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Mods ideas

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#104661

Mods ideas

Hello everybody , wanted to ask you for some Mods ideas , because I have a friend that want to create something for CoH , but he need's some "inspiration"  :P . I told him to do something based on the Korean war or Gears of war  , but he is not pretty sure , because he wants something simple but good  . Any ideas ? . Maybe he will show something in the future...
#104663

Re: Mods ideas

Korea is good. You can use most of the US units already ! Except Pershing is much more common ;)
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#104664

Re: Mods ideas

Red Alert 1

If I had time to mod other than EF, I'd be doing this.
#104671

Re: Mods ideas

BurroDiablo wrote:
Red Alert 1

If I had time to mod other than EF, I'd be doing this.


If I had enough skill I'd be doing that right now :P
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#104676

Re: Mods ideas

If you are working on a mod, it all depends how much expertise you have. If you are limited to coding only, make some more independent missions, add some new units from relic forums, add have fun. If you have advanced modeling skins, please make something modern. CoH needs something more than Zmod and modern combat, nether of which has been released. But if you are bent on WW2, please make a new Eastern Front mod. Make one super axis faction against an unstoppable Soviet horde. It will be like BotB mod but just on the Eastern Front. Make the Russians more like in CoD World at War and the germans need a more haggard, worn down look. But make your own models, don't steal from the kind EF devs.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#104695

Re: Mods ideas

Make a Gears Of War mod ;D. That would be pretty cool.

In Marcus' words: "SWEET!"
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#104771

Re: Mods ideas

Fishhunterx wrote:
Make a Gears Of War mod ;D. That would be pretty cool.

In Marcus' words: "SWEET!"

No doubt , i told him that it was a fantastic idea , but really ambitious , maybe it would be easier make a GoW mod for any Dawn of war game (or warhammer , I dont really know how is it called).
#104780

Re: Mods ideas

Red Alert

I would like to see a Red Alert Mod what an amazing game probably the first game that made me intrested in RTS games, good ol Tesla Coils muhaa :) Or the dreaded Mammoth tank.

R.I.P Red Alert


Modern Combat

I would also like to see some more Modern Combat mods, a game that I suggest would inspire you a little is C&C Generals


Western Front

I would like to see a Western Front mod that included the French Faction and just generally expanding on the Western Front


Vietnam War

And I was also thinking a Vietnam War mod though don't know how it would work

They come for our blood but drown in their own!
#104786

Re: Mods ideas

Tesla Coils and Nukes would be a pain to try to mod... I can make effects in 3DsMax but transferring them over to CoH is another story. Other than that, a Red Alert mod would be perfectly feasible.
#104796

Re: Mods ideas

BurroDiablo wrote:
Tesla Coils and Nukes would be a pain to try to mod... I can make effects in 3DsMax but transferring them over to CoH is another story. Other than that, a Red Alert mod would be perfectly feasible.


as we don't know how to get custom effects into CoH that would be a problem yah.
I identify as a four-eyed bird man. /s
#104801

Re: Mods ideas

Walki wrote:
BurroDiablo wrote:
Tesla Coils and Nukes would be a pain to try to mod... I can make effects in 3DsMax but transferring them over to CoH is another story. Other than that, a Red Alert mod would be perfectly feasible.


as we don't know how to get custom effects into CoH that would be a problem yah.


who said that they would be needed? Just change history... again  ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#104803

Re: Mods ideas

But but but... It just wouldn't be Red Alert :p
They come for our blood but drown in their own!
#104844

Re: Mods ideas

Hey jaime, if your friend is a good modder, maybe he can join the EF team  :D. Help speed up stuff ;)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#104853

Re: Mods ideas

Fishhunterx wrote:
Hey jaime, if your friend is a good modder, maybe he can join the EF team  :D. Help speed up stuff ;)

Not that good  :( . Maybe, he will start this year with something "simple" and , in 2013 , he will take one of this ideas.
Thanks everybody and keep commenting if you want.
#104854

Re: Mods ideas

jaime wrote:
Fishhunterx wrote:
Hey jaime, if your friend is a good modder, maybe he can join the EF team  :D. Help speed up stuff ;)

Not that good  :( . Maybe, he will start this year with something "simple"


Any help is good help ;D

Maybe he should start with a simple tank or solider. Then progress :P. W/E suits ur friend best ;)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#104859

Re: Mods ideas

Mass wrote:
But but but... It just wouldn't be Red Alert :p


That's the whole premise behind Red Alert :P RA1 they go back in time to kill Hitler and create an alternate world where the Soviet Union starts WW2. In RA2 they go back in time to stop Yuri before he activates his Psychic Dominators, and in RA3 the Soviets go back in time to kill Einstein to stop him helping the Allies to victory, but in turn they lose access to Nuclear weapons and Japan has entered the fray.

