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Operation Tiger Hunt

Suggestions

#76278

Re: Operation Tiger Hunt

I don't think base building would work, because the Tigers could just run in there and destroy everything. And if you make the buildings indestructible, they can just wait and tear apart Shermans as they exit.
#76279

Re: Operation Tiger Hunt

GodlikeDennis wrote:
To be honest, your mode sounds exactly like stonewall whereas mine is a cross between a standard game (with the allies building things normally) and Panzerkrieg (with axis having hero tanks).

+1
I'd also recommend the Allies to build up bases like in standart games. Make them unaccessable for the Tigers to prevent an early base rush (4 Tigers vs 1 Engi squad  :-\). Could be something like Panther turrets, only for Americans (maybe also mines which reduce the Tigers health by the half when triggered).
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76280

Re: Operation Tiger Hunt

Yeah just put a minefield there that has insane damage modifiers vs Tiger armour and does no damage to anything else. Plus a few Pantherturms can't hurt. If you're worried about base camping, just design the map so the supply convoy doesn't go near the Allied bases. Axis will be forced to split up the Tigers so you will take out the base camping ones easily.
If you get into an argument with me, you're wrong.

Last edited June 25, 2011 at 4:39 PM by GodlikeDennis

#76282

Re: Operation Tiger Hunt

Allies having Pantherturms doesn't sound right. They could be captured, though.

This to me sounds like a standard game on the American side. Not very interesting...
#76283

Re: Operation Tiger Hunt

You have another target than in normal games, this IS something unique. Plus the Brit, if playable, has also its advantages. There would be problems when setting up your mobile HQ in an unprotected sector, though.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76284

Re: Operation Tiger Hunt

each tank should have it's own 'comander tree'.

+1 for idea of diversity, but sincerely, I don't see Jagdtiger there.

Oh, I think allies shouldn't have heavy AT weapons, like fireflys or AT guns.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76286

Re: Operation Tiger Hunt

The same standard buildings and tech trees is far from unique, even if it's just on 1 side. This mode should have no bases.

And the Allies should definitely have their anti-tank tanks, but they should obviously be much rarer than the standard Shermans.
#76288

Re: Operation Tiger Hunt

I'd also say Bergetiger should be a time-limited callin ability for the Tiger ace player, he can call in the Berge, is able to control it, but after a certain amount of time it is overtaken by an AI player and driven to a map exit point and vanishes again.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76290

Re: Operation Tiger Hunt

No, i like the idea of someone in a purely support role. Although, it would probably be good to have A.I. allies for the Axis, if possible...
#76291

Re: Operation Tiger Hunt

Fine, give the allies all their units from their HQs. Let them build riflemen, rangers, AT guns, M8s/T17s, HTs, Shermans and M10s

OR

Bren tommies, bren carriers, PIAT commandos, PIAT sappers, stuarts, cromwells, cromwell command tanks, comets, fireflies, Lt and Cpt.

Disable the construction of mines and emplacements.

Later you can add in an EF themed map where the Russians can build THs, AT guns, Guards, Naval infantry, T70s, T34s, and SU85s.

Give the allies loads of resources at the start, enough to protect the supplies decently. Make each supply truck that gets through give you resources.

The problem here is that the allies don't need to tech anywhere, so they may as well just mass produce fireflies unless you make them really expensive in this mode. Also, what would the doctrines bring?
If you get into an argument with me, you're wrong.

Last edited June 25, 2011 at 4:59 PM by GodlikeDennis

#76292

Re: Operation Tiger Hunt

It could be quite boring for the Bergetiger player because he only has the task of repairing. How is he supposed to get cp rewards if he can't kill anything?

I'd set it up like this:

Tiger Ace
Jagdpanther
Panther
(Brummbär)

@Dennis: Nice ideas
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76293

Re: Operation Tiger Hunt

...When did the idea of supply trucks come in? ???

And if this is going to be set on the Western front, the allies should get access to both American and British units. Or, you could totally mix it up, and throw the Soviets in there too.

As i said before, the Bergetiger player should get access to the most abilities. That is the support role, after all. It could call in Henschels and such.

