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Unit stats ingame

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#100589

Unit stats ingame

Hi guys,

I was thinking that one of the things we have not done something about is the ingame stats for each unit, that chart located below the unit portrait or critical, that represent the effectivity vs the type of unit.
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lol... don't ask where I got this one XD


No matter most of you think that they are not worth the time because are inaccurate, other people say it is needed and our faction has them messed up; the truth is that Relic added such stats ingame, and is our duty to make soviets and in the future the ostheer to reflect these stats correctly as well.

At the moment, some units have their correct data, others not, others after getting an upgrade gets an incorrect data, so I would like to ask your help to catch the units that needs to fix it. Also, feel free to suggest the input values you think it deserves.




Updated Units:

* Ingeneries & Sturmovies
* Commissar Squad
* Conscripts
* Strelky
* Guards
* Mortars
* Mechanics
* Tank Hunters
* Partisans
* ZiS atgs
* T70
* T90
* T-34/76
* T-34/85
* IS-2
* IS-3
* KV-1
* KV-2
* KV-85
* SU-85
* SU-76
* SU-122
* ISU-152
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited January 6, 2012 at 4:57 PM by blackbishop

#100592

Re: Unit stats ingame

Maybe CS should be changed. ATM IIRC it says 2 in the vs infantry slot. Maybe it should be 3

And since conscripts kinda suck, maybe we should lower it to 1 :P

And IIRC T-34 and T-34 with 85 mm upgrade have same stats. I think it should be changed to notify players they're tanks are that much better :P
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Last edited December 27, 2011 at 12:40 AM by Fishhunterx

#100618

Re: Unit stats ingame

The IS-3 stats have all ingame stats are 8, shouldn't it be 9?
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#100622

Re: Unit stats ingame

IS-3 should be 9 vs all except for buildings.

Ok, changed UI stats for:
* Commissar Squad
* Conscripts
* T-34/85
* IS-3

Thanks guys :D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100624

Re: Unit stats ingame

Yay, I helped
blackbishop wrote:
* Commissar Squad

Shouldn't it be command squad?
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#100625

Re: Unit stats ingame

Meh, that's a nickname :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100628

Re: Unit stats ingame

Let's see, imo:

Command Squad: 3 (+2 with PPS 43) / 0 / 0 / 0
Ingenery: 1 / 0 / 0 / 0

Conscript: 1 (+1 with extra rifles) / 0 / 0 / 0
Strelky: 2 (+2 with extra weapons) / 0 / 0 / 0
Guards: 3 (+1 with shock) / 0 / 0 / 0

Sharpshooter: 1 (+8 with sniper kit) / 0 / 0 / 0
Mortar: Whatever the WH mortar has (+1 against building & infantry for heavy)
Tank Hunters: 1 / 3 (+3 with double PTRD) / 2 (+2 with double PTRD) / 1 (+1 with dobuel PTRD)
AT Gun: Whatever the US AT Gun has

T-70: 2 / 4 / 4 / 1  (or something like this?)
T-90: 5 / 1 / 0 / 0  (infantry value up/down?)
T-34/76: 4 / 4 / 4 / 3
T-34/85: 5 / 7 / 7 / 4
KV-1: 4 / 5 / 5 / 3
KV-85: 5 / 8 / 8 / 4
IS-2: Whatever Panther has +/- 1


feedback plax.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#100632

Re: Unit stats ingame

Long time ago i made topic about this http://easternfront.org/forums/index.php?topic=6511.0 . But good to see that you're working on it, because that was annoying me since 1.0 version.
#100642

Re: Unit stats ingame

Rizz wrote:
Let's see, imo:

Command Squad: 3 (+2 with PPS 43) / 0 / 0 / 0
Ingenery: 1 (+2 Sturmovie) / 0 / 0 / 0

Conscript: 1 (+1 with extra rifles) / 0 / 0 / 0
Strelky: 2 (+2 with extra weapons) / 0 / 0 / 0
Guards: 4 (+1 with shock) / 0 / 0 / 0

Sharpshooter: 1 (+8 with sniper kit) (+6 with Observer) / 0  / 0 / 0 (+6 with Observer)
Mortar: Whatever the WH mortar has (+2 against building & infantry for heavy)
Tank Hunters: 1 / 3 (+3 with double PTRD) / 2 (+2 with double PTRD) / 1
AT Gun: Whatever the US AT Gun has

T-70: 2 / 4 / 4 / 1  (or something like this?)
T-90: 5 / 3 / 1 / 3  (infantry value up/down?)
T-34/76: 4 / 4 / 4 / 3
T-34/85: 4 / 7 / 7 / 3
KV-1: 4 / 5 / 5 / 3
KV-85: 4 / 8 / 8 / 4
IS-2: Whatever Panther has +/- 1


feedback plax.


Edited to my accordance.

This crap doesn't even matter anyway if you know how to use units specifically.
"Balancers are 10 a penny"
#100645

Re: Unit stats ingame

The aim of the mod is to make it look like a unofficial relic addon. It does matter alot.

Can´t make suggestions now, have to look at corsix and current stats of other factions first.
#100649

Re: Unit stats ingame

Should the Ingenery stats be higher with Sturmiove? They're bpretty strong once you get the upgrade and flamers :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100672

Re: Unit stats ingame

Shouldn't the IS-2 be having AT damage as 7?
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#100685

Re: Unit stats ingame

Fishhunterx wrote:
Should the Ingenery stats be higher with Sturmiove? They're bpretty strong once you get the upgrade and flamers :P

+1 :D
#100704

Re: Unit stats ingame

I understand this subject is a big deal, but what I do not understand is what exactly all those numbers mean O_o

I never really understood the underlaying mechanics of CoH I guess.
#100706

Re: Unit stats ingame

Dot.Shadow wrote:
I understand this subject is a big deal, but what I do not understand is what exactly all those numbers mean O_o

I never really understood the underlaying mechanics of CoH I guess.


The numbers have no fucking correlation with the actual game mechanics. They are there to look pretty and give noobs a general idea on how stuff matches up. I think we're wasting time thinking about it but w/e
"Balancers are 10 a penny"
#100708

Re: Unit stats ingame

neosdark wrote:
Lax buddy, take out your anger on a pillow. Noobs may be something that many of the higher players dislike but they must still be part of the gaming community. They need guidance too


The noobs are a good part of the community. I did not mean any disrespect or hatred towards them as they're learning the game. I just think that it's kind of pointless to be wasting our time adjusting numbers for show rather than balancing.
"Balancers are 10 a penny"
#100712

Re: Unit stats ingame

@Cranialwizard
Could you stop overrecting?

I ask the help of everyone to get this right, due to being better than making private, the more people than can report this, the faster we finish this part. I don't really understand your attitude, so should we do with our time what you demand? If you don't consider this necessary, means that it shall not be done? and now this somehow delays balancing?

This should be done and I don't really think that we spent a lot of resources changing some numbers for the layout. As several comrades already stated, this must be done, and the sooner the better. No matter if this is "noob stuff" it has a place on Eastern Front. The other balancers know what they are doing, we are glad they are helping us with balance but that doesn't mean they should be testing 24/7.


Btw, I have fixed the entries for the aforementioned units. One note, for every slot weapon given to a unit sums up the values, e.g. Command Squad has 3/1/0/0 but when purchasing the PPS it gets 3+5/1/0/0 because every weapon has 1/0/0/0 (five times this is 5/0/0/0 ) so, we will need to create different weapons to get the proposed 3+2/1/0/0, add one weapon two times that has the 1/0/0/0 and three times one with zero values. Probably it is not worthy :)... unless you want this, it is very easy, but you can say will duplicate files.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100719

Re: Unit stats ingame

blackbishop wrote:
@Cranialwizard
Could you stop overrecting?

I ask the help of everyone to get this right, due to being better than making private, the more people than can report this, the faster we finish this part. I don't really understand your attitude, so should we do with our time what you demand? If you don't consider this necessary, means that it shall not be done? and now this somehow delays balancing?

This should be done and I don't really think that we spent a lot of resources changing some numbers for the layout. As several comrades already stated, this must be done, and the sooner the better. No matter if this is "noob stuff" it has a place on Eastern Front. The other balancers know what they are doing, we are glad they are helping us with balance but that doesn't mean they should be testing 24/7.


Btw, I have fixed the entries for the aforementioned units. One note, for every slot weapon given to a unit sums up the values, e.g. Command Squad has 3/1/0/0 but when purchasing the PPS it gets 3+5/1/0/0 because every weapon has 1/0/0/0 (five times this is 5/0/0/0 ) so, we will need to create different weapons to get the proposed 3+2/1/0/0, add one weapon two times that has the 1/0/0/0 and three times one with zero values. Probably it is not worthy :)... unless you want this, it is very easy, but you can say will duplicate files.


You're right. I apologize for the reaction.

