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Russian Campaign

Suggestions

#12039

Re: Russian Campaign

Just had an idea. Give us a mission in Berlin. The fun part? At the end of your newest video (Eastern Front Maps), give us that many conscripts, along with a tank or 2 maybe some Strelky/Gaurds to help support the assault. It would be hella fun to launch an assault of that size
#12043

Re: Russian Campaign

N a heckload of them Colliape russian thingys :)
Steam: xxredmaxx

A proud member of Ground Zero Gaming
#12054

Re: Russian Campaign

xxredmaxx wrote:
Well whats your oinion on what I proposed?


If we have Sniper missions, I'd like to see a Sniper Ace counter Sniper/Sabotage mission. You could learn some back story behind him, kinda like in the Tiger Ace campaign  ;)
#12057

Re: Russian Campaign

What you mean like killing snipers? I think you may have lost me :P
Steam: xxredmaxx

A proud member of Ground Zero Gaming
#12089

Re: Russian Campaign

He means you only control the Sniper Ace for about 2-5 missions, like in the "Tiger Ace" campaign of ToV.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#12105

Re: Russian Campaign

Rizz wrote:
He means you only control the Sniper Ace for about 2-5 missions, like in the "Tiger Ace" campaign of ToV.

Hey rizz that t-34 in your photo has the smallest turret i have ever seen.
#12109

Re: Russian Campaign

ford_prefect wrote:
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.


We replaced the turret with a bigger one nearly a month ago.
#12113

Re: Russian Campaign

AHHH sounds cool
Steam: xxredmaxx

A proud member of Ground Zero Gaming
#12305

Re: Russian Campaign

A Sniper Ace Campaign could be useful, with doctrine upgrades like 'Telescopic sights' and 'spotter'

so far we have three possible campaigns

'Sniper Ace'
'Stalingrad-Kursk'
'Liberation of Minsk'

and this is not counting the eventual Ostheer Campaign i am in the process of writing up.
#12343

Re: Russian Campaign

BurroDiablo wrote:
ford_prefect wrote:
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.


We replaced the turret with a bigger one nearly a month ago.

ah great ;D (been a while sense new pics were out)
#12401

Re: Russian Campaign

Having just seen something last night it gave me an idea for something Campaign related.

It came to my attention that, by fiddling with the atmosphere properties most likely, you can make maps black and white. Except for the explosions and gunfire.

Idea is thus...

Instead of making the Campaign one of some elite Russian unit that fought at every battle in a completely unrealistic way.
Have the main "character" as it were, like the Tiger Ace guys, fighting from say, Stalingrad to Berlin.
However, include the character of some grizzled old Comissar leading the company.
In between some of the battles have the soldiers in the Company talking to him.
Where he can tell them of his experiences earlier on in the war when the Soviets were on the retreat.

Leading to "flashback" missions where you play in earlier battles where this Comissar was, with stylized black and white maps to add to the "dreamlike" effect (or not, if you dont like the idea of that).

So yeah, a good way of splitting the campaign up, making it a bit more diverse, and adding a bit of story telling and character development in there...or just a daft idea  :P

What do you guys think? Be nice  ;D

Cheers

EDIT

Heres a link to the map that gave me the idea

http://forums.relicnews.com/showthread.php?t=125524

Last edited November 5, 2009 at 8:45 PM by luz777

#12411

Re: Russian Campaign

that is rather interesting
#12721

Re: Russian Campaign


Very interesting. Except for ONE little thing.
DEV Modding game/faction is one thing.
But making 3d movies with facial motions, etc,er...

That's up to the DEV, of course, but I can see the answer
already from a thousand miles away ;) But I like the idea.
The danger, though, would be that earlier periods would
necessitate different units not in-game.

The vanilla campaign DO have units not in multiplayer
playing, though (Boys AT rifle, Typhoon, etc, etc)

Pz3, Ba64, anyone? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#12728

Re: Russian Campaign

Theres no need to make detailed 3d movies. Just stick with the sort cut-scenes that Tales of Valor uses. Have a look here for an example
http://easternfront.org/forums/index.php?topic=896.0

Well there are already models for the Panzer III and Ba64 which might make it in eventually. And putting a few early war tanks/vehicles in would be cool because they could be used as reward units.

