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Patch 1.10 'Revolution'

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#34899

Re: Patch 1.10 'Revolution'

Rizz wrote:

Strayker wrote:
they dont need to build tank barricades or lay mines...ingenery can do that, they just need to repair those wrecks!


ingey can't build mines as of 1.10 patch. only mech and tank hunters. Also mech repairs fast as hell, while ingey are pretty slow repairers.


Yeah, youre right mechanics are fast repairers...but is not there a room to buy some upgrade for ingeys to repair quicker (like in PE andvanced repair)? Or even like british sappers have an Overepair (buyable for munitions on each separate squad)? That would be a solution for non-breaktrough player.

What im pointing at is from my angle the now not needed mechanics. Because you dont need two builder units...ingeys lasts longer and have rifles so they are more efficient as frontline builders than mechanics with pistols only. Even you can upgrade them to Sturmovie. And when you need mines youll buy Tank Hunters squad. I think that they sole-purpose should be repair and wrecks repair...same as bergetigers.
"There is no such thing as innocence, only degrees of guilt..."
#34901

Re: Patch 1.10 'Revolution'

El wrote:
Zerstörer wrote:
Quote
the unit symbol for the ISU is missing (just blue)

Odd cause I just tested it and its there

it wasn't. but i'll test it again  ;)


BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#34903

Re: Patch 1.10 'Revolution'

Strayker wrote:
...but is not there a room to buy some upgrade for ingeys to repair quicker (like in PE andvanced repair)? Or even like british sappers have an Overepair (buyable for munitions on each separate squad)? That would be a solution for non-breaktrough player.

What im pointing at is from my angle the now not needed mechanics. Because you dont need two builder units...ingeys lasts longer and have rifles so they are more efficient as frontline builders than mechanics with pistols only. Even you can upgrade them to Sturmovie. And when you need mines youll buy Tank Hunters squad. I think that they sole-purpose should be repair and wrecks repair...same as bergetigers.

Mechanics should have their wreck repair ability back but they should do it slower than 1.04.

Both PE and Soviets have no medics to get zombie soldiers so both should be able to make zombie tanks.

1 thing I cant agree with is an "upgrade for ingeys". They are too cheap to repair faster than Engees/Pios.
#34919

Re: Patch 1.10 'Revolution'

The ISU-152 is a big pink square on the tactic map. It looks very stupid.
#34929

Re: Patch 1.10 'Revolution'

Yeah why not a big blue Triangle?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#34935

Re: Patch 1.10 'Revolution'

FIRST off Great patch, love the new tier system, and the tree abilities. I wanted to point out something the devs may have already thought of, but just in case, when you implement the retreat function in 1.20 (of which I am a big fan)  wont we need to allow for upgrades at the armory to benefit Current units? Otherwise, you would keep reinforcing your troops that arent upgraded throughout the game.....you would essentially want your squad to die.  Also, with the retreat function, will you unbuff some of the units to balance?

Anyways, still my favorite mod out there by far!!!! Do you guys ever play on steam? Cant ever find EF players there, or do you meet somewhere else like through a direct IP(How?)
#34937

Re: Patch 1.10 'Revolution'

mj23007 wrote:
FIRST off Great patch, love the new tier system, and the tree abilities. I wanted to point out something the devs may have already thought of, but just in case, when you implement the retreat function in 1.20 (of which I am a big fan)  wont we need to allow for upgrades at the armory to benefit Current units? Otherwise, you would keep reinforcing your troops that arent upgraded throughout the game.....you would essentially want your squad to die.  Also, with the retreat function, will you unbuff some of the units to balance?

Anyways, still my favorite mod out there by far!!!! Do you guys ever play on steam? Cant ever find EF players there, or do you meet somewhere else like through a direct IP(How?)


There's a Steam Group on Steam
http://steamcommunity.com/groups/CoHEasternFront
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited May 24, 2010 at 5:42 PM by Rizz

#34942

Re: Patch 1.10 'Revolution'

Hello

I tried the 1.10 version. I don't know if someone else had experienced this, but for me 5 from 5 games crashes, when multiple explosions or so occurs... The sound stuck, the game freezes. (Never had such problems with the previous or the original version)

My brother cannot launch it at all with his steam game version.

Cheers

Last edited May 24, 2010 at 6:09 PM by Oddball29

#34943

Re: Patch 1.10 'Revolution'

I played 4 2v2 maps yesterday 2 humans 2 comps, evertything was fine except zhtymor. Then map just juttered around alot, and never recovered. 

I so love this!
#34952

Re: Patch 1.10 'Revolution'

Very good patch.
I love the "no-turret" Sherman too  :D

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#34953

Re: Patch 1.10 'Revolution'

Oddball29 wrote:
Hello

I tried the 1.10 version. I don't know if someone else had experienced this, but for me 5 from 5 games crashes, when multiple explosions or so occurs... The sound stuck, the game freezes. (Never had such problems with the previous or the original version)

My brother cannot launch it at all with his steam game version.

Cheers

Most of my games crashed too. Only bigger 2v2, 3v3 and 4v4maps crashed. Never before it was so bad.
#34958

Re: Patch 1.10 'Revolution'

I wish Relic would implement this as part of a forced download through steam etc.  IT would make this mod official.  Maybe someday. I mean WTF is relic doing with this game anyway... I posted an update on relics coh site to hopefully add more people to the EF party. I also think that with any new mod everyone wants to be the new team. So when osthher is released more people will play it because russians and ostheer will both be fairly new. 

If anyone wants to play EF this week send me a steam friend request to snakeeyes23. Need to find human players for the mod.
#34966

Re: Patch 1.10 'Revolution'

Bring back the mechanics tank resurrection ability.

It filled a vital niche in the allied pool of abilities, and I don't really understand why it was taken out.

And for the love of god fix these crashes, the mod is even more unplayable now then it was in 1.04. There's gotta be SOMETHING causing it to randomly crash to desktop.

Where does the mod store crash report information?
#34971

Re: Patch 1.10 'Revolution'

Salvage is a very important and distinctive feature of PE. They have loads of light vehicles that go down very fast and is vehicle heavy faction. On the other hand soviets are not vehicle heavy and their vehicles are resilient and quite cheap.

To sum up, it seemed too much PE copy cat, wasn't really needed and could infact be OP in coop games. Its out and its never coming back!  ;D
R.I.P MrScruff - A genuine Good Guy and great artist
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#34974

Re: Patch 1.10 'Revolution'

It's not copycatting if it's on the opposite faction.

Americans can build OPs on points in the same fashion that wehrmacht can. Are they copying Wehrmacht?

Panzer Elite earns veterancy through battle experience similarly to the Americans. Are they copying the Americans?

The Panzer Elite revive tanks not just for themselves. Wehrmacht vehicles are very expensive and having a Panzer Elite teammate would drastically lessen the blow of a lost vehicle by reviving it. That's one of the main reasons why in almost all games axis has at least one PE member, just for the Bergetiger.

Before 1.10 I often liked playing Americans alongside a Russian teammate, because we both filled vital niches in the others abilities. I could build OPs on the points we captured while he could bring my tanks, which were fragile and expensive, back from the dead.

I don't like that 1.10 essentially made the russians independant of the other allied armies. Now there's no excuse to play anything except russians in the mod which defeats the purpose of even having the option of playing the other armies.

Last edited May 24, 2010 at 8:46 PM by BDNeon

#34975

Re: Patch 1.10 'Revolution'

Laufer.fr wrote:
Very good patch.
I love the "no-turret" Sherman too  :D

Forum post image


lol, some guy microing his turret-less sherman  ;D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#35010

Re: Patch 1.10 'Revolution'

I really love the patch, makes the Russians a much more fun faction to play than before.  I too am encountering crashes at the end of the match (after score screen when I hit exit) and in 2v2 matches (fairly consistently).  If that gets fixed (or even the cause known to prevent it) I don't much else wrong (other than Sherman spam)
#35013

Re: Patch 1.10 'Revolution'

Is anyone else having IS-2 issues, Mine keeps on taking damage from any ol tank even if it bounces off.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#35033

Re: Patch 1.10 'Revolution'

Love the mod! But the AI seems to the use Command Squad's artillery strike more than once. Early game I retreated to dodge a strike only to find another identical one had hit another squad.
#35035

Re: Patch 1.10 'Revolution'

FriendlyZombie wrote:
Love the mod! But the AI seems to the use Command Squad's artillery strike more than once. Early game I retreated to dodge a strike only to find another identical one had hit another squad.

maybe there was more than 1 command squad around? against how many enemies did you play?
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#35056

Re: Patch 1.10 'Revolution'

i got the nasty no-turret sherman too
is there a way to get ridof it??
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#35058

Re: Patch 1.10 'Revolution'

El wrote:
FriendlyZombie wrote:
Love the mod! But the AI seems to the use Command Squad's artillery strike more than once. Early game I retreated to dodge a strike only to find another identical one had hit another squad.

maybe there was more than 1 command squad around? against how many enemies did you play?

It's a glitch if you call in a barrage then build the tank depot you get heavy barrage which replaces the old one without need of recharging two very quick free barrages

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#35059

Re: Patch 1.10 'Revolution'

Pauly3, as was said a few times before, the no turret issue can be solved by turning the shaders (if I'm not mistaken) on.
Cheers
#35105

Re: Patch 1.10 'Revolution'

Quotemaybe there was more than 1 command squad around? against how many enemies did you play?


Just a 1 vs 1. I wouldnt complain so much it's just that the artillery strike comes down so fast and wipes out entire squads.
#35234

Re: Patch 1.10 'Revolution'

i can't even start EF after loading this update  !!!!!!!!!
#35240

Re: Patch 1.10 'Revolution'

skhy wrote:
i can't even start EF after loading this update  !!!!!!!!!


Hi, Take a quick look in the Bugs & Tech Support part of the forum, if you cant find anybody with a similar problem to yours, make a thread with details to your problem.
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#35244

Re: Patch 1.10 'Revolution'

Well ive been extensively playing with this patch installed on 1v1 and 2v2 maps and i have some suggestions to share. But firstly id like to say that i think this patch is a step forwards, though it needs some tweaks. Integration of an upgrade system is a big plus, because it makes playing as Soviets more interesting and gameplay is varying upon your decisions whether upgrade this or not. I have a change list that maybe some of you wouldnt like, but overall i think it will help balance the Soviet faction. Anyways im not a dev and its their right to do whatever they like with this mod, but i just want to help as a player of this mod with this feedback to enhance it.

1. Buildings:

- In Soviet Support Barracks the Close Range Support (enables Tank Hunters and Mortar) and Medium Range Support upgrade (enables Sharpshooters and ZIS-2 AT gun) id rather change to Anti-tank support (enables Tank Hunters and ZIS-2 AT gun) and Anti-infantry support (enables Sharpshooters and Mortar). It will make more sense, because i dont get why mortar is in close range support upgrade, hence it has same range as sniper/sharpshooter which is in medium range support upgrade. Another thing is that youll be able to build units which you need, so e.g. youll see a tank, youll go for AT Support upgrade.
Next thing that could be slightly adjusted is the ZIS-5. I think it should be buildable once the Support Barracks is build. That means without the need of Russian Tank Hall...first reason is that upon building the Support Barracks youll be able to build something from there without the need of upgrading and second is that you could heal your early infantry (such as conscripts and ingenery) that are really crappy compared to their Axis counterparts. Again maybe someone will disagree with this, but frankly when do you want that healing truck? In late game is unusable, because you have tanks and Guards and probably many resources. Its true purpose should be on an early battlefield.

- In Rusian Tank Hall i think you should be able to build T-70 and 7-90 as soon as you build that building. That means with no upgrade...ofcourse price of those tanks should be then changed (say from 25 to 40 fuel). Then i would change the Light tankovy support to Medium tankovy support which will enable T-34 and SU-85 and Heavy tankovy support to specifically only enable the IS-2s (Both upgrades with increased cost than now).