For the mod universe, I personally think that this story is better than any shit EA could come up with and perfectly explains why the mod is set back during Red Alert 1 -

Gregor Zelinsky (having defected and eager to restore the original timeline) is ordered back to Moscow to fine tune the ex-Soviet time-machine under the Kremlin for an unveiling to Allied Military leaders. However, Zelinsky sneaks in and uses it to go back 2 minutes before Cherdenko is set to emerge from the Time Machine having killed Einstein. He uses his knowledge to overload the Time Machine, causing a catastrophic failure. Suddenly remembering he was part of the group that was there when Einstein was killed, he evaporates from existence before an explosion blows the Kremlin to pieces... not that this matters since the space time continuum is now totally and utterly fucked;

As Zelinsky never existed, his Time Machine disappears from existence also. Cherdenko and Krukov also disappear. Since Cherdenko no longer exists, Einstein is re materialised back into existence.

However, as it turns out both Cherdenko and Krukov proved detrimental to the war effort. Without them more talented Generals took their place. Romanov's Soviet Union wins the war and as a last ditch attempt, the Americans use their time machine to go back in time to kill the architect of the Soviet Union, Vladimir Lenin.

The assassination backfires however. With Lenin not existing, the entire Russian Revolution and subsequent Civil War is orchestrated and won by Julius Martov, Leon Trotsky and the Mensheviks. They incite Socialist revolution that, by the 1930's, engulfs the world. Einstein himself is detained and imprisoned by the German government for being a Socialist agitator, leaving his Time Machine project incomplete, vanishing them from space time.

The Americans sent to kill Lenin never return as time machines no longer exist. Because the Americans never existed, Lenin is re materialised just as Einstein was.

Time returns to as it was in 1945 when Einstein created his Time Machine and uses it to remove Hitler from existence... everything is back to square one ;D
#104875

Re: Mods ideas

Seems to be a good game , i have never played it before . i read something about it , and you are right ,burro, the history of this game it's 10 times better than any cliche from EA.  i know the song called "hell march" , and that's all :( .
#104889

Re: Mods ideas

BurroDiablo wrote:
Mass wrote:
But but but... It just wouldn't be Red Alert :p


That's the whole premise behind Red Alert :P RA1 they go back in time to kill Hitler and create an alternate world where the Soviet Union starts WW2. In RA2 they go back in time to stop Yuri before he activates his Psychic Dominators, and in RA3 the Soviets go back in time to kill Einstein to stop him helping the Allies to victory, but in turn they lose access to Nuclear weapons and Japan has entered the fray.

For the mod universe, I personally think that this story is better than any shit EA could come up with and perfectly explains why the mod is set back during Red Alert 1 -

Gregor Zelinsky (having defected and eager to restore the original timeline) is ordered back to Moscow to fine tune the ex-Soviet time-machine under the Kremlin for an unveiling to Allied Military leaders. However, Zelinsky sneaks in and uses it to go back 2 minutes before Cherdenko is set to emerge from the Time Machine having killed Einstein. He uses his knowledge to overload the Time Machine, causing a catastrophic failure. Suddenly remembering he was part of the group that was there when Einstein was killed, he evaporates from existence before an explosion blows the Kremlin to pieces... not that this matters since the space time continuum is now totally and utterly fucked;

As Zelinsky never existed, his Time Machine disappears from existence also. Cherdenko and Krukov also disappear. Since Cherdenko no longer exists, Einstein is re materialised back into existence.

However, as it turns out both Cherdenko and Krukov proved detrimental to the war effort. Without them more talented Generals took their place. Romanov's Soviet Union wins the war and as a last ditch attempt, the Americans use their time machine to go back in time to kill the architect of the Soviet Union, Vladimir Lenin.

The assassination backfires however. With Lenin not existing, the entire Russian Revolution and subsequent Civil War is orchestrated and won by Julius Martov, Leon Trotsky and the Mensheviks. They incite Socialist revolution that, by the 1930's, engulfs the world. Einstein himself is detained and imprisoned by the German government for being a Socialist agitator, leaving his Time Machine project incomplete, vanishing them from space time.

The Americans sent to kill Lenin never return as time machines no longer exist. Because the Americans never existed, Lenin is re materialised just as Einstein was.