Cheers
#12798

Re: Russian Campaign


Sure, whatever works :)
Up to the DEVs, though, as they'll be the ones doing the
work. Unless anyone else feels like pitching in?

Do _YOU_ have such skills? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#12830

Re: Russian Campaign

Well obviously the devs have the final say, after all this is only the "suggestions" thread.

Trust me, if I could do incredibly, or even mildly, detailed digital art I would have have a thread applying for that job in the applications section  :P
#12839

Re: Russian Campaign


You can do anything you put your mind to ;)
What's stopping you?

in other words, though, they ought to start a
'Order the DEVs to do... '... I like the idea extensively,
except that I know what glorious chaos would ensue ;)

Although I don't dislike that too much, eh, methinks
this mod would then never see the light of day :(

Alas. Another great idea down the drain, sigh.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#12890

Re: Russian Campaign

Just like to say something about the campaign in EF,
this is an Eastern Front mod, EASTERN front - Normandy, Market Garden, Caen or any West Front campaign have no place in this mod.
Remove all of them and make 3-4 Eastern campaigns in stead (Soviet and Axis)
You don`t need to code them - just replace the existing campaign maps with new ones and change the .UCS for titles.
As for Soviet campaigns, personally, I would like to see several battles/operations . . . from `41 to `45.
If you do want to make same early battles (Barbarossa campaign !?) you don`t need to change (or make) much, Germans had all of there tanks concentrated in few divisions and contrary to the general opinion - Germans relayed more on AFV`s that tanks. Soviets lost most of there tanks in the opening days of the invasion. So, no vehicles there either.
Instead of making Stalingrad v17 086, focus on some smaller, forgotten battles, where few man really made a difference. (and of course make Stalingrad campaign  ;D )
Make early campaigns fought by infantry, focusing mainly on some branches of the army, for example:
Germans would have infantry, light vehicles and perhaps a battery of StuG`s for infantry support.
Soviets would have infantry, some AT guns, mortars and perhaps a howitzer or two.
Main battle would be between infantry, while vehicles would play a secondary part.

One small request dough, I plead you to make same historical (logical) battle scenario. In game we can lead some max 100 soldiers, make objectives according to that number of troops.
It would be lame and ridiculous to play Stalingrad or Leningrad and "liberate" the entire city`s by your self. (I`m sure you don`t plan to do this - but just thought of mentioning it,  to be sure:))
What do you think?

P.S. remove reword unit system COMPLETELY

Last edited November 12, 2009 at 2:34 PM by Ss0ullesS

#12891

Re: Russian Campaign

this is supposed to be an expansion for coh so thats why they wont delete the campains that are already in there (they wil add a few)

Ss0ullesS wrote:
One small request dough, I plead you to make same historical (logical) battle scenario. In game we can lead some max 100 soldiers, make objectives according to that number of troops.
It would be lame and ridiculous to play Stalingrad or Leningrad and "liberate" the entire city`s by your self. (I`m sure you don`t plan to do this - but just thought of mentioning it,  to be sure:))
What do you think?


hmm did the brits take hill113 whit 100 men no did the brits take carantan  whit 100 men no. can you see where im going

btw what happend whit "hunt down the mouse" ?
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Last edited November 12, 2009 at 3:03 PM by bastex

#12892

Re: Russian Campaign

+ they won't "delete" the reward-system. In contrary, I think they'll add new units for both Red Army and Ostheer.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#12895

Re: Russian Campaign

Why on earth would they delete the reward unit system and campaign?

Mods are supposed to add to games not take features away from them.

Im sure the devs will keep the same ratio of realism to arcade that the vanilla campaign has.

Cheers
#12901

Re: Russian Campaign

Ss0ullesS, I think you have completely butchered the whole point of Eastern Front in one post. What an achievement.

We want players of Eastern Front to feel right at home - they need to be able to enjoy our entire mod, but we dont want that to be at the expense of removing any part of the fantastic game Relic has already made. We will not remove anything, no matter what people say is 'realistic'.
Forum post image
#12934

Re: Russian Campaign

bastex wrote:
hmm did the brits take hill113 whit 100 men no did the brits take carantan  whit 100 men no. can you see where im going

btw what happend whit "hunt down the mouse" ?

