EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 151 posts

Noobish mapping questions post here

Mapping

#102390

Re: Noobish mapping questions post here

Known bug, there is no way.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#102403

Re: Noobish mapping questions post here

Mattdamon07 wrote:
ok thanyou snugz

I have done my Stamp thing but now all my action markers have changed to Scar markers, how do i change them back to action markers?


Yes you have to place them again :p.
I identify as a four-eyed bird man. /s
#102408

Re: Noobish mapping questions post here

God dammit
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102540

Re: Noobish mapping questions post here

Is there a way to change the angel of an object? like pointing an object upwards.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102605

Re: Noobish mapping questions post here

You can move it e.g. on an edge and click "Autoalign", then move it to its designation.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#102614

Re: Noobish mapping questions post here

MaxiKing6 wrote:
You can move it e.g. on an edge and click "Autoalign", then move it to its designation.


Note: The collision box is NOT going to get moved... So beware of models which you can walk through.
I identify as a four-eyed bird man. /s
#102617

Re: Noobish mapping questions post here

Walki wrote:
MaxiKing6 wrote:
You can move it e.g. on an edge and click "Autoalign", then move it to its designation.


Note: The collision box is NOT going to get moved... So beware of models which you can walk through.


So use other objects underneath your object or use the impass editor :)
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#104489

Re: Noobish mapping questions post here

How can i put starting base defenses (for example the bunkers for a wher player) and how do i put victory points?
#104491

Re: Noobish mapping questions post here

under gameplay>bunker_marker for the base defense. In the same folder you also find victory_point.
I identify as a four-eyed bird man. /s
#104494

Re: Noobish mapping questions post here

Walki wrote:
under gameplay>bunker_marker for the base defense. In the same folder you also find victory_point.

thanks for reply fast. :)
#119416

Re: Noobish mapping questions post here

Hi guys. Quick noobish question here. In Worldbuilder some objects have variously sized green or red circles around them when selected. What do these mean, if anything. Curious. Thanks!
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#119439

Re: Noobish mapping questions post here

I don't know exactly, but the objects with a circle around them make units use certain lines of speech ingame. So the tractor, which has a green circle around it, makes some unit say "when I'm at home, I'll finally buy a tractor" or something equal, I just know the German version of it.
That's just a guess though.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#119594

Re: Noobish mapping questions post here

Thanks! I would never have guessed that. Wondered why things like bicycle and dead cow had green circles.
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#119596

Re: Noobish mapping questions post here

Same goes for the the rough stone wall when the brit lieutant stands behind it, he says "I feel really pleased behind this wall".
I identify as a four-eyed bird man. /s
#119604

Re: Noobish mapping questions post here

I wonder what it is for the huge statue of Mother Mary.
"Balancers are 10 a penny"
#119615

Re: Noobish mapping questions post here

Cranialwizard wrote:
I wonder what it is for the huge statue of Mother Mary.


That's actually a quiet good question. I mean for that statue it's a bloody large radius.
I identify as a four-eyed bird man. /s
#119674

Re: Noobish mapping questions post here

Seen the radius for the blue tractor?  lol
My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#121422

Re: Noobish mapping questions post here

Working on a map for y'all. Kolkhoz 17. Trying to figure out how to post screenshots (never been much of a forum poster). Interest in new maps?

My right flank is broken. My center is crumbling. The situation is excellent. I am attacking.
#121449

Re: Noobish mapping questions post here

derkap10 wrote:
Interest in new maps?


Always ;)
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#125393

Re: Noobish mapping questions post here

Having trouble loading maps in world builder this is the error that comes up: failed to create dump file: " (183)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125395

Re: Noobish mapping questions post here

Probably your map is overloaded with objects/buildings or there's a corrupt object on the map. There's no real fix for that.
I identify as a four-eyed bird man. /s
#125396

Re: Noobish mapping questions post here

It works fine on my other computer though and all the other maps when loading on world builder just constantly crash even if there is nothing on it
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125399

Re: Noobish mapping questions post here

Is Eastern_Front.module mounted?
I identify as a four-eyed bird man. /s
#125402

Re: Noobish mapping questions post here

Im will check now but why? And where do i check?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125404

Re: Noobish mapping questions post here

Check in the Debug window of the Worldbuilder must be something like "mounting Eastern_Front.module" there. If you use Soviet wrecks and stuff you need the Eastern Front module otherwise it could crash.
I identify as a four-eyed bird man. /s
#125407

Re: Noobish mapping questions post here

Nope it says it is locating a mod but doesn't say which one but it's possible that i used a car or two from EF otherwise i don't use anything from EF on world builder yet
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126028

Re: Noobish mapping questions post here

Can someone show me a tutorial of making perfect stairs ? i need to know this
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Last edited July 21, 2012 at 3:05 AM by Mattdamon07

#126130

Re: Noobish mapping questions post here

I'll create one once I can access my PC again.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#126161

Re: Noobish mapping questions post here

MaxiKing6 wrote:
I'll create one once I can access my PC again.


Save yourself some work pal. You've already given me a tutorial on stairs  :D

MaxiKing6 wrote:
Ah, I light in the darkness of my brain! ;D

Stairs are visual-only objects, so they don't create a walkable area upon them, you need to make the terrain fit the stairs elevation and angle perfectly beneath them.
Best way to reach that is this:

1) Create a clean edge using the height of the top stair and a brush size of 5/feather of 0. The edge should be at almost two-thirds of the distance from the top stair to the bottom stair.
Make sure the edge continues on both sides of the stair to prevent the ground beneath the stairs to become to low at the outer sides. This is how it should look like now:

Forum post image

2) Use the RMB to smooth the edge, also at the left and right side of the stair. It will cover the stairs completely first, but you can fix it by setting the first third from the bottom stair to the ground level again. Then smooth it again. after doing this 5-6 times, you should reach something equal to this:

Forum post image

3) Now you can add support walls to the stairs to make it look even better. The stairs work properly now.

I hope that was helpful and you could understand it  ;D
"Balancers are 10 a penny"
#126183

Re: Noobish mapping questions post here

great, Thanks!
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126186

Re: Noobish mapping questions post here

also how would i add damage to a wall without making it disapeer?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126201

Re: Noobish mapping questions post here

Thanks Cranial, but that was a rather dirty version. I can do better ;)

Mattdamon07 wrote:
also how would i add damage to a wall without making it disapeer?


You can't, afaik.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#126209

Re: Noobish mapping questions post here

MaxiKing6 wrote:
Mattdamon07 wrote:
also how would i add damage to a wall without making it disapeer?


You can't, afaik.


You can set down the health through edit states and hope that it has a damage model :P. However if you make it 0 then it will disappear.
I identify as a four-eyed bird man. /s
#126218

Re: Noobish mapping questions post here

During my three years work experience I have not seen any wall with a damage model other than total destruction xD
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#126220

Re: Noobish mapping questions post here

Spline only, no model alone.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#126290

Re: Noobish mapping questions post here

yep HerrVoss is right
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#126300

Re: Noobish mapping questions post here

Very noob question, how do I open WB to map for EF?
#126937

Re: Noobish mapping questions post here

Ok Walki you were right about the EF module thing but now i have a weird, never ecountered before problem. When loading my map Eviction a small error pops up simply saying "Out of memory" it is pretty obvious what it means but HOW!? how can i run other games and things but not an unfinished map
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#127145

Re: Noobish mapping questions post here

Do you allow non-team-members to start map "WiP" threads? I have one that I would like feedback on as I work on it (I figure getting in-progress feedback is the only way I'll ever actually get a map finished ^^; ). It is intended to be EF compatible...

~JD
~ MedMod Dev
#127215

Re: Noobish mapping questions post here

Yes, any user can show up his map progress in a new topic.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#127243

Re: Noobish mapping questions post here

Awesome *thumbsup*

Now on to an ACTUAL question:

I'm having issues with determining the number of territories (and their type/yield). While Over-all map balance is fine at this point, a lot of my territories are much too large. The map I'm working on is a mid-sized 2-vs-2, divided in halves by a (flooded) river (I use an 18x18 'horizon' mesh - to give an idea of total size, not all of which is playable).

My Current layout is:
FUEL
2x 'Medium'
2x 'low' (The ones in the gameplay folder that aren't tagged as either medium or high)

MUNITIONS
2x 'High' (are also VPs)
6x 'Low'

MANPOWER
1x 'high' (Is also a VP)
2x 'Medium'
8x 'Low'

What is the best choice of "filler" territories? Should I add any more munitions/fuel territories?

