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Combat situations

Strategy and Tactics

#113129

Re: Combat situations

jdogg wrote:
with regards to recrewing does it make a difference as to what units you use to recrew weapons. Or is it that knights cross simply look better manning an 88 as opposed to pioneers? :P


It does make a difference, in reenforce AND strength.  Yes, Volks are the best to reenforce.  If you reenforce with KCH for example, you WILL get an MG squad with supermen members, that is very hard to kill.  But of course, as others have said, its still not worth it.
#113130

Re: Combat situations

Yauz wrote:
It does make a difference, in reenforce AND strength.  Yes, Volks are the best to reenforce.  If you reenforce with KCH for example, you WILL get an MG squad with supermen members, that is very hard to kill.  But of course, as others have said, its still not worth it.

If you get support weapons with vet 2 or 3 it can be worth it. A captured US mg recrewed with KCH and support vet 3 is evil^^ Cant snipe it and deals insane damage.
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#113133

Re: Combat situations

dArCReAvEr wrote:
A captured US mg recrewed with KCH and support vet 3 is evil^^ Cant snipe it and deals insane damage.


LOL I never thought about this :D. Will their armor change from Heroic to Elite ????
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#113150

Re: Combat situations

IIRC: yes
#113174

Re: Combat situations

okay good to know
#116105

Re: Combat situations

What is a sniper's accuracy against soldiers in trenches ???? Because whenever I fire at a Brit squad in a trench I miss :(
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116110

Re: Combat situations

Cat wrote:
What is a sniper's accuracy against soldiers in trenches ???? Because whenever I fire at a Brit squad in a trench I miss :(

I have had similar experiences, though on the opposite end.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#116111

Re: Combat situations

Cat wrote:
What is a sniper's accuracy against soldiers in trenches ???? Because whenever I fire at a Brit squad in a trench I miss :(


I don't have an exact number, but using snipers against trenches is a bad move. Their accuracy is much too inefficient to be wasting time or the micro on it, plus it reveals him and reders him open for a counter sniper.

"Balancers are 10 a penny"
#116113

Re: Combat situations

Then how do I flush out a trench (other than flamers which can still be focus fired). Is it true when you fire on a trench's side (as opposed to firing at the soldiers in front of the trench) their cover bonus is negated ????
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116114

Re: Combat situations

That's not true AFAIK. Trenches give 360 degree trench cover for any unit garrisoned in them. I think Snipers only have 25% accuracy vs trenches but I don't have the numbers on me. Flamers, incendiary nades, bundled nades or nebels are the only reliable methods of clearing trenches (off the top of my head).
If you get into an argument with me, you're wrong.
#116119

Re: Combat situations

I think goliaths are another method to clear a trench out. Not sure about that though.
I identify as a four-eyed bird man. /s
#116120

Re: Combat situations

I think Goliaths usually do nothing.
If you get into an argument with me, you're wrong.
#116122

Re: Combat situations

In the fact that they are slow moving targets, of course.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#116128

Re: Combat situations

IDK maybe the goliath hurts the guys inside the trench. I should try it out :D
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116140

Re: Combat situations

iirc, Goliath does 200% damage to emplacements. however, i still dont think that it is an efficient way to down trenches.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116167

Re: Combat situations

I don't think a trench count as an emplacement :P. Besides I would trade 125 muni to kill an entire brit squad :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116176

Re: Combat situations

like i said, not very efficient. and you might be right about trenches vs emplacements.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116191

Re: Combat situations

How about dowsing them in nebelwerfer barrages?
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#116197

Re: Combat situations

Tankbuster wrote:
How about dowsing them in nebelwerfer barrages?


Dennis already said that and yes it works.
I identify as a four-eyed bird man. /s
#116210

Re: Combat situations

Or if you go defensive and have a Clear LOS on maps like Red Ball express, you can build a FlaK Battery and blow the trenchup with the Tommies in it.
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#116241

Re: Combat situations

I highly doubt a Flak 88 will snipe a trench dead. And nebels IMO aren't too reliable
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#116273

Re: Combat situations

Cat wrote:
I don't think a trench count as an emplacement :P. Besides I would trade 125 muni to kill an entire brit squad :P
I think a trench is an emplacement. I would call any structure that doesn't appear on the tactical map unless it is occupied an emplacement. THat having been said any weapon system that is effective against an building should be good against trenches. Most anti building weapons target the buildings not the occupants. You are destroying the building. Incendiaries are good against both the emplacement and the occupants because they cause persistant area damage; which will reduce both the emplacements health and the occupants health in the radius of effect..
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116296

Re: Combat situations

i agree with the 88 not being a good counter, but i think nebels would work well against trenches. it actually works the same way as incendiary nades, doing fire damage after the fact.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116299

Re: Combat situations

stealthattack1 wrote:
it actually works the same way as incendiary nades, doing fire damage after the fact.


I shall try it out ;)
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117915

Re: Combat situations

If you are playing a team game and your ally is a brit (which seems to happen alot these days :P) what do you suggest? Get a Barracks or getting WSC ????
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117916

Re: Combat situations

Cat wrote:
If you are playing a team game and your ally is a brit (which seems to happen alot these days :P) what do you suggest? Get a Barracks or getting WSC ????


Could go either way, but I prefer WSC to back his Tommies with Snipers and HMGs. (Mortars he can take care of.)
"Balancers are 10 a penny"
#117919

Re: Combat situations

Who should go for fast armor ???? US player or Brit? M8 is nice but Stuart has canister shot >:D (and more armor I think :P)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117920

Re: Combat situations

Cat wrote:
Who should go for fast armor ???? US player or Brit? M8 is nice but Stuart has canister shot >:D (and more armor I think :P)


M8 is better with skirts health wise.

It's all a toss-up. Brits unlock the Stuart anyway so perhaps it is in their interest to invest in one given the surrounding situations.

USA Motor Pool brings you the most powerful ATG, I would end up using that. You could even go fast tank depot but again it's situation dependent.
"Balancers are 10 a penny"
#117932

Re: Combat situations

I think I'd rather the US player goes T3 and the Brit rushes croms.
If you get into an argument with me, you're wrong.
#117934

Re: Combat situations

Is it because Cromwells come out faster or do they fair better compared to Shermans ????
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#117937

Re: Combat situations

Croms are much much better IMO than Shermans. They're a little worse statistically but their speed and super low cost (especially with Brit lockdown) makes them the best medium tank in the game to me. They can strike wherever there is a vulnerability and will still snipe infantry excellently. With flank speed, the can tackle enemy tanks when in small groups. Brits also get the Crom quite a bit faster than US players can get a Sherman I believe. The commander is an excellent upgrade for something so cheap and they are quite a cool tank too. Not to mention all of this allows the Brit to tech to fireflies if some heavy Panzers start showing up, whereas the US player would have to rely on M10s then which aren't as good. Better for him to get the powerful mobile AT guns that the croms can protect.
If you get into an argument with me, you're wrong.
#119442

Re: Combat situations

Triangulation boxes are hidden but can they be detected and then destroyed?
I'm drunk now, I'm outranked you in philosophy.
#119443

Re: Combat situations

Yes, they are detected the same as a Sniper would be.
If you get into an argument with me, you're wrong.
#121001

Re: Combat situations

How do you stop a PE player when he goes for an all out rush for ACs? I find it very hard to stop :(
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#121002

Re: Combat situations

Conventional ways to against AC is lure them to a mine in another side of the map or AT guns but I assume you failed when used those so:
When vs PE as US, engineer's smgs surprisingly good against PE's PGs, ACs and SCs at close range. I did kill a 1/2 health bar AC with 1 eng squad at close range with minimum casualty (without any other units' help). So does the BAR at close range.
As vs PE as Brits, I think an invincible blob deal with AC pretty easy, random damage engine + crazy bren have been ruined my days several times :P