Yes, but the hill was made as . . . a hill, in almost genuine size with realistic objectives, what I meant was NOT to see maps as in other WW2 RTS games, where player single handedly frees entire city`s in half an hour.

WartyX wrote:
Ss0ullesS, I think you have completely butchered the whole point of Eastern Front in one post. What an achievement.

We want players of Eastern Front to feel right at home - they need to be able to enjoy our entire mod, but we dont want that to be at the expense of removing any part of the fantastic game Relic has already made. We will not remove anything, no matter what people say is 'realistic'.

tnx, didn`t know I had it in me ;D

1. the balance of the US/Brits/Axis/PE will remain unchanged (i presume)
2. Existing campaigns will remain unchanged (I guess)
Ergo, nothing will be different from  vanilla ToV, in that sense.

On the other hand, you need space to put your (future) campaigns, you cant add new (`couse it`s hard coded)
AND nothing is preventing players to start normal CoH to play Relic campaigns.

-reward unit system is destroying the fantastic game Relic "had" made many many years ago.
-I not trying to be the bad guy here, but Relic did lost it`s way after OF, and the game (aldo there were some good things) generally went downhill.

In the end, I`ll say no more, just remember to take once in the while, the org. Company of Heroes, take it from the shell, clean the dust and install it.
Perhaps you`ll see what we lost . . .
#12936

Re: Russian Campaign

(-I not trying to be the bad guy here, but Relic did lost it`s way after OF, and the game (aldo there were some good things) generally went downhill.)

from the man who did not get Tales of Valore I can safely guess
#12940

Re: Russian Campaign

Ss0ullesS wrote:

-reward unit system is destroying the fantastic game Relic "had" made many many years ago.


Just wondering why you think so? As far as most people seem to be concerned its a bleedin wonderful idea. Simply more units to choose from. Cant go wrong there really?
Great for modding as well because it means we dont lose old units in replace of the new ones, merely swap them out via the reward unit system.

Ss0ullesS wrote:
In the end, I`ll say no more, just remember to take once in the while, the org. Company of Heroes, take it from the shell, clean the dust and install it.
Perhaps you`ll see what we lost . . .


To be honest its always felt like the same game to me, no better no worse gameplay wise really. Then again im no hardcore online player and usually stick to skirmish *shock horror* so maybe Im not aware of such things.

Cheers

Last edited November 13, 2009 at 3:28 PM by luz777

#12950

Re: Russian Campaign

could we stuff soulles up whit duck tape ?
yes .... im sorry ><
bcouse i was  born as a complete utter bastard
#12952

Re: Russian Campaign

bastex wrote:
could we stuff soulles up whit duck tape ?

Oh oh oh!!!!! I got the duck tape!
#12962

Re: Russian Campaign


- Not long ago, we discussed giving soviets a 'border guard'
unit (1 max, can't be replaced, 0 build time unit). Nothing
strong, Maybe an weaker engineer/conscript...

How about we put soulless's face on it and name it
'no soul' or something :) - With duct tape - :)
He'll die quick (in-game)... and we can blame it on the axis!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13062

Re: Russian Campaign

Ss0ullesS wrote:
On the other hand, you need space to put your (future) campaigns, you cant add new (`couse it`s hard coded)


Not True.

Right now, I'm working on a new campaign (not related to EF tho), without removing any of the previous ones.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited November 17, 2009 at 3:33 PM by Rizz

#13069

Re: Russian Campaign


Hey, Rizz :)
Well, everyone here knows we have to remove old factions
to install new ones. Removing Wehr and PE to install Soviets
and OE, right? :)

Personally, I wouldn't know if it's hard-coded or not, but it
would definitively be preferably to add as opposed to replace
.

- New maps. God thank you for them not to have to be
replaced :)
- New factions : Read above :)
- New Campaigns : Need I say more?

Now all we need is to convince Relic to add 'em to
forthcoming patches ;) (As long as they are compatible
to current way of doing things). (ie: Vanilla).

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13081

Re: Russian Campaign

No, no, no factions are removed for Soviets / OE.

There are only a few things that are hardcoded, both we found walk-around for most.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#13084

Re: Russian Campaign

Rizz wrote:
No, no, no factions are removed for Soviets / OE.

There are only a few things that are hardcoded, both we found walk-around for most.

rizz so sorry for getting off topic but what tank is that?
the one that looks like a piece of cheese (2nd left)
#13087

Re: Russian Campaign

luz777 wrote:
Goes from left to right..

