#96400
Re: Combat situations
G43 blob + MHT. Get JP4 of Hetzer and ATHT (then shreks) when you can, to counter stuart. Shreks are really good against emplacements.
If you get into an argument with me, you're wrong.
Archived topic · 532 posts
Strategy and Tactics


Fishhunterx wrote:
But I was PE :P. So how do you stop MG emplacement as PE early on ???
Cranialwizard wrote:
But of course, Inf and Support vet allow for self regen so med packs are rarely used in late game when troops run around with vet 2 and 3.
GodlikeDennis wrote:
I only ever use med packs on snipers and stormies myself. Unless I have a gren squad or something all alone defending an important VP.

Last edited November 22, 2011 at 6:11 AM by Yauz


Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
QuoteOther than the side effect of slowing your men down, do med packs cause more received accuracy or damage?
stealthattack1 wrote:
hey, i was just wondering, are snipers next to usless against soviets? i know the can take down juicy command squad units+elites, but the soviets are pretty much infantry based. in my experience, snipers dont help much unless you spam them against SU. am i correct?
GodlikeDennis wrote:
PE healing should be the same as it always was - Everything in HQ sector gets heals and within a radius of FHQs.
Last edited November 22, 2011 at 5:14 PM by Yauz

Last edited November 22, 2011 at 11:58 PM by Fishhunterx
Yauz wrote:
Sometimes after my PGs (with less than full health) get out of the building they won't heal from the FWD HQ anymore...
Last edited November 23, 2011 at 11:06 AM by donthateme

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
stealthattack1 wrote:
@fish, i dont think so. its only allied snipers that get veterancy by experience

Quotehow can you stop ppl from drop hacking?

Last edited November 23, 2011 at 10:13 PM by Snugz

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?


Cranialwizard wrote:
I'll just charge it to crush em' all.

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
stealthattack1 wrote:Cranialwizard wrote:
I'll just charge it to crush em' all.
gotta love the blitzkrieg ability :D

Yauz wrote:
BK is one of those useless abilities. It should have been worth 75 munis total. Letting infantry and tanks move faster and attack faster should be just worth 50 munitions. Letting tanks run over shit should be worth an additional 25 munis only, not a whooping extra 75.
FTFL is 10x better than this, and its worth only 50 total.
Cranialwizard wrote:
I crush by using a movement bug that allows the StuG series to move completely sideways, or sideswiping blobs, an easy way to kill em'.
Cranialwizard wrote:
I thought it was 45 muni though?


GodlikeDennis wrote:
Snipers would fire at insane rates with IA on. A single sniper could demolish entire squads in seconds if he was vet3.
GodlikeDennis wrote:
It doesn't make a difference where you stand with IA, you still receive the same debuff. However, like the rest of the game, it is best to stand in green cover over any other type. It just won't be as effective as green cover without IA on.

Fishhunterx wrote:Cranialwizard wrote:
I crush by using a movement bug that allows the StuG series to move completely sideways, or sideswiping blobs, an easy way to kill em'.
How do you do this ???

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
stealthattack1 wrote:
now im scared.
Im all thinking im gonna play as soviets in a game and 32 frikin stugs come over and drift right into my vet3 shock guard/tank hunter blob.
stealthattack1 wrote:
32 frikin stugs come over and drift right into my vet3 shock guard/tank hunter blob.
