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Russian Campaign

Suggestions

#13311

Re: Russian Campaign

I like the T-26 though they used them against the Fins and Romanians (and against German light and medium tanks)
#13330

Re: Russian Campaign

there where 3 divisions whit t35 on day 1 of barbarossa day 2 it was 1 division (most lost due mechanical issues)
yes i want it as reward unit =] :P (thats reason 2 i made the ignore loup topic :P )
yes .... im sorry ><
bcouse i was  born as a complete utter bastard
#13352

Re: Russian Campaign

bastex wrote:
there where 3 divisions whit t35 on day 1 of barbarossa day 2 it was 1 division (most lost due mechanical issues)
yes i want it as reward unit =] :P (thats reason 2 i made the ignore loup topic :P )

lol well I give the guy credit he has cut down on the size of his posts (i gave him 2 e-cookies  ;D)
#13398

Re: Russian Campaign


Meh.
I wish T26s were in the game :) Make 'em reward units! :D
They're 1937-1940 units, though :( (Like KV2!)

- As for the size of my posts, er, I've said enough, methinks
not to feel the need to write 3-4 page posts anymore. Sigh.
Now I really feel the need to play the damned thing! :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13436

Re: Russian Campaign

Anywho back on topic...unless my internet is just being shite my campaign idea post and some other ones around it from a few pages back seem to have vanished...here goes again anyway.

Having just seen something last night it gave me an idea for something Campaign related.

It came to my attention that, by fiddling with the atmosphere properties most likely, you can make maps black and white. Except for the explosions and gunfire.

Idea is thus...

Instead of making the Campaign one of some elite Russian unit that fought at every battle in a completely unrealistic way.
Have the main "character" as it were, like the Tiger Ace guys, fighting from say, Stalingrad to Berlin.
However, include the character of some grizzled old Comissar leading the company.
In between some of the battles have the soldiers in the Company talking to him.
Where he can tell them of his experiences earlier on in the war when the Soviets were on the retreat.

Leading to "flashback" missions where you play in earlier battles where this Comissar was, with stylized black and white maps to add to the "dreamlike" effect (or not, if you dont like the idea of that).

So yeah, a good way of splitting the campaign up, making it a bit more diverse, and adding a bit of story telling and character development in there...or just a daft idea  :P

What do you guys think? Be nice  ;D

Cheers

EDIT

Heres a link to the map that gave me the idea

http://forums.relicnews.com/showthread.php?t=125524
#13439

Re: Russian Campaign


I like the idea. Anything that makes it different is good ;)
As long as it's in a good way, lol. But why not? It's about
telling a story. And, besides, I think the DEVs got plenty
of pet vehicles (models made) that no problem. Reward
soviet units and OstHeer units can make up the slack for
era-accurate units, sorta :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13458

Re: Russian Campaign

Aye that was the plan too.
The early war units that would have to be used in the campaign can be included as reward units once you finish said mission in the campaign.
:)
#13467

Re: Russian Campaign


Oooh, I like. I like a lot! :)
Quick! Code that into the game, Luz777 ! :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13811

Re: Russian Campaign

Finally done, the complete guide to the Liberation of Minsk Campaign. Any ideas, suggestions don't hesitate to add.

Reconnaissance in Force: 20th June, 1944. 20 miles east of Bogushevsk.
Polkovnik (Major) Ivan Danko, formerly in the 13th Guards, and now in command of the 3rd Guards, has been given an assignment to gain experience with his new unit.

“Danko, welcome to Byelorussia. With the wealth of experience you gained while with the illustrious 13th Guards, you are more than fit to command the 3rd Guards. you however have to prove to the men that you are what they need. we need you to scout out the German front lines, see how strong they are, so we can prepare accordingly."

You start out with a couple of squads of conscripts, Strelky, and one squad of Ingerny. You have four sectors to take. Each time you take a sector, you gain re-enforcements. The first sector gives you additional strelky. The second sector gives you a unit of Guards and some Ingerny. The third sector gives you two T70 and a T90. The Opposition consists of Ostpioneers, Landsers and a few 251/22 Pakwagens, Along with some Dugouts and bunkers. After that, the mission is complete.

