#76035
Operation Tiger Hunt
Here is a suggestion which I posted on a other thread a couple of days ago it's called Tiger Hunt.
Every wehr player spawns with one Tiger but only one gets the tiger ace. Every players tiger has unique abilities for example one can use Tank Assault, the other one can call in artillery. Also one should be able to call in light infantry support or recon/air strikes. The Tiger Ace should be able to have a Overkill ability: It shoots faster and deals more damage but after the ability has run out he will get slower for 10 seconds.
The allies have a fuel upgraded HQ sector so they can choose their strategy on their own. The map should be big so that the allies spawn around the axis also the axis shouldn't be able to enter the "safezone" of a allied player (maybe place mines?)
There should be a victory points counter. The allies lose points every 10 seconds (maybe 25 points) but they gain points if they manage to destroy a Tiger tank (200 points) (not tiger ace).
If tiger ace has been destroy the axis lose the game (even if there are still tigers on the field).
Maybe there should be a level up system too.
I think it wouldn't be that hard to make because there are already a lot of icons from the Tiger ace campaign. I would personally make the map if possible :P.
Every wehr player spawns with one Tiger but only one gets the tiger ace. Every players tiger has unique abilities for example one can use Tank Assault, the other one can call in artillery. Also one should be able to call in light infantry support or recon/air strikes. The Tiger Ace should be able to have a Overkill ability: It shoots faster and deals more damage but after the ability has run out he will get slower for 10 seconds.
The allies have a fuel upgraded HQ sector so they can choose their strategy on their own. The map should be big so that the allies spawn around the axis also the axis shouldn't be able to enter the "safezone" of a allied player (maybe place mines?)
There should be a victory points counter. The allies lose points every 10 seconds (maybe 25 points) but they gain points if they manage to destroy a Tiger tank (200 points) (not tiger ace).
If tiger ace has been destroy the axis lose the game (even if there are still tigers on the field).
Maybe there should be a level up system too.
I think it wouldn't be that hard to make because there are already a lot of icons from the Tiger ace campaign. I would personally make the map if possible :P.
I identify as a four-eyed bird man. /s