However not sure that adding slot weapons for 1/0/0/0 is very smart because of the large squad upgrades (like RBS. That adds 6 PPSHs at one point...sorta high anti-infantry values)
"Balancers are 10 a penny"
#100725

Re: Unit stats ingame

Volks have similar "stats" after getting MP40s.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100730

Re: Unit stats ingame

Maybe give Strelky only +4 or +5 after they get PPSH? Giving them 2+6/0/0/0 seems a tad high. Thats higher than a Puma IIRC  :P. Maybe even as high as an Ostwind :-X

Also IIRC Strelky get 2+2/0/0/0 after they get DPSH lmgs (not sure if thats the correct name, you get the idea). Maybe it should be changed to +3 or +4. Unless they actually aren't that powerful. I wouldn't know  :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100734

Re: Unit stats ingame

rgr, for the next patch they will get +5 and changed dp28 to +4
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#100743

Re: Unit stats ingame

Shouldn't  strelky have base infanty damage as 3? They have seven rifles initially which do good amounts of damage.
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#100750

Re: Unit stats ingame

They have 7 rifles but who says they are accurate? Or that they even do decent dmg? And their health kinda sucks like conscripts so yeah :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#100756

Re: Unit stats ingame

What about Su-122? Maybe it should has same numbers as StuH 42 has?
#100759

Re: Unit stats ingame

I thought the SU-122 dealt more dmg ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited December 28, 2011 at 12:51 PM by Fishhunterx

#100760

Re: Unit stats ingame

it does
#100999

Re: Unit stats ingame

I have another suggestion. Since conscripts stats will not be 1/0/0/0, maybe they should be changed to 1+1/0/0/0 when penal battalion is purchased :P.

BTW what does rgr mean ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101008

Re: Unit stats ingame

Conscripts already have 1/0/0/0. But after getting the extra rifles they will get 1+N/0/0/0.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101009

Re: Unit stats ingame

whats the N stand for ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101011

Re: Unit stats ingame

In math, N is the max amount of something; in this case N =Total of rifles adquired with "For the Motherland".
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101013

Re: Unit stats ingame

1+4/0/0/0  ??? Since they gain 4 rifles and N is their max amount then this is correct yes? Seems a bit high dont you think?  :P
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101014

Re: Unit stats ingame

Indeed, it is a bit high.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101034

Re: Unit stats ingame

IMO it would be better with 1+2/0/0 whaddya think?
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#101040

Re: Unit stats ingame

Yeah, I think that should work.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101043

Re: Unit stats ingame

IMO thats still kinda high. Stelky rifles do more dmg then conscript rifles and they have 7 rifles, yet their stats are 2/0/0/0. Conscripts have weaker rifles and have 8 but they will have 1+2/0/0/0. It's kinda of like saying conscripts are stronger or at least better at killing infantry when they're probably not  :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101193

Re: Unit stats ingame

When you pay 50 muni for 4 rifles, it should seem that you are getting some bang for your buck.
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#101195

Re: Unit stats ingame

They aren't better than Strelky, so they can't get more than that.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101697

Re: Unit stats ingame

The SU marksman when upgraded to sniper shows a +2 damage for vehicles & a +3 damage for tanks.
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#101705

Re: Unit stats ingame

Yeah, already pointed out and fixed, thanks :D!




Updated units:

* Ingeneries & Sturmovies
* Commissar Squad
* Conscripts
* Strelky
* Guards
* Mortars
* Mechanics
* Tank Hunters
* ZiS atgs
* T70
* T90
* T-34/76
* T-34/85
* IS-2
* IS-3
* KV-1
* KV-85
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited January 3, 2012 at 5:17 AM by blackbishop

#101724

Re: Unit stats ingame

Slightly OT but is the soviet AI not being able to move dug in AT guns fixed?
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#101744

Re: Unit stats ingame

yes
I identify as a four-eyed bird man. /s
#102210

Re: Unit stats ingame

Is the SU-85 discussed already?If not I can give some help here...

I think SU-85 could use some identical stats from either StuG IV or M10 Tank Destroyer with some variations  :P
#102215

Re: Unit stats ingame

Could you change the marksman to show 7 dmg VS. infantry? IMO 9 is a bit high
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#102218

Re: Unit stats ingame

All Snipers have 9 don't they?
If you get into an argument with me, you're wrong.
#102230

Re: Unit stats ingame

Yes, they do.
#102232

Re: Unit stats ingame

If I remember right the partisans have 7 against infantry. Seems a little to good for an group of armed civilians if you ask me ;P
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#102235

Re: Unit stats ingame

Well they have 2 ppsh, 1 mp40, 1 mosin and 1 kar98 if i good remember. Maybe 6 vs infantry would good as they don't wield 5 submachines.