Time returns to as it was in 1945 when Einstein created his Time Machine and uses it to remove Hitler from existence... everything is back to square one ;D


all we need is clear and readable plot, don't we?  ;D

I've played all RAs ( while I don't remember 1 well - it was so many years ago), RA2 had the best gameplay/plot ever, and RA3... well, I do liked cryocopter. That's all.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#104898

Re: Mods ideas

cephalos wrote:
I've played all RAs ( while I don't remember 1 well - it was so many years ago), RA2 had the best gameplay/plot ever, and RA3... well, I do liked cryocopter. That's all.

This sums it up.
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#104912

Re: Mods ideas

Well I heard bad reviews for RA3 so I didn't end up playing it

RA1 was awesome

RA2 was just the best

Yuri's Revenge was also awesome :)

And Aye the plot to the RA Franchise is rather.... Well confusing to put it in little words :p
They come for our blood but drown in their own!
#104924

Re: Mods ideas

cephalos wrote:

all we need is clear and readable plot, don't we?  ;D

I've played all RAs ( while I don't remember 1 well - it was so many years ago), RA2 had the best gameplay/plot ever, and RA3... well, I do liked cryocopter. That's all.


It would all be explained in an opening cinematic narrated by Morgan Freeman :P

To explain it concisely-
Zelinsky goes back in time to destroy his time machine before Cherdenko emerges, but a chain of events in space time lead to existence totally reverting to as it was in the original universe before Einstein erased Hitler.

But now I've put too much thought into this... and I really want to make it. Meh, maybe.
#104925

Re: Mods ideas

Speaking of mods, Just saw the ZombieMod update ;D
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#104926

Re: Mods ideas

lol... Armoury... what an absurb idea.

...












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#105013

Re: Mods ideas

BurroDiablo wrote:
lol... Armoury... what an absurb idea.

...












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Where do you keep getting these little animated pictures? ;D

Did EF come up with the Armory first? :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#105031

Re: Mods ideas

I still remember the Molotov upgrade in the Armoury. Why did you have to name it THE ARMOURY?
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#105809

Re: Mods ideas

There were some mods that I wished they were in development.
1. I would like a Talvisota mod for company of heroes. there should be a mix of trenches and mobile warfare. in my opinion, trenches does not go well in vanilla coh. I would like to fight tanks like the t26, bt tank series, and a few others.
2. Or Operation Unthinkable Cold War Style. A US vs USSR conflict with a mix of Cold War and WW2 equipment for both sides. The US would have better equipment, but USSR has better numbers.
Guards of the Red Army. Today, the German Reich is done away with!
#105811

Re: Mods ideas

Cold War and WWI COH would be cool. IIRC there is alreay a great war mod. And you can have cold war fights. Just use automatch :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#105838

Re: Mods ideas

Or use the combiner mod.
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#105848

Re: Mods ideas

Fishhunterx wrote:
Cold War


I'd love to see a WiC type mod. Crashing tanks through the Berlin Wall in CoH would be awesome ;D
#105978

Re: Mods ideas

And nobody could complain about the Pershing and IS3 taking place in large numbers! :D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#105984

Re: Mods ideas

Sommarkatze wrote:
And nobody could complain about the Pershing and IS3 taking place in large numbers! :D


Or a Maus XD
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106112

Re: Mods ideas

Fishhunterx wrote:
Sommarkatze wrote:
And nobody could complain about the Pershing and IS3 taking place in large numbers! :D


Or a Maus XD


Actually since only two Maus were created I could complain about it, one was captured with the dummy gun this was the V1 and the second V2 was if I am correct destroyed though its turret was salvaged then put on the V1 by the Soviets.
They come for our blood but drown in their own!
#106113

Re: Mods ideas

Yeah, I think you guys have completely forgotten about the 1949 mod I'm working for as historian.

M26 Pershing, Maus, IS3 (in tank squads >:D) and some more party favors. E-series anybody? We got those too :)

If you want I can share some cool stuff with you.
#106116

Re: Mods ideas

Remember your team should have the fixed STG45/MP45 I sent them so it can be used combined with MP44s or simply added to commonmeshes.abp without glitching out :D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#106118

Re: Mods ideas

Lol Bishop I don't take part in that part of the system I just develop faction units, ideas for doctrines, etc.

But we have fixed the MP-45 IIRC.