2. Units:

- Lend-lease Sherman...i think i dont have to explain further, why i added him here, but i know devs will surely fix his crazy stats in matter of time. But thats not the problem, problem its the tank itself, as i said in another topic it should be as a reward unit to replace say Tank Riders, so you should be still able to build soviet iconic T-34s. As someone said on these forums, it should be only a stopgap between conscripts/strelky and T-34s. In rough comparison as a Churchill before you can build Cromwells.

- Mechanics with Salvage ability. Im not suggesting this...i am begging the devs to add this very important feature of Soviets as one of the Allies armies back in the game.

- Coscripts charges should be back as they are one of the main characterstics of this mod. To achieve this their pop cost should be lowered from 8 to 4 and with the NKVD upgrade to 5. Maybe they should even have a lowered price from 200 to 150 manpower and Strelky could have increased cost from 250 to 300 manpower to prevent the Strelky Spam.

- Tank Hunters damage is too big for guys with AT rifles and cost of 220 manpower. They should have a global upgrade or upgrade on each squad for lets say lend-lease bazookas for that damage to be more balanced. I mean Stuart tank wont do so much damage to Hetzer as these guys do...its insane. They should counter the early armor threat as armored cars and etc. and to tank they shouldnt do much damage at all.

...This will be all from my feedback. Other than this the mod is progressing forwards and i think and hope that 1.20 patch will be the last before the Ostheer shows up...
"There is no such thing as innocence, only degrees of guilt..."
#35247

Re: Patch 1.10 'Revolution'

I'm with Strayker on this one, his suggestions make sense. I like all buildings suggestions part. About Sherman I started a poll here:
http://easternfront.org/forums/index.php?topic=3551.0

Conscripts and Strelky would be tuned in next hotfix I assume.

Mechanics, as I understood,  would not have the Salvage wreck ability again but I suggest to think about purpose of this unit too because as it is now for 300MP only to have repair unit is quite useless. Mechanics should have some other ability then, f.e. demolition charges (destroy defensive structures) or some kind of overrepair (could increase armor speed for a while or its damage/accuracy, not necessary HP) to fit into Breakthrough doctrine where they are now.
#35262

Re: Patch 1.10 'Revolution'

+12 to Strayker, 2 of it's for the avatar and signature hehe.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#35268

Re: Patch 1.10 'Revolution'

I like the changes. I makes the mod more playable as a noob. (yes I play against easy AI as the Germans)  ;D

I do have two requests:
1) A lot of times my AI buddy (or buddy's) are mentally retarded.
If I order them to defend a position they do everything but defending that spot and they just get all there units killed with leaves me alone to hold off two or more Russian AI players with is really starting to piss me off. Could somebody take a look at this please.

2) Since I downloaded the update I have a massive framedrop in EF. It went from 50+ to max 20 and it doesn't matter if I put the settings on max or on the lowest possible. I don't have this problem in the regular CoH so I know that this is a EF problem.
I am using a ATI 5850 with Catalyst 10.3 drivers. 

I also have to agree about the tank hunters. I am sick of them destroying my stug's with ease.
#35279

Re: Patch 1.10 'Revolution'

it is weird with the tank hunters....
when i use (aka spam) them, they just die and cant even kill a halftrack, but as soon as my enemy (or even worse the AI) uses them all my tanks are useless..... crazy
i think they need a sligth nerf
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#35320

Re: Patch 1.10 'Revolution'

About the directing(AI commands), thats a vCoh problem , when you point the AI in a direction they keep on going , so to speak. 
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#35322

Re: Patch 1.10 'Revolution'

And Relic hasn't instituted a "cancel" option for the commands unfortunately.
#35324

Re: Patch 1.10 'Revolution'

sadly -.-
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#35335

Re: Patch 1.10 'Revolution'

i reinstall the new  1.10 again i can start now , but it still crash a lot even i don't use any infantry on the russian please help !
#35336

Re: Patch 1.10 'Revolution'

skhy wrote:
i reinstall the new  1.10 again i can start now , but it still crash a lot even i don't use any infantry on the russian please help !

You'll recieve more help from the Bugs/ Tech support forum look there for similar problems or make your own topic on that forum

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