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Calliope OMG

Strategy and Tactics for Americans

Archived poll

Is the calliope a win\button for US?

Yes, anybody with a calliope wins!6 votes · 24%
No, it's just to counter it!19 votes · 76%

25 total votes

#111977

Calliope OMG

Oh my god... The CalliOP is the most OP unit ever. Just faced one for the first time and omg omg omg.

500-200 VP, i had the whole map as PE.. I had all 3 Vp's, i had won all battles and didn't want to basestomp him cus thats just.. low..

What happenes, he makes rifles with bars, sits in his base, does nothing.. I'm waiting to win. Then i hear a noise, BAM he has called in a calliope. I thought it wasn't that strong but OMG!

It took out a Bergertiger in one volley. WTF is that? Now i don't know if it's been rebalanced in EF cus this was normal TOV 602, but hell. No other artillery in the game is that strong. He won the game.. De stroyed my base with calliop'es, he destroyed my panther battlegroup, with calliopes in close range. He destroyed my infantry with calliopes. He didn't use any other unit and he won the game. 0-80

Hummels are supposed to be strong, but they got no dmg nor hit-chance compaired to these darn vehicles. The most OP unit in the game must be the Calliope. Thats the reason everybody on shoutcasts go Armor doc as US..

And god my opponent was the worst ever. It was one of his first times playing. He did everything wrong but still i couldn't win.
He blobbed all his riflemen, i had my men scattered in different greencovers on langress right side. This was his first good attack of the whole game. 15 min into the game and his first attack. I was ready for him and chewed him up BUT!

He got XP because of his soldiers died. And he killed all my PG's, in 1 calliope strike. And i had 7 squads.. When i saw the rockets i hit retreat, but he killed them all.. And all my vehicles. After that i decided to kill the darn thing with panthers. Since he had nothing else than Bars and Calliopes.. i got close, pointet at it, fired.. But he got anotherone then..

And guess what he did, he callioped my panthers, leaving them both at 20% health.. 2 stickis on each, and they gone.

Your crazy lucky when your hummel hits a vehicle, but the calliope spread is so tight it allways hits, nomatter if you try to drive away\towards\to the side.

He went out with his blob, beeing artilleried by my hummels when he tried to cap shit, but when the first shell lands you just retreat, since it's a long time til the next one comes.


So the question is:
Is the Calliope the biggest game-changer\n00bs win their first game ever unit?
#111980

Re: Calliope OMG

I think he just outplayed you. Replay or it didn't happen I think.
"Balancers are 10 a penny"
#111983

Re: Calliope OMG

Cranialwizard wrote:
I think he just outplayed you. Replay or it didn't happen I think.


Yeah, he camped in his base until he had enuff fuel on his +5 (or 10) next to his base on langres, then he got bars, sendt them to die, time after time. Then he got calliope, capped the points of the map 1 by 1.. And.. yeah, i couldn't stop him because the calliopes destroy all my stuff.

End screen =

Him,
- Kills: 91
- Losses: 209
Me:
- Kills: 188
- Losses: 92

Now this was because he suicided all his stuff all game to get Experiance.


Vehicles produced for him was 10, he lost 7. (most of them halftracks, dunno why he got so many of them)
For me it was 17 produced and 22 lost. All killed by calliopes.

Last edited March 4, 2012 at 9:08 PM by Monos

#111984

Re: Calliope OMG

Cranialwizard wrote:
Replay or it didn't happen I think.
"Balancers are 10 a penny"
#111987

Re: Calliope OMG

Ummm it sounds like you should have just base rushed him ::) Even if you didn't want to because its "low" (which it really isn't) you should have sent your Panthers to elliminate his Calliope. There is no way 2 full health Panthers both get reduced to 20% health unless they had been previously damaged(well, maybe). It sounds like he had no AT (armor doctrine + no fuel) so really I dont think you can blame Calliopes for losing. They are powerful but not the way you are describing it. They should NOT kill a tank in one barrage (unless your bergre was repairing, which makes it take 10x damage).

And Calliopes take 8 CPs and 650mp each which is ALOT. That means he must have killed a significant number of your units. And IDK what doctrine you picked but if he had Calliopes you should have went TD doctrine.

And again replay is needed to prove your point. And I dont understand the 2nd option to your question :P. Do you mean just counter the Calliopes?
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Last edited March 4, 2012 at 9:20 PM by Trannyhunterx

#111994

Re: Calliope OMG

calliope is definitely not OP. you got outplayed. next time, instead of building a bergertiger if you already have map control go TD doctrine, get hetzers, base rush. calliopes have been overstated in this thread. 
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#111995

Re: Calliope OMG

He hit a panther in the back and got it down to 20%, also about the berger, didn't know it took 10x more dmg when repairing. Thats why it was as good as dead afterwards.

And 650MP? Hummels is 600, but they are much slower to fire and fire fewer shells. when a hummel fire you just leave the area. When a calliope fire, you are dead allready.

If he had gone Infantry tree and chosen to get the whatever-pounder artillery firebase they got available to you, it wouldn't have been the same. He wouldn't have roflstomped me like that. I've read on Gamereplays or somewhere that people claim calliope to be the most game-changing unit in the game. But i never believed it before this. No other call in the allies have could've won him the game.. PERIOD.


I allready had chosen doctrine way before any calliopes was on the field. I won every earlygame and mid-game engagement, i lost 100 men less than him in total.

I got the bergertiger to get my panthers back to life, or some of my other vehicles. As a last ditch effort.


http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=256883


No calliopes = No win for him. I just gave up in the end. It got too boring.

I've played people four times his lvl, and been OUTPLAYED SOOO HARD! Even played games that has been real close. This is not like those. Not at all, this is something else. I've allways lost because they were better at the fundamentals. Not because they were better at getting calliopes.
#111998

Re: Calliope OMG

Monos wrote:
He hit a panther in the back and got it down to 20%, also about the berger, didn't know it took 10x more dmg when repairing. Thats why it was as good as dead afterwards.

And 650MP? Hummels is 600, but they are much slower to fire and fire fewer shells. when a hummel fire you just leave the area. When a calliope fire, you are dead allready.

I allready had chosen doctrine way before any calliopes was on the field. I won every earlygame and mid-game engagement, i lost 100 men less than him in total.

I got the bergertiger to get my panthers back to life, or some of my other vehicles. As a last ditch effort.


A Hummel can be devastating. Each shell does like 200 dmg (I read that on COH wiki :P) And if it is firing slow you can always use the "Rapid Fire Lock Down" ability ::)

I think there was one of your problems. You chose a doctrine too early. Wait to see what the enmey chooses first.

If you Panthers had been blown up in you opponents base then why bother getting a Bergretiger? You have zero chance of recovering it.

Calliopes are game changers but so are dual Panthers against zero AT :P

And again do you have the replay for this specific game you are talking about ?
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#111999

Re: Calliope OMG

I have allready posted the replay. And not all vehicles died in the enemy base. This panther was right outside my own base. .. or actually it was two.. They both got hit by calliope and got destroyed, though low, no other artillery got such a smooth spread and high hit chance as this one.

I've watched replay twice again, and all i see is that it's close, i'm in the lead, i'm doing best.. Until calliope comes and wins.

I was slowing his capping down with Bobytraps, how could i guess he would bring that stuff into the game. Now as i know i'll allways wait ready to choose TD against calliopes.
#112002

Re: Calliope OMG

My bad. I shall watch the replay later ;)
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#112005

Re: Calliope OMG

all i have to say is that in no way is the calliope a gamewinner, a good piece of arty, but unless you really dont know how to deal with any form of arty its not a gamechanger its a support unit. PE inherently has a lack of long range arty which is why it may have came as such a shock to you. but from personal experience theres been many a game i lost with multiple calliopes at my disposal. and in almost any circumstance arty will decimate infantry cover or no cover.

In addition based on your other topics I.E. airborne = useless along with rage polls i have no choice but to really question your skills as a player since i find airborne to be one of the better us doctrines to go with.

Last edited March 4, 2012 at 10:33 PM by jdogg

#112006

Re: Calliope OMG

double shreck squad in IHT and raid them. That's my counter  ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#112010

Re: Calliope OMG

Seems like somebody disagrees:

http://www.gamereplays.org/community/index.php?showtopic=702650



"The key is to compare it against other on field artillery, without a doubt, best artillery in the game at the moment."

Even here people claim that Calliope is hardest to counter + best artillery in the game.
And with so many rockets firing so fast it hits really good too.

