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Patch 1.10 'Revolution'

General Discussion

#34477

Patch 1.10 'Revolution'

Discuss here.




Quote
No Vet or Retreat?


That's for 1.20 (next patch).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited May 22, 2010 at 3:35 PM by Dragon93

#34478

Re: Patch 1.10 'Revolution'

No Vet or Retreat?
#34479

Re: Patch 1.10 'Revolution'

That lend lease 76 Sherman just put a smile on my face!  ;D
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"
#34480

Re: Patch 1.10 'Revolution'

Renas wrote:
No Vet or Retreat?


That's for 1.20 (next patch).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited May 22, 2010 at 3:36 PM by Rizz

#34483

Re: Patch 1.10 'Revolution'

Downloading now. ;)
#34486

Re: Patch 1.10 'Revolution'

19%.... Nice that you released it just before the planned gaming evening tonight.

Last edited May 22, 2010 at 3:55 PM by Hurson

#34487

Re: Patch 1.10 'Revolution'

Quick question - is the launcher update option supposed to work for this patch? Or do I have to download the patch from the homepage?
Forum post image
#34489

Re: Patch 1.10 'Revolution'

thebomb wrote:
Quick question - is the launcher update option supposed to work for this patch? Or do I have to download the patch from the homepage?


I can't get my updater to work. Guess it's down.

Just use the download link, it's 637 MBs so you better get going!
#34490

Re: Patch 1.10 'Revolution'

I do believe it will get online later, and be online for a few days. The new patch is using a bulletproof system that cannot crash (unless EF Website goes down).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#34491

Re: Patch 1.10 'Revolution'

Playing as we speak, already run into some quite noticeable changes. Good ones at that!
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"
#34494

Re: Patch 1.10 'Revolution'

Nice work guys, downloading now.

That Sherman does indeed look rather nice, much better than re-hashing the repair ability methinks  :)

My updater isn't working either at the moment, ah well.

Hopefully this will get a few more people back into EF

Cheers
#34495

Re: Patch 1.10 'Revolution'

A bunch of us were just playing (including some of the devs), it was awesome until like half of us (maybe all of us) dropped. I'm sure looking forward to tonight's event, that's for sure. Other than the drop, I see nothing wrong with 1.10!
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"
#34506

Re: Patch 1.10 'Revolution'

Does someone want to explain why the Sherman costs only 480 manpower for 3 cp, while a StuH, which is much worse and also doctrinal, costs 600 manpower and takes 5 cp to unluck?  Seriously...even the USA, which is the original maker of the tank has to take the time to build their Shermans from the depot and it costs them fuel too...

I can understand the snipers and weapons teams getting better armor type (airborne) because they cannot reman and retreat atm but anyone want to explain why the strelkys get it too when they already have better and cheaper weapons upgrades to combat vetted grens?

Whos smart idea was this?  You gonna pull a stunt like that with the Ostheer too?  Give them a doctrinal 480 manpower Panzer 4 for 3 cp?  How about give all the Ostgrens AB armor right when they are made, and then for after a 100 munis 75 fuel upgrade they all get 1 or hell, maybe even 2 lmg42 per each squad for free...such bs.

Last edited May 22, 2010 at 6:58 PM by Chancellor

#34508

Re: Patch 1.10 'Revolution'

Sorry to already be dishing out bugs but a problem ive recieved with breakthrough stategy I don't know if anyone else will have got this but i went sherman, mechanics, animal killer, motivating speech then tank riders and I was then stuck on 3 CP for the rest of the game... no way of getting IL-2 sturmivoks??? also the sherman comes to early and is easy to spam :( like Chancellor has said

Forum post image
#34510

Re: Patch 1.10 'Revolution'

Please tell me there are some crash fixes that come with this patch... ><
#34511

Re: Patch 1.10 'Revolution'

Hi everyone!

I've download the patch, and I've found some error/bugs:

-shock guard have still the slow down ability
-they still cost 300 MP
-I've dont see any leaders squad in some unit (it seem to me that only guard have a leader )

-Also, I found annoying that normal ingeneers can have flamethrowers while sturmovie need a doctrinal abilitie.
And ingeneers still have satchel charge in case of demolition charge (is this a wanted abilitie? )
Otherwise they are pretty well balanced now.

-Sherman are effectively easy to spam!!

-I'am so sick of the ridiculous strelky red banner, why the red banner isn't allowed to the command squad, when the player get PPS-43? (this is only my opinion, lets see others ^^')

-I was very disapointed: there isn't DP-28 or ZIS-2 skin --> useless comment I know, but I wanted to signal it

-T34/85 are insane against panzers! I've sent two of them in the mid of the battlefield and they destroyed 2 panthers and 2 pzr'4!

-The upgrade system is well-though : very good job! :)

However this is a great patch: game mechanics are preserved, and new skin ( I like particularly guard and ingeneers skin ) are great! Thanks to developers!!!
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#34515

Re: Patch 1.10 'Revolution'

The red banner MAKES the strelky. No way should it be removed.
#34517

Re: Patch 1.10 'Revolution'

I remember when I suggested the reinforcement sherman tank and some did not seem a good idea but now I really love  :P.
Very good work and thanks.
#34518

Re: Patch 1.10 'Revolution'

some more bugs:

  • the name for the smg upgrade of the command squad is missing "$......no range"

  • the name of the sherman call-in is missing "$......no range"

  • the tooltip for the DP28 upgrade for the unit is missing "$......no range"

  • the unit symbol for the ISU is missing (just blue)

  • was mentioned before: no model for the DP28



ps: i have the german version (maybe some things are not missing in the english version... ???)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#34519

Re: Patch 1.10 'Revolution'

Shermans were supposed to be 620mp....So they shouldn't be easy to spam. No more than hetzers/Storms/rangers/Churchills
Quote-Also, I found annoying that normal ingeneers can have flamethrowers while sturmovie need a doctrinal abilities

That's because they are two different units with different abilities now

Quote-T34/85 are insane against panzers! I've sent two of them in the mid of the battlefield and they destroyed 2 panthers and 2 pzr'4!


That can't be, they only received a minor pen increase against panthers and that's it!
Quote
the unit symbol for the ISU is missing (just blue)

Odd cause I just tested it and its there

Anything that goes contrary to the changelog is indeed an oversight, sorry!
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited May 22, 2010 at 8:03 PM by Zerstörer

#34521

Re: Patch 1.10 'Revolution'

One little thing : AI can,and use retreat with soviets but player can't.
Forum post image
http://www.worldwar2.ro/
#34522

Re: Patch 1.10 'Revolution'

Yeah its a known side effect due to the way we implemented the ability to use prop war in this patch. Its not much of an issue really and will be fixed next patch when we implement retreat feature

R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#34523

Re: Patch 1.10 'Revolution'

Zerstörer wrote:
Quote
the unit symbol for the ISU is missing (just blue)

Odd cause I just tested it and its there

it wasn't. but i'll test it again  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#34528

Re: Patch 1.10 'Revolution'

Ok after an other game I correct some thing:

-Guard cost 340MP (I've said hey still cost 300MP :wrong!)

-An other bug, strange but personnaly I like it: upgraded strelky with PPSH dont have red banner!

-In the french version numerous description are like El Tigre said: there is some "$;.....no range" ( I dont know for other version )

-For the T34/85: now I remember that AI was always moving panzers, while their turret cant fire very often! Sorry for confusion!

-In the Soviet Support Barrack, upgrade arent clear: when they say the "long range combat" unlock sniper and AT gun, it unlock AT infantry and sniper --> same for "close combat", it unlock mortars and AT infantry while its write that it unlock AT gun  and mortar.

