EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 532 posts

Combat situations

Strategy and Tactics

#97197

Re: Combat situations

yea. but driftings cooler
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97200

Re: Combat situations

stealthattack1 wrote:
yea. but driftings cooler


http://www.youtube.com/watch?v=WBCjszzBpns&feature=related

STUG LYFE
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97255

Re: Combat situations

lol, what is even the point?
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97261

Re: Combat situations

Of what my comment or the video :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97264

Re: Combat situations

video. your comment was funny.
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97267

Re: Combat situations

You were talking about moving StuGs. I thought I'd be appropriate to put that vid  ;D
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100824

Re: Combat situations

I've got a general question that doesn't involve any paticular faction.

I've come to notice that some maps have important points that will eventually grant you victory if you posess them. They dont necessarily need to be med/high reasourc points but important map points that allow you to defend an area better or link terrtory together.. My question is wha are some of those points? Can you give some examples ???
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100831

Re: Combat situations

well on montargis if you capture the muntions and secure them with mgs AT and maybe few inf early game the grants a massive advantage for blitz and terror doc. the fuel on the map is also important if you want to roll in some panzers. you dont have to rush the fuel but it is better if you sneak a few mgs there with some engineers/pios with flames. the left side of the map is not important but it is nice to have also.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#100841

Re: Combat situations

Im sorta talking about the automatch maps for 1 vs 1 and 2 vs 2. But ty for the advice :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100845

Re: Combat situations

The ango cutoffs, the top right area on Sturz, the Church area on Semois.
If you get into an argument with me, you're wrong.
#100850

Re: Combat situations

GodlikeDennis wrote:
The ango cutoffs, the top right area on Sturz, the Church area on Semois.


The Square on St. Mere Dumont
"Balancers are 10 a penny"
#100878

Re: Combat situations

GodlikeDennis wrote:
the top right area on Sturz


Whats so good about this spot? I wouldnt know :P

Also I've started to notice that ppl run straight for certain spots (ex:Rails and Metal: medium fuel near left VP) and skip all the spots closer to their base. What are some of these important points? Do they even matter or should I just cap in a straight line?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited December 29, 2011 at 1:03 PM by Fishhunterx

#100926

Re: Combat situations

Bottom square on Lorraine, lower mid house on R&M, 4 points on middle left of McGechans (the medium points), center island on the Scheldt :P.

That area on Sturz holds a majority of the fuel. Very important.
If you get into an argument with me, you're wrong.
#100932

Re: Combat situations

Fishhunterx wrote:
GodlikeDennis wrote:
the top right area on Sturz


Whats so good about this spot? I wouldnt know :P

Also I've started to notice that ppl run straight for certain spots (ex:Rails and Metal: medium fuel near left VP) and skip all the spots closer to their base. What are some of these important points? Do they even matter or should I just cap in a straight line?


In 1v1s the fuel is the most important aspect of the game for any faction during the early stages. That area offers the best fuel intake, also a decent amount of cover. Control the Fuel, Control the game. Ammo doesn't buy tanks, but it's good to have with doctrinal abilities/upgrades for troops.
"Balancers are 10 a penny"
#100987

Re: Combat situations

Since you bring that up what reasource do you consider more important? Fuel or Muni? I know its situational and both are important (im not that much of a noob :P) but if you had to chose one what would it be ???
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101019

Re: Combat situations

Manpower is the most important, followed by fuel, then by munitions.

Manpower is most important because everyone gets (almost) the same limited amount of manpower and this income is used to possess the other resource points through units. All units, buildings and non-individual unit upgrades cost manpower as well so it is used the most by far. Conservation of manpower is the key to the game, which is why it's the most important resource to balance as well, through upkeep, reinforcement costs and build costs.
If you get into an argument with me, you're wrong.
#101024

Re: Combat situations

BTW is there any way for mp rate to increase? I know US has supply yard and SU has their version of a supply yard upgrade but do the other factions have a way to do this? PE has funkwagen (which I've been told not to build) but what about Brits and Wher?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101059

Re: Combat situations

Fishhunterx wrote:
Since you bring that up what reasource do you consider more important? Fuel or Muni? I know its situational and both are important (im not that much of a noob :P) but if you had to chose one what would it be ???


It depends on the map, the fraction you play, what strategy you want to play (fast tanks) and what your enemy is playing.

Fuel is most important for PE and USA in early game, cause you need to get teching-advantage by getting fast T3 (M8) or fast bars as USA or fast HT/healing/AC as PE, where as Wehrmacht dont need any fuel (only few fuel for T2-tech) in the bginning. Only if Wehr-player goes fast T3 for puma he will need fuel. So normally Wehr needs every ammo they can get in early/mid-game, only in lategame they need fuel for Vet and Tanks.

Fishhunterx wrote:
BTW is there any way for mp rate to increase? I know US has supply yard and SU has their version of a supply yard upgrade but do the other factions have a way to do this? PE has funkwagen (which I've been told not to build) but what about Brits and Wher?


Like you said, USA has supply-yard (-upgrade), which is central and very important in USA-gameplay (especially if you play a lot with Inf.). USSR has also a supply-yard-upgrade in Tankdepot. In general just try to get map for good MP-income and dont waste your MP by going in battles you know you cant win.

Last edited December 30, 2011 at 10:03 AM by donthateme

#101163

Re: Combat situations

How can you reduce manpower upkeep for USSR? I know of the armoury upgrade only.
Steam
CoH name: totalrecall
#101167

Re: Combat situations

IIRC, for every vet level, the commissar grants you a MP upkeep bonus. Also, when you build the armoury, you get a passive MP upkeep bonus too.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101178

Re: Combat situations

blackbishop wrote:
Also, when you build the armoury, you get a passive MP upkeep bonus too.


Really? By how much mp?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101189

Re: Combat situations

A passive 10% upkeep reduction.
#101202

Re: Combat situations

+ you can buy the Weapon Reserves upgrade.
I identify as a four-eyed bird man. /s
#101253

Re: Combat situations

blackbishop wrote:
IIRC, for every vet level, the commissar grants you a MP upkeep bonus. Also, when you build the armoury, you get a passive MP upkeep bonus too.

Never noticed this... nice
(un)official forum troll
Forum post image
In Soviet Russia, Forum troll You!
#101269

Re: Combat situations

SU gets so much of their mp back :P. Too bad they lose so much muni  :'(
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited January 1, 2012 at 4:34 AM by Fishhunterx

#101326

Re: Combat situations

Nope.
If you get into an argument with me, you're wrong.
#101346

Re: Combat situations

Fishhunterx wrote:
SU gets so much of their mp back :P. Too bad they lose so much muni  :'(


GodlikeDennis wrote:
Nope.


QFT.

Nope.
"Balancers are 10 a penny"
#101381

Re: Combat situations

Errr do you guys means "nope" they don't get their muni back or "nope" Im wrong  ???
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101402

Re: Combat situations

You're wrong.
If you get into an argument with me, you're wrong.
#101407

Re: Combat situations

GodlikeDennis wrote:
You're wrong.
"Balancers are 10 a penny"
#101470

Re: Combat situations

GodlikeDennis wrote:
You're wrong.


What am I wrong about? That they get alot of their mp rate back or that they dont get alot of muni?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101488

Re: Combat situations

The latter.
If you get into an argument with me, you're wrong.
#101712

Re: Combat situations

wow. talk about an influx of two word sentences. if this is what 2012 is gonna be like the apocalypse might as well have just happened.
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#101714

Re: Combat situations

Hurt eyes? Bad grammar?
If you get into an argument with me, you're wrong.
#101715

Re: Combat situations

good excuses. and thank you for doubling your word count ;) but ill stop spamming.
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#101717

Re: Combat situations

GodlikeDennis wrote:
Hurt eyes? Bad grammar?


Dont you mean Eyes hurt as you are asking him? :P

But back On topic everybody (or at least unitl someone has a new q)
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#102008

Re: Combat situations

Is it just me or is Wolfhenze not a very good map? There are very few points and IMO favors Brits + WHer since they are defensive and Brits lock down ability just fucks with this map. Its hard to cut off the enemy and the map is very small. And there isnt that much fuel which is worse for Ami and PE players to rush light armor out  :P. But there is alot of muni. And once arty is made, it practically covers the whole map sonce its that small :(. And its not very easy to flank. In addition the two buildings in the middle are bound to have an MG and Mortar ::). And your starting MGs (the ones in your base) are in a bad position on the bottom side, allowing your enemy to screw around with your buildings and blow stuff up. This isnt as bad in the top of the map but still :'(
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited January 5, 2012 at 2:31 AM by Fishhunterx

#102069

Re: Combat situations

Fishhunterx wrote:
Is it just me or is Wolfhenze not a very good map? There are very few points and IMO favors Brits + WHer since they are defensive and Brits lock down ability just fucks with this map. Its hard to cut off the enemy and the map is very small. And there isnt that much fuel which is worse for Ami and PE players to rush light armor out  :P. But there is alot of muni. And once arty is made, it practically covers the whole map sonce its that small :(. And its not very easy to flank. In addition the two buildings in the middle are bound to have an MG and Mortar ::). And your starting MGs (the ones in your base) are in a bad position on the bottom side, allowing your enemy to screw around with your buildings and blow stuff up. This isnt as bad in the top of the map but still :'(


yes i strongly agree. Playing as PE on this map is easy if you rush with luftwaffe a cover ground quickly to stop the brits locking down everywhere. otherwise scorched earth is also good since there are few markers which means bigger territories so you use the overwatch thing. also booby trapping the key buildings is a good idea.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102296

Re: Combat situations

Hey guys is it worth it to keep your units in suppresion? Do they even do any damage or do they just craw around?

For example: A rifleman squad with BARs uses suppresive fire and  pins your volks or grens. They are crawling around in green cover. Is it worth it to wait out the suppresion or should you retreat?

Also if you activate suppresive fire from BARs do you have to be standing still or can you run towards the enemy and still suppress them ???

In addition do BARs help long range combat or do they just improve battefield performance (like Bren guns)
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#102305

Re: Combat situations

You can try nading the suppressing unit if he's stationary in cover. You shouldn't really have been charging him unless you were planning on that anyway. Suppressed units do far less damage than normal troops. Only keep suppressed units under fire if they're a distraction while other units attack or you are crawling to use an ability. The only exception is if you have a vastly superior squad/blob and are trying to focus fire low health enemy squads.

Suppressive fire is a squad modifier, not a targeted ability, so you can move while it is in effect. It basically improves suppression, increases fire rate and decreases accuracy. It is best to get up close where the accuracy won't be as bad. Also note that you can change targets while the ability is active and suppress multiple squads. The second half of the ability actually has more suppression than the first so it is designed to do this.

I don't understand this question:

Fishhunterx wrote:
...
In addition do BARs help long range combat or do they just improve battefield performance (like Bren guns)


BARs are solid weapons at all ranges.
If you get into an argument with me, you're wrong.
#102313

Re: Combat situations

I mean like G43 imroves long range capabilites. I was just wondering if its the same for BARs  :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#102807

Re: Combat situations

I kinda suck at all the Operations. Can you guys give me some tips ???

And is it just me or does the Panther suck on Operation Panzerkrieg? It lost 1/4 of its health to a Hellcat shot, misses like 30% of the time, and when it actually does hit, the dmg absolutely sucks. The Churchill managed to beat my panther and we were facing each other! And the Hellcat seems a but too OP. Cloak, fast speed, and superb dmg?

And what is the point of calling in regular infantry. I hardly does any dmg vs other infantry and you can just run over them. WTF is the point ???
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#102813

Re: Combat situations

Fishhunterx wrote:
I kinda suck at all the Operations. Can you guys give me some tips ???

And is it just me or does the Panther suck on Operation Panzerkrieg? It lost 1/4 of its health to a Hellcat shot, misses like 30% of the time, and when it actually does hit, the dmg absolutely sucks. The Churchill managed to beat my panther and we were facing each other! And the Hellcat seems a but too OP. Cloak, fast speed, and superb dmg?

And what is the point of calling in regular infantry. I hardly does any dmg vs other infantry and you can just run over them. WTF is the point ???


Panther is good , but so is hotchkiss, dont go for PanzerIV its pretty shit. Hotchkiss is great once you get the rapid fire and barrel extentsion upgrades.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102826

Re: Combat situations

Hellcat is insanely OP in Panzerkrieg. It can 2 hit any enemy tank when played right, including the Panther.
If you get into an argument with me, you're wrong.
#102830

Re: Combat situations

GodlikeDennis wrote:
Hellcat is insanely OP in Panzerkrieg. It can 2 hit any enemy tank when played right, including the Panther.


hell yeah its op in panzerkrieg, hotchkiss rapes it though
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102865

Re: Combat situations

GodlikeDennis wrote:
Hellcat is insanely OP in Panzerkrieg. It can 2 hit any enemy tank when played right, including the Panther.


Will this ever be fixed ???. Just wondering :P
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#102869

Re: Combat situations

probaly not, its still pretty balanced all round though
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#102984

Re: Combat situations

maybe we could balance panzerkreig a little, since it looks like relic wont
Forum post image
#103033

Re: Combat situations

robotnik wrote:
maybe we could balance panzerkreig a little, since it looks like relic wont



Maybe they will, but not many people play panzer krieg. i thinks its boring.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#103046

Re: Combat situations

I want to play the COH operations but the ppl who host these games keep complaining "Oh, you're not lvl 5 or up! GTFO!". And then I get kicked ::). And all the ppl who host the game want to be US and they all us Hellcats (WTF!?!?!!)

And then other ppl INSIST that the room is full and if it isn't they wait forever so I just leave  ::)
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"