Medal awarded: for time taken to secure objectives.

Stalin’s Strike: 22nd June, 1944.
The Russian forces unleash their full scale attack against the defending 78th Sturm Division outside Orsha. 3rd Guards must break through the German lines and capture several objectives.

“You hear that sound? That is the sound of 24,000 guns pounding the fascist’s lines. Three years to the day, we take our vengeance. You and the 3rd Guards must break through the front, and start the offensive rolling."

You start out with a base, and have 15 minutes to build up your forces while the barrage is rolling. You have access to all infantry and support. You cannot gain SU 85s, or Stalins. You also have two howitzer emplacements under your command. After 15 minutes, the barrage lifts, and the attack goes through. There are three objectives to take, all heavily fortified with Bunkers, Dugouts, AT Guns, 88s and infantry in slit trenches. The mission will be a bloodbath. After taking the 3rd and final objective, the player must beat off a counterattack by the 189. Sturmgeschützabteilung (or 189th Assault Gun Battalion), consisting of Stugs with infantry support. After that, you have completed the mission.

Medal awarded: if all of 189. Sturmgeschützabteilung is destroyed.

Tiger Taming: 25th June 1944
The 501st Tiger Gruppe is the last obstacle on the road to Orsha. The 3rd Guards, with Stalin II in support, must eliminate the Tigers and clear the road to Orsha.

"Orsha is almost within our grasp. However one thing stands in between us and Orsha, and that is the 501st Tiger Gruppe. They are hardened veterans, and their Tigers are still devastating against our T 34s. However finally we have an answer. The new Stalin II has a 122mm Gun that can kill a Tiger with a single hit. Using these new weapons, the 3rd Guards must neutralize the 501st."

The player has a base, some Ingerny, and several Stalin II. Their objective is to hunt out and destroy all the Tiger 1s. This mission is similar to the one in the original CoH, when the Americans are Panther hunting.

Medal awarded: for lack of Stalin II Casualties. (New Tanks, can’t afford to lose many.

Orsha:  27th June 1944.
The Critical Railhead of Orsha is vital to the drive on Minsk. The remnants of the 78th Sturm have heavily fortified the city. The Railyard must be secured.

“The last remnants of the 78th Sturm Division are holed up inside Orsha. It is imperative that we destroy them, and take control of the city. It is a vital railhead, and without it, this offensive will grind to a halt. Danko, the 3rd Guards must take the Railyard, the most important part of Orsha.”

The player’s starting forces must take a vital building, to establish a forward Barracks. From there, they must take the Station, Water tower (being used by the Germans as an Artillery Observation platform to fall artillery upon the Russians) and coaling tanks. The enemy has several tiger tanks, as well as plenty of infantry and light weapons. The coaling tower allows the Germans to call artillery on the Russian forces. Once all the locations are Secure, than the mission is over.

Medal awarded: for destroying all tigers.

Tolochin Marshes: 28th June 1944.

The Tolochin Marshes are a back door to Minsk, are lightly Guarded, and a haven for Partisans. 3rd Guards must sweep aside the defending Sicherungs (security, Partisan Hunting) troops and seize a vital roadway through the marshes.

“There is a back door to Minsk which has been opened to us. It runs through the Tolochin marshes. The marshes are a haven for Partisans, who tell us of a secret road that we can use to outflank the fascists. Send the troops in there, and with the aid of the Partisans, clear a road through the Marshes.”


You start with two sections of partisans, led by a partisan leader, Yuri Michurin. You must ambush and destroy a convoy of trucks carrying troops and supplies away from Orsha. Once this is done, you must fight your way to the link-up point, where regular troops and a few mortars will join you. There are a number of partisan groups around who will join you when you find them. These troops must clear a route through the mashes, destroying all who stand in their way. Once the route is clear, several T34 Tanks will join in, to help destroy the Sicherungs HQ building on the other edge of the marshes. Once that is out, then it’s mission over. The Germans Sicherungs troops are all weak, and of low quality. There are several scout cars and armoured cars in support of the Germans.