EDIT: shermans are easily spammable, and very powerful! they have a long range, a good precision, a good fire rate, and are insane against infantry AND tanks!
Also I've noticed that when the sherman's main gun hit, say, a german AT gun, the tank's machinegun often finished off the target!
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte

Last edited May 22, 2010 at 8:34 PM by Red_Stinger

#34530

Re: Patch 1.10 'Revolution'

How many CPs will the Sherman cost?  620 for a Sherman and 600 for a StuH or a Hetzer...very fair.  Lets use our brains and compare the units and their actual effectiveness...

750 manpower with a total cumulative of 5 CP (counting the first ability on the tree) on my watch is what is called "balanced"  Remember you don't even need a depot or a build time for the damn things.

AB armor for Strelky right off the bat and a 100 munis 25 fuel universal upgrade...why not just stop pretending they actually have to earn it and just give it to them right off the production line?  This is ridiculous.  American rifles get universal BARs that cost more but no universal elite armor.  Germans get vet but no universal weapons.  Wtf do the Strelky get?  Universal weapons stronger than BARs, and universal AB armor.  Give either universal elite armor upgrade and make them buy the damn weapons individually like Wehr or give them universal weapons upgrade and make them earn the vet / armor individually like USA.

Cut the BS and stop avoiding this topic.

Last edited May 22, 2010 at 8:42 PM by Chancellor

#34532

Re: Patch 1.10 'Revolution'

Nobody has given you any 'BS' and nobody is ignoring you. CoH isn't Top Trumps - there is more to balance than a single units' armour and upgrade cost.
Forum post image
#34533

Re: Patch 1.10 'Revolution'

"Cut the BS and stop avoiding this topic."

Angry, ungrateful little tyke, aren't you?

You just got a superb upgrade to a superb mod, and allllll you can do is complain, whine, bitch, moan and get snotty.

Get your knickers out of their knot and calm down.

"Cut the BS"... who do you think you are, Anderson Cooper?

If you have issues then state them calmly and maturely.

Childish crap like the above shows little to no gratitude to those that put so much effort into this mod & patch.

HDLK
COH tag: BrainBoru
#34534

Re: Patch 1.10 'Revolution'

WartyX wrote:
Nobody has given you any 'BS' and nobody is ignoring you. CoH isn't Top Trumps - there is more to balance than a single units' armour and upgrade cost.


Yea you and Headlock are right.  My apologies.
#34536

Re: Patch 1.10 'Revolution'

Chill pill-
1)No one said everything is now perfect
2) Play for at least a week..not 1 hour to get used to things and then 'complain'...I mean...give feedback
3)This is a step stone as costs and other things will be improved in the next patch when we take into account retreat and vet...

The role of the sherman is somewhat similar to Churchill/hetzer/rangers/storms....aka its the 'Aww shit caught with my pants down I have no AT' button
Its supposed to come at 3 CPs. Cost should have been the one I mentioned to avoid spaming. Also the idea is that if you go down that tree you essentially forgo the tankriders until much later...and you're more likely to go down that side ad get the ISU before you get to the tankriders...which balances things out...
Less hit points but long ranged gun give it a purpose even if you research T34s...
Some tweaking may be needed though...
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited May 22, 2010 at 9:48 PM by Zerstörer

#34550

Re: Patch 1.10 'Revolution'

A Lebenszeichen from the Mod. That's fine.
#34553

Re: Patch 1.10 'Revolution'

Zerstörer wrote:
Chill pill-
1)No one said everything is now perfect
2) Play for at least a week..not 1 hour to get used to things and then 'complain'...I mean...give feedback
3)This is a step stone as costs and other things will be improved in the next patch when we take into account retreat and vet...

The role of the sherman is somewhat similar to Churchill/hetzer/rangers/storms....aka its the 'Aww shit caught with my pants down I have no AT' button
Its supposed to come at 3 CPs. Cost should have been the one I mentioned to avoid spaming. Also the idea is that if you go down that tree you essentially forgo the tankriders until much later...and you're more likely to go down that side ad get the ISU before you get to the tankriders...which balances things out...
Less hit points but long ranged gun give it a purpose even if you research T34s...
Some tweaking may be needed though...


