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Operation Tiger Hunt

Suggestions

#76035

Operation Tiger Hunt

Here is a suggestion which I posted on a other thread a couple of days ago it's called Tiger Hunt.

Every wehr player spawns with one Tiger but only one gets the tiger ace. Every players tiger has unique abilities for example one can use Tank Assault, the other one can call in artillery. Also one should be able to call in light infantry support or recon/air strikes. The Tiger Ace should be able to have a Overkill ability: It shoots faster and deals more damage but after the ability has run out he will get slower for 10 seconds.

The allies have a fuel upgraded HQ sector so they can choose their strategy on their own. The map should be big so that the allies spawn around the axis also the axis shouldn't be able to enter the "safezone" of a allied player (maybe place mines?)

There should be a victory points counter. The allies lose points every 10 seconds (maybe 25 points) but they gain points if they manage to destroy a Tiger tank (200 points) (not tiger ace).

If tiger ace has been destroy the axis lose the game (even if there are still tigers on the field).

Maybe there should be a level up system too.

I think it wouldn't be that hard to make because there are already a lot of icons from the Tiger ace campaign. I would personally make the map if possible :P.
I identify as a four-eyed bird man. /s
#76036

Re: Operation Tiger Hunt

hmm sounds like Panzerkrieg from ToV
#76037

Re: Operation Tiger Hunt

Not really, only one group gets Tanks, the other gets all types of units ;D

Seems fun, I would love to play something like this, and there are tons of Tiger skins so its easier to differentiate from each tank, but would they have randomized abilities or would each skin get a stock set of abilities each game?
#76039

Re: Operation Tiger Hunt

That sounds fun! :D
"Balancers are 10 a penny"
#76041

Re: Operation Tiger Hunt

@walki1- you have my sword  ;D

what about an huge and powerful arty which secures he HQ sectors? Or hidden Heavy AT guns?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76046

Re: Operation Tiger Hunt

1 Player has gotta be a Bergetiger! ;D It can repair the other Tigers, and can call in the most support, but is near useless in combat. Maybe has self-repair.

Who should be the Allies, though? The Westerners, or the Soviets? Or both?
#76050

Re: Operation Tiger Hunt

Na i think each Tiger should have self-repair, so they won't have to rely on an easily destroyed piece of crap. Maybe though we can get Tank variants. Maybe one gets the Ace, another gets KT, somebody gets Schultz's Tiger, and somebody gets the regular Wehr Tiger. Could be nice, but since we have so many different Tiger skins, I don't think that would even be necessary.

#76052

Re: Operation Tiger Hunt

EASILY DESTROYED PIECE OF CRAP?!?!! It's a fucking TIGER, man! Have you never tried to bring 1 of those down before!? :o ::)

I really think it's important to use all Tiger variations available. Maybe include the Königstiger, but i'm not sure... :-\
#76056

Re: Operation Tiger Hunt

If you don't understand why i said easily destroyed piece of crap, I was referring to the Bergetiger, not regular Tiger, because your post before the one you shouted at me, mentioned at least one guy with the Bergetiger, which to me was a giant green light to scream at it

Bro, I always use Beregetigers with PE (my most often used faction for your info), and they lack HP and armor. I once tried to use them to repair a bridge on Vire and it was 3 shotted by a 57mm to the frontal armor. I thought, geez, its a Tiger ain't it, should be able to stand up to some punishment as it reps the bridge, but boom and no it just blew up.

#76060

Re: Operation Tiger Hunt

Well, it must have received some major nerf in some stupid patch, because in my experience, it's pretty much exactly the same strength as a regular Tiger... If they made it to get destroyed by 3 A-T Gun shots to the front armor, even with Armor Piercing, that's just fucking pathetic...
#76061

Re: Operation Tiger Hunt

neosdark wrote:
Bro, I always use Beregetigers with PE (my most often used faction for your info), and they lack HP and armor. I once tried to use them to repair a bridge on Vire and it was 3 shotted by a 57mm to the frontal armor. I thought, geez, its a Tiger ain't it, should be able to stand up to some punishment as it reps the bridge, but boom and no it just blew up.

Serves you right for repairing under fire. :P
#76062

Re: Operation Tiger Hunt

Paciat wrote:
neosdark wrote:
Bro, I always use Beregetigers with PE (my most often used faction for your info), and they lack HP and armor. I once tried to use them to repair a bridge on Vire and it was 3 shotted by a 57mm to the frontal armor. I thought, geez, its a Tiger ain't it, should be able to stand up to some punishment as it reps the bridge, but boom and no it just blew up.

Serves you right for repairing under fire. :P


Exactly.

Plus 57mm's have AP rounds.
"Balancers are 10 a penny"
#76063

Re: Operation Tiger Hunt

Nope - Bergetigers don't seem to take any more damage when repairing/recovering from what i've seen. I wish they would, though...
#76067

Re: Operation Tiger Hunt

You need to think about this: If 4 tigers support each other... that's hard :P. If a tiger gets destroyed the player gets an ability to call in a bergetiger & maybe the same reinforcments group like the generic Wehr gets. The other Tigers need to support it if he wants his tiger back :D. I mean noone would just give you another tiger for free.
I identify as a four-eyed bird man. /s
#76070

Re: Operation Tiger Hunt

I don't think a "Player Revive" aspect can happen like that. Maybe the dead player recieves a call in berge for his tiger?
"Balancers are 10 a penny"
#76072

Re: Operation Tiger Hunt

No, players shouldn't be revivable. Once you're dead, you stay dead.
#76081

Re: Operation Tiger Hunt

Cranialwizard wrote:
Paciat wrote:
neosdark wrote:
Bro, I always use Beregetigers with PE (my most often used faction for your info), and they lack HP and armor. I once tried to use them to repair a bridge on Vire and it was 3 shotted by a 57mm to the frontal armor. I thought, geez, its a Tiger ain't it, should be able to stand up to some punishment as it reps the bridge, but boom and no it just blew up.

Serves you right for repairing under fire. :P


Exactly.

Plus 57mm's have AP rounds.


Gotta go with pariah on this one, I don't believe they take anymore damage if they are repairing, then if they are just stationary.

And please do tell how else am I supposed to fix a bridge guarded by my opponent with AT guns, MGs and bloody arty (note. I don't really play bridge maps to often anymore, because they are balanced totally in favor of the Allies, no matter where you start, they always use arty doctrines and snubb the arty less Axis into the ground)
#76082

Re: Operation Tiger Hunt

Use your Hotchkiss and/or Mortar Halftrack to bomb them first, then start repairing. And you could always go doctrinal Hummel. A Flak36 could help too, with its extreme range.
#76086

Re: Operation Tiger Hunt

Well, what if they bomb your base into crap with their endless arty barrages leaving you with only an HQ and 1 building that can only produce Stubbys, ATHTs, and Bergetigers. Plus they Hummel is kinda useless against all that arty spam, and the Flak more-so.

Anyway gotta get back on topic
#76088

Re: Operation Tiger Hunt

...Any questions/suggestions?
#76111

Re: Operation Tiger Hunt

QuoteNo, players shouldn't be revivable. Once you're dead, you stay dead.


That's the point. That would get boring for players who got killed... they would just drop... we need to find something here...
I identify as a four-eyed bird man. /s
#76113

Re: Operation Tiger Hunt

walki1 wrote:
QuoteNo, players shouldn't be revivable. Once you're dead, you stay dead.


That's the point. That would get boring for players who got killed... they would just drop... we need to find something here...

Respawn time or like in Left for Dead, when you reach a point and you lost a survivor it can be respawned :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#76115

Re: Operation Tiger Hunt

I figured it should be a last stand scenario. The Axis with their strong Tigers are holding off the never-ending wave of Allies. A Tiger can take out many Shermans, so the Allies will have to do their best to micro and flank, whilst the Axis have to try to prevent it. Allied players should get access to unlimited units, gradually getting more and better units over time. The Axis simply have to hold them off for as long as possible.
#76117

Re: Operation Tiger Hunt

So eh? No why here is no comment of Rizz? Is it possible?
I identify as a four-eyed bird man. /s
#76129

Re: Operation Tiger Hunt

What about making it in this way:
1. Players select their heavy tanks: like Panther, Tiger, Tiger II or ... Maus? Each tank has it's advanteges, but also suffers some disadventages ( KT is powerful, but really slow).
2. Enemies ( Allies or Soviets in this case)  don't have base - they are calling-in units from out of map. They should have possibility to call a lot of infantry and tanks. No arty or AT guns.
3. Panzers must defend themselves from enemies or map - they should have disabled 'heavy crush' , so they can use hedges for their own. They also should have 2-3 'special points' to hold on - like garage ( allows tanks to self-repair'), Spotting Tower ( allows them to use rechargable 'recon flights' over an area), or munitions dump ( allows them to call arty or something else). Those points should be scattered around the map, so players should decide: to split their forces and claim as many points as they can, or stick together.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#76139

Re: Operation Tiger Hunt

Eh, i figured it should only be Tigers...
#76153

Re: Operation Tiger Hunt

I don't recall a Jagdtiger being in the game...
#76156

Re: Operation Tiger Hunt

@Pariah, it was in EF, it was a replacement for the KT if I'm not mistaken.
#76159

Re: Operation Tiger Hunt

Well, i never saw it in the rewards list. It must have been patched in or something. Anyway, yeah, we could probably use it in this game type, if you think it would fit.
#76161

Re: Operation Tiger Hunt

Tico_1990 wrote:
@Pariah, it was in EF, it was a replacement for the KT if I'm not mistaken.

Yes, it was a reward unit, don't you remember that a even a poll was started to try to convince the Devs to let the Jagdtiger stay in ???.

Jagdtiger was a reward unit for the King Tiger until the last patch, 1.40.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#76162

Re: Operation Tiger Hunt

I remember a poll about keeping a unit a long time ago. If that was it, then that's sad. Would it be possible to resurrect it for this game type, if you decide to even make this game type?
#76194

Re: Operation Tiger Hunt

First of all, this is a very cool idea. Pretty MMOish, so you have a range of Tigers based on the role you want to have. I like the idea of including the bergetiger player as the healbot type guy. So you have like, 1 ace, 3 other tigers (Tiger I, KT, Jagdtiger, berge) vs 4 normal allied players.

The berge has the same health/armour as a Tiger. It takes triple damage while repairing or recovering.

Bridge maps are actually axis favoured. Axis has a better endgame with powerful tanks and vet, and they have better arty. Stukas are good against all target types, and are much better against bridges than allied arty. Axis also get goliaths which are an instant kill to any bridges they are on. Flaks are very deadly on bridge maps as well.
If you get into an argument with me, you're wrong.
#76205

Re: Operation Tiger Hunt

Putting someone inside the "role" of the bergetiger is stupid it has no gun execpt the hull mg.
I identify as a four-eyed bird man. /s
#76206

Re: Operation Tiger Hunt

Tell that to all the people who play priests or healers in MMOs. The healing role is very important in team things like this. I'm sure some people would get their kicks from it. Plus, it's not like you'd have to choose berge if you didn't want to. You have a choice between Tiger I, KT, Jagdtiger or berge) unless you are the ace player.

The roles would be anti-infantry DPS (Tiger), anti-tank/long range DPS (Jagdtiger), tank (KT) or healer (berge). Ace is an all round player who is good against infantry and tanks, has loads of health, and could possibly have a self-heal ability. The game is lost if he dies.

This gametype does sound pretty fun to be honest. Much better than the operations already in the game. It's pretty similar to Panzerkrieg but much cooler. If you were limited to 3 tank choices like Panzerkrieg you would have to get rid of Jagdtiger or KT since they have pretty similar stats/roles.
If you get into an argument with me, you're wrong.

Last edited June 25, 2011 at 7:10 AM by GodlikeDennis

#76219

Re: Operation Tiger Hunt

whos the tiger hunter, IS-3?  ;D
Soviet is OP
#76220

Re: Operation Tiger Hunt

RedGuard wrote:
whos the tiger hunter, IS-3?  ;D


No, would be too easy  :P

Sound a fun game though!  8)
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#76232

Re: Operation Tiger Hunt

Maybe the bergetiger should also be a kinda building unit which can place mines & goliaths and also it should be able to use defensive shotgun rounds like in the Tiger Ace campagin.
I identify as a four-eyed bird man. /s
#76241

Re: Operation Tiger Hunt

...What "defensive shotgun rounds"? ???
#76246

Re: Operation Tiger Hunt

The things in the side of the tank, or is that smoke?

I would love this to be implanted. Shermans and Firefly swarming tigers ;D

But this will mean changing Vanilla stats tremendously, sorta like BKs ones.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#76248

Re: Operation Tiger Hunt

You mean the S-Mines, for clearing infantry?
#76256

Re: Operation Tiger Hunt

Seeme wrote:
But this will mean changing Vanilla stats tremendously, sorta like BKs ones.


Unit stats of TOVs Ops are also heavily altered.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#76261

Re: Operation Tiger Hunt

I think the Ace should get S-Mines cause he needs all the protection he can get. Though it shouldn't be exclusive, others should get it as the battle rages

Maybe with each doctrinal point you have, the Tiger you use unlocks a new ability and on the first doctrinal point you can change your tank. So, for example you start with a Tiger it has Smoke Launchers and Light Infantry Call-in.  You kill and stay alive for 4 or 5 mins of game time and you get access to your choice of upgrade trees, Defensive, Blitzkreig, or Terror. Depending on which one you choose, your tank either stays a Tiger (Blitzkreig), becomes a KT (Terror) or becomes a JagdTiger (Defense obviously). Each tree then splits into the usual 2 branches at first, but as you gain Doctrinal points you unlock more branches. The choice of Doctrine doesn't necessarily dictate your playing style because, F.E. the Defensive tree can have a Counter-Attack Branch, in the same way Blitz can have a Stealth Operations, or Terror can have Assualt branch. Anyone like this as the system of playing for the Tiger team?
#76264

Re: Operation Tiger Hunt

Changing tanks? How would that work? Your Tiger magically becomes a Jagdtiger? Um, no...

Call-ins won't work, either; You will be surrounded in the middle of the map, after all.
#76266

Re: Operation Tiger Hunt

No I think the game mechanics would be similar to Panzerkrieg. One player starts the game automatically as the ace and has the full Tiger Ace upgrade trees from the campaign to play with as he unlocks CPs. The other 3 players do not spawn until they choose their "doctrine" which will be their tank tree like Panzerkrieg. For instance: Player 2, 3 and 4 start the game. The doctrine choice is automatically brought up. They can choose between Tiger 1, Jagdtiger and Bergetiger. Once their "doctrine" is chosen, their tank will automatically spawn. As they gain CPs, they can choose to unlock powers from their doctrine in the normal manner.

Some ideas for the trees.
  Bergetiger - Healer/support
Infantry support - MP44 PG squad with all upgrades?    Grants self-repair
S-Mine launcher - same as ToV campaign                  Removes repair penalty/increases repair rate
Mine/goliath laying                                                Gains overrepair capability

  Tiger 1 - Anti-infantry DPS/speedy harassment
Speed boost                              Smoke launcher ability
Tank shock - like churchill              Range boost
Rapid fire ability                            Long range shot ability

  Jagdtiger - Anti-tank DPS/Tank
Site main gun ability                    Health boost
Damage boost                            Ability that slows and makes the jagd more resistant to damage
Treadbreaker                              Stun shot

While player 1 automatically spawns as the ace and gets:
Power shot                                Panzer group zeal or heroic charge type ability
HE shells                                    Firestorm
Fast reload boost                        Henschel run

So is either a mega tank or a command tank depending on your tree. If that's not enough he can just have access to the entire ToV ace upgrade tree since it's already been done up for us :D.

How should victory be determined? Maybe the Tigers should have to hunt AI controlled Allied supply trucks as they pass through the map. Each one reduces the allies VP score by 1? The allies win automatically if the ace is destroyed? There's also random buildings around the map the Tigers can capture like repair bay, radio tower (for recon runs), mortar bunkers etc.
If you get into an argument with me, you're wrong.

Last edited June 25, 2011 at 4:23 PM by GodlikeDennis

#76270

Re: Operation Tiger Hunt

That sounds too similar to Panzerkrieg to me. Granted, i haven't played it that much because relic were too fucking lazy to include A.I. players...

I think it should be like a cross between Panzerkrieg and Stonewall. You know, the Axis tanks are in the middle fighting off endless waves of Allied tanks.

What tank you use should be decided before the game, in the same manner as choosing your army.
#76272

Re: Operation Tiger Hunt

That's not much of a hunt though...

It'd be more fun if the allies are humans too rather than AI controlled tank waves.
If you get into an argument with me, you're wrong.
#76274

Re: Operation Tiger Hunt

That's the idea - With 8 players, 4 are Tiger variants in the middle, and 4 are Allied players deploying waves of tanks from off-map, gradually getting access to more and stronger tanks.
#76277

Re: Operation Tiger Hunt

I prefer my supply truck idea personally. It's a bit closer to the real war I guess than some last stand some Tigers make in a village. To be honest, your mode sounds exactly like stonewall whereas mine is a cross between a standard game (with the allies building things normally) and Panzerkrieg (with axis having hero tanks). Personally, my idea sounds a little more tactical and team based than yours. To each their own though. Operations aren't exactly known for being the pinnacle of strategic planning.
If you get into an argument with me, you're wrong.