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Combat situations

Strategy and Tactics

#122580

Re: Combat situations

Wirbelwinds aren't so effective vs Para spam. The RR shred right through them, especially supported my AT guns and vet
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#122583

Re: Combat situations

I have found that AA guns work against air targets from significant distances. I know it works from a sector away maybe farther.  Find the right range and don't deploy AA in front lines
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#122611

Re: Combat situations

Otto wrote:
I have found that AA guns work against air targets from significant distances. I know it works from a sector away maybe farther.  Find the right range and don't deploy AA in front lines


That's the problem with AA guns. They can't shoot over shot blockers (hedges/buildings). So the best place is actually a intersection so it aims down the roads.
I identify as a four-eyed bird man. /s
#125310

Re: Combat situations

88s can shoot over shot blockers im pretty sure
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125313

Re: Combat situations

When they shoot air, yes. Otherwise no.
If you get into an argument with me, you're wrong.
#125505

Re: Combat situations

Can a Vampire HT lock down in friendly territory? If it can, will you still get the ability to see in the fog of war?
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#125506

Re: Combat situations

yes it still detects nearby inf
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125507

Re: Combat situations

Hooray new counter to snipers :D
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#125509

Re: Combat situations

great for wiping blobs of inf with arty too
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#125572

Re: Combat situations

Sir wrote:
Can a Vampire HT lock down in friendly territory? If it can, will you still get the ability to see in the fog of war?
I will frequently deploy the funk only to get the Infantry Awareness. I normally use a T1/T3 start and a Vamp can be built right be fore the 1st AC for most Fuel economies. IE my ACs know where the ATGs going to come from. Same would apply for knowing where to send Mortatar HT of French Letteropener.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#126272

Re: Combat situations

When do you guys recommend getting Verteran Sergeant for PE? I know it makes them vet faster but it just doesn't seem worth 240 mp and 40 fuel. I assume if you are running 4man MP44 zeal squads but I just wanted to know if any of u guys use it.
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#126274

Re: Combat situations

AFAIC Veteran sergeants is the least cost effective of PE upgrades. The faster vet is offset by the PE shared vet system. reduced suppresion is of little value against Sovs but I would think about getting it when the Amis get the 2BAR global upgrade.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#126278

Re: Combat situations

Otto wrote:
The faster vet is offset by the PE shared vet system.


Well the shared vet only contributes to the increased vet rather than offsetting it. SO let say 1 PG gets 10 vet (for w/e reason). First its effected by vet srg. so now it gets 12.5 vet. Then the PG next to it will get 6.25 instead of the 5 it would get if it didnt have vet srg.
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"Grenadiers! Fall In!!"
#126285

Re: Combat situations

As Fish said, it's actually better considering PE shared vet.
If you get into an argument with me, you're wrong.
#127288

Re: Combat situations

Not really sure where to ask this but here it goes:

I was on GR.org just surfing around and apparently they dnt like some specific maps, namely Egeltons, Wrecked Train, Ruins of Rouen, and Beaux Lowlands. Is there any particular reason for this? THey say that Egeltons is imbalanced (altough IDK why), WT and Ruins are  loopsided, Stuzdorf had weird resource layout, and "Blowlands" is just generally terrible. There were other maps too I just dont remember. Can someone shine some light on this?

And btw does anyone ever get veteran sergeant?
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"Grenadiers! Fall In!!"

Last edited July 31, 2012 at 1:53 AM by Sir Sharks Alot

#127419

Re: Combat situations

Sir wrote:
Not really sure where to ask this but here it goes:

I was on GR.org just surfing around and apparently they dnt like some specific maps, namely Egeltons, Wrecked Train, Ruins of Rouen, and Beaux Lowlands. Is there any particular reason for this? THey say that Egeltons is imbalanced (altough IDK why), WT and Ruins are  loopsided, Stuzdorf had weird resource layout, and "Blowlands" is just generally terrible. There were other maps too I just dont remember. Can someone shine some light on this?

And btw does anyone ever get veteran sergeant?

If my memory serves me right, it is about:
1) One side has more resource than the other side
2) Features that block movement (fence, etc.)
3) Certain resource is harder to reach than the other

Those are things I know, but maybe some mapper can give more insight about this...
I am sorry for my bad
#128651

Re: Combat situations

Do Stormtroopers do more or less dmg than a grenadier? I read somewhere they do slightly better than a Volks but worse than a Gren. Is this true? Can and should they be used w/o upgrades?
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"Grenadiers! Fall In!!"
#128654

Re: Combat situations

Sir wrote:
Do Stormtroopers do more or less dmg than a grenadier? I read somewhere they do slightly better than a Volks but worse than a Gren. Is this true? Can and should they be used w/o upgrades?