~JD

PS: I using the 'working tittle' of "JDs_Bleak Valley (4p)" - inspired by the 'forest and trenches' map here: http://www.easternfront.org/forums/index.php?topic=6856.msg92067#msg92067 - Is there any historically accurate scenarios for such a map (Preferably late war or mid/late Autumn)? If so, any suggestions for a 'final' map name?
~ MedMod Dev

Last edited July 30, 2012 at 6:51 PM by jonarus_drakus

#128629

Re: Noobish mapping questions post here

I have posted here and got some help from you magicians before, and i hope for the same again!:)
This map is a map i found online and played with my friend on CoH v1. after OF it stopped working,
but i have tried to make it work on EF, so that we can enjoy it again! Im adding the socalled v2,
that suddenly wont open in Worldbuilder, and also the v2.1 that wont work either. Anyone able to
find out what is (what i have done) wrong?:)
#128794

Re: Noobish mapping questions post here

Blyfri wrote:
I have posted here and got some help from you magicians before, and i hope for the same again!:)
This map is a map i found online and played with my friend on CoH v1. after OF it stopped working,
but i have tried to make it work on EF, so that we can enjoy it again! Im adding the socalled v2,
that suddenly wont open in Worldbuilder, and also the v2.1 that wont work either. Anyone able to
find out what is (what i have done) wrong?:)


Is there an error message?
I identify as a four-eyed bird man. /s
#129978

Re: Noobish mapping questions post here

Walki wrote:
Is there an error message?


Hi, sorry, i was waiting for an email that said someone had answered, but nothing came:P
Anyways; no.
The 2.1 version starts to load when i start it, and after 2 sec, the game closes (silently).
The v2 starts and is now playable, but have quite alot of things i would like to fix.
None of the versions will open in WorldBuilder, wich is kindof the most annoying... :(
#130446

Re: Noobish mapping questions post here

Hyall,

before asking questions, ill try to answer one:


jonarus_drakus wrote:


What is the best choice of "filler" territories? Should I add any more munitions/fuel territories?

~JD





I would use "paint  null territory" to smaller the sectors..

(overlay, draw overlay map, draw sector map, paint null)




Ive got some questions, too-


Q: how do I damage a building, by more than 10%?
can I set a value for "damage building" anywhere?!


Q:  My map description always sucks at 20 characters...
I tried to use the FAQ- it wont work :(

I edited the .info text in editor, saved it, started WB, extracted the file and then saved the map in WB...

Map description always fails! Text hasnt more then 255 chars... How do I do better?



regards
SSonne 
Forum post image

-> :)

Last edited August 23, 2012 at 9:26 PM by SSonne

#130496

Re: Noobish mapping questions post here

SSonne wrote:
I would use "paint  null territory" to smaller the sectors..


Don't do this, it doesn't make sense. If you have map space to spare and you already used many fuel/munition points, use "mapower_ressource_points" to fill the empty space. You may also want to adjust the sectors size/shape. To do that, click on "Overlay" and select "Territory sectors". First of all, you won't see anything spectacular. Open the territory tool (TER in black on a button in the tool tab) and click on "Calculate voronoi" to the right of the screen. Given that you placed sector points before, your map will now fill with various coloured areas which you can edit, just use the TER tool.

I recommend just to use "paint null" on uncrossable areas such as underneath groves, deep water or comparable, not anywhere on the map, otherwise you will be unable to build something on that spot ingame.

Now I'll answer your questions, SSonne.

SSonne wrote:
Q: how do I damage a building, by more than 10%? 


Given you used "Edit state" > "Building damage", you can easily move and enlarge the area of damage by clicking on "Edit" in the "Edit state" window once you added "Building damage". Default damage scale is 5, you can experiment with other values if you like. Likewise, you are able to move the area of damage to where you like.
Here, I recommend not to use more than four different "Building damage" states, otherwise the area around the building becomes laggy.

SSonne wrote:
Q:  My map description always sucks at 20 characters...


You can change that in two ways. Either use a key (like Relic did it with their maps and EF does it with its maps), or edit the info file after you finished your map completely and you won't open it anymore.
Every time the WB loads your map, including your .info file, the map description is limited to a certain number of characters. It just cuts everything that exceeds this certain value. Save your map description in another file and paste it into the .info file once your map is ready to be released. This way you guarantee the WB doesn't cut the text anymore.
Dealing with keys is more complicated, thus I won't mention how to do it here.

I hope I was able to help you.

Maxi, Head Mapper.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited August 24, 2012 at 2:09 PM by MaxiKing6

#130527

Re: Noobish mapping questions post here

MaxiKing6 wrote:

I hope I was able to help you.





hy Maxi-
many thanks for your words!  :)
Ill figure this out just in a few minutes...

best regards
SSonne


Forum post image

-> :)
#155197

Re: Noobish mapping questions post here

Hello Mappers,

I have a small question for you: Where can one find the overhead cables for tramlines?

Patiently awaiting assistance, CoHtaku.
Forum post image
#155202

Re: Noobish mapping questions post here

I am not sure, but in my opinion there exist no overhead cables for trams.
Forum post image
#155203

Re: Noobish mapping questions post here

beagletank wrote:
I am not sure, but in my opinion there exist no overhead cables for trams.


Yes, the closest thing to cables are phone wires :P
I identify as a four-eyed bird man. /s