Anyway, I'll give you guys a small preview into the Japanese Doctrinal system I've designed in conjunction with Lord Wiffleby:

This is only one of two trees for the Land Warfare Operations doctrine- Defensive Operations

1) Defensive Implements- Allows our engineers to build new defensive positions such as;

a) Sniper’s Nest- Allows our Engineers to build Snipers Nests, camouflaged nests that resemble trees, these can hold up to 3 snipers at a time and increase their sight range and fire rate exponentially (x2.5 sounds nice). 200 MP per Nest.

b) Cannon Bunkers- Allows our Engineers to build Bunkers with a Type 98 AA Machine Cannon installed inside. Perfect for dealing with light vehicles and Infantry early on, these bunkers are, however, quite expensive. 400 MP, 100 Munitions each

c) Dragon’s Breath- Allows our Engineers to deploy a Type 4 40 cm Rocket Mortar. This heavy rocket mortar is our answer to American artillery forces and its ease of deployment and quick construction allow us to build them in large numbers (3 batteries per build), however the projectile is fairly heavy so it takes a while to reload the rockets. 650 MP, 145 munitions, 15 pop.

2) Death and Despair- Quite a powerful ability, this ability automatically deploys a series of minefields with every piece of barbed wire placed down (4 mines per piece of wire). The more barbed wire you deploy the more mines you get, so don’t hesitate to place as much wire as you can. Its extreme power demands attention of multiple sapper teams, thus reducing the amount of manpower we receive by 5% across the board. 5 CP, Passive

3) Kami of Death(12%) - Allows the Captain to call-in our Type 5 O-I Super Heavy Tank. Designed to fight off the Allied armor, it is armed with a powerful 105mm gun and has more armor than any of our other tanks. This variant costs 1300 MP. The tank can also be built and it costs 1000 MP 200 fuel. 9 CP

Just to add a tad more interest, each Doctrine will give a Superior Officer to preform numerous tasks for each doctrine.
#106121

Re: Mods ideas

Hey neosdark, I didn't know you were a historian :P.

BTW what are you talking about, a potential Japanese mod ???. The mod being made called Pacific Thunder ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106133

Re: Mods ideas

Its the 1949 mod, a mod that Modder Lord Wiffleby started.

It's an alternate reality mod based around a different Battle of Britain which later results in the failure of both Operation Overlord (D-Day) and the Battle of Kursk resulting in a giant stalemate (though a tactical and material loss to the Soviets), forcing the entire Eastern Front to bog down into a trench fest. The result of a failing D-Day means America and Britain cannot divert forces from the East and can only sit in Italy fighting the Italians and Germans. The war lulls until 1949 when the German war machine prepares Operation Sealion II. Meanwhile America and Japan had been fighting across the Pacific with Nukes. By 1946 the Japanese had invaded the West Coast of America, but were unsuccessful in establishing a permanent invasion and get pushed back, (inadvertently giving birth to the West Coast Veterans who go on to prepare for the German attack in England) but both keep fighting in the Pacific.

Anyway enough of the fictional history lesson, here is a list of the factions (As I'm aware of them, this list is incomplete):

Allies: U.S.A, Britain, U.S.S.R
Axis: Wehrmacht, Panzer Elite, Japanese, two secret factions which I cannot share as of yet (although there are some hints in the pics on the 1949 Moddb page)

http://www.moddb.com/mods/1949

I'm an amateur historian and my specialty is in weaponry and particularly prototypes and rare weapons
#106135

Re: Mods ideas

Cool! Inform us on their progress will yah ? :D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106138

Re: Mods ideas

BTW do you directly work for them or are you more like a aid ???

Im just curious, tiss all ;)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106142

Re: Mods ideas

I work in conjunction with Lord Wiffleby not the other modders.

I'm listed as official historian on the page, so they really don't need me until I start playing the betas (which I don't really do atm)

Oh and BTW: http://forums.relicnews.com/showthread.php?260728-Adiya-s-Armoury-E50-WIP

And lets not spread the existence of this lovely thing too far beyond this thread okay
#106147

Re: Mods ideas

Sounds like an epic mod Neo! Myself is a big fan of just that kind of weapons and prototypes! :D Give us a call if you need help! ;)
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#106148

Re: Mods ideas

I noticed you have a new icon. Does it have anything to do with 1949 ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106159

Re: Mods ideas

Will the E-50 crush the Sherman, sure looks like it.
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#106182

Re: Mods ideas

I think that would screw with game play :P. Like in C+C where the super tanks (Overlord, Mammoth) can crush regular tanks :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#106195

Re: Mods ideas

Makes me remember the Apocalypse tank from RA2,3
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#106221

Re: Mods ideas

what is this 1949 mod? it seems very cool and i would want to play it when it comes out. it's not dead, is it? I know it's a prolonged ww2, but i don't know.
Guards of the Red Army. Today, the German Reich is done away with!
#106222

Re: Mods ideas

Well Im no expert of that mod but I think 1949 is a mod where the war is dragged out further b/c serveral Allied plans have failed. Therefore things that we normally dont use (like STG45 and Maus) due to historical problems can now be freey used :P. Also there is a Jap faction and a new doctrines and such.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"