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[1.31] List of known issues

Bugs & Tech Support

#67870

Re: List of known issues for version [IP address redacted] (aka 1.31)

I vote for the second pic too.
I identify as a four-eyed bird man. /s
#67876

Re: List of known issues for version [IP address redacted] (aka 1.31)

No. 2 also for me. Simply because it's unique.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#67885

Re: List of known issues for version [IP address redacted] (aka 1.31)

TheDzierzanPL wrote:
Hey Blackbishop

Maybe you should make new topic for voting, which pic is the best.
More members could vote. What do you think about this idea?

It's not that important ;D... that's why i just put it here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#67940

Re: List of known issues for version [IP address redacted] (aka 1.31)

1: Sorta looks like guards
2: Got my vote
3: Reminds me of sniper team

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#67941

Re: List of known issues for version [IP address redacted] (aka 1.31)

2 one there is already unused model like this in the mod
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#67979

Re: List of known issues for version [IP address redacted] (aka 1.31)

Ok, Winner is #2!! ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68760

Re: List of known issues for version [IP address redacted] (aka 1.31)

I know this is off topic but on the Stalingrad map if you are on fixed positions and start on position one, the mansion with surrounding wall to the north west of position one has three buildable units in, i believe once you garrison it, they are the command squad which has no picture and is a US officer and the others are US engineers and US sniper maybe it was just a one off but it was certainly strange, lol its actually pretty cool i built the command squad and out popped Captain America with binos and sweet captains helmet and colt .45, he has the retreat ability for enemy infantry. Just a shame its Stalingrad... PS. How come the US officer isn't used in skirmish it? I know its used on the extra game mode Operation: Assault, it would add something to that faction i suppose...
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#68768

Re: List of known issues for version [IP address redacted] (aka 1.31)

QuoteI know this is off topic but on the Stalingrad map if you are on fixed positions and start on position one, the mansion with surrounding wall to the north west of position one has three buildable units in, i believe once you garrison it, they are the command squad which has no picture and is a US officer and the others are US engineers and US sniper maybe it was just a one off but it was certainly strange, lol its actually pretty cool i built the command squad and out popped Captain America with binos and sweet captains helmet and colt .45, he has the retreat ability for enemy infantry. Just a shame its Stalingrad... PS. How come the US officer isn't used in skirmish it? I know its used on the extra game mode Operation: Assault, it would add something to that faction i suppose...


I know this, i saw this in other maps. And maybe you should post it in mapping section.


1 question: Are these bugs are mostly fixed?
#68772

Re: List of known issues for version [IP address redacted] (aka 1.31)

ok will do friend
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#68781

Re: List of known issues for version [IP address redacted] (aka 1.31)

TheDzierzanPL wrote:
QuoteI know this is off topic but on the Stalingrad map if you are on fixed positions and start on position one, the mansion with surrounding wall to the north west of position one has three buildable units in, i believe once you garrison it, they are the command squad which has no picture and is a US officer and the others are US engineers and US sniper maybe it was just a one off but it was certainly strange, lol its actually pretty cool i built the command squad and out popped Captain America with binos and sweet captains helmet and colt .45, he has the retreat ability for enemy infantry. Just a shame its Stalingrad... PS. How come the US officer isn't used in skirmish it? I know its used on the extra game mode Operation: Assault, it would add something to that faction i suppose...


I know this, i saw this in other maps. And maybe you should post it in mapping section.


1 question: Are these bugs are mostly fixed?

Which bugs :P?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68805

Re: List of known issues for version [IP address redacted] (aka 1.31)

I think he means the "known issues" ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#68808

Re: List of known issues for version [IP address redacted] (aka 1.31)

Except for art stuff, everything else is pretty much done.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69233

Re: List of known issues for version [IP address redacted] (aka 1.31)

Dunno if its posted already but the track broken sign on the vehicles minimap is not shown for SU 85 when hit by a PE ATHT
#69236

Re: List of known issues for version [IP address redacted] (aka 1.31)

British counter battery is targeting flamethrowers, enemy units which threw a grenade or used panzerfaust. (My favorite bug in CoH)
If you recrew a ZiS-2 with a 2 men sqaud you aren't able to reinforce it near a barrack & hq
I identify as a four-eyed bird man. /s
#69310

Re: List of known issues for version [IP address redacted] (aka 1.31)

Killar wrote:
Dunno if its posted already but the track broken sign on the vehicles minimap is not shown for SU 85 when hit by a PE ATHT

Do you have the replay?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69311

Re: List of known issues for version [IP address redacted] (aka 1.31)

Sometimes soviet at crew can survive the destruction of the weapon is very rare bug but wierd.
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#69314

Re: List of known issues for version [IP address redacted] (aka 1.31)

Kashchei wrote:
Sometimes soviet at crew can survive the destruction of the weapon is very rare bug but wierd.

Yeah, I've seen it too, but a very long time ago. Like half a year, or so.
It was very useful back in the times, when soviets could not re-crew, since these guys could.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#69345

Re: List of known issues for version [IP address redacted] (aka 1.31)

haha happened to me recently - I had a 1 man crew running around, i reinforced them back to full strength(for fun/curiousity) at 100+MP a guy. and POOF a zis gun appeared like magic :o
Soviet is OP
#69346

Re: List of known issues for version [IP address redacted] (aka 1.31)

Lol I have to try that too :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#69352

Re: List of known issues for version [IP address redacted] (aka 1.31)

When you retreat a unit and its in front of the HQ, sometimes is still on retreat and you cant use it a bit of a time (in my example a command squad)
#69731

Re: List of known issues for version [IP address redacted] (aka 1.31)

KV-2 had no treads in one game, even though it was alive. Also, sometimes dead tanks will still have their wheels moving.

Attached is picture of KV-2 with no treads.
#69740

Re: List of known issues for version [IP address redacted] (aka 1.31)

brandonn2008 wrote:
KV-2 had no treads in one game, even though it was alive. Also, sometimes dead tanks will still have their wheels moving.

Attached is picture of KV-2 with no treads.

Perhaps it was because soviets model don't have scarring. This will be fixed some time later, when the soviet models start to be redone.

Killar wrote:
When you retreat a unit and its in front of the HQ, sometimes is still on retreat and you cant use it a bit of a time (in my example a command squad)

That's a sounds like a Relic bug, don't think we can do something about it.

RedGuard wrote:
haha happened to me recently - I had a 1 man crew running around, i reinforced them back to full strength(for fun/curiousity) at 100+MP a guy. and POOF a zis gun appeared like magic :o

That bug is unfixable afaik, it happens when your ATG has more than 3 soldiers as crew.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...