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Ostheer Layout for [IP address redacted]

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#135723

Re: Ostheer Layout for [IP address redacted]

MonolithicBacon wrote:
QuoteIt can not always suppress like a HMG otherwise it would be overpowered with it's way to turn and move around quickly.


Do you happen to know what its suppression value is normally, without the ability? Just for reference's sake.


Not very high at all. It'd take several burst to suppress a single unit. In that case it's more similar to the LMG42.

Hoping I haven't said too much otherwise the hand of god will come down and smite me :(

"Balancers are 10 a penny"

Last edited October 21, 2012 at 8:19 PM by Cranialwizard

#135724

Re: Ostheer Layout for [IP address redacted]

Cranialwizard wrote:
MonolithicBacon wrote:
QuoteIt can not always suppress like a HMG otherwise it would be overpowered with it's way to turn and move around quickly.


Do you happen to know what its suppression value is normally, without the ability? Just for reference's sake.


Not very high at all. It'd take several burst to suppress a single unit. In that case it's more similar to the LMG42.

Hoping I haven't said too much otherwise the hand of god will come down and smite me :(


Bah! Nevermind the hand!

So again for reference, does the Kubelwagon have higher suppression (like an infrantry halftrack) or does it behave like a bike?
I'm just trying to see if Ostheer are also cursed with no early suppression, like their soviet opponents.
#135725

Re: Ostheer Layout for [IP address redacted]

OH has a early suppression unit the LMG team.
#135726

Re: Ostheer Layout for [IP address redacted]

kübel has no suppression at all
but it can be (at least with 2nd mg upgrade) a big pain for conscripts :P

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#135727

Re: Ostheer Layout for [IP address redacted]

ApeMen wrote:
kübel has no suppression at all
but it can be (at least with 2nd mg upgrade) a big pain for conscripts :P


Now that's what I like to hear!
So it's a scouting/griefing unit unless upgraded, similar to the Bren carrier?
And the LMG team isn't a suppressor unless you have the munitions for it?

Correct me if I'm wrong.
#135739

Re: Ostheer Layout for [IP address redacted]

@MonolithicBacon
You are correct.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#135783

Re: Ostheer Layout for [IP address redacted]

What will be the differences between the G41 and the K98?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135797

Re: Ostheer Layout for [IP address redacted]

will there be translating into the Russian language?
#135843

Re: Ostheer Layout for [IP address redacted]

ubermensche wrote:
What will be the differences between the G41 and the K98?


The G41 works the same way as PE G43 ? Except its a differant rifle :>
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#135847

Re: Ostheer Layout for [IP address redacted]

G41 will shoot faster and maybe more damage on the same range as Kar98. Sturmpios are your close range firepower.
#135889

Re: Ostheer Layout for [IP address redacted]

Killar wrote:
G41 will shoot faster and maybe more damage on the same range as Kar98. Sturmpios are your close range firepower.


So G41>G43=SVT>Kar98?
My personal favorite
#135891

Re: Ostheer Layout for [IP address redacted]

G41s won't be long range focused like G43s. Instead they will increase firepower at all ranges, similar to the BAR upgrade (though not as lethal up close). They won't be superior to G43s and will just work differently. They won't have the same bad moving modifiers as G43s either because they are supposed to be somewhat mobile weapons. OH weapons will be designed to work best at midrange compared to long range Wehr and short range US/conscripts.

As Killar said, the short range firepower early on comes from Sturmpios and later on from doctrinal troops and Jaegers/Fusiliers (after Sturmpios upgrade with flamers).
If you get into an argument with me, you're wrong.
#135896

Re: Ostheer Layout for [IP address redacted]

What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?

Last edited October 23, 2012 at 10:38 AM by Shwepps

#135897

Re: Ostheer Layout for [IP address redacted]

demolition charges
#135900

Re: Ostheer Layout for [IP address redacted]

Shwepps wrote:
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.
#135909

Re: Ostheer Layout for [IP address redacted]

About the foreign troops, what role should they be used for?
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#135912

Re: Ostheer Layout for [IP address redacted]

Thats classified :)
#135914

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
About the foreign troops, what role should they be used for?

if you are referring to the "confederate battle group", guess that depends on which units you are given ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#136008

Re: Ostheer Layout for [IP address redacted]

Dreamerbg wrote:
Shwepps wrote:
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.


O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?

Last edited October 24, 2012 at 10:09 AM by Shwepps

#136009

Re: Ostheer Layout for [IP address redacted]

U can switch unitpools by a tech button ;-)
May the force be with you.

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#136024

Re: Ostheer Layout for [IP address redacted]

Shwepps wrote:
Dreamerbg wrote:
Shwepps wrote:
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.


O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?

like Lord Rommel said, you can only have 1 pool active at a time, you can however switch to the other pool and back again. so the units of the other pool are disabled only temporarily not for the entire game. pools are chosen globaly so building a second (let's say) tier2 building means you can just chose 1 pool, not 2 at the same time.
hope that helps shwepps ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#136074

Re: Ostheer Layout for [IP address redacted]

Interesting Concept.

I hope there is a place for the pak40 in this concept (as reward unit it sounds not bad).
I'm curious what has changed with the doctrines for Ostheer.  :P

Finally a question:
Who made this unit picture cards???  :o  They looks awesome! The MG Gunner und the Marksman..., all Infantery pictures looks great!
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#136076

Re: Ostheer Layout for [IP address redacted]

thx for the flowers^^
ui is my part XD

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#136080

Re: Ostheer Layout for [IP address redacted]

Major wrote:
[...]I'm curious what has changed with the doctrines for Ostheer.  :P[...]

in the latest replays it was like this, but may have changed already ;)

Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (stationary 105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)

Army Support Troops:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), e.g. 3 tanks and 1 "alpinis" infantry (upgrade: MP40, ability: ?)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 25, 2012 at 11:12 AM by Ghost

#136094

Re: Ostheer Layout for [IP address redacted]

how many games were shown with the Ostheer?
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#136103

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
how many games were shown with the Ostheer?

these 3:
1st
2nd
3rd
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#136107

Re: Ostheer Layout for [IP address redacted]

You keep track of all details Ghost, good work!
#136113

Re: Ostheer Layout for [IP address redacted]

there was also a 4th game i casted but this one was not recorded :P

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#136126

Re: Ostheer Layout for [IP address redacted]

I noticed that the soviet obs team now reinforces. Great job AI devs. :)
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#136135

Re: Ostheer Layout for [IP address redacted]

There's a reason for that, which has nothing to do with any special coding. The Sniper and Spotter team have been split to fix several bugs and to provide better gameplay.
If you get into an argument with me, you're wrong.
#136138

Re: Ostheer Layout for [IP address redacted]

ApeMen wrote:
there was also a 4th game i casted but this one was not recorded :P
:'( :'( :'(
#136139

Re: Ostheer Layout for [IP address redacted]

GodlikeDennis wrote:
There's a reason for that, which has nothing to do with any special coding. The Sniper and Spotter team have been split to fix several bugs and to provide better gameplay.

I :-* the person who did that.
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#136173

Re: Ostheer Layout for [IP address redacted]

bout time you guys update this thing  ;D
#136198

Re: Ostheer Layout for [IP address redacted]

Thank you for the review Ghost  :)
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#136267

Re: Ostheer Layout for [IP address redacted]

I have to ask, isn't 60 fuel too much for the halftrack?
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#136268

Re: Ostheer Layout for [IP address redacted]

Tankbuster wrote:
I have to ask, isn't 60 fuel too much for the halftrack?


i guess you mean the ht in t1?
dont worry there will be no ht in t1 nor in t2 :P

the unit was just parked there so the balancers could see and test the unit
its one of the foreign battlegroup units but the coding wasnt done at the time we played the game


edit: its also not a ht (even if there was a ht icon) it was an italian tank :P

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#136275

Re: Ostheer Layout for [IP address redacted]

/O_O/

This sums up my thoughts. Also do you guys have any Ideas for the Veterancy of the Pz3. ?
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#136277

Re: Ostheer Layout for [IP address redacted]

we already know in which kind the inf and vehicle vet will work and what kind of specialisation vet will be possible to choose
so yes we know :D

but the vet isnt coded yet

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#136290

Re: Ostheer Layout for [IP address redacted]

Ghost wrote:
Shwepps wrote:
Dreamerbg wrote:
Shwepps wrote:
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.


O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?

like Lord Rommel said, you can only have 1 pool active at a time, you can however switch to the other pool and back again. so the units of the other pool are disabled only temporarily not for the entire game. pools are chosen globaly so building a second (let's say) tier2 building means you can just chose 1 pool, not 2 at the same time.
hope that helps shwepps ;)


I hope I understood :)
#140953

Re: Ostheer Layout for [IP address redacted]

Come on. Just stop teasing us and release it already  :P
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#140954

Re: Ostheer Layout for [IP address redacted]

Flanker1949 wrote:
Come on. Just stop teasing us and release it already  :P
'


Mob mentality! Ayeee
#140962

Re: Ostheer Layout for [IP address redacted]

lol
It appears those trouble starting thugs are everywhere now days even in this forum  ;D
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#142347

Re: Ostheer Layout for [IP address redacted]

Wow haha, things have changed a lot.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#142372

Re: Ostheer Layout for [IP address redacted]

As a quick update:

I'm currently tweaking most stats for weapons/tank guns, building/upgradetimes for units, upgrade- and techingcosts etc. We're also tweaking the gameplay/roles of the units available to the Ostheer.

This is extremely important to make, because it makes the gameplay more fluid. If we would release Ostheer just_now without adjusting initial stats and roles to units you'd just get a lot of obsolete or overpowered units. Which would make the faction nice to look at with all the new models, but boring. Pretty much another Soviet 1.00 faction. And of course we want to avoid that.

Our progress in the last days was pretty great, we did quite a lot of testgames with the current Ostheer layout and it looked pretty stable already in terms of non-doctrinal gameplay, and it also was a lot of fun to play and try out different strategies that the faction offers. As far as I can tell I had a whole lot more fun by playing the Ostheer than PE when it was released back in 2.100.  ;)

However, there are still some flaws. The doctrines are not finalized in terms of coding and it will still take some time to get them to work. Bishop is working hard on getting everything in shape, though.

Once this is finally done, and we think that the gameplay is good/initial stats are solid we'll prepare the closed beta for our fellow donators, soviet commanders and the tourney winners :)

So stay tuned, it may be faster than you'd expect it 8)

Greetings
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Last edited February 7, 2013 at 2:20 PM by dArCReAvEr

#142374

Re: Ostheer Layout for [IP address redacted]

That was some good news to hear, good thing the Ostheer to be released at all, and not only that but sometime soon is some good news.
My personal favorite
#142376

Re: Ostheer Layout for [IP address redacted]

132 wrote:
That was some good news to hear, good thing the Ostheer to be released at all, and not only that but sometime soon is some good news.

Sure thing - we had quite a lot of issues to get the unit-pool idea to work within the vCoH gameplay mechanics, that's why it was delayed so much. Also several units in the Ostheer served no purpose and had to be redefined to fit a unique gameplay mechanic. However, now these issues have finally been settled and now we can proceed to finalize everthing for a release.

Just as a side note: Since beginning of february we updated around 45 internal versions forward on our devbox, which is used for coding and testing. That's more than we had in the whole last month, taken aside all the graphical stuff which was added recently.
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Last edited February 7, 2013 at 2:26 PM by dArCReAvEr