The Allies should get free tanks.

Last edited June 25, 2011 at 5:03 PM by pariah

#76294

Re: Operation Tiger Hunt

Berge player can call in PG squads. He can also get mines, goliaths and S-Mines. Or he could just crush enemies :D. You make a good point though. Maybe make the CPs gain passively thoughout the game, rather than based off kills. It wouldn't be a Tiger hunt if there were panthers in there would it? :P

Maybe instead of Jagdtigers, have the Jagdpanther as the AT/tanking role. I like having the berge in there though. Promotes the team aspect. Lots of people like playing the healer.
If you get into an argument with me, you're wrong.

Last edited June 25, 2011 at 5:04 PM by GodlikeDennis

#76295

Re: Operation Tiger Hunt

What use would Command Points be?
#76296

Re: Operation Tiger Hunt

I described some command tree ideas earlier.
If you get into an argument with me, you're wrong.
#76298

Re: Operation Tiger Hunt

Give the berge an effective MG, just like Axis vet2 ones, but crushing might also work :P
Agreed with Panthers, but what do you think about the Brummbär thing (when Ostheer is released), it could do the heavy support role. I'd also think about a player controlling two Panzer IIIs because together with one Tiger they formed a Tigerzug in 1942 or so.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76299

Re: Operation Tiger Hunt

I don't think Company Commanders are necessary. Although it can't hurt to look into including them, if they would fit.

I think A.I. controlling some lesser tanks would be cool. Just for some support. Machine guns, however, would be unnecessary. This is a tanks vs tanks game, after all.
#76300

Re: Operation Tiger Hunt

Why? Rangers, Recoilless Rifle Airbornes, ATGs, Piats and on and on can do the same thing and that's what variation means.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76301

Re: Operation Tiger Hunt

Well i was thinking this was going to be a tank game, but if you want i guess it can't hurt to have SOME infantry...
#76313

Re: Operation Tiger Hunt

One word:


STURMTIGER
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76314

Re: Operation Tiger Hunt

Is that in Eastern Front?
#76316

Re: Operation Tiger Hunt

cephalos wrote:
One word:


STURMTIGER


Also thought about it when I wrote down Brummbär, but then I realized there was a clear NO from the devs towards its inclusion in EF.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76325

Re: Operation Tiger Hunt

Don't misunderstand us ;D... we are not going to include such units to EF meaning that they won't be for normal gameplay, but that doesn't exclude them to be on a different game type.

As long as we have a model :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#76327

Re: Operation Tiger Hunt

Maybe, if you beg very politely, HGN mod will give you their Sturmtiger :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76330

Re: Operation Tiger Hunt

So there's a chance, blackbishop, that you could bring the Jagdtiger back for this game type? The larger the Tiger variety available, the better!
#76331

Re: Operation Tiger Hunt

I just googled HGM and Sturmtiger and found this:

http://hq-coh.com/forum/index.php?topic=18081.30

There it says that they use Halftrack's model from Battle of the Bulge.

And yes, i'm sure if Rizz wants it EF could feature a new game thingy about german super tanks against allies super tanks... putting aside we don't have too models to use.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited June 25, 2011 at 9:59 PM by blackbishop

#76332

Re: Operation Tiger Hunt

Cool. Thanks, blackbishop. Also, because it's worth stating before someone suggests it: NO MAUS! ;D
#76349

Re: Operation Tiger Hunt

The idea with the supply trucks is quiet nice. The problem the operation should be called: Tiger Hunt not Supply Truck Hunt xD.
I think the bergetiger should spawn with two 3 men sqauds PE grenadiers and enough ammo to upgrade them to STG, Gewehr 43 or Panzerschrek (vet 3 = 4 men squad).