T-70, KV-2, T-90, Medical Truck, T-34/76

thanks I have seen that thing in Red Orchestra in the map "Arad" I call it the block of cheese the seven year old cut  ;D
#13092

Re: Russian Campaign


Don't laugh about the KV-2 :p
My only regret is KV-2 made it into the game (It was
phased out around 1941-42) and the KV-85 didn't :p
(And the all-sexy KV-8). However... if you think the
KV-2 looks like a block of cheese, look at this puppy :)

http://1.bp.blogspot.com/_C5UAXb0bEic/Su1ziMG5h1I/AAAAAAAAETw/7xtT3BEXP5Y/s1600-h/1-144+PzDpt+Bishop%280%29.JPG

It's called the Bishop Mk1 :)

The bottom is 1x KV2 + 2 bishop Mk1 for size comparison :D

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13151

Re: Russian Campaign

LOL I use the kv-2 in Red Orchestra its got a big cannon on it ill give the "Cheese" tank that
#13154

Re: Russian Campaign

Bishop was tiny compared to the KV-2, but the Hull Size to Turret size ratio was a lot more ridiculous ;D

KV-85 would be pretty pointless since we already have the much more common T-34/85 in. It was basically a stopgap tank between the KV-1 and IS tanks. It was already obsolete by the time it was fielded in late 1943 due to the emergance of Panthers and Tigers and production was cancelled in favour of the IS-2. I know its nice to see these rare tanks in action, but they are rare for a reason ;)

That said, KV-2 serves its purpose in game, even if it was very rare.

Last edited November 19, 2009 at 1:55 AM by BurroDiablo

#13157

Re: Russian Campaign


- KV2 is a 152mm on a KV1 (Tiger)
- Bishop is a 25pds on a Cromwell (Sherman) :)

- I WANT to see Kv1 in-game :p How about in campaign? :)
Replacing IS2
- Well T34 was built in such huge numbers it IS the soviet
tank :) Hope you make it so yummy in-game we'll all HAVE
to overload on it :)
- IS2 : Built by Kirov industries, it's thus by default the
successor of the KV line :) Sorta.
- KV2... ... WTF is it doing in-game? :) About as rare
as King Tigers, obsolete, and outclassed by 1944+ I'm
just about certain there were practically none left by then :)
(Finnish killed 'em all) :)
Gimme SU76 and ZSU37 and SU122 instead!

SU122 would be a fairly awsome replacement choice, no?
Not rare, right period, fairly common, and reloads faster :)
Plus it's the ultra-common T34 hull :)

But, yes, the KV2 is a fetish hull... so... meh ;)
(hint : So is the KV-1/85/8).
- Why no Soviet flamethrowing tank? :( QQ

* Yes, the KV-2 has a 152mm. That's a BIG cannon :)

* What are chances of making the ISU152 into a hybrid
puppy? :) Like I've beggeg/requested everywhere? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13168

Re: Russian Campaign

maybe im wrong wasnt this topic about the russian campain ?

i have some suggestions could we get the t35 in the start of the campain

but indeed kv2 is obsolete maybe put in the t35 instead

yes yes replace a crap tank whit an  other !
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Last edited November 19, 2009 at 7:06 PM by bastex

#13184

Re: Russian Campaign

I actually really like the KV-2, dont really know why, just always thought it looked cool...in a weird not-actually-that-cool way.

Anyhow it'll be good for the early war campaign parts.
I think that reward units will be said early war units that will come when the campaign does.
#13198

Re: Russian Campaign

bastex wrote:
maybe im wrong wasnt this topic about the russian campain ?

i have some suggestions could we get the t35 in the start of the campain

but indeed kv2 is obsolete maybe put in the t35 instead


Wait... the KV-2 is obsolete? And the T-35 isn't? No matter how much I would I'd love to see it ingame too, you can't deny that it was a spectacular failure and would serve no real purpose other than an infantry slaughterer... one hit from a Pak and it would go up in smoke. KV-2 has purpose, it is a heavy artillery tank... plus, it had near impenetrable armour for the time.
#13203

Re: Russian Campaign

luz777 wrote:
I actually really like the KV-2

Me too!  ;D

One tank for campaign-porpuse could maybe be the BT-7. Predecessor
to the T34. And also used by the Finns to build their BT-42 assault gun. (hint, hint ...) ;)

@ Loupblanc: Finally I got an argument against your uber-ISU152: Giving it artillery-capabilities would make the KV-2 kinda useless, don't you think?

BTW: What the hell is "OE"? object editor for modding CoH?
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#13210

Re: Russian Campaign

- T26/BT were morphed into the T34,yea
- Oooh, BT42! Good idea! ;) Xcept it wouldn't be soviet ;)
- I don't want ISU152 to be uber, although it IS end of
doctrine, it is UNIQUE, whereas the
KV2 is mid of tree and can have 3 of them. 3x 152mm
(1939/1940 vs 1x 1943+ 152mm... it better be uber ;)
I want it multipurpose. Tiger is 9 all scores, like pershing
can kill infantry AND tanks.  Like IS2 ought to, really.
Xcept the ISU can shoot off to 13 miles and had bigger
caliber than IS and no ammo (20) taking 45min to
refill :)

  Arty ISU152 makes KV2 obsolete, pointless and useless
like ... How105mm makes callioppe, P47 bombing runs
useless?? :)

If it's 1 vs 3, it better have something going for it.
Right now, it's apparently just a big JagPanther :(
(Fast firing AP shooter)
(88mm vs 152mm... ehh... noooo)

: T35 oh wow. Amusing tank, white elephant, though.
Don't add that, please. Lol. Too rare?
: Well, actually, in 1943, if there'll be a KV2, it ought
to be alone and not 3x pack. Where the ISU152 came
into packs of 5... something wrong here :)
: OE : OE is the logical continuation of WE, PE... of course
! :)

: Small note about ISU152, giving it arty capabilities,
yes, but with abyssal reload time. No barrages, like Priest
(6 shots)(Open cockpit, large dedicated reload crew)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited November 19, 2009 at 7:36 PM by Loupblanc

#13215

Re: Russian Campaign

loup now your asking for it where is my ducktape ...

ive bin thinking about tank riders you get some great inf and a t34 why would you need a tank that you can build twice from the same mp ?
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Last edited November 19, 2009 at 8:31 PM by bastex

#13217

Re: Russian Campaign


ooh duck tape. I love duck tapes.
la danse des canards remix 2008!!! (français, espagnol, allemand, italien!)  God, that stuff rules, it's soo all-purpose ;)

Listen to it till the end ;)

T34 Tankriders. I think Svelky ought to be able to ride 'em
too, though. I really do. More's the merrier ;) Yknow?
And which tank would be replaced (In your reference?)

T34 Tank riders ought to work like PE HalfTrack/Kangaroo.
Just minus much protection, methinks?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13225

Re: Russian Campaign

Loupblanc wrote:

ooh duck tape. I love duck tapes.
la danse des canards remix 2008!!! (français, espagnol, allemand, italien!)  God, that stuff rules, it's soo all-purpose ;)

Listen to it till the end ;)

T34 Tankriders. I think Svelky ought to be able to ride 'em
too, though. I really do. More's the merrier ;) Yknow?
And which tank would be replaced (In your reference?)

T34 Tank riders ought to work like PE HalfTrack/Kangaroo.
Just minus much protection, methinks?

I VOTE FOR THE DUCK TAPE!!!!!!! It's a shame Loupblanc I was gonna give you a E-cookie for your smaller posts.............. oh well
#13234

Re: Russian Campaign


! but I NEED that cookie!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#13258

Re: Russian Campaign

not a duck tape but DUCKTAPE but you already get a heavy at tank but you cant get a heavy inf killing tank in break out (i would like to change the tankrider t34 whit the t35)
yes .... im sorry ><
bcouse i was  born as a complete utter bastard
#13274

Re: Russian Campaign

bastex wrote:
not a duck tape but DUCKTAPE but you already get a heavy at tank but you cant get a heavy inf killing tank in break out (i would like to change the tankrider t34 whit the t35)

lol that thing????
#13310

Re: Russian Campaign


The T35 is, I think, the apparent heavy version of the T-26.
Was dead and done with by the time the germans began
barbarossa. Most were lost to mechanical failure than by
combat. Amusing, but... no. Just don't :D

Reward unit? :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity