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Who Dares, Wins!

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#53429

Re: Who Dares, Wins!

Griptonix wrote:
I meant the fact that there is either a MBT, anti-tank gun, or bazooka in mid to late game waiting for it whereas in early game none of these tend to make an appearance.

But puma circlestrafes AT guns well (allies have no camo) and can fire at infantry from max range. Its armor is also good at avoiding fire (while on the move). Its also faster than vet 0 M-8s or Stags.

Id rather have 1 234 puma than 2 PE 222 ACs.
#53452

Re: Who Dares, Wins!

I'm with Paciat, Pumas win games. They are ridiculously difficult to hit sometimes and pump out monstrous damage when vet 3. Most of the good 2v2 Axis strats involve hordes of Pumas.
If you get into an argument with me, you're wrong.
#53493

Re: Who Dares, Wins!

Alright, I'll concede on that. I tend not to micromanage a unit such as the puma as best it could. I favor the large group attack move to a certain area and let them do what they do. It is true though, a 3 vet puma is a formidable enemy.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#53605

Re: Who Dares, Wins!

What I would like to know is:

I know that, reward units are usable for the standard Brits when RMC is switch off. Comets can replace firefly's and so on. But what if RMC is switch on and I decide to switch on comet over firefly, what then? Or have you decided that when RMC is on the other 3 reward units for the original Brits are disabled?
#53618

Re: Who Dares, Wins!

RMC already has the stag and the comet. Roos will not be making an appearance. RMC overrides your other reward units. So it doesn't matter what else is on if RMC is, because you will be playing with the RMC unit list.
If you get into an argument with me, you're wrong.
#53619

Re: Who Dares, Wins!

Versedhorison wrote:
nico97one wrote:
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.

because 55 fuel minimum is a lot to get shrecks for PE  ::)


If you play on low resources, at the beginning or mid-game, 55 fuel is important.
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#53662

Re: Who Dares, Wins!

Not to mention, you would normally be getting incendiary nades and halftracks before even thinking about shreks. It's always been the PE weakness.
If you get into an argument with me, you're wrong.
#53694

Re: Who Dares, Wins!

nico97one wrote:
Versedhorison wrote:
nico97one wrote:
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.

because 55 fuel minimum is a lot to get shrecks for PE  ::)


If you play on low resources, at the beginning or mid-game, 55 fuel is important.


I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.
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#53719

Re: Who Dares, Wins!

Versedhorison wrote:
nico97one wrote:
Versedhorison wrote:
nico97one wrote:
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.

because 55 fuel minimum is a lot to get shrecks for PE  ::)


If you play on low resources, at the beginning or mid-game, 55 fuel is important.


I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.


And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?
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#53764

Re: Who Dares, Wins!

nico97one wrote:
Versedhorison wrote:
nico97one wrote:
Versedhorison wrote:
nico97one wrote:
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.

because 55 fuel minimum is a lot to get shrecks for PE  ::)


If you play on low resources, at the beginning or mid-game, 55 fuel is important.


I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.


And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?


Haha no I'm most usually on 1v1 automatches. Depending on who Im against. If its brits I can hold a decent number of fuel points since I can cap faster and brits hardly ever cap more than half the map in the early stages. Against Americans I tend to lock down on at least one or two sectors with Panzergrenadiers (although I do buy increased squad cap early on). Otherwise I try and decap the rest of the map with kettenkrads. Against soviets I can just spam Panzergrenadiers since they will most usually beat conscripts. I'll post up some replays in a day or two if your interested in seeing how I play.
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#53792

Re: Who Dares, Wins!

It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.
#53793

Re: Who Dares, Wins!

JohnSchwartz wrote:
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.


All other factions can build sandbags too. Its just slit trenches are better.
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#53795

Re: Who Dares, Wins!

JohnSchwartz wrote:
Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.


Entrenched positions is what gave artillery nice targets and made blitzkrieg effective to be quite honest.
Cheers
#53803

Re: Who Dares, Wins!

JohnSchwartz wrote:
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.


Commandos from the Commander Tree will still be able to build slit trenches.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#53806

Re: Who Dares, Wins!

Rizz wrote:
Commandos from the Commander Tree will still be able to build slit trenches.

Who needs trenches anyway?
Sandbags rule, especially for the British. Without a flamethrower its really hard to retake a trench.
If a Tommy dies in a trench, he cannot be saved by a medic.

Also US have MGs and WH bunkers. Both can be occupied.
#53844

Re: Who Dares, Wins!

Trenches are both shit and too good at the same time. They make you keep a squad static and are extremely vulnerable to some weapons but they're ridiculously strong against other weapons and force PE players to tech for inc nades or mortar halftracks, no exceptions. PE players must spend valuable fuel to counter a free trench, which can be deleted anyway once you force him to spend that fuel.

I'm not sad to see trenches go for the RMC. It allows them to have a more fluid gameplay style like the US. Regular Brits and commandos can still build trenches though.
If you get into an argument with me, you're wrong.
#53854

Re: Who Dares, Wins!

Okay, I feel stupid having to ask this, but just how to I activate the RMC changes?

I am patched to 3.1.00 and the launcher says I am updated fully.

I go to the rewards tab and I can see the vehicles (the comet and jagdpanther, jumbo sherman) and the medals tabs, but I can't find where to activate the RMC! Do I have to get the campaign medals?

Thanks!
#53855

Re: Who Dares, Wins!

They will be available with the next patch.
I identify as a four-eyed bird man. /s
#53856

Re: Who Dares, Wins!

Ah  ;D

The way people were talking about it I thought it was done!
#53864

Re: Who Dares, Wins!

A few of us have played with the RMC but the patch will be out for everyone soon (don't ask me when).
If you get into an argument with me, you're wrong.
#53938

Re: Who Dares, Wins!

@GodlikeDennis ... when ?

Well I like the idea of a jeep squad, it's ... different and that's why I love EF, it brings more than an all new faction, I really like the Comet etc ...

But changing original faction by another, by simply choose a reward unit is something (I think) totally new !
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#53941

Re: Who Dares, Wins!

Yeah, I vote "aye" on every faction receiving a reward faction!  ;D
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#53943

Re: Who Dares, Wins!

IJoe wrote:
Yeah, I vote "aye" on every faction receiving a reward faction!  ;D

lol ;D! I would like to replace PE with something else, like italians :D! Although it's a lot of work and i don't know the limits of that process :-\...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#54144

Re: Who Dares, Wins! What if...

I'm personally a big fan of Eastern Front and I have thought from the beginning that you guys are doing an excellent job!
Thumbs up for you! ;D

But I do have an alternative idea for the British changes. Instead of making it a "reward team" why don't you make it a entirely new country, that just is very similar to the British army...
For example Canada?
I don't mean that you should make anymore changes to the army nor the command tree...
I just think that it would be more cool and realistic to have a new country instead of a "reward British army". In my opinion it would make a great mod even better.

I hope you at least consider this proposal.
Otherwise, keep up the good work. ;D

B.R p1n34ppl3
#54147

Re: Who Dares, Wins!

The RMC are intended to fix the issues related with the British side and bring it into line with the other factions its not adding a new faction for the sake of adding a new faction. Its a new faction to overtake and fix the old faction (depending on whether you tick the box or not), or at least thats my view of them.

P.S: Canada is represented already as the Artillery doctrine albeit a very small representation

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Last edited January 8, 2011 at 5:18 PM by Raider217

#54169

Re: Who Dares, Wins!

I like the  idea of a fourth faction, I don't know the work behind it, but well, it would great that way.
#54216

Re: Who Dares, Wins!

With the fact that the ostheer is on the way as is the RMC, keep in mind when talking about adding another faction that there would be 4 for the allies and 2 for the axis.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#54227

Re: Who Dares, Wins!

Raider217 wrote:
The RMC are intended to fix the issues related with the British side and bring it into line with the other factions its not adding a new faction for the sake of adding a new faction. Its a new faction to overtake and fix the old faction (depending on whether you tick the box or not), or at least thats my view of them.

P.S: Canada is represented already as the Artillery doctrine albeit a very small representation

+1
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#54725

Re: Who Dares, Wins!

when you consider the fact that britain was in the war from the begining yet they are under strengthed and have far less units this new mod will balance out the game more to mirror  the real world of 1939-1945,cant wait to play it ,thnx guys for giving coh more bench life
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#55913

Re: Who Dares, Wins!

Is this is a flaw?

When one jeep is lost, is it at all possible to get it back?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#55917

Re: Who Dares, Wins!

Not possible.
If you get into an argument with me, you're wrong.
#56184

Re: Who Dares, Wins!

Like when you loose a PE panther from the battle group, you can't just get 1 more back  ;)
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf