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Calliope OMG

Strategy and Tactics for Americans

#112199

Re: Calliope OMG

blackbishop wrote:
You should try it while you can, it is going to be removed in the next released patch.


Yes but for the love off god don't do it in a PvP game unless they are okay with it. Its not fun to sit there watching your base explode in 10 seconds ::) (I have experienced it)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112231

Re: Calliope OMG

Trannyhunterx wrote:
blackbishop wrote:
You should try it while you can, it is going to be removed in the next released patch.


Yes but for the love off god don't do it in a PvP game unless they are okay with it. Its not fun to sit there watching your base explode in 10 seconds ::) (I have experienced it)


;D funny thing you mention that... :P
#112232

Re: Calliope OMG

katyusha was nerfed to extremes (IMO) when the spread changed to a Calliope pattern, i hardly ever use propaganda now.

as to OP, i would have to say nein, while they will mess you up if you're not careful (as they should) like most artillery it can't take out all forces in one go. (if you want overpowered say god of war)

in VCOH, wasnt the cap 3 callis?
#112237

Re: Calliope OMG

Yeah, cheap as they are, katyushas are kind of lackluster. I think their rockets do less damage than callies as well and they shoot for a shorter period of time. I think the hardcap should be 4-5 and the spread reduced or damage increased slightly.
#112249

Re: Calliope OMG

Hardcap for Calliopes is 2. Kats are 3. Kats are cheaper and less lack luster do to the fact they practically sit in a artillery + support doctrine full of abilities. Calliopes must carry the rest of its doctrine around (not that all of its abilitie are bad but still). Also KAts were kinda OP b4 so they've been nerfed :P.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112278

Re: Calliope OMG

Early versions of COH had no limit for calliopes lol
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#112279

Re: Calliope OMG

By that time, these beasts were even able to fire their main guns..  :-X
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#112287

Re: Calliope OMG

Their Barrages did cost muni though. 125 IIRC
(un)official forum troll
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In Soviet Russia, Forum troll You!
#112467

Re: Calliope OMG

and they came out at 4 cp, right before the pershing
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Last edited March 7, 2012 at 7:47 PM by robotnik

#112537

Re: Calliope OMG

robotnik wrote:
and they came out at 4 cp, right before the pershing


aaahh the balance those days <3
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#112541

Re: Calliope OMG

Tankbuster wrote:
Their Barrages did cost muni though. 125 IIRC



Calliope barriage has no ammo cost...just only cooldown time, that can be reduced with veterancy levels.
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Last edited March 8, 2012 at 10:26 AM by Desert_Fox

#112542

Re: Calliope OMG

Desert_Fox wrote:
Tankbuster wrote:
Their Barrages did cost muni though. 125 IIRC



Calliope barriage has no ammo cost...just only cooldown time, that can be reduced with veterancy level.


in previous versions they did.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#112574

Re: Calliope OMG

Desert_Fox wrote:
Tankbuster wrote:
Their Barrages did cost muni though. 125 IIRC



Calliope barriage has no ammo cost...just only cooldown time, that can be reduced with veterancy levels.

Yep, 125 ammo and their main gun, until armour was reworked in 1.5. Best thing was their phasing bug. Panzerschreck / pak / tank shells shooting from medium - long range would just fly through them without doing damage. And this could be made even worse with researching Smoke Canisters.

They were called "Plasma Shield Shermans". Good times...
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Abuse is abuse and has to go.
#112660

Re: Calliope OMG

first, i really don't know why you say they are OP after "Just faced one for the first time and omg omg omg.".  ::)

unit stats:
hummel: max range 200 (set up) / 115 (mobile), min range 35, cooldown 60s (vet 0) / 43s (vet3)
calliope: max range 150, min range 36, cooldown 80s (vet 0) / 65s (vet3)
hummel is a real arty with high damage and range and quite accurate, while calliopes are very good for area bombardments, but have terrible accuracy unless you get them close to the target. when attacked by them, keep moving ;) it hardly hits the same unit more than once unless it's close to the target.

