#108692
Breakthrough Doctrine- Mechanics
While they can be useful because of their advanced repair, I'm just not seeing a good reason to justify their cost which, while cheap, may not necessarily be worth it. Unless in some dire situation, I would always go for 2 extra ingenery which can repair almost as fast as a mechanic team and offers considerably more firepower than 4 pistols which are practically useless in combat. Luftwaffe ground forces at least have 5 rifles and the ability to construct unique flakvierlings right off the bat but I just am not seeing the position of mechanics in a practical situation. Maybe give them Mosins or maybe give them the sapper's "Expert Engineers" upgrade to boot, letting them overrepair things?