Now to state facts, even a King Tiger is a support unit, you can't win the game with only a King Tiger. But nobody has ONLY Calliopes. In the end i had 2 hummels, which mostly missed their targets due to their few shells and long fire time, and superduper slow speed. Calliope is fast, fires fast, hits hard, hits huge areas. Hummels don't. They can counter-fire at hummels, hummels can't counterfire back. Same with all stationary arty, priest and yeah.. Thats all.

Calliope the best. Hands down.
cephalos wrote:
double shreck squad in IHT and raid them. That's my counter  ;)


I tried to have shreksquad in an IHT, but i didn't get close to their base, and if i had. He would probably barrage me killing those units too.
#112025

Re: Calliope OMG

Agreed. Calliope is too good. Its arty alone makes it better than a hummel. Then add the fact that IT'S A SHERMAN and you can escape from AT fire alive and get back to your base quickly. The effect of the barrage is also too immediate. If a hummel or howie shoots, you got time, you got time... If a calliope shoots and you react instantly, all Paks in the area=decrewed and infantry take about 30-40% losses with perfect retreat. Without retreat it just pwns everything. At close range or moderately so, it will kill vehicles no sweat. It will make up its cost in about 2 minutes. Many people say that you just need to learn to play and that you should stop n00b blobbing but honestly, it doesn't take a level 20 to figure that this unit is slightly too powerful. The rocket's damage needs to be decreased and you should get some kind of warning (like fog of war view and an audio thing) around 4 seconds before it shoots. Also increase recharge time. It is a strong unit physically, no need to give it strongest arty in game as well.

The ONLY remote success I've had AGAINST SINGLE CALLIOPES is grouping my people into a perpendicular line cus callie shots tend to miss only far or short of the target zone. If you got 2 calliopes, you're good as dead unless you ultra deblob and spread one unit per 3 sectors.
#112026

Re: Calliope OMG

Please give reasonable counters to calliopes as PE or wehr that doesn't involve 2 calliopes vs the world.
#112029

Re: Calliope OMG

bopokippo wrote:
Agreed. Calliope is too good. Its arty alone makes it better than a hummel. Then add the fact that IT'S A SHERMAN and you can escape from AT fire alive and get back to your base quickly. The effect of the barrage is also too immediate. If a hummel or howie shoots, you got time, you got time... If a calliope shoots and you react instantly, all Paks in the area=decrewed and infantry take about 30-40% losses with perfect retreat. Without retreat it just pwns everything. At close range or moderately so, it will kill vehicles no sweat. It will make up its cost in about 2 minutes. Many people say that you just need to learn to play and that you should stop n00b blobbing but honestly, it doesn't take a level 20 to figure that this unit is slightly too powerful. The rocket's damage needs to be decreased and you should get some kind of warning (like fog of war view and an audio thing) around 4 seconds before it shoots. Also increase recharge time. It is a strong unit physically, no need to give it strongest arty in game as well.

The ONLY remote success I've had AGAINST SINGLE CALLIOPES is grouping my people into a perpendicular line cus callie shots tend to miss only far or short of the target zone. If you got 2 calliopes, you're good as dead unless you ultra deblob and spread one unit per 3 sectors.


Second that! Actually if you upgrade Smoke screen for your tanks.. You can just pop that if somebody get's close to that Calliope, vollah, even more unkillable :P


bopokippo wrote:
Please give reasonable counters to calliopes as PE or wehr that doesn't involve 2 calliopes vs the world.


Yeah!
#112030

Re: Calliope OMG

Okay guys. Before you start an Anti Calliope riot ::) I watched you replay. You most certainly were blobing. You had 6 PG squads next to the same strat point :(! Further more your US opponent knew to attack your cutoffs while you we literally next to his cutoffs and didn't do anything :(. Also your IHT rush was a fail beacuse you rushed it through 4 vet BAR rifle squads AND you didn't retreat when the HT died. You also spammed Panzer IV which you simply stuck them in front of rifles and AT guns and consequently got sticked and AP rounded to death. And you had 6 PANTHERS. That by 1 v 1 standards is shit load of armor. But you didn't really use them well. You just rushed them at his Calliopes and expected to pwn him. Both sides were blobbling but you might have blobbed more. Also you choose to cap the wrong things and teched bad. You needed Marders and ATHTs not Panzer IVs. They are not the ROFLstomp vehcles some games make them out to be. And again, not such a great doctrine. You should have scorched the VP, not kept sending shreck teams to get it. You also didnt know when to retreat and lost many squads due to this.

As a counter a would suggest PAnthers but used efficiently. Also Marders or dual shreck IHT rush is a viable option. Dont try to se HUmmels against a Calliope (which you did). It will simply move ::).
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#112033

Re: Calliope OMG

Panthers=dead panthers next to stickies, 2 AT guns, and a calliope barrage. Marders=dead marders from calliope barrage which wipes its support (and possibliy the marder itself) and lets AT guns and stickies charge. Dual schrek=dead from stickies and AT guns.
#112035

Re: Calliope OMG

Last i checked panzer IV's counter infantry... Marders do not. One of my panzers almost killed 3 squads of riflemen in one engagement. (Almost 810 MP) Marders would've been a waste (?) since he had no armor except a T17 and halftrack.

We were both fighting over the mid right ammo point when the calliope suddently struck. Difference between my and his blobbing was that i used TAB to place my squads into cover.

Panthers were called in just to take of the calliope's. He had no armor on the field to use them against and they are slow and easy to sticky. Better get them to that arty piece fast.

Sometimes you aren't looking at the units you have to retreat and you lose units. Well he lost over twice as many so i think he was worse at that than me at that. He was getting his ass handed to him before he got that calliope out.


Scorched the VP wouldn't really have helped since 1VP each would just have delayed him abit more. I couldn't hit back, in the end i didn't even have a base.


Still don't see how a Marder would help against only calliope, it does the same job as panther just dies twice as fast :P
(Unless it's faster than i thought)


Btw, first time PE vs real people, how do you mean my teching and capping was bad?



(The IHT opperasjon should've been sendt on the Left side of the map instead. Maby all the opperations should be done there.)
#112037

Re: Calliope OMG

TBH, if the calliope was part of EF, the devs would already have nerfed it. Seriously, calliopes absolutely demolish late game strangleholds.
#112038

Re: Calliope OMG

Jesus Christ you guys act like Calliopes are and end all to any Axis game. There is such a thing as combined arms. You dont just send in units one by one in the same direction (which is what happened in the replay). You send them in an overwhleming assault and you support your units with other units.

And if Calliopes were really as OP as you guys make them out to be why dont high lvl playes spam calliopes to no end? I mean stag spam I can understand but not calliope spam.

I say your teching was bad because you went T2 which was fine. Then you went to T3 and got ACs while your opponent got T17s and M3s. Then instead of getting a Marder or T4 you went T1 and got increased squad size which really did not help. Then later you got T4.

A Marder would have detered him from using any vehicles. That T17 was harrasing you the entire time yet you never even tried to stop it. An ATHT would have also helped since it has Focus Fire. ALso you shouldnt just get PAnthers for the sole purpose of Anyi Calliope. They are great units and should be used accordingly.

And schorching the VP would have helped, trust me :P. Especially combined with Hummel Fire
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#112039

Re: Calliope OMG

I reserched shreks to deal with it  :P Maby a bad choice. But i didn't see it as that big a threat.

I looked after a shoutcast "tales of Heroes" where calliopes won the game, but didn't find it again. Not spammed since you can't build more than 2 at the same time. And most pro games i've seen the US player goes Armor to get Calliopes.
Those guys even have a maximum cap because their so strong. You see it everywhere written that it is the best artillery.

The question is, would he have won without it?... Ehm, i don't think so. Most my losses was gained by it, or trying to take it out.


I would like playing you Tranny, even though i'm a beginner and would get whopped. Would learn alot, maby even how to counter the most effective artillery in the game!

Last edited March 5, 2012 at 1:41 AM by Monos

#112041

Re: Calliope OMG

I wouldn't mind playing you ;). Im no expert but I could try. I do agree that Calliope is probably the best artillery. BUT it is expensive, comes late, cant defend itself and has a hard cap of 2. Its those reasons why its so good.
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#112042

Re: Calliope OMG

Trannyhunterx wrote:
I wouldn't mind playing you ;). Im no expert but I could try. I do agree that Calliope is probably the best artillery. BUT it is expensive, comes late, cant defend itself and has a hard cap of 2. Its those reasons why its so good.


50MP more than Hummel.. Hummel also late.. Hummel easier to kill and slower both to drive and fire. ^^,
Your an expert compaired to me.


I use tunngle to play, actually today it was 160 players on. :)
You use Skype?
#112043

Re: Calliope OMG

I have Mumble and X-Fire.

Hummels cost less (not alot), less CPs, you can have 3 on the field, and they can be recovered. You theoretically can recover a Calliope but through Allied War Machine.
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#112045

Re: Calliope OMG

Name there?

(wow, x-fire seems to have changed ALOT)

Last edited March 5, 2012 at 1:53 AM by Monos

#112047

Re: Calliope OMG

Fishhunterx ofc ;)
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#112048

Re: Calliope OMG

Trannyhunterx wrote:
Jesus Christ you guys act like Calliopes are and end all to any Axis game. There is such a thing as combined arms. You dont just send in units one by one in the same direction (which is what happened in the replay). You send them in an overwhleming assault and you support your units with other units.

And if Calliopes were really as OP as you guys make them out to be why dont high lvl playes spam calliopes to no end? I mean stag spam I can understand but not calliope spam.

I say your teching was bad because you went T2 which was fine. Then you went to T3 and got ACs while your opponent got T17s and M3s. Then instead of getting a Marder or T4 you went T1 and got increased squad size which really did not help. Then later you got T4.

A Marder would have detered him from using any vehicles. That T17 was harrasing you the entire time yet you never even tried to stop it. An ATHT would have also helped since it has Focus Fire. ALso you shouldnt just get PAnthers for the sole purpose of Anyi Calliope. They are great units and should be used accordingly.

And schorching the VP would have helped, trust me :P. Especially combined with Hummel Fire


Ok.

1. Calliope kills combined arms. It can easily eliminate any single component of a combined arms force (AT guns, infantry force, light vehicles, damage heavy vehicles) leaving the rest very vulnerable.

2. There are things that not even pros have discovered. When they do use them, I see that they never lose... :/
In Starcraft II, ghost spam was occasionally used and was considered balanced cause not many people used it. Then one day, a top player (IMMVP)started to use them and then they got nerfed
#112050

Re: Calliope OMG

Trannyhunterx wrote:
Fishhunterx ofc ;)


Added


Quote2. There are things that not even pros have discovered. When they do use them, I see that they never lose... :/
In Starcraft II, ghost spam was occasionally used and was considered balanced cause not many people used it. Then one day, a top player (IMMVP)started to use them and then they got nerfed


... Good point.
#112051

Re: Calliope OMG

@Monos: Are you Pie ???

@Bopokippo: Honestly if you cant kill a calliope with 2 Panthers thats all on you. And just like any arty if you keeping mvoing you wont tank AS much damage. I mean you can always disable its treads.
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#112052

Re: Calliope OMG

@monos, that thread was talking about company of heroes online. they even said that the vcoh calli was good. if you are a blobber, then prepare to get arty-ed. calliope should only take out one unit at a time, at most 2. either you're trolling or you just had bad luck. either way, calliope does not need to be nerfed.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#112055

Re: Calliope OMG

Callies are slightly OP compared to other arty to make up for the fact they come in a rather underwhelming doctrine. Face it, everyone goes armour for them specifically. While they are strong, they are counterable I think this is a bit of a L2P issue. If you have Panthers, you should be able to easily find a way to attack his callies. If he has them on the field, NEVER get more than 3 squads in the same place.
If you get into an argument with me, you're wrong.
#112056

Re: Calliope OMG

GodlikeDennis wrote:
Callies are slightly OP compared to other arty to make up for the fact they come in a rather underwhelming doctrine. Face it, everyone goes armour for them specifically. While they are strong, they are counterable I think this is a bit of a L2P issue. If you have Panthers, you should be able to easily find a way to attack his callies. If he has them on the field, NEVER get more than 3 squads in the same place.


L2p means when 2 n00bs face eachother, the one with the Cali-OP wins ^^

This post is SIGNED
#112059

Re: Calliope OMG

Uhh OK. This doesn't change anything. Gameplay isn't balanced for noobs, it's balanced for higher level games and gets carried down to noobs - The same way the game is balanced for 1v1s and carries down to teamgames. The Calli is fine and won't be touched. Snipers are also OP, to a degree, but noobs can't use them right so they suck. It just means the noobs need to learn and get better rather than complain that something's OP or UP in the forum.
If you get into an argument with me, you're wrong.
#112062

Re: Calliope OMG

Trannyhunterx wrote:
@Monos: Are you Pie ???

