and when it finishes load it takes me to the opposing frong loading screen and then to the main menu
And after the 4th try,about to finish loading the map,screen wen't purple.
Any help  :-\ ?
#87008

Re: Eastern Front 1.50 Patch

Download hotfix? [IP address redacted]
#87009

Re: Eastern Front 1.50 Patch

The negative group zeal applied to Sturmovie is the same penalty that piospam has. The more Sturmovie squads there are in the same place (blobbed) the more damage they take. It's a measure to prevent spamming and blobbing of Sturmovie.
If you get into an argument with me, you're wrong.
#87011

Re: Eastern Front 1.50 Patch

TheDzierzanPL wrote:
Download hotfix? [IP address redacted]
Allready did :)
Dosen't work.
#87013

Re: Eastern Front 1.50 Patch

I've just tried some skirmishes for see the new Russian design..I like it!  :D
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#87023

Re: Eastern Front 1.50 Patch

Uhm guys the Mech squad can only build the 37mm AA gun and the 85mm in the challenge mode ? Or they can build in Skirmish too ?
Who am i?
#87025

Re: Eastern Front 1.50 Patch

when i first updated to 1.5 it didnt work but then i checked for updates again and it said something about a fix for dev mode?  after that was installed it worked fine. just wondering, did anyone else have this problem?

also, is it intentional that the new zis 3 replacement has indicated range over the entire battle when deploying and a significantly smaller  range when in use?

either way, Great patch guys and i love the new victory music for the soviets.  ;D
#87026

Re: Eastern Front 1.50 Patch

Mr.Q wrote:
Uhm guys the Mech squad can only build the 37mm AA gun and the 85mm in the challenge mode ? Or they can build in Skirmish too ?


Only in FM.
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#87027

Re: Eastern Front 1.50 Patch

Hi guys, I am downloading the incremental patch 1.4 to 1.5 at present. Should I also D/L the 1.501 when I'm finished?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#87028

Re: Eastern Front 1.50 Patch

Otto wrote:
Hi guys, I am downloading the incremental patch 1.4 to 1.5 at present. Should I also D/L the 1.501 when I'm finished?


Yes, it's like 200kb.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#87032

Re: Eastern Front 1.50 Patch

Downloading now. I read that  you guys added the 85 mm gun. YES I finally get to see the gun in 3D. The last time I saw this gun in a game was in CC3.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#87049

Re: Eastern Front 1.50 Patch

Tankbuster wrote:
Downloading now. I read that  you guys added the 85 mm gun. YES I finally get to see the gun in 3D. The last time I saw this gun in a game was in CC3.


It's only in fortress mode...

I don't understand why it's so much more of a bigger deal than PVP :(
"Balancers are 10 a penny"
#87051

Re: Eastern Front 1.50 Patch

are sharpshooters not meant to be used at all before upgrading? Because they aren't very effective they are like 1 man conscript squads. I thought they still should 1 shot killed. I guess they are cheap capping unit but any other way to use them? Seems silly to have anti-inf unit that cant even hurt pioneers.
#87052

Re: Eastern Front 1.50 Patch

which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...

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#87053

Re: Eastern Front 1.50 Patch

vonklaus wrote:
are sharpshooters not meant to be used at all before upgrading? Because they aren't very effective they are like 1 man conscript squads. I thought they still should 1 shot killed. I guess they are cheap capping unit but any other way to use them? Seems silly to have anti-inf unit that cant even hurt pioneers.


Sharpshooters have a high damage-high crit mosin, their accuracy isn't perfect though.
"Balancers are 10 a penny"
#87056

Re: Eastern Front 1.50 Patch

evilSpike wrote:
which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...


no one is going to use them unupgraded so might as well build them upgraded. 1 shot kill wouldnt be bad at all if you lowered fire rate or accuracy and range of fire, If the shot hit right now you hardly notice.

The soviets have changed from an easy to play faction to a hard, but at least late game they aren't hurt as bad by resources anymore.
#87058

Re: Eastern Front 1.50 Patch

Ergo, they are not OP anymore
#87061

Re: Eastern Front 1.50 Patch

vonklaus wrote:
evilSpike wrote:
which sense should it have that basic sniper unit can kill with one shot?

nobody would upgrade them if they are already like a sniper...


no one is going to use them unupgraded so might as well build them upgraded. 1 shot kill wouldnt be bad at all if you lowered fire rate or accuracy and range of fire, If the shot hit right now you hardly notice.

The soviets have changed from an easy to play faction to a hard, but at least late game they aren't hurt as bad by resources anymore.


That's exactly how they are supposed to function. You could spam sharpshooters if you wanted to but it would waste MP as they are fragile.

The former 2 man team of the sniper team was OP. The division now sets clear boundries and allows the team to function more like individual units. Of coruse the sharpshooter is useless. That's why he has the upgrades.
"Balancers are 10 a penny"
#87065

Re: Eastern Front 1.50 Patch

i just think its silly and misleading to leave a totally worthless unit in game. I wasted 2 games yesterday figuring out how to use them but they are unusable if winning is your goal. You shouldn't have to upgrade a unit to use it at all.
#87066

Re: Eastern Front 1.50 Patch

vonklaus wrote:
i just think its silly and misleading to leave a totally worthless unit in game. I wasted 2 games yesterday figuring out how to use them but they are unusable if winning is your goal. You shouldn't have to upgrade a unit to use it at all.


This is the most balanced approach to the dual functioning team. It's not hard to figure out...you build a basic sharpshooter and then train him to become a sniper or a spotter...
"Balancers are 10 a penny"
#87072

Re: Eastern Front 1.50 Patch

Soviets snipers in theory are better b/c they come cheap first(idk if they build faster) and you can upgrade them later, making them just like a sniper with the same abilities but for a marginally lower cost(i think).

This means you are not stuck waiting for 340 mp like the other factions. You can also quickly get it on the field :).

However you also have the ability to get arty spotters, making them potentially more diverse and useful :).

Also if you lose your sniper early(for whatever reason :P) and it didn't upgrade its less of a loss for you.

Anyways the sniper does 30 per shot w/o upgrade :o. Thats pretty significant.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited August 27, 2011 at 1:19 AM by Fishhunterx

#87078

Re: Eastern Front 1.50 Patch

Guys,can i get help plzz
My patch dosen't work and i installed the 200kb update and still dosen't work
Plzz little help,i srsly wan't to test russians :)
#87085

Re: Eastern Front 1.50 Patch

Yes, as Fishhunter said, the basic sharpshooter deals 30 damage which is almost the equivalent of 3 strelky mosins, and I believe his crit chance is a little higher too. If he isn't scratching pios you're blind. Using them to cap is actually a bad idea because they have very slow cap speed. Instead, you can use them in your conscript blob early on to add quite a lot of DPS that the conscripts lack normally until you choose your upgrade later.
If you get into an argument with me, you're wrong.
#87099

Re: Eastern Front 1.50 Patch

Guys, the new patch causes more crash error than ever, it always crash when i was in late game when the AI pour a lot of unit into the battlefield.
Who am i?
#87100

Re: Eastern Front 1.50 Patch

For fucks sake these crashes don't occur in Pvp so the obvious problem is the AI, robotnik is already working furiously on these issues. If you are gonna complain about crashes then do something helpful and post some ScarLogs. If you don't want to do that then play in an actual match.

This patch was designed to fix most balance issues between pvp and add some new stuff here and there. The highlight of this patch ISN'T FORTRESS MODE FFS.
"Balancers are 10 a penny"
#87103

Re: Eastern Front 1.50 Patch

Cranialwizard wrote:
For fucks sake these crashes don't occur in Pvp so the obvious problem is the AI, robotnik is already working furiously on these issues. If you are gonna complain about crashes then do something helpful and post some ScarLogs. If you don't want to do that then play in an actual match.

This patch was designed to fix most balance issues between pvp and add some new stuff here and there. The highlight of this patch ISN'T FORTRESS MODE FFS.


Chill man, chill.

Their fault that they aren't enjoying the new patch to its fullest potential. I haven't even played Fortress mode yet, cause its no fun playing vs. AI in the first place.
#87105

Re: Eastern Front 1.50 Patch

I'm sorry but I'm just trying to get good or negative reception about this patch and what we can do to improve upon it and a lot of these post are either concerns about the AI or why the game is crashing in fortress mode or how soviets suck with no explanation or how fortress mode doesn't work with skirmish yaddy yada.

In balance we focus primarily upon PVP 1v1 and 2v2 matchups, sometimes 3v3 when we have the manpower. Skirmishing-balance, however you can call it, is of minor priority as the AI recieves massive resource boost and bonuses depending on the level you set it on. The AI isn't going to be perfect and is entirely predictable and it just isn't even all that fun. Fortress Mode is cool to blow off some steam but PVP is just the way to go. We have enough people to play PVP all the time yet a lot on the forum like to compstomp instead.

It stabs me on the inside.
"Balancers are 10 a penny"
#87110

Re: Eastern Front 1.50 Patch

Everyone knows what happens when AI reaches it's critical mass. This is a fact and will never change... unless robotnik find something about it you will have to deal with it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#87116

Re: Eastern Front 1.50 Patch

Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.
#87119

Re: Eastern Front 1.50 Patch

You know guys, "comp stomping" isn't so bad. Its a way for people to practice. For a while I couldn't even beat normal comp :(. Now I can tackle Hard comp :). Lay off just a little :P. It makes ppl feel bad :'(.

And in the "noobs" defense, I started up EF and there were no PvP games or Basic matches available so its not like anyone has a choice :(.

It would be nice to have no crashes with AI but its being worked on so for know we just have to wait it out. Like this new Hurricane Irene  ;D

BTW: This sounds like a dumb question but whats the difference b/w red tide and fortress. It fairly similar IMO, other that the fact fortress comes with more emplacements and free 88's.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited August 27, 2011 at 3:57 AM by Fishhunterx

#87128

Re: Eastern Front 1.50 Patch

Yauz wrote:
Honestly who cares about the AI...its for compstomp noobs, and increasing AI intelligence will only promote compstompers coming to EF.


+1

Fishhunterx wrote:
You know guys, "comp stomping" isn't so bad. Its a way for people to practice.


But Skirmishes will never gelp a player to win a good PvP game.
AI will NEVER do the things which can do an human player.
For example: you put barbed wire in a road to lock the passage, AI will never pass from that road for the rest of the game since.
An human player use the wire cutters and he can pass from that road.

IMO Skirmishes are good only for:
- See the new units
- See the new changes in a patch
- Wait a mate engaged in another game.

PS I like the new Sharpshooter design.  :)
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#87137

Re: Eastern Front 1.50 Patch

I played a couple of games with my friend on 1v1 and I can say: BEST PATCH EVER!!!!  8)
#87153

Re: Eastern Front 1.50 Patch

Desert_Fox wrote:
PS I like the new Sharpshooter design.  :)


:D

Thing took a while to come up with the idea for, we were trying to nerf the Sharpshooter team in an effort to make it balanced but no matter how you slice it even if you countersnipe you either get countersniped back or just a bucket of arty dumped on you. And that's not fair.

But I must say, giving a key tip here. The Spotter + Sniper is a VERY, good combo. The Sniper's range is a bit beyond is LOS. If you see an enemy sniper, move both teams up to the front line and engage. If you are having trouble countersniping, use Mark Target next time he reveals himself. Once he's been marked he can't hide in camo anymore, and just target him with your sniper!

Mark Target also reveals other camo'd units. (PaKs, Storms, Hetzer, Kets)
"Balancers are 10 a penny"
#87160

Re: Eastern Front 1.50 Patch

You seem to forget that a large portion of our audience enjoy playing against CPU AI, whether it is to practice tactics, because they don't like playing under competitive conditions or maybe they just want to kick back and play a 'relaxing' and maybe predictable game. There is absolutely nothing wrong with that and we will continue to cater for such players.
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#87165

Re: Eastern Front 1.50 Patch

WartyX wrote:
You seem to forget that a large portion of our audience enjoy playing against CPU AI, whether it is to practice tactics, because they don't like playing under competitive conditions or maybe they just want to kick back and play a 'relaxing' and maybe predictable game. There is absolutely nothing wrong with that and we will continue to cater for such players.


+1 sometimes I'm not in mood to get owned 6 times in a row by experienced PvP players...  :(
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#87171

Re: Eastern Front 1.50 Patch

Cranialwizard wrote:
Desert_Fox wrote:
PS I like the new Sharpshooter design.  :)


:D

Thing took a while to come up with the idea for, we were trying to nerf the Sharpshooter team in an effort to make it balanced but no matter how you slice it even if you countersnipe you either get countersniped back or just a bucket of arty dumped on you. And that's not fair.

But I must say, giving a key tip here. The Spotter + Sniper is a VERY, good combo. The Sniper's range is a bit beyond is LOS. If you see an enemy sniper, move both teams up to the front line and engage. If you are having trouble countersniping, use Mark Target next time he reveals himself. Once he's been marked he can't hide in camo anymore, and just target him with your sniper!

Mark Target also reveals other camo'd units. (PaKs, Storms, Hetzer, Kets)

Nice tip for spotting camouflage uints thanks Cranialwizard.
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