I identify as a four-eyed bird man. /s
#76352

Re: Operation Tiger Hunt

I think it would be best to keep any non-Tiger allies A.I.-controlled.
#76360

Re: Operation Tiger Hunt

there should be only axis tanks  >:( no grenadiers at all.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76362

Re: Operation Tiger Hunt

^^Yes.
#76397

Re: Operation Tiger Hunt

i realy like this idea
but i also think bergetiger is not so good.
for the player of the berge it would be to 95% a boring game



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#76400

Re: Operation Tiger Hunt

Why wouldn't Tiger Hunt be suitable walki? The Tigers are both hunting and being hunted in this mode. Remember the allied aim is to kill off the ace.
If you get into an argument with me, you're wrong.
#76412

Re: Operation Tiger Hunt

So I got another idea. Maybe the Axis need to defend a convoy which is driving across the map to a map exit point.
I identify as a four-eyed bird man. /s
#76419

Re: Operation Tiger Hunt

Ehh, I don't like that idea, truthfully. Not much of a Tiger Hunt anymore and i don't trust the A.I. to drive a Convoy anyway. This could be a different game mode. Something like a "Tiger Hunt" for the allies, where we hunt the Shermans and one Pershing Ace
#76421

Re: Operation Tiger Hunt

I like the idea of a gametype involving a convoy, but i don't think it would fit here.

I was thinking maybe once a players tank has been destroyed, it could be possible for the Bergetiger to recover it, giving them another chance. So the Allies will have to make sure to destroy the corpse.

And the Bergetiger should be able to Overrepair, like the Sappers.
#76444

Re: Operation Tiger Hunt

I like all the ideas, but please, all resources to the Ostheer first :P
#76446

Re: Operation Tiger Hunt

But of course - This is just something to think about when the campaign is done. ;)
#76643

Re: Operation Tiger Hunt

About Bergetiger:
IIRC there were only a few real Berges in WWII but often normal Tigers were used for recovery, as it was much saver for the crew to sit in a Tiger than in a recovery-halftrack.
So what about a in-field-modification:
Every Tiger has an ability to become a Berge, (not magicaly changing the model, maybe just add Berges crane to the rear of tigers turret, maybe as a Gunupgrade like for Hotch and sherman) disableing the Maingun and making it very vulnerable, but being able to revive an Ally.
Modification takes ~15sec and u cant move while modifying and the same for demodifying, makeing u a normal Tiger again.
If Allies kill a Tiger they get their extra Victorypoints, no matter if it is recovered later or not.
This would make the tigerwrecks to highvalue strategic Tagets, as the Axis lose much of their strength if not recovering an ally, but they´re vulnerable to allied ambushes if the do.
#76668

Re: Operation Tiger Hunt

Please do be aware if you want ANY type of AI (eg. supply driving), that will remove 1 player from maximum available.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#76670

Re: Operation Tiger Hunt

Oh, i wasn't aware of that. Thanks for the heads up, mate.
#76672

Re: Operation Tiger Hunt

So only 3 Tigers! Tiger Ace, Jagdtiger and King Tiger
I identify as a four-eyed bird man. /s
#76677

Re: Operation Tiger Hunt

No, any supporting units will simply have to be controlled by players. Besides, if any side is going to have less players, it will be the Allies; They have by far the most units at their disposal, after all.
#76689

Re: Operation Tiger Hunt

I agree. 3 full Allies vs 4 Tigers. Sounds fair enough. Just script the supply trucks to travel along some major roads. The Tigers have to eliminate these, while the Allies must aim to defend the convoys and hunt down the Tiger ace.
If you get into an argument with me, you're wrong.
#76691

Re: Operation Tiger Hunt

Supply trucks in Tiger Hunt? No, i don't think so...
#76692

Re: Operation Tiger Hunt

Defend the caravan sounds good ;D. I would like to try it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#76694

Re: Operation Tiger Hunt

Me too, but not in Tiger Hunt. ;)
#76703

Re: Operation Tiger Hunt

I actually think that's a great combination, the Tiger Ace players have another target besides keeping the Ace alive, maybe destroying a supply truck could grant the Tiger players some additional ressources.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76704

Re: Operation Tiger Hunt

1. Resources won't have any use.

2. ALL Tigers will have to survive, or the game will be lost.
#76707

Re: Operation Tiger Hunt

1. Ressources are needed to use abilities (I'm refering to Operation Panzerkrieg here).

2. If a mates HQ goes down, you still live, so it should work with the Tigers, except if the Ace is destroyed, then the game will be over.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa