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[Final] Lemberg (4)

Mapping

#85086

Re: [Final] Lemberg (4)

I'll move both onto the railroads.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#85087

Re: [Final] Lemberg (4)

Sounds good.
If you get into an argument with me, you're wrong.
#95768

Re: [Final] Lemberg (4)

Lemberg 2.0 coming next weekend, thanks to Sylver for his hints.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#96007

Re: [Final] Lemberg (4)

What a pretty + serine map ^-^.

How is it that your pics have a relic logo in the corner :P ?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#96008

Re: [Final] Lemberg (4)

Pls send this map to us :)
#96216

Re: [Final] Lemberg (4)

Sorry for the waiting time, Lemberg v2 is 50% done. Sure, I'll send the map to you as soon as it's done.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#97421

Re: [Final] Lemberg (4)

Nice map!
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#97962

Re: [Final] Lemberg (4)

Lemberg 2.0


Yes I know, some months have passed since I started Lemberg and initially released it. Today, on St Nicholas' Day, I want to make all of you who like Lemberg a present. Lemberg 2.0 is finally there. I invested much time in mapping on the passed three days and I hope this effort will pay off.

I started overworking Lemberg because of one simple reason. Critics, constructive critics, mainly by Sylver, who gave me some nice tips on how to improve gameplay and performance of Lemberg. Following his hints, I increased the map's width (former width was 224, now it's 320), relocated the HQs and improved the map's performance by removing one tile.




Lemberg 2.0 in facts

Map Size:  320 x 448
Territories: 25 (excluding HQ sectors)
- Manpower ressource points: 10
- Munition points: 4 x 10 + 4 x 5 = 60
- Fuel points: 2 x 10 + 5 x 5 = 45
Victory points: 3





Pictures

Updated minimap + sector layout
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Updated loading screen
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A new house is built next to an existing one to form a farm.
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Extended castle hill
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Some new fields
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Additional bridge across the crossable creek
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Expansion to the West
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Same motive, other direction
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An old family house in the forest
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New southern hill
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Have fun playing Lemberg 2.0, I hope y'all like it  ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited December 6, 2011 at 9:24 PM by MaxiKing6

#97966

Re: [Final] Lemberg (4)

thanks for the awsome map!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#97983

Re: [Final] Lemberg (4)

Imma wait for it to be in 1.6 ^^
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#97996

Re: [Final] Lemberg (4)

Excellent work as always Maxi. The changes are good for making it a little more competitive, especially the width. There sure are a lot of strat points though, perhaps too many.
If you get into an argument with me, you're wrong.
#98001

Re: [Final] Lemberg (4)

GodlikeDennis wrote:
Excellent work as always Maxi. The changes are good for making it a little more competitive, especially the width. There sure are a lot of strat points though, perhaps too many.


I also have to agree with that :P.
I identify as a four-eyed bird man. /s
#98006

Re: [Final] Lemberg (4)

Yea nice work Maxi, Lemberg 2.0 looks awesome! The sector layout looks interesting, but i don't like those square/boxy sectors. I think it would look better if they were smoothed abit.
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#98008

Re: [Final] Lemberg (4)

Thanks for your feedback so far. I'm neither a balancer nor an expert player, so please excuse the sector layout. Maybe the Balance Team can elaborate a better solution.  :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#98013

Re: [Final] Lemberg (4)

Snugz wrote:
Yea nice work Maxi, Lemberg 2.0 looks awesome! The sector layout looks interesting, but i don't like those square/boxy sectors. I think it would look better if they were smoothed abit.


the boxy helps you think about where you can cut sectors...
I identify as a four-eyed bird man. /s
#98025

Re: [Final] Lemberg (4)

Will it be included in 1.6?
Looks awesome BTW.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#98030

Re: [Final] Lemberg (4)

Of course it will.
If you get into an argument with me, you're wrong.
#98033

Re: [Final] Lemberg (4)

MaxiKing6 wrote:
Thanks for your feedback so far. I'm neither a balancer nor an expert player, so please excuse the sector layout. Maybe the Balance Team can elaborate a better solution.  :)


Already working on it. How big is the playable area? I wonder if a 3vs3 would fit it better
#98040

Re: [Final] Lemberg (4)

MaxiKing6 wrote:
Map Size:  320 x 448


... is meant to mean the playable area. I also thought about making it a 3vs3.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#98065

Re: [Final] Lemberg (4)

Something like this?

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#98067

Re: [Final] Lemberg (4)

Killar wrote:
Something like this?


Yea something like that  :)
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#98071

Re: [Final] Lemberg (4)

I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#98081

Re: [Final] Lemberg (4)

MaxiKing6 wrote:
I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)


Well the Kalach changes were only possible because of multible test games. You cannot make it perfect in the first place.

Btw. the pic i posted was a ingame screenshot :P
#98082

Re: [Final] Lemberg (4)

Good job!
#98096

Re: [Final] Lemberg (4)

I think I would rather keep it as a 2v2 but change the sector layout a little. It only looks large because there are too many points IMO. How about this suggestion? It basically removes 4 of the unnecessary strat points and lowers map fuel by 5.

The middle of the map needs a few things. For one, the VP and muni point have to balanced for both sides. Second, more cover needs to be added on the North-East facing of the station, where the road is. Flanks there look unattractive because of the open roads. Just a couple craters/cars/wagons needs to be added.
If you get into an argument with me, you're wrong.

Last edited December 8, 2011 at 4:39 AM by GodlikeDennis

#98127

Re: [Final] Lemberg (4)

Killar wrote:
MaxiKing6 wrote:
I could do that, but first of all, we need a concept which is generally accepted so that I don't have to do as much work as I had to do with Kalach.. ;)


Well the Kalach changes were only possible because of multible test games. You cannot make it perfect in the first place.

Btw. the pic i posted was a ingame screenshot :P


I know, you can't reach perfection in the first stage, but remember how often I had to edit Kalach.. was around 8 or 9 times.. :P

donthateme wrote:
Good job!


Thanks!

GodlikeDennis wrote:
I think I would rather keep it as a 2v2 but change the sector layout a little. It only looks large because there are too many points IMO. How about this suggestion? It basically removes 4 of the unnecessary strat points and lowers map fuel by 5.

The middle of the map needs a few things. For one, the VP and muni point have to balanced for both sides. Second, more cover needs to be added on the North-East facing of the station, where the road is. Flanks there look unattractive because of the open roads. Just a couple craters/cars/wagons needs to be added.


Agreed. First, I will change the cover around the train station, then I'll think about the sector layout. Yours looks fine IMO but in the end it's the balancers decision. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited December 8, 2011 at 3:02 PM by MaxiKing6

#98139

Re: [Final] Lemberg (4)

wow. lemberg 2.0 just came out and now lemberg 3.0 is in progress, all in the same week. such is the life of a community mapper. keep up the good work maxi!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98145

Re: [Final] Lemberg (4)

stealthattack1 wrote:
wow. lemberg 2.0 just came out and now lemberg 3.0 is in progress, all in the same week. such is the life of a community mapper. keep up the good work maxi!


I wouldn't call it Lemberg 3.0, rather 2.1 ;)

But yeah, you have to be a tough person to be a mapper.. ;D

Thanks :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#98247

Re: [Final] Lemberg (4)

anytime man, you guys are great.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#98257

Re: [Final] Lemberg (4)

hi maxi,

nice that you have updated your map. the first impressions are really good. if you agree i will help you to optimize the sector layout and maybe some performance issues. keep up the good work.

mapping is hell, i know.

my tip: for further maps try to create the sector layout before you do anything else. it`s a lot of easier.

Last edited December 10, 2011 at 7:51 AM by Sylver

#98259

Re: [Final] Lemberg (4)

Go ahead, do what you have to do ;)

As I said, I'm no balancer, my part of mapping is merely the creative.. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#98260

Re: [Final] Lemberg (4)

Fine, thx maxi.

I will work in your file directly to avoid double work. After my work is finished I will send you the file. Hope it will be good. Cu