Stormies have the best Kar98k in game damage wise
"Balancers are 10 a penny"
#128655

Re: Combat situations

i don't think so, i remember my storms killing a rifle squad with no upgrades at long range pretty quickly and as with grens it takes a little longer
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#128675

Re: Combat situations

Grens and Stormies both use the stormtrooper K98.
If you get into an argument with me, you're wrong.
#128773

Re: Combat situations

I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.
#128775

Re: Combat situations

Yauz wrote:
I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.


Especially f they have Dual shreck and no 4th man  :o
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#128776

Re: Combat situations

Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.
If you get into an argument with me, you're wrong.

Last edited August 10, 2012 at 3:14 AM by GodlikeDennis

#128784

Re: Combat situations

Sir wrote:
Yauz wrote:
I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.


Especially f they have Dual shreck and no 4th man  :o


i prefer dual shreck than just all with kar98 cause shrecks have a chance to blow up someone in one shot
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#128813

Re: Combat situations

GodlikeDennis wrote:
Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.
Hmm! Sounds like a good mix for 2 TB squads in an HT. Doubtless arrives with increased squad sizes. Do you know if there is a similar dps jump with 4 man MP44s?

@ Sharks: I found the reason for the large number of Amis mortar teams. Should be a straight forward fix.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#129946

Re: Combat situations

What can you put engineer demolitions on? I saw a video where a guy put demos on a sandbag but I tried it and it didnt work. So what can you place it on?
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#129948

Re: Combat situations

US engineer's charges can only be placed near buildings. While Brits SAS can put it anywhere. Never try Sapper's charge though.
I'm drunk now, I'm outranked you in philosophy.
#129949

Re: Combat situations

You can only put demos on enemy sandbags, not your own. Sappers have the same demos as US. In vCoH you can't target roadblocks with demos which would actually be the greatest use for them so that's a pity.
If you get into an argument with me, you're wrong.
#129957

Re: Combat situations

Any tricks to use PE road block, I never use it in vs humans matches :P
I'm drunk now, I'm outranked you in philosophy.
#129959

Re: Combat situations

Use it to block tanks :P. But also the indestructible green cover is a plus too, unlike sandbags which can be torn down by the slightest touch.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#129960

Re: Combat situations

Yeah most people use it for cover. They're also useful on certain maps for blocking. Lorraine comes to mind.
If you get into an argument with me, you're wrong.
#130059

Re: Combat situations

GodlikeDennis wrote:
Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.


That's just an MP44 that you see on Fals/Luftwaffles. PGs don't use it.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#130080

Re: Combat situations

That makes sense. Thanks for clearing that up.
If you get into an argument with me, you're wrong.
#130457

Re: Combat situations

I've been looking for an expert (or at least decent) replays of Brit vs PE where PE actually wins. But I can't seem to find any. Do you guys have some? And if you dont can you give me some tips or BOs? Cause I cant seem to beat Brit as PE
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#130458

Re: Combat situations

Sir wrote:
I've been looking for an expert (or at least decent) replays of Brit vs PE where PE actually wins. But I can't seem to find any. Do you guys have some? And if you dont can you give me some tips or BOs? Cause I cant seem to beat Brit as PE


Don't have any replays, but expert build order:

Quote4-5 PG > 1-2 AC > ATHT > MHT (optional) > doctrinal shit > Panthers > profit


Execute it properly, you'll be level 16 in no time.

Also, use your Ketten to push cap. Keep the Brit player from setting his bus humping thingy from wherever he wants:

1. Use Ketten to push capping Tommy who is almost done with capping. Ignore incoming Damage
2. While pushing the Tommy, try to rapidly click the point in an effort to cap it.
3. When you begin to cap it, the Brit player's progress is completely erased
4. Run away
5. Repeat
6. ???
7. Profit

Also, Luft kinda sucks VS Brit. Invest in TD tactics. There's nothing a Brit player can do VS Hetzers as long as you know how to back away from Cromwells and kite PIATs. Dual Shrecks will kill FFs

Final edit, your favorite anti-brit unit will be the Mortar. Keep it well protected.
"Balancers are 10 a penny"

Last edited August 24, 2012 at 12:15 AM by Cranialwizard

#130461

Re: Combat situations

PG seem so fragile vs tommies :P. ANd I cant seem to master the ketty thing :(
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#130462

Re: Combat situations

Sir wrote:
PG seem so fragile vs tommies :P. ANd I cant seem to master the ketty thing :(


Try not to engage directly with Tommy blobs in equal cover. You will more than likely lose, and any losses you inflict on the Brit will end up just feeding his CCS. Target roaming LTs at any and all cost. If you seem to be encountering them in buildings, might be worth it to invest in Incinerating Nades.

The entire PE VS British match up is simple: Don't make casualties for yourself. -45 MP for every guy you lose is a serious dent in your economy as a player. Try to refrain from long stretches of no unit mixtures like PG -> P4 rush, because then you'll find yourself dealing with a huge brit blob with 0 support for a long time and you'll be overrun on most maps.

I pump the ATHT out for good measure. Doesn't take much for a British player to completely destroy your infantry with that stupid canister shot. The ATHT can immobilize and keep out of range to finish the Stuart off, just don't get too cocky, if he rushes the ATHT, pull back and use your infantry or your Mortar to do dirty work.

ACs will do great VS advancing or capping infantry unless he's blobbing like crazy...in which case a mortar will do wonders.

In a PE VS Brit Matchup where you're getting Hetzers, this is the only time I would invest in Offensive vet on a tank other than a Panther. The Hetzer's increased accuracy might give you a 1-up on his blobs.

The Ket thing takes practice but you NEED to do it. It's basically like a push only you keep any of the 5 squad members away from the point for just a split second so you can click the point and run. Try holding the RMB and dragging.
"Balancers are 10 a penny"
#130464

Re: Combat situations

An early HT to chase down Brit leutenants is a handy tactic to keep in mind.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#130465

Re: Combat situations

What do u mean "dragging" the RMB? I assume RMG = right mouse button.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#130467

Re: Combat situations

Sir wrote:
What do u mean "dragging" the RMB? I assume RMG = right mouse button.


Hold it down, and drag it + release so instead of seeing a green ring you get a yellow arrow for direction
"Balancers are 10 a penny"
#130468

Re: Combat situations

And that will force the tommies off the point? Im just curious. I want to beat them >:(
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#130469

Re: Combat situations

Sir wrote:
And that will force the tommies off the point? Im just curious. I want to beat them >:(


That will help you push the tommies around to avoid being run down by a 2 foot halftrack sure.

To add to your benefit, it not only severely delays the amount of time it takes for the British guy to get his HQ up but also pisses off the player quite a bit. You can continue to cap around with your PGs and then use the Ketties to keep disrupting his capping cycle until you have the firepower to kill him while capping.
"Balancers are 10 a penny"
#130741

Re: Combat situations

1. I am interested in vehicle speed in game and how it is affected by different types of terrain. If we consider wheeled, half tracked and tracked vehicles what is the reduction in speed when crossing open ground, broken ground, ice and fording. IIRC roadspeed is reduced to .35 when crossing water for most vehicles.

2. Given the relaity of the above what is the best approach to establish and secure a bridgehead (Minsk and Prokurovka maps are typical). Infantry first or Vehicles? To my way of thinking a concentrated artillery barrage on the far shore is best, whether enemy troops are visible or not.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#130751

Re: Combat situations

I think if you go over bumpy terrain (like mountainous I guess?) your tanks starts to bob up and down and it takes longer :P. I know if you go on a road you will be much faster.

As for comp stomps on bridges just do what everyone does. Tank traps + ridiculous amounts of artillery + tank spam = win.

Now if you're arent interested in static games (like I am) just play like you would any normal game. Only this time you need to cross a bridge. But its probably important u get there first as crossing a bridge makes your troops vulnerable :(
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#131170

Re: Combat situations

Sir wrote:
I think if you go over bumpy terrain (like mountainous I guess?) your tanks starts to bob up and down and it takes longer :P. I know if you go on a road you will be much faster.

quite right. roads increase speeds differently per vehicle, but they do. to test, get a whermacht bike, jeep, or any light vehicle, drive it on a road, then a dirt road, then random forest. yo uwill see the speed change.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#131195

Re: Combat situations

Maybe this is not the right thread, but I dont want to create new one only for this question - When I select more than 1 unit (squads) , how can I switch between them without diselecting them ? Which keyboard button is for this or buttons combination?
#131196

Re: Combat situations

Tab
I'm drunk now, I'm outranked you in philosophy.
#131199

Re: Combat situations

Well when you select all of them (whether it be from dragging the big green box or clicking one of your control groups) you will see all the units you selected in the control panel (where your map and resources are). Then you can do what Dann says

Dann88 wrote:
Tab


Or you can manually click each unit in the control area. I prefer clicking each unit manually. But then again my micro kinda sucks XD
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#132457

Re: Combat situations

Who wins in a one on one: Airborne or a volks squad. Lets say medium range, equal cover. What about if the volks squad had MP40 and rushed the airborne? I saw someone say a way to counter para spam was to spam MP40 volks

And who wins this one: Airborne or Grens?

And I would mention vet but I have no idea what airborne vet does so I'd rather not refer to it
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#132458

Re: Combat situations

unvetted volks  vs airbourne, idk. but volks will definitly win with mp40s. grens always win, unless REALLY bad micro.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?