Hey,
sorry for late reply am pretty busy with a lot of stuff.
Here is what you need to do for doctrines.
file : command_tree_prefs_lib.aiYou will see a lot of tables they r kinda sorted for all factions, so you just need to comment what you don't need.
-- sign means commented line or you can look it as ignored code :P.
Example PE starts at line 180 for only Tank Destroyer PE it needs to look like this:
-------------------------------------------------------
-- AXIS PE
-- LUFTWAFFE SUPPORT
-- pe_luftwaffe_random = {
-- main = CT_PZ.LUFTWAFFE,
choices = {} -- choices as nil means random
-- },
-- pe_luftwaffe_left_first = {
-- main = CT_PZ.LUFTWAFFE,
-- choices = {CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02, CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,}
-- },
-- pe_luftwaffe_right_first = {
-- main = CT_PZ.LUFTWAFFE,
-- choices = {CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02,}
-- },
-- pe_scorched_random = {
-- main = CT_PZ.SCORCHED_EARTH,
choices = {} -- choices as nil means random
-- },
-- pe_scorched_left_first = {
-- main = CT_PZ.SCORCHED_EARTH,
-- choices = {CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02, CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12,}
-- },
-- pe_scorched_right_first = {
-- main = CT_PZ.SCORCHED_EARTH,
-- choices = {CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12, CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02,}
-- },
pe_tankdestroyer_random = {
main = CT_PZ.TANK_DESTROYER,
--choices = {} -- choices as nil means random
},
pe_tankdestroyer_left_first = {
main = CT_PZ.TANK_DESTROYER,
choices = {CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02, CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12,}
},
pe_tankdestroyer_right_first = {
main = CT_PZ.TANK_DESTROYER,
choices = {CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12, CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02,}
},
For WH Blitz only is the same stuff just comment other two doctrines, i have not tested yet but it should work ;).
Re-install and re-editing lines should always work :).
Reward units are fixed internally and i guess i can post that fix cuz it is just a one file that fixes it will see with others. But that fix will be out with new patch i guess :P.
Hope it helps.
EDIT:
This was typed in hurry so i know it is kinda not so easy to understand.
The file you need to edit is located in : COH_HOME\Eastern_Front\Data\ai\personality folder, edit it with npp or some other editor.
Last edited August 22, 2012 at 12:22 AM by jojorabbit