That's cool but imo the Sherman is much more effective than the Hetzer or Churchill, and at 620 its not much of a difference in terms of cost.  I guess if it is supposed to come at the same time as a Hetzer or Churchill, then shouldn't it have the same overall effectiveness as those tanks?  IMO the Sherman is better than those tampon tanks performance-wise.  You see, those tanks are supposed to be "undesired", where you only call them in if you absolutely have to stop the bleeding.  In vCoH, spamming Churchills is supposed to suck due to their low combat effectiveness.  Spamming Shermans (for relatively the same price as spamming Churchills) on the other hand, does not suck at all.

In regards to the Strelky, I guess I'll play more and find out, but at the moment I still stand by my word on those.

Also, minor issue, with 1.10 I'm getting some crashes that I have never experienced with the previous patches.  I am running on the same graphics settings as the previous patch too.  Is this just me?

Last edited May 22, 2010 at 10:41 PM by Chancellor

#34554

Re: Patch 1.10 'Revolution'

Same here;i have problem with this patch. Seven from eight games played until now has stuck,sometimes at the end of the game,and sometimes in the middle.

No problem i had with previous patch,but now is unplayable.

Ah...by the way...=>when the game became "frozen",this "phenomenon"happen with my PC and i am forced to restart.Alt+tab,Alt+F4,Ctrl+Alt+Del...don't work....
Forum post image
http://www.worldwar2.ro/

Last edited May 22, 2010 at 10:40 PM by PSIHOPAT

#34555

Re: Patch 1.10 'Revolution'

Just to clarify...cause the EF sherman is very different than the US version...it has 136 less hit points...no 50 cal making its Ai and AT ability somewhat luck luster compared to a Hetzer...and certainly not half as resilient as a Churchill...are you sure its abilities don't seen a bit OP because you can currently spam it at 480mp....cause that's what it sounds like to me...

Hmmm odd, mine is alot more stable than it used to be...but taht's not something I know anything about...point the flak at Rizz  ;D
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited May 22, 2010 at 10:47 PM by Zerstörer

#34557

Re: Patch 1.10 'Revolution'

Rizz, Dragon, a few others, and I, also crashed while playing 4V4s.

I believe it may just be a few people, OR it may be an element in the mod that's causing it, about 30 minute in it crashed.

Can't speak for Rizz and company, but I am no longer experiencing crashes.
"Balancers are 10 a penny"
#34559

Re: Patch 1.10 'Revolution'

QuoteUnfortunately, due to an overhaul of the whole launcher and update system, it must be downloaded from this site.
-Warty

QuoteAlt DL Links:

http://www.megaupload.com/?d=8JT9NKZ4
-Rizz

I'm confused.  :-\
Forum post image
TS3 2.0: ts55.gameservers.com:9374
#34560

Re: Patch 1.10 'Revolution'

Great patch but I'll seriously miss the huge masses of unupgraded conscripts and the zombie vehicles ability, it made some serious and fun battles. I guess I'll play a last couple of matches before upgrading. ;D

And was the soviet AI fixed?
Forum post image
#34561

Re: Patch 1.10 'Revolution'

Zerstörer wrote:
Just to clarify...cause the EF sherman is very different than the US version...it has 136 less hit points...no 50 cal making its Ai and AT ability somewhat luck luster to a Hetzer...and certainly not half resilient as a Churchill...are you sure its abilities don't seen a bit OP because you can currently spam it at 480mp....cause that's what it sounds like to me...

Hmmm odd, mine is alot more stable than it used to be...but taht's not something I know anything about...point the flak at Rizz  ;D


In regards to the Sherman, I'll play more to see, but yes I'm pretty sure its still better than a Hetzer or a Churchill.

CoH tank mgs suck real bad anyways and I could care less if it had an mg gunner or not; but the main issue when comparing the Sherman to the Churchill / Hetzer is that both of those tampon tanks have a major disability, such as the Churchill's speed and crap gun, or the Hetzer's lack of a turrent and also crap gun.

What you get instead is a tank with acceptable speed, acceptable gun, a turrent that rotates with acceptable speed; and still acceptable health.  In terms of the armor of the tank being toned down when compared to the Churchill's, one must realize that the Churchill is too slow to really circlestrafe / kite, while in the hands of a decent player, the lower armor of the Sherman can be negated by micro.  The Hetzer also cannot circle-strafe, and even if it was possible it has a crap gun with low accuracy against infantry and AT crew members.  Sure the Sherman might be toned down a bit, but its still more effective because it has none of those major disabilities as mentioned above.

Last edited May 22, 2010 at 11:01 PM by Chancellor

#34562

Re: Patch 1.10 'Revolution'

Sovereign wrote:
QuoteUnfortunately, due to an overhaul of the whole launcher and update system, it must be downloaded from this site.
-Warty

QuoteAlt DL Links:

http://www.megaupload.com/?d=8JT9NKZ4
-Rizz

I'm confused.  :-\


Well, I meant that you couldn't download via the Launcher. At the time of me writing that, the link on ModDB was the only one I was aware of.
Forum post image
#34565

Re: Patch 1.10 'Revolution'

Churchills were useless in most situations, they don't have very realistic armour IMO. And they are nearly easily destroyed, when RL churchills were able to take on Tigers.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#34568

Re: Patch 1.10 'Revolution'

Hetzer gun has Identical gun to a PzIV and an MG that fires in all directions which is quite effective...appart from the range upgrade it get and the APCr which make it even better than a Pz IV

Churchill....assuming you face the enemy can take shreck hits all day.
And no in RL churchills were crap...tracks were too easily damaged..turret got stuck too easily even by its own tracks and the 6pdr or 75mm was not good even vs a PZIV H/J uness you came awefully close...too close...
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#34570

Re: Patch 1.10 'Revolution'

We have much to thank for the good work of yours. I will train this week to give a more accurate feedback.
I miss the spam recruits ..... however I thought the style of skills is similar to what I dreamed for the Eastern Front.

My compliments
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#34571

Re: Patch 1.10 'Revolution'

Hi guys, I tried the mod and it's quite good. One thing I didn't like is the bug of the sherman turret:
Forum post image
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu

I have all graphical deatils in minimum. What seems to be the problem?
#34572

Re: Patch 1.10 'Revolution'

Why are people already calling the sherman op, It cannot do anything to heavy armor.
#34573

Re: Patch 1.10 'Revolution'

First of all the patch look good, but I have one question for the developers. What was the though about giving Strelkys airborn armour? I have not played with this patch that much, but it seems like a bad idea.
#34574

Re: Patch 1.10 'Revolution'

Shaq wrote:
Why are people already calling the sherman op, It cannot do anything to heavy armor.


Speaking of the sherman i decided to take a look at its stats in corsix mod studio, and the number are a bit crazy for some of them

damage- 184 (damage for 76mm sherman for americans is about 78)
reload - 5-6 seconds
range- 60 (equivalent to the range of most AT guns) with a minimum range of 5 (which is odd for a tank)

also has a splash radius of 4.5, a 1.2 penetration bonus modifier at short range, and the target tables are similar to that of the regular 76mm sherman. the stats seem to be from a kind of sloppy copy and paste job and i think might need a second look at for such an early vehicle
Forum post image

Last edited May 23, 2010 at 2:38 AM by robotnik

#34576

Re: Patch 1.10 'Revolution'

Hi, i've played this Mod on 1.04 and i found a number of balance issues.

I've just played this new one 1.1, and i must say i'm impressed, the upgrades for the Russian units are definitely more balanced, and i love the Guards now they are very useful.
Also like the changes to the Firebase.
Played a few matches as the soviets. prettygood, plus the ability to put outposts on strategic points (why don't they show increased output on Manpower ones?) is again clever and better than before.

The Sherman tank is good and can help in a pinch but i don't rely on it. I have noticed the AI spams these. I think in maps with limited fuel they will be incredibly useful.

Also for the map kursk is there any larger versions of it out there? i find it rather paltry for the supposed epic final gasp of the Germans in Russia and the Russian defences.

I'd also like to thank whoever sorted the ingenery. I still find the tank-hunters a little weak unless i micro them.

oh and i do like being able to target areas with mortars now.

I found a bug in one game, (you know those points you accumulate over time from killing units and making buildings?) well I couldn’t accumulate more than 4, so I was unable to call in a juggernought tank.
And every time I’ve played a game it crashed afterward this did not happen in previous patch 1.04.
I do like the rank score thing so I can see how many games I have played.
#34579

Re: Patch 1.10 'Revolution'

Nice patch :P... a have a few "bugs", i didn't have the sherman  one, but i got another on the T90. The ISU icon is missing, tank riders doesn't show the pop cost. I don't know if someone have also seen this, if not maybe i have corrupted files.

By the way, when you upgrade the strelky to banner strelky, it affects to all these units on the field or just the new ones?

@Mad hatters in jeans
as far as i know the manpower points didn't get a boost just became "secure".

P.S. The sherman is great!! :D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#34580

Re: Patch 1.10 'Revolution'

blackbishop wrote:
Nice patch :P... a have a few "bugs", i didn't have the sherman  one, but i got another on the T90. The ISU icon is missing, tank riders doesn't show the pop cost. I don't know if someone have also seen this, if not maybe i have corrupted files.

By the way, when you upgrade the strelky to banner strelky, it affects to all these units on the field or just the new ones?

@Mad hatters in jeans
as far as i know the manpower points didn't get a boost just became "secure".

P.S. The sherman is great!! :D

ah thanks.

Would you be able to tell me something about the Russian Sturmovoik (or however you spell it) air attack special, is it normal for it to attack your own armour if it’s in the selected target zone?

Btw I love love love love this ability. My friend and I played a match a few days ago we were getting pounded by the German AI (we lost btw) anyways I created a mini-concentration camp with barbed wire and tank traps, my friend spawned the Tank/bunker thing KV2 something unstoppable. Which destroys tank traps so I had to fill in the gaps with mines.

Anyways the enemy come a knocking with tons and tons of armour and inf (this being before the new mod) and I use the ability.


Oh my god. It decimated a good 10 armour pieces in our deployment zone and wiped a good 40 infantry out in one go!
It was epic.
#34582

Re: Patch 1.10 'Revolution'

Zerstörer wrote:
Hetzer gun has Identical gun to a PzIV and an MG that fires in all directions which is quite effective...appart from the range upgrade it get and the APCr which make it even better than a Pz IV

Churchill....assuming you face the enemy can take shreck hits all day.
And no in RL churchills were crap...tracks were too easily damaged..turret got stuck too easily even by its own tracks and the 6pdr or 75mm was not good even vs a PZIV H/J uness you came awefully close...too close...


Wow are you sure about the Hetzer cannon being equal to the P4 cannon?  I've really never seen it as effective as the P4.  Anyhow, it will never be as good as the P4; because of its lack of a turrent, it can get circlestrafed by infantry and tanks alike.  I've never seen the Hetzer MG as being even close to effective either...well...P4 MG sucks too for that matter anyways.

No one with a decent skill level is going to face the Churchill in the front with shrecks.  Its speed lets it be taken advantage of in many ways and a single PAK and 1 shreck is usually enough to deter it from offensive purposes.  With the USSR Sherman on the other hand, a single PAK and 1 shreck is absolutely not enough to deter it.

While a Churchill or a Hetzer is never meant to be a mainline battle tank in the game like the P4, the current stats of the USSR Sherman makes it a valid, full-fledged battle tank.

Finally Robotnik in one of the previous posts also mentioned the stats of the USSR Sherman...

Last edited May 23, 2010 at 1:45 AM by Chancellor

#34587

Re: Patch 1.10 'Revolution'

Where's the Lend Lease Sherman?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."