@Bopokippo: Honestly if you cant kill a calliope with 2 Panthers thats all on you. And just like any arty if you keeping mvoing you wont tank AS much damage. I mean you can always disable its treads.


But then the panthers get stuck between a rock and a hard place. See, if your panthers try to move back, then they go slower and allow riflemen to sticky them as unsupported panthers (and they WILL be unsupported at a minimum with proper calliope usage to kill PGs and light vehicles) kinda are terrible vs infantry. I would bet that panthers are probably the best shot a PE has but honestly I think the only real chance is some kind of precise timing attack right after a barrage but if the enemy has two calliopes, that window becomes very small or even nonexistant.
#112069

Re: Calliope OMG

as said before, the calliope is really the only thing that shines in the armor doctrine, the pershing being somewhat meh.

though i must say, if you dont like calliopes here, you should have seen them in COH:O. those things were damn beasts
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#112070

Re: Calliope OMG

bopokippo wrote:
But then the panthers get stuck between a rock and a hard place. See, if your panthers try to move back, then they go slower and allow riflemen to sticky them as unsupported panthers


Your panther will not be as slow as you make it out to be. Honestly, even a KT might be able to move fast enough to get out of the range of a sticky. And the Panther shouldn't be just ramming right into rifles and calliopes (well maybe the calliopes). They have awsome range, take advantage of it. And IMO with MGs Panthers make okay infantry killers.

And I agree the Pershing overall for the cost and time it takes kinda sucks

And sometimes backing up or turning arond isnt the best option. Sometimes I make U turns with my tanks ;D
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Last edited March 5, 2012 at 3:52 AM by Trannyhunterx

#112099

Re: Calliope OMG

Let me tell you how OP the Soviet Arty firebase is


EVERY SHOT THAT LAUNCHES HITS MY SOLDIERS,
YESTERDAY I LOST 4 PGRENS IN THE FIRST 2 SHOTS

now thats op




The Pershing gets PWNed by the IS2 ;)
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#112123

Re: Calliope OMG

Tankbuster wrote:
EVERY SHOT THAT LAUNCHES HITS MY SOLDIERS,
YESTERDAY I LOST 4 PGRENS IN THE FIRST 2 SHOTS


Pft, lucky hits =P
#112128

Re: Calliope OMG

The Calli barrage destroying 2 Panthers is lucky.
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#112129

Re: Calliope OMG

In the end Calliope is and will stay a gamechanger.
I identify as a four-eyed bird man. /s
#112131

Re: Calliope OMG

Yup, thats why poeple never use a Jumbo
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#112136

Re: Calliope OMG

Tankbuster wrote:
The Calli barrage destroying 2 Panthers is lucky.


They were low and retreating. Rocket barrage hit everything in the area of hitting. It fires many many rockets = Easier to hit :)
Walki wrote:
In the end Calliope is and will stay a gamechanger.

Tankbuster wrote:
Yup, thats why poeple never use a Jumbo


QFT
#112138

Re: Calliope OMG

You obviously haven't seen the Katyusha exploit  :-X
(un)official forum troll
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In Soviet Russia, Forum troll You!
#112141

Re: Calliope OMG

Tankbuster wrote:
You obviously haven't seen the Katyusha exploit  :-X


What exploit?
#112144

Re: Calliope OMG

Tankbuster wrote:
You obviously haven't seen the Katyusha exploit  :-X


Shht. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#112191

Re: Calliope OMG

Tell the katyusha to attack ground. it can fire like 400 meters and in a continuous barrage, no breaks. SO awesome. 2v2s it gets you vet 3 in about a minute. Next minute, you're destroying their base form your base
#112193

Re: Calliope OMG

bopokippo wrote:
Tell the katyusha to attack ground. it can fire like 400 meters and in a continuous barrage, no breaks. SO awesome. 2v2s it gets you vet 3 in about a minute. Next minute, you're destroying their base form your base


:o :-X ???
#112194

Re: Calliope OMG

fun for a quick win in comp games.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#112195

Re: Calliope OMG

You should try it while you can, it is going to be removed in the next released patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...