calliope is the only mobile arty for US and they can have 2 of them. WM have nebels and stukas, PE have hummels. when used effiently hummels can also be game changers. and when you keep moving and don't blob your units, calliopes are not a real threat ;)

conclusion:
yes they are little trolls, but far from OP.

ps: i didn't watch your replay, but from your opening post, i can't imagine that he just did nothing and you had the whole map. he needs ressources and pop cap to have 3 calliopes (30 pop) + X riflemen...and all the ammo for the stickies... but guess i'm going to watch the replay now  :P just wanna see it  ;D


edit:
ok, i watched the replay and... :X
1. until the first calliope was called the game was quite even, with both sides holding about 50% of the map and you had more VP.
but you made a few lethal mistakes:
1. you used all your units in one group blobbed together -> easy target for calliopes, that's why casualties were so high
2. i saw those hummels parked right next to each other -> easy target for calliopes
3. i saw masses of unsupported tanks (panthers and panzer IV IS) rushing at his rifles (with sticky bombs+picked up schrecks) and AT gun -> bad idea and waste of ressources. even a lonely bergetiger trying to recover a wreck with rifles standing right next to it...
4. he used his calliopes quite efficently to shoot down every unit you used for capping
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited March 9, 2012 at 9:18 PM by Ghost

#112686

Re: Calliope OMG

well put ghost, well put indeed
#112792

Re: Calliope OMG

EiRR mod -> Armor doc -> unlock callies -> level up -> get 'Urban Survival Kit' -> callies get their main gun enabled and a shorter cooldown, as well as true tank criticals (less chance of a damaged engine etc) -> unlock double repair kits. 90+ kill callie per game? Yes plz.

Callie is so easy to use, and so easy to screw up with (firing at max range). In the right hands it's easily the most OP arty in the game--before someone says otherwise, I've been on both ends of it constantly in EiR--which hasn't tampered with it's rockets' stats--and I can say it's the biggest pain in the ass to kill when properly guarded. The fact that it has such a large spread means that moving simply won't cut it. Storms run like hell, just as quickly as your average P4 will. Callies HURT, and while they can't shit out shells quite as far as a howie or hummel will, if it targets something of yours with it's barrage, say gg.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#112797

Re: Calliope OMG

What does EiRR mean ???? And Im not sure what stance you are taking. You are saying Calliopes are OP ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112799

Re: Calliope OMG

Trannyhunterx wrote:
What does EiRR mean ???? And Im not sure what stance you are taking. You are saying Calliopes are OP ???


It's a mod for COH (Europe on Ruins). Quite revolutionary.
"Balancers are 10 a penny"
#112801

Re: Calliope OMG

Cranialwizard wrote:
Trannyhunterx wrote:
What does EiRR mean ???? And Im not sure what stance you are taking. You are saying Calliopes are OP ???


It's a mod for COH (Europe on Ruins). Quite revolutionary.


How so ????
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112806

Re: Calliope OMG

Trannyhunterx wrote:
Cranialwizard wrote:
Trannyhunterx wrote:
What does EiRR mean ???? And Im not sure what stance you are taking. You are saying Calliopes are OP ???


It's a mod for COH (Europe on Ruins). Quite revolutionary.


How so ????


You arrange your battalions and squads BEFORE the battle based on gains from former battles. You can keep vet for your units after the battle and use them for other battles. Once you lose a unit you lose it for good. You start with no HQs or buildings, it's all based on calling in your battalions.

It's kinda neat.
"Balancers are 10 a penny"
#112808

Re: Calliope OMG

Anyone wanna play EIR ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112809

Re: Calliope OMG

Trannyhunterx wrote:
Anyone wanna play EIR ???

I Lol'd.

We're off topic, and As the OP has been answered I recommend closing this discussion.
"Balancers are 10 a penny"
#112810

Re: Calliope OMG

Cranialwizard wrote:
Trannyhunterx wrote:
Anyone wanna play EIR ???

I Lol'd.

We're off topic, and As the OP has been answered I recommend closing this discussion.


I just figure I'd ask b4 this topic got closed :P. I know that's where its headed
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#112812

Re: Calliope OMG

That it be.

#closed
I identify as a four-eyed bird man. /s