Medal awarded: for finding all partisans.

Borizov: Taking the City: 29 June 1944.
The City of Borizov is a vital crossing point of the River Berezina, and 3rd Guards must take the city, and capture its bridges intact.

“The Offensive pushes forward, and everywhere the Fascist dogs give ground. Now we have a new problem. The Berezina is a strong, fast flowing river, and a barrier to our advance. The fascists know it, and have fortified all the approaches to the bridges. Danko, you have gained a good reputation, and now’s the time to prove it. Secure the bridges, at all costs, and INTACT. “

Your forces start with a base in the village of Ikani. There are three bridges, one by the village of Plechenichi, one by the village of Zembin, and the last one in the city of Borisov. All are heavily defended, and after taking one bridge, the others get wired for demolition. At least two bridges must be secured. The Germans have many concealed MGs and AT Guns, along with dug-in infantry. Little to no armour is present.

Medal awarded: for securing all three bridges intact.

Borizov: the German Assault: 29 June 1944. Kampfgruppe Von Sauken, consisting of the 5th Panzer and 505th Tiger Gruppe are launching a full scale counterattack to eliminate the Russian bridgehead. 3rd Guards must hold them back, and protect the Bridges.

“Danko, Kampfgruppe Von Sauken has been spotted moving towards your position. They must mean to re-take the bridges. You cannot allow that to happen. Defend the bridges, and stop the Germans.”

You have 15 minutes before the Germans arrive, in which to fortify the bridge positions. Then the Germans throw everything they’ve got at you. You must defend the bridges, and hold back the tide for twenty minutes, before fresh reserves arrive.
The Germans have panthers, Panzer IVs and IIIs, and Tigers as well.

Medal awarded: for defending all bridges.

A cut scene shows Ju 87 Stukas dive bombing and taking out all the bridges.

Crossing the Berezina: 1st July 1944.
As the Germans Retreated, they destroyed the Bridges. Now the 3rd Guards must force a crossing of the river farther north to continue the Advance.

“Those Stuka Sukinsynas took out all the bridges. However not all is lost. Partisans have alerted us to a point where the river Berezina can be crossed. Your task is to cross the river, and secure the ford. Without it, our offensive will grind to a halt.”

The ford is heavily fortified; however you have access to boat trucks, which can deploy boats on the river, allowing you to ship troops and light weapons across the river. Clear both ends of the ford, and defend it while a bridge is built, and its victory. There Germans have plenty of armoured cars and a few halftracks as well. The German Forward Air Observer calls in Stuka Strikes on your forces.

Medal awarded: for taking out German Forward Air Observer

Lepel: 2nd July 1944. The 5th Panzer remnants are the last thing between the Russians and Minsk. 3rd Guards must draw out the 5th Panzer, and then encircle and destroy them.

“Only one thing threatens our final drive on Minsk, and that is our old enemies, the 5th panzer division. Danko, you’ve faced them before, and so you know what they’re like, neutralize them, so they can play no part in the taking of Minsk.”

You must lure out, and destroy the 5th Panzer’s armoured columns. Every time you take a specific sector or the map, a column of Armour is sent against you. Destroy all 4 columns, and take out the 5th Panzer’s command halftrack and its mission over.

Medal awarded: for destroying 60 Tanks

Minsk: 3rd July 1944. Minsk, the last great soviet city still under German control, is almost within the Russians Grasp. 3rd Guards must link up with the 13th Guards and the 4th Guards Tank from the southern spearhead east of Minsk, then drive into the city to liberate it and complete the destruction of Army Group Centre.

"Minsk! After four long years, we will finally liberate it from Hitler’s evil grasp. The fascists are evacuating the city as fast as they can, but it will not be fast enough. You, Danko, get the prize. you must link up with the southern spearhead of the advance, to trap all Germans still in Byellorussia. Then, together drive into Minsk, and raise the red flag above it once more!"

You start in the northern part of the map. Scattered groups of Germans are fleeing the city, and passing through the net. You must strike forward and link up with the southern forces. Once that is done, you must drive east into Minsk, and take the government building. Once that is done, than its mission over. The escaping Germans are all infantry and trucks, all the armour is inside Minsk.

Medal Awarded: for closing the gap in less than 15 minutes.

Congratulations! You have completed the Liberation of Minsk Campaign!
#13812

Re: Russian Campaign

60 tanks is a crap load ;D (you should also just add a Berlin map at the end sense it would be kinda dramatic you know maybe just a three minute video of the fight to get up to the roof to put the red flag up (then make the map a good skirmish map)
all in all a great idea!
#13872

Re: Russian Campaign

60 tanks is a bit much ! :)
20-30 okay, but 60? Lol!!!

Erm, and remember, no units can take part that were not
in Berlin, according to Ford ;)

otherwise, it's an amazingly good effort. Das Taub :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited December 2, 2009 at 10:01 PM by Loupblanc

#13897

Re: Russian Campaign

(Erm, and remember, no units can take part that were not
in Berlin, according to Ford)
lol dude I just don't understand why Finland they only were involved in a very few amount of battles and plus they never fought alongside their German counter parts (if they did it was not for long)
#13930

Re: Russian Campaign


Sigh. Well, I don't see why soviets, british, or americans ought
to be included then. Seeing as they were overall only in few
battles the germans fought against.

Or perhaps only the most important opponent of Germany
ought to be included, the soviets, and the other factions
deleted? How's that?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13931

Re: Russian Campaign

Loupblanc wrote:

Sigh. Well, I don't see why soviets, british, or americans ought
to be included then. Seeing as they were overall only in few
battles the germans fought against.

Or perhaps only the most important opponent of Germany
ought to be included, the soviets, and the other factions
deleted? How's that?

ok ok loup I want the Fins to then  :) I *cough* "hope!" they will be added
#13933

Re: Russian Campaign

Or Yugoslavs. That donation money is still up for grabs  ;D
#13934

Re: Russian Campaign

Some way back i saw a reply talking about "an elite unit fighting in every battle which is unrealistic" I assume that was about 13th guards? The fact is that simply put, they fought in almost every major battle on the eastern front and saved Stalingrad from falling early on.

Love the continuation of Minsk dude, some good writing going on there!

As for a sniper ace campaign, good idea but only for a mini: a full blown campaign would have to be much larger

just wondering, what do the devs like in these campaigns so far?
Za Chest Gvardii!
#13938

Re: Russian Campaign

I personally requested Das Taub to complete that campaign a few days ago.

That's all I say.

No further comments!
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#13943

Re: Russian Campaign

Rizz wrote:
I personally requested Das Taub to complete that campaign a few days ago.

That's all I say.

No further comments!

the first dev post I have seen in like a three days! :o
#13996

Re: Russian Campaign


!!!! #$(*@$( AWESOME :D
- Still think Soviet should get a 2x T34 call-in, like PEs with
2x Panthers ;) (That way, it'd help assure the presence
of the silly things on the battlefield in numbers) ;)

- A dev? Here? Lies! Figment of our imaginations ;)
- Das Taub : Great work, excellent writing ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#14900

Re: Russian Campaign

i have an idea... :)
How about :
Battle of Stalingrad ( almost everyone says that lol :D )
Fall of Berlin ( Capture Reichstag )
and somekind of battle in seelow heights ( armoured Warfare )


#15064

Re: Russian Campaign


I'm for that. The more the better ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#16828

Re: Russian Campaign

Hi, I have some suggestions on Russian campaing. Read and suscribe!

Mission number 1
Primary objective destroy enemy positions
scene: Square,3 mg squads and some German rifle squads are killing lot of suppressed conscripts. There are coming more and more conscripts (a bit like d-day mission, but squads are of your computer ally). You will get one command squad and you must destroy enemy positions by using of heroic charge.
Primary objective: Prepare defenses and return counterattack.
You will get ingenery troop and one command point. You can active only mg dud got so make it and you will get 300 mp and objective build mg dud got there.
There are attacking lot of German infantry, but you and conscripts are repelling counterattack. After about 5 minutes incoming two Nazi tanks(pz 4 or 3) and killing every soldiers...
cutscene: some conscripts try run out, but danko will kill them and say we never retreat
when tanks kill command squad, mission will end
medal-don't lose any soldier of command squad before tanks start attack
mission number 2
cutscene, danko stand up, he's allright, everywhere are dead Russians. “oh shit“ some Germans are incoming. danko covers behind part of destroyed wall. Somebody gives him hand to mouth. Its Russian sniper and says pshhh! After exit of Germans danko says „I must get out of there“ sniper „ok but take normal gun not this small pistol. Danko will take normal rifle.
Primary objective- get to soviet command
now you have sniper team, you have all sniper team abilities including arty strike plus and recovery of teammate (something like in ToV campaigns).
medal objective- kill the German sniper
after getting in base you can choose between sniper ace campaign or Stalingrad campaign.
Stalingrad campaign continues with attack of t34s and sniper ace continuous with sniper team action (in cutscene will be killed teammate of sniper and now will sniper become to sniper ace.

some more missions ideas
Kursk battle
primary objective-defend the line
at the start you will get some infantry, 3* su-85 and 2* at gun, you can in base build everything without t34/85 upgrade and is-2.
There are attacking 2 waves
first-infantry,6*panzer 4 and 2*panther; their attack after one minute of mission start
second-infantry,8* panzer 4 and 4* panther; their attack after three minutes of mission start
Tiger incoming, destroy him!
Now will arrive tiger 1 and escort(some infantry)
when will tiger have 1/5 of health we will see cutscene how is receding tiger killing attacking t-34s. It looks that tiger will retreat. Boom, tiger is down! On stage comes isu-152.
primary objective-get Germans out of close village
You will get isu 152 and 4*t34+tankriders
In village will be infantry(with panzerschrecks too), at guns and !elephant!.
medal-destroy elephant

and one guerilla mission-behind enemy lines
You have 3 guerilla squads, you can call how many squads you need, small pop limit.
primary objective-take and hold the bridge
secondary-liberate prisoners(-2*red guards)
medal -destroy convoy which will cross junctions through the bridge after 15 minutes of mission start (one halftrack with infantry, Opel trucks and 2* AC).
prisoners are guarded by 2*hmg and ac, bridge is defended one side(East)with mg and trench with one infantry squad, the second(west) with one aa 88mm flak and trench. On the way to bridge is small village with radar station, There are some soldiers, hmgs and two halftracks. On the map are motorcycle patrols(on roads) and sometimes some infantry squad.
You can take bridge only from the second site(west).
If you take radar station, you will get para ingenerys and zis-2 after taking the bridge and after taking bridge we will see cutscene.
cutscene-partisans are taking flak and mining bridge
You have 3 minutes to prepare defenses.
primary objective-hold the bridge than will comes Russian forces(15 minutes)
first ten minutes
west side of bridge –pz3s,pz4s,pumas,halftrucks,every types of infantry
east side of bridge-infantry(all types),light armored vehicles
last five minutes-
west side of bridge-2*panther,1*tiger(14 minute)infantry
east side of bridge-1*pz4,some pumas, light armored vehicles, all types of infantry
after 15 minutes are incoming 2* is2,infantry and retake the bridge
if Germans take the bridge after 10 minutes of defending, bridge will blow up, mission will be done but you can´t get medal.
Forum post image
http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original
#16882

Re: Russian Campaign

just funny how the post before that was by a man named "loup" and it was only 1 line long. and how the next post was half a page. Normly its me with the one line and loup with half the page
#16885

Re: Russian Campaign

indeed
yes .... im sorry ><
bcouse i was  born as a complete utter bastard