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Unit stats ingame

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#102240

Re: Unit stats ingame

I meant the unupgraded marksman that comes outta the barracks
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#102244

Re: Unit stats ingame

IMO the partisans should have 3 at max against infantry. Now they are basically commandos but they enter via houses and not gliders.
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#102252

Re: Unit stats ingame

Tankbuster wrote:
I meant the unupgraded marksman that comes outta the barracks

Isn't marksman that unit from ostheer :P... that unit was already addressed.

Changed partisans(3/0/0/6), SU-85(2/5/7/3), SU-122(7/5/2/5), ISU-152(9/4/9/5) and KV-2(9/4/2/9).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#102260

Re: Unit stats ingame

Quotepartisans(3/0/0/6)


Nah... why 3? I think that are more better vs infantry. I think that it should be 5 or 6.
#102271

Re: Unit stats ingame

Dzierzan is right in some way. In the current version of EF Partisans are 5-6 versus infantry. However IMO thats waaay to good for partisans and in the next patch they are going to be more like a 3 . Right? XD
(Redguard would rage right now? Did I get the joke right? XD)
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#102273

Re: Unit stats ingame

They have 7 vs Infantry IIRC, that's too much :). I have added 5 vs Infantry ;D.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#102279

Re: Unit stats ingame

Thats like volks with mp40s!.. Iam happy with that ^^
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#102284

Re: Unit stats ingame

What Tankbuster is talking about it the SU Sniper B4 purchasing marksmanship rifle for 200 mp. He wants it to be something like 7/0/0/0 or maybe 5/0/0/0. B/C although it deals high amounts of dmg, its one guy :P
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#102372

Re: Unit stats ingame

Fishhunterx wrote:
What Tankbuster is talking about it the SU Sniper B4 purchasing marksmanship rifle for 200 mp. He wants it to be something like 7/0/0/0 or maybe 5/0/0/0. B/C although it deals high amounts of dmg, its one guy :P

Nailed it
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#102373

Re: Unit stats ingame

Fishhunterx wrote:
What Tankbuster is talking about it the SU Sniper B4 purchasing marksmanship rifle for 200 mp. He wants it to be something like 7/0/0/0 or maybe 5/0/0/0. B/C although it deals high amounts of dmg, its one guy :P


Sorry to interrupt,I think it could use 2/0/0/0 because its ridiculous small squad although it deals high damage :P

Naval Infantry hasn't been discussed yet right?
Could use 3/0/0/0 because of the SVT it gets.
+1 or +2(whichever you like) for each DP-28 it gets.Maximum is 2+4/0/0/0
+2 for every Anti Tank Rifle it gets.

Sorry for off-topic,what is the armor type of Naval Infantry?infantry_elite?
#102374

Re: Unit stats ingame

Yes, it is elite.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#117195

Re: Unit stats ingame

@ Black Bishop You better talk to the AI Devteam before you change anymore stats on the Battle Screen GUI. It may be causing AI bugs. ???
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#117196

Re: Unit stats ingame

Nope, these stats don't affect AI. The AI bases on other section to decide if it uses an unit or not against something.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#134959

Re: Unit stats ingame

Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???
#134961

Re: Unit stats ingame

Dreamerbg wrote:
Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???

afaik the weapon stats on the unit themselves are set up pretty random anyways. Something to be redone for 2.000 Ostheer release I guess...
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#134962

Re: Unit stats ingame

The Stats shown on gui are supposed to represent an anticlass value. I am not sure what category the +4 is directed at but it is probably either Ainf or Abuildings and is a reflection of the molotovs value against those classes of targets. Typical values between 0 - 10 are not uncommon and don't signify when multiple squads are engaged. Look for references to munitions units in the Data\ai files for definitions and calulations.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#134975

Re: Unit stats ingame

It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s
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#134985

Re: Unit stats ingame

Bread wrote:
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s

It doesnt make sense anyways...
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#134987

Re: Unit stats ingame

This is already fixed in our internal version AFAIK.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#141443

Re: Unit stats ingame

Here is a complete redesign of the Conscript stats vs infantry:

So here we have conscripts that have a 1+4 (5) for infantry, which I can't stand.  So why not take away the +1 from the rifles, and just give them 2 vs infantry?  So here is the what I had in mine:

*Take away the +1 from each rifle slot
*Change the squads stats from 1 vs infantry to 2

So that pretty much means it has a 2 for infantry, something I am happy about (though if there were such thing I would give them a 1.5 vs infantry :P) , but what about the upgrade that gives them more rifles?  The solution would simply be by adding the same regular rifles that DO NOT have the +1.  So your probably asking me "well it doesn't make sense for a squad not to have no improvement on its vs infantry stats" but this is resolved by this way:

After purchasing the Conscript Rifle Upgrade:

*Add 2 Conscript Rifles slots that DO NOT add +1
*Add 1 Conscript Rifle slot that gives a +1

So in all, it has a 2 for infantry at the start, and after their extra rifle upgrade they get 2+1 which in all gives them 3 for infantry.  The +1 once again, would come from a different slot (though same weapon as all the others) but in that upgrade you have it give a +1 , but only give the squad ONE of this slot.
My personal favorite

Last edited January 18, 2013 at 12:38 AM by 132

#143594

Re: Unit stats ingame

SAS Raiders start out with 7 base against infantry even though they only have 3 Enfields, I think this is a mistake because when upgraded with Thompsons they end up 7+3 wich is RIDICULOUS unless they're just that good. I think you ment the outcome to be 7 as that is what many squads with automatic weapons end up to so they should start at 4 if my math is correct.
#147969

Re: Unit stats ingame

I see that the stats for the light recon vehicle for the British is all 0. Is it going to be fixed? Like to 1/5/5/3, I think?