#102390
Archived topic · 151 posts
Noobish mapping questions post here
Mapping
#102403
Re: Noobish mapping questions post here
Mattdamon07 wrote:
ok thanyou snugz
I have done my Stamp thing but now all my action markers have changed to Scar markers, how do i change them back to action markers?
Yes you have to place them again :p.
I identify as a four-eyed bird man. /s
#102408
Re: Noobish mapping questions post here
God dammit
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102540
Re: Noobish mapping questions post here
Is there a way to change the angel of an object? like pointing an object upwards.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102605
Re: Noobish mapping questions post here
#102614
Re: Noobish mapping questions post here
MaxiKing6 wrote:
You can move it e.g. on an edge and click "Autoalign", then move it to its designation.
Note: The collision box is NOT going to get moved... So beware of models which you can walk through.
I identify as a four-eyed bird man. /s
#102617
Re: Noobish mapping questions post here
Walki wrote:MaxiKing6 wrote:
You can move it e.g. on an edge and click "Autoalign", then move it to its designation.
Note: The collision box is NOT going to get moved... So beware of models which you can walk through.
So use other objects underneath your object or use the impass editor :)
#104489
Re: Noobish mapping questions post here
How can i put starting base defenses (for example the bunkers for a wher player) and how do i put victory points?
#104491
Re: Noobish mapping questions post here
under gameplay>bunker_marker for the base defense. In the same folder you also find victory_point.
I identify as a four-eyed bird man. /s
#104494
Re: Noobish mapping questions post here
Walki wrote:
under gameplay>bunker_marker for the base defense. In the same folder you also find victory_point.
thanks for reply fast. :)
#119416
Re: Noobish mapping questions post here
Hi guys. Quick noobish question here. In Worldbuilder some objects have variously sized green or red circles around them when selected. What do these mean, if anything. Curious. Thanks!
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#119439
Re: Noobish mapping questions post here
I don't know exactly, but the objects with a circle around them make units use certain lines of speech ingame. So the tractor, which has a green circle around it, makes some unit say "when I'm at home, I'll finally buy a tractor" or something equal, I just know the German version of it.
That's just a guess though.
That's just a guess though.
#119594
Re: Noobish mapping questions post here
Thanks! I would never have guessed that. Wondered why things like bicycle and dead cow had green circles.
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#119596
Re: Noobish mapping questions post here
Same goes for the the rough stone wall when the brit lieutant stands behind it, he says "I feel really pleased behind this wall".
I identify as a four-eyed bird man. /s
#119604
Re: Noobish mapping questions post here
I wonder what it is for the huge statue of Mother Mary.
"Balancers are 10 a penny"
#119615
Re: Noobish mapping questions post here
Cranialwizard wrote:
I wonder what it is for the huge statue of Mother Mary.
That's actually a quiet good question. I mean for that statue it's a bloody large radius.
I identify as a four-eyed bird man. /s
#119674
Re: Noobish mapping questions post here
Seen the radius for the blue tractor? lol
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#121422
Re: Noobish mapping questions post here
Working on a map for y'all. Kolkhoz 17. Trying to figure out how to post screenshots (never been much of a forum poster). Interest in new maps?
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#121449
Re: Noobish mapping questions post here
#125393
Re: Noobish mapping questions post here
Having trouble loading maps in world builder this is the error that comes up: failed to create dump file: " (183)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125395
Re: Noobish mapping questions post here
Probably your map is overloaded with objects/buildings or there's a corrupt object on the map. There's no real fix for that.
I identify as a four-eyed bird man. /s
#125396
Re: Noobish mapping questions post here
It works fine on my other computer though and all the other maps when loading on world builder just constantly crash even if there is nothing on it
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125399
Re: Noobish mapping questions post here
Is Eastern_Front.module mounted?
I identify as a four-eyed bird man. /s
#125402
Re: Noobish mapping questions post here
Im will check now but why? And where do i check?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125404
Re: Noobish mapping questions post here
Check in the Debug window of the Worldbuilder must be something like "mounting Eastern_Front.module" there. If you use Soviet wrecks and stuff you need the Eastern Front module otherwise it could crash.
I identify as a four-eyed bird man. /s
#125407
Re: Noobish mapping questions post here
Nope it says it is locating a mod but doesn't say which one but it's possible that i used a car or two from EF otherwise i don't use anything from EF on world builder yet
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126028
Re: Noobish mapping questions post here
Can someone show me a tutorial of making perfect stairs ? i need to know this
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
Last edited July 21, 2012 at 3:05 AM by Mattdamon07
#126130
Re: Noobish mapping questions post here
#126161
Re: Noobish mapping questions post here
MaxiKing6 wrote:
I'll create one once I can access my PC again.
Save yourself some work pal. You've already given me a tutorial on stairs :D
MaxiKing6 wrote:
Ah, I light in the darkness of my brain! ;D
Stairs are visual-only objects, so they don't create a walkable area upon them, you need to make the terrain fit the stairs elevation and angle perfectly beneath them.
Best way to reach that is this:
1) Create a clean edge using the height of the top stair and a brush size of 5/feather of 0. The edge should be at almost two-thirds of the distance from the top stair to the bottom stair.
Make sure the edge continues on both sides of the stair to prevent the ground beneath the stairs to become to low at the outer sides. This is how it should look like now:
2) Use the RMB to smooth the edge, also at the left and right side of the stair. It will cover the stairs completely first, but you can fix it by setting the first third from the bottom stair to the ground level again. Then smooth it again. after doing this 5-6 times, you should reach something equal to this:
3) Now you can add support walls to the stairs to make it look even better. The stairs work properly now.
I hope that was helpful and you could understand it ;D
"Balancers are 10 a penny"
#126183
Re: Noobish mapping questions post here
great, Thanks!
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126186
Re: Noobish mapping questions post here
also how would i add damage to a wall without making it disapeer?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126201
Re: Noobish mapping questions post here
#126209
Re: Noobish mapping questions post here
MaxiKing6 wrote:Mattdamon07 wrote:
also how would i add damage to a wall without making it disapeer?
You can't, afaik.
You can set down the health through edit states and hope that it has a damage model :P. However if you make it 0 then it will disappear.
I identify as a four-eyed bird man. /s
#126218
Re: Noobish mapping questions post here
#126220
Re: Noobish mapping questions post here
Spline only, no model alone.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#126290
Re: Noobish mapping questions post here
yep HerrVoss is right
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126300
Re: Noobish mapping questions post here
Very noob question, how do I open WB to map for EF?
#126937
Re: Noobish mapping questions post here
Ok Walki you were right about the EF module thing but now i have a weird, never ecountered before problem. When loading my map Eviction a small error pops up simply saying "Out of memory" it is pretty obvious what it means but HOW!? how can i run other games and things but not an unfinished map
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#127145
Re: Noobish mapping questions post here
Do you allow non-team-members to start map "WiP" threads? I have one that I would like feedback on as I work on it (I figure getting in-progress feedback is the only way I'll ever actually get a map finished ^^; ). It is intended to be EF compatible...
~JD
~JD
~ MedMod Dev
#127215
Re: Noobish mapping questions post here
Yes, any user can show up his map progress in a new topic.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#127243
Re: Noobish mapping questions post here
Awesome *thumbsup*
Now on to an ACTUAL question:
I'm having issues with determining the number of territories (and their type/yield). While Over-all map balance is fine at this point, a lot of my territories are much too large. The map I'm working on is a mid-sized 2-vs-2, divided in halves by a (flooded) river (I use an 18x18 'horizon' mesh - to give an idea of total size, not all of which is playable).
My Current layout is:
FUEL
2x 'Medium'
2x 'low' (The ones in the gameplay folder that aren't tagged as either medium or high)
MUNITIONS
2x 'High' (are also VPs)
6x 'Low'
MANPOWER
1x 'high' (Is also a VP)
2x 'Medium'
8x 'Low'
What is the best choice of "filler" territories? Should I add any more munitions/fuel territories?
~JD
PS: I using the 'working tittle' of "JDs_Bleak Valley (4p)" - inspired by the 'forest and trenches' map here: http://www.easternfront.org/forums/index.php?topic=6856.msg92067#msg92067 - Is there any historically accurate scenarios for such a map (Preferably late war or mid/late Autumn)? If so, any suggestions for a 'final' map name?
Now on to an ACTUAL question:
I'm having issues with determining the number of territories (and their type/yield). While Over-all map balance is fine at this point, a lot of my territories are much too large. The map I'm working on is a mid-sized 2-vs-2, divided in halves by a (flooded) river (I use an 18x18 'horizon' mesh - to give an idea of total size, not all of which is playable).
My Current layout is:
FUEL
2x 'Medium'
2x 'low' (The ones in the gameplay folder that aren't tagged as either medium or high)
MUNITIONS
2x 'High' (are also VPs)
6x 'Low'
MANPOWER
1x 'high' (Is also a VP)
2x 'Medium'
8x 'Low'
What is the best choice of "filler" territories? Should I add any more munitions/fuel territories?
~JD
PS: I using the 'working tittle' of "JDs_Bleak Valley (4p)" - inspired by the 'forest and trenches' map here: http://www.easternfront.org/forums/index.php?topic=6856.msg92067#msg92067 - Is there any historically accurate scenarios for such a map (Preferably late war or mid/late Autumn)? If so, any suggestions for a 'final' map name?
~ MedMod Dev
Last edited July 30, 2012 at 6:51 PM by jonarus_drakus
#128629
Re: Noobish mapping questions post here
I have posted here and got some help from you magicians before, and i hope for the same again!:)
This map is a map i found online and played with my friend on CoH v1. after OF it stopped working,
but i have tried to make it work on EF, so that we can enjoy it again! Im adding the socalled v2,
that suddenly wont open in Worldbuilder, and also the v2.1 that wont work either. Anyone able to
find out what is (what i have done) wrong?:)
This map is a map i found online and played with my friend on CoH v1. after OF it stopped working,
but i have tried to make it work on EF, so that we can enjoy it again! Im adding the socalled v2,
that suddenly wont open in Worldbuilder, and also the v2.1 that wont work either. Anyone able to
find out what is (what i have done) wrong?:)
#128794
Re: Noobish mapping questions post here
Blyfri wrote:
I have posted here and got some help from you magicians before, and i hope for the same again!:)
This map is a map i found online and played with my friend on CoH v1. after OF it stopped working,
but i have tried to make it work on EF, so that we can enjoy it again! Im adding the socalled v2,
that suddenly wont open in Worldbuilder, and also the v2.1 that wont work either. Anyone able to
find out what is (what i have done) wrong?:)
Is there an error message?
I identify as a four-eyed bird man. /s
#129978
Re: Noobish mapping questions post here
Walki wrote:
Is there an error message?
Hi, sorry, i was waiting for an email that said someone had answered, but nothing came:P
Anyways; no.
The 2.1 version starts to load when i start it, and after 2 sec, the game closes (silently).
The v2 starts and is now playable, but have quite alot of things i would like to fix.
None of the versions will open in WorldBuilder, wich is kindof the most annoying... :(
#130446
Re: Noobish mapping questions post here
Hyall,
before asking questions, ill try to answer one:
I would use "paint null territory" to smaller the sectors..
(overlay, draw overlay map, draw sector map, paint null)
Ive got some questions, too-
Q: how do I damage a building, by more than 10%?
can I set a value for "damage building" anywhere?!
Q: My map description always sucks at 20 characters...
I tried to use the FAQ- it wont work :(
I edited the .info text in editor, saved it, started WB, extracted the file and then saved the map in WB...
Map description always fails! Text hasnt more then 255 chars... How do I do better?
regards
SSonne
before asking questions, ill try to answer one:
jonarus_drakus wrote:
What is the best choice of "filler" territories? Should I add any more munitions/fuel territories?
~JD
I would use "paint null territory" to smaller the sectors..
(overlay, draw overlay map, draw sector map, paint null)
Ive got some questions, too-
Q: how do I damage a building, by more than 10%?
can I set a value for "damage building" anywhere?!
Q: My map description always sucks at 20 characters...
I tried to use the FAQ- it wont work :(
I edited the .info text in editor, saved it, started WB, extracted the file and then saved the map in WB...
Map description always fails! Text hasnt more then 255 chars... How do I do better?
regards
SSonne
Last edited August 23, 2012 at 9:26 PM by SSonne
#130496
Re: Noobish mapping questions post here
SSonne wrote:
I would use "paint null territory" to smaller the sectors..
Don't do this, it doesn't make sense. If you have map space to spare and you already used many fuel/munition points, use "mapower_ressource_points" to fill the empty space. You may also want to adjust the sectors size/shape. To do that, click on "Overlay" and select "Territory sectors". First of all, you won't see anything spectacular. Open the territory tool (TER in black on a button in the tool tab) and click on "Calculate voronoi" to the right of the screen. Given that you placed sector points before, your map will now fill with various coloured areas which you can edit, just use the TER tool.
I recommend just to use "paint null" on uncrossable areas such as underneath groves, deep water or comparable, not anywhere on the map, otherwise you will be unable to build something on that spot ingame.
Now I'll answer your questions, SSonne.
SSonne wrote:
Q: how do I damage a building, by more than 10%?
Given you used "Edit state" > "Building damage", you can easily move and enlarge the area of damage by clicking on "Edit" in the "Edit state" window once you added "Building damage". Default damage scale is 5, you can experiment with other values if you like. Likewise, you are able to move the area of damage to where you like.
Here, I recommend not to use more than four different "Building damage" states, otherwise the area around the building becomes laggy.
SSonne wrote:
Q: My map description always sucks at 20 characters...
You can change that in two ways. Either use a key (like Relic did it with their maps and EF does it with its maps), or edit the info file after you finished your map completely and you won't open it anymore.
Every time the WB loads your map, including your .info file, the map description is limited to a certain number of characters. It just cuts everything that exceeds this certain value. Save your map description in another file and paste it into the .info file once your map is ready to be released. This way you guarantee the WB doesn't cut the text anymore.
Dealing with keys is more complicated, thus I won't mention how to do it here.
I hope I was able to help you.
Maxi, Head Mapper.
Last edited August 24, 2012 at 2:09 PM by MaxiKing6
#130527
Re: Noobish mapping questions post here
MaxiKing6 wrote:
I hope I was able to help you.
hy Maxi-
many thanks for your words! :)
Ill figure this out just in a few minutes...
best regards
SSonne
#155197
Re: Noobish mapping questions post here
#155202
Re: Noobish mapping questions post here
I am not sure, but in my opinion there exist no overhead cables for trams.


#155203
Re: Noobish mapping questions post here
beagletank wrote:
I am not sure, but in my opinion there exist no overhead cables for trams.
Yes, the closest thing to cables are phone wires :P
I identify as a four-eyed bird man. /s