The problem of having too many ACs is even you control ACs in different groups, they will eventually fuck up each other's path-finding causing a damn panic + random damage engine = a pile of german's junks.
:)
I'm drunk now, I'm outranked you in philosophy.
#121003

Re: Combat situations

You took a single engineer squad.........had it charge an AC............and it lost 1/2 its health w/o the engineer squad losing a guy. Yeah I dont think that would ever happen to me.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#121004

Re: Combat situations

No. Never charge. With any unit. I don't care if engineer's SMGs do well like you may have said. Don't charge.
"Balancers are 10 a penny"
#121007

Re: Combat situations

No no, no charge, I flanked then fire the AC at close range. How the hell they didn't get killed with a charge. The point PE players choose to kill riflemen first so flank them with engineers lol
I'm drunk now, I'm outranked you in philosophy.
#121009

Re: Combat situations

Somehow I don't seem to believe my Engineers will ever do as good against an AC as your's did.

But back to the question: How to counter fast AC
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#121012

Re: Combat situations

BARs, Brens, PIATs, Zookas', PRTDs in cover, ATGs and Stickies if you have them. Mines make nice traps.

Just stick to cover and don't move out of it until you need to retreat.

I don't even know how you rushed a flamethrower into a AC's range without getting chewed apart. That's not an effective counter-tactic and I wouldn't ever try it again unless you want to lose 50 munitions.

TL;DR Replay or it didn't happen.
"Balancers are 10 a penny"
#121066

Re: Combat situations

Is it worth to invest stickies when Wher go for a HT? Or there is a better way to encounter it without using AT gun nor stickies?
I'm drunk now, I'm outranked you in philosophy.
#121075

Re: Combat situations

I think if you have BARs and you focus fire a HT, it will do considerable damage. So if you have like a mine followed by like 2-3 rifles focus firing it it might work. But I dont think you should buy stickies for the sole purpose of countering HTs (which does necessarily work anywho since it can kite you)

Also a US HT with an AA gun will shred it to pieces.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#121114

Re: Combat situations

i agree with fish, dont get stickies just to counter HT's, but i would get them if i see a HT hit the field, just because these things are so usefull, as they almost always damage somthing or another. so yea, just focus fire. thats what i always do at least. never really though that i had to have a hard counter to halftracks as they arent that gamechanging, at least untill they get walking stukas. ;)
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#121134

Re: Combat situations

Dann88 wrote:
The problem of having too many ACs is even you control ACs in different groups, they will eventually fuck up each other's path-finding causing a damn panic + random damage engine = a pile of german's junks.
:)
I will have to try stormovies against ACs . Interesting tactic....... When you are speaking of pathfinding SNAFUs are you talking about traffic jams or something else. If something else I wish to learn more. A PM wouldn't disrupt this thread.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#121144

Re: Combat situations

I think he means a traffic jam. Even with just two if you try to tell them to both run away fast they will usually bump into each other and dumb stuff happens :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#122280

Re: Combat situations

Hey guys, if your opponent is spamming (well maybe not hard core spamming) airborne with RR and they've got like vet 2-3 how do you stop them? Falls don't seem to work, even with FG42. And IHT and AC get blown apart, especially with AT gun support.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#122305

Re: Combat situations

Mortars
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#122307

Re: Combat situations

MP-44 counter-spam spam?
I'm drunk now, I'm outranked you in philosophy.
#122467

Re: Combat situations

as pe, i would get Luftwaffe doc and counter with AA guns and wibelwinds.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#122544

Re: Combat situations

stealthattack1 wrote:
as pe, i would get Luftwaffe doc and counter with AA guns and wibelwinds.
A pair of Wirbelwinds or Ostwinds in sector or adjacent sector to airdrops nip the problem in the